About Shadowrun Returns


2014-03-10 (updated 2014-03-26)
The protagonist is presented multiple reasons for involvement; obligation, personal gain (currency reward), revenge, justice, duty (obligated by accepted employment). The main character is constantly presented opportunities to speak and act on a single one of these motives. However, the character sometime choose to speak deceptively (in relation to their motive) with little consequence. The different speech/action options have minor effects on profit and advancement and have make nor real difference to the overall plot. But, they may affect the availability and lack a few sidequests. Which motive truly applies really depends on how the player plays it and if they choose to stick to that motive. However, the protagonist is eventually unavoidably caught up in a mush larger conflict, though his previous motives still effect how he is involved. Though the protagonist is entangled in the larger events, there may be some coercion involved depending on how the player chooses responses too the events.