Cyber Empires

a.k.a. Steel Empire

published by SSI / Millennium Interactive in 1992, developed by Silicon Knights, running on Amiga OCS
type: strategy
genre: Science Fiction
perspective: bird's-eye push-scroll
player options: single player, split-screen, hotseat
languages: eng fre ger ita
3.9/5

Official description

CLASH OF STEEL TITANS.

To the victor, the world.For one to five players, CYBER EMPIRES is a challenging strategy game of world conquest. And an explosive action game of battle between cybernetic juggernauts.

Each player starts off with a set amount of money and a country to control. Allocate your wealth to build a combination of capital structures for administration; fortresses for defense; and factories for constructing armies of giant cybernetic warriors. Large (but expensive) factories can build robots quickly; small, cheaper factories assemble them slowly. Choose from nine models of cyborgs, each with different size, armor, weaponry and terrain specialty.

A "Fog of War" option clouds your intelligence of enemy activities; you may want to spend some money to access spy satellites. Once you've got your country in order, it's time to deploy your army - and conquer!

All five players (human or computer-controlled) take turns plotting their moves. The computer randomly assigns who moves first.

During combat, you can slug it out in true arcade fashion, blasting enemy cyborgs with lasers, neutrino cannons, missiles and flame throwers. Or ask the computer to resolve every battle quickly and cleanly.

No matter which way you choose, you'll have a blast playing CYBER EMPIRES. After all, you get to play with money, big toys and enough power to conquer an entire world.

You'd have to be a cyborg not to.

# 2024-02-13 23:06:20 - official description

Technical specs

display: raster

Authors / Staff

management

George MacDonald (producer)
William G. Dunn (associate producer)

design

Denis Dyack (design)
Rick Goertz (design)

coding

Andrew Brownbill (developer)
Kevin Hoare (developer)
Kevin Hoare (developer)
Rob Pringle (developer)
Rob Pringle (developer)
Silicon Knights [company] (developer)
Silicon Knights [company] (developer)
Silicon Knights [company] (developer)
Silicon Knights [company] (developer)

graphics

Paul Barton (artist)
Paul Dobson (graphics)
Rob Chapman (graphics)
Robert Swan (graphics)
Silicon Knights [company] (graