showing 1 - 50 of 9644 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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^_^ | author | 2012 | Julian has been turned into a werebunny and is quite cross about this! His human abilities have been replaced with only animal instincts! Bite, headbutt and shout your way as Julian in order to find a way to change back! | Windows | labelimagesubject |
...Knew the Beginning | Jokerngesund (author) | 2022 | In this Point&Click - Adventure you find yourself in the post-apocalypse and help the bartender in whose bar you wake up. To help him you're going to have to solve puzzles and talk to several NPCs in order to get them to help you in your quest. You'll be meeting many new friends and other not so friendly interesting characters on your way in this strange world, littered with remnants of the world that it once was. Now it's your turn to fit in in this new strange hierarchy, that has been built by a gang calling themselves Survivors. Depending on your humor, this game may also tickle your funny bone. | Windows | labelimagesubject |
.heartbeats | author | 2012 | "Do you believe videogames... can evoke emotions?" .heartbeats is an award-winning experimental game focusing on interactive narrative and dynamic music in order to evoke feelings from players. The game won a special mention and a Toki-Tori prize at IDÉAME 2012 event in Madrid, Spain. The game tells the story of four people in four different moments in life (a teenager facing depression, a young man regretting his actions, an adult woman looking back on her life choices and a young girl enjoying life). The game tells an emotional story with plenty of different branches, a "try to learn" approach, and an interactive help system which tells you tidbits of information about each individual’s story. In the game, you read how the story unfolds and make decisions in certain points of it. Each decision will affect every character’s life inminently, as everybody is connected (by their hearts beating in unison). The whole experience plays like an interactive book, focusing on activating the player’s imagination by showing minimal graphics, yet playing music and sound effects in order to tell the story and better describe the characters. The characters’ heartbeats play an interesting role in the game as well: if they beat too fast, it means they will trigger the death of another character; if they beat too slow, it means he or she will die. | Linux | labelimagesubject |
.heartbeats | author | 2012 | Windows | labelimageminimize | |
'Ghini Run | Piptol Productions (author) | 2002 | MS-DOS | labelminimizeminimize | |
'GMS2JAM' | author | 2016 | Linux | labelminimizeminimize | |
'Round Town | author | 2014 | Linux | labelminimizeminimize | |
(ASMR) Vin Diesel DMing a Game of D&D Just For You | author | 2014 | Linux | labelminimizeminimize | |
{TITLE} | author | 2015 | Linux | labelminimizeminimize | |
*Interactive Taco Bell* | author | 2016 | Linux | labelminimizeminimize | |
*swoosh* bubble-fishing! | author | 2015 | Linux | labelminimizeminimize | |
/dia | author | ? | /dia is a micro ttrpg that invites the player to create a character and then imagine a moment of impending doom. The player then decides what comes next. | Internet Only | labelminimizesubject |
& | author | 2011 | Linux | labelminimizeminimize | |
<missile.kmd> | author | 2017 | Linux | labelminimizeminimize | |
~airwave~ | author | 2011 | ~airwave~: I Fought the Law, and the Law One is a free 2D click-and-point adventure game. It features an inventory and the game can be controlled via mouse and keyboard. You play as Elodie Major who runs the independent radio station Airwave Radio with her partner Zak. In the nearby small city Wave there should be a gig in at the Ometa bar, but an official from a major music label is preventing the duo to perform on stage. He claims he has a document that says so. Elodia tries to help her friend Kim who runs the Ometa bar to get rid of that guy. During the whole game the radio show of Elodie's partner Zak can heard anywhere. In most places you can find a radio or remote control to turn on or off the radio show. | Windows | labelimagesubject |
007 Frugal Termination | author | 1999 | TI Calculators | labelminimizeminimize | |
007 Ja Tohtori Ei | author | 1983 | C64 | labelimageminimize | |
04X Alien Eliminator | author | 2000 | Windows | labelimageminimize | |
