NASCAR Racing 2

published by Sierra On-Line in 1996, developed by Papyrus Design, running on MS-DOS
type: racing/driving, simulation
genre: Motor racing, Motorsport
perspective: 3rd person
player options: single player, cable/nullmodem, LAN
languages: eng ger
3.8/5

Description

The 3Dfx compatibility was accomplished by an official patch that was released after the initial publishing. This game is notorious for not operating with many glide wrappers. A glide wrapper is a program the intercepts calls to the Glide API and substitutes calls to another API, such as Direct3D or OpenGL. This game doesn't operate with most glide wrappers because it does not use the glide API. Rather it uses comunicate directly with the 3Dfx hardware. 1 2

(Zerothis) - # 2009-07-15 01:29:27

Technical specs

software: Glide 3D,
display: textured polygons

External reviews (2) - average: 75%

review sourceissuedatescore
Génération 4 (083-138)fr951997-013/650%
PC Player 41-60de501997-025/5100%

Contributors (5)

AndreaD
zerothis
dandyboh
Sanguine
leszy

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NASCAR Racing 2 in-game screen.
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