About Clockwork Empires

Linux compiles, runs, and we can't ship it because we're having trouble getting our hacked up clang compiler toolchain on Linux to link versus the right version of glibc that will actually work on everybody's distros. (AKA typical Linux @#$@$###.) More updates on this as Ryan puzzles it out.

2017-10-13
Correct. This is typical. It is also solvable. Top selling GISH has the same issue, for example. Every other dev just publishes their game and relies on the end-user with the 'incompatible' distro to fix it on their end by hackinstalling an old library or some other way. They tell the devs their solution, devs fix the game based on the users' solve (World of Goo) or not (GISH). Icculus, top pro GNU/Linux dev guru, advises publisher to do it this way. This is GNU/Linux, its what we do.

Also, install ubuntu, install supported toolchain (build-essential, libstdc++6-4.4-dev), transfer the files, compile, problem solved on the developer end. (And I'm not even a developer).

Perhaps GNU/Linux users could tell them this if they weren't required to buy the Windows version before being allowed to speak with (be heard by) the developers.