About Starglider 2


2013-07-03 (updated 2013-07-03)
Code was written for this game and was witnessed running. Watching the code run the game's 3D environment was impressive but developer Ben Cheese said the completed game would have only run at 5 fps on the Konix (only the 3D environment was done, game logic and feedback had yet to be added to it). However, there is disagreement on this point since the Konix was mostly utilising the CF30206 CPU and blitter chip to calculate the game world (ya, Dylan Cuthbert repurposed the blitter to display polygons) leaving 4 other processors for game logic. Ben Cheese and Dylan Cuthbert would later work on the Super FX chip for Nintendo and Star Fox (Starwing). The development of Revenge of Starglider most definitely was an influence on both the Super FX chip and Star Fox.

This game would have utilised the Konix' helicopter cockpit accessory; throwing gamers around like G-LOC: Air Battle.