About Keys of the Kingdom


2016-04-14 (updated 2016-04-24)
The ultimate goal of each puzzle is to bring together the lock brick and the key brick. In the way, or there to help, or both are bricks with a color and pattern (each color always uses the same pattern). Every non-wall brick can be dragged left or right and they fall if there is nothing underneath. If matching bricks touch vertically or horizontally (except when falling past), they both disappear (complete with chain reactions). Thus, it has elements of Match-3, Sōkoban, and Joining puzzle games. Later levels adds horizontal or vertical conveyor bricks that can carry one or more bricks in a stack (again, by dragging the lift). And there are the scales. Effectively two vertical conveyor bricks bound by a rope and pulleys. They will remain balanced on the same row as long as the weight on them is equal (including no weight). But unequal weight will cause the heavy end to fall until it rests on a brick or wall. Thus, these are also environmental puzzles. A scripture is displayed and read after each level is completed. Solutions are available as flash movies (that will not 'just work' wine, they seem to be a very old and obscure macromedia format of flash). Difficulty increases with each puzzle and there are 100 puzzles.

The story of the game is about Sir Lancelot going to meet with the King to persuade him to restore the right to own land. Five arches, 100 guards and 100 locked gates (and 100 puzzles) are betwixt.