0RBITALIS | Mastertronic (author) | 2014 | Un juego de puzzle cuyo funcionamiento está basado en el movimiento de una nave/proyectil en torno a cuerpos con diversas órbitas y gravedades (incluso negativas) Es bastante más complicado de lo que parece, y su estética minimalista le pega muchísimo (recuerda a un visor de rádar) y facilita la comprensión de los diversos elementos de cada pantalla. 6 de 10***0RBITALIS is a gravity simulator with a retro-puzzle flavor: explore stars, dodge asteroids and destroy planets. Launch your satellite into orbit and face the force which keeps the Universe together: Gravity. Study it. Trick it. Defeat it. All with a single click. Current Features An accurate gravity simulation Launch probes in space to reach distant galaxies Trajectory prediction: a glimpse into your probes future A minimalistic and unique aesthetic Over 50 challenging levels Stars, planets, pulsars, comets, nebulae and more! | Windows | labelimagesubject |
0verkill | author | 2000 | 0verkill is bloody 2D action deathmatch-like game in ASCII-ART running under Linux, OS/2 and Windows. Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need graphic mode if you wanna take a bloody deathmatch with your friends. The ASCII art that has always fascinated you started to move finally. No one has ever thought that ASCII is an animable kind of art. Finally you can taste the original appearance of elaborate action in full 16 colors of your plain old text terminal. You never though that ASCII letters are capable of network-game action in such a massive manner. No one ever connected gushing blood with that innocent ASII letters that were so utterly boring until short recently, when 0verkill was released. How It Began In times of ZX Spectrum we were great fans of this cool computer. We enjoyed speccy 2D games like Jet Set Willy or Manic Miner. Nowadays we admire have Doom or Quake deathmatch with friends. Because there aren't still many games under Linux, idea of a new game was born. We wanted to come with something new, with a new network game under Linux. Deathmatch games are great fun (and mess too) so we decided to create a new deathmatch game. 3D deathmatch games are too common, too dowdy - the only way was a 2D game. Graphics under Linux isn't still the best. There's lot of different cards, plenty of different systems. On PC there's SVGALib, you must have root permissions for older versions. There are X, but they're slow and bureaucratic and programming under X isn't the simplest (if you don't wanna use megabytes of uncompatible libraries). The only uniform graphics under Linux is ASCII. And isn't 2D deathmatch game in ASCII a great idea? Finally 0verkill was approved as my project on faculty so now I have time for writing it. 0verkill Features * four types of gun * grenades * armor * counting frags and deaths * walking, running, jumping, shooting, creeping, walking up the stairs, climbing up and down ladders * automatic weapon switching * damage depending on distance and hit body part * item respawning * invisibility * chat * online help * players respawning on random places * boundless connecting/disconnecting during the game * choice of 15 different colors of hero, choice of male/female hero * ASCII-art graphics in full 16 color text mode * client-server architecture * client's motion prediction => decent running on slower lines * raw keyboard * simple level editor, but not very user friendly, currently only for initiates * graphics editor * top players list * full X support * experimental reaperbots * multi level support * lethal objects * two levels done at this moment * experimental 3D support (like stereogram) Requirements To run 0verkill on Linux you need: * GNU make * GCC * text mode * if you want to run 0verkill in X you need libX11 and optionally libXpm It runs with any libc version. No other libraries than listed are needed.***For and Linux/UNIX/BSD with text mode and X systems including OS/2. Requires GNU make, GCC and text mode. Needs libX11 and optionally libXpm to run under X | Linux | labelimagesubject |
0verkill | author | 2000 | BSD | labelminimizeminimize | |
0verkill | author | 2000 | Unix | labelminimizeminimize | |
1 Room and 48 Hours | author | 2016 | Linux | labelminimizeminimize | |
1 Run RPG | author | 2014 | Linux | labelminimizeminimize | |
1-Bit Revival: The Residuals of Null | author | 2019 | Linux | labelminimizeminimize | |
10 Flights of Ballooning | author | ? | 10 Flights of Ballooning is a cornucopia of games based on the Balloon Trip mode in the original Balloon Fight . Relish in discovering the different flavors of games. What ingredients can be added, subtracted, substituted, etc. to the original recipe? What are the resulting dishes? I don't know about you, but I'm hungry. Enjoy! Serious stuff: This was made in a graduate class based on Pippin Barr's 2016 IndieCade East talk, "36 Reasons to Make the Same Game 36 Times." 10 Flights works on PC and Mac OSX. You can use a keyboard, a DualShock 4 controller, or whatever Xbox controller you have (tested with Xbox One and Xbox 360). There's a readme in there with more info, but I strongly suggest you just boot up the game and play and have a good time. The credits are in the secret game. Try to unlock them and see all the people I thanked! Update 5-1-2017 I fixed some typos in the credits and also made sure the Mac build is correct. Balloon Light should play correctly now, and a couple of other minor issues that nobody will ever notice were also fixed. | Mac OS X | labelminimizesubject |
10 Flights of Ballooning | author | ? | 10 Flights of Ballooning is a cornucopia of games based on the Balloon Trip mode in the original Balloon Fight . Relish in discovering the different flavors of games. What ingredients can be added, subtracted, substituted, etc. to the original recipe? What are the resulting dishes? I don't know about you, but I'm hungry. Enjoy! Serious stuff: This was made in a graduate class based on Pippin Barr's 2016 IndieCade East talk, "36 Reasons to Make the Same Game 36 Times." 10 Flights works on PC and Mac OSX. You can use a keyboard, a DualShock 4 controller, or whatever Xbox controller you have (tested with Xbox One and Xbox 360). There's a readme in there with more info, but I strongly suggest you just boot up the game and play and have a good time. The credits are in the secret game. Try to unlock them and see all the people I thanked! Update 5-1-2017 I fixed some typos in the credits and also made sure the Mac build is correct. Balloon Light should play correctly now, and a couple of other minor issues that nobody will ever notice were also fixed. | Windows | labelimagesubject |
10 Gnomes in Montaigut | author | 2017 | Linux | labelminimizeminimize | |
10-20-30 | author | 1999 | Windows | labelminimizeminimize | |
1000 | author | 1990 | MS-DOS | minimizeimageminimize | |
1000 Amps | author | 2012 | Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps! Key Features: * Illuminate the darkness by lighting up whatever you touch. * Teleport into any un-occupied space with a simple mouse click. * Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout. * Tackle challenges in whatever order you like, thanks to the open world design. * Over 150 rooms to complete and explore. * Save anywhere, at anytime. | Windows | labelimagesubject |
1000 Amps | author | 2012 | Mac OS X | labelminimizeminimize | |
1000 Miles | author | 1987 | Mac OS Classic | labelimageminimize | |
1000 Miles | author | 1993 | C64 | labelimageminimize | |
10C | author | 1990 | MS-DOS | labelimageminimize | |
12 Lost Souls | author | 1987 | Amstrad CPC | labelimageminimize | |
12 Orbits | author | 2016 | Linux | labelminimizeminimize | |
12 swap | author | 2004 | Linux | labelminimizeminimize | |
1213 | author | 2005 | Windows | labelimageminimize | |
1213 Episode 2 | author | 2006 | Windows | labelimageminimize | |
1213 Episode 3 | author | 2006 | Windows | labelimageminimize | |
1213 EPISODE ONE | author | 2010 | Linux | labelimageminimize | |
1213 EPISODE THREE | author | 2010 | Linux | labelminimizeminimize | |
1213 EPISODE TWO | author | 2010 | Linux | labelminimizeminimize | |
1213 Special Edition | author | 2006 | Special Edition - All three episodes in a convenient package - 1213: Immunity - an all-new playable scenario exclusive to this edition - Running author commentary throughout all three original episodes - Reference texts and a sprite sheet offering a behind-the-scenes glimpse of the development process***Originally released in three separate episodes, the Special Edition adds a prequel episode to the whole that isn't available separately.***A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen. Every day, Twelve-Thirteen is taken out of his cell and goaded into running a dangerous hazard course, apparently for the sole amusement of the bespectacled man. Today seems to be no different. But while Twelve-Thirteen sits brooding in his darkened prison, the door suddenly falls open with no apparent cause. To discover the answers to all of his questions, Twelve-Thirteen must adventure into the unknown world beyond the cell... | Windows | labelimagesubject |
13 Levels of M | author | 2015 | Linux | labelminimizeminimize | |
1337 | author | 2010 | [media=youtube]kC1cJGLGlxo[/media] | Oric | labelminimizeminimize |
140 | author | 2013 | Linux | labelminimizeminimize | |
1497: Five Years After | author | 1996 | Amiga | labelimageminimize | |
15 Matches | Author | 1981 | 15 Fósforos - conocidos "palos" o "fósforos". Si no conoces las reglas, te lo explico. Hay 15 partidos sobre la mesa (el menor número posible). A la vez, puede eliminar de la mesa de 1 a 3 partidos. El último en disparar pierde.***[media=youtube]CeXXv5YCdto[/media] | APF | labelimagesubject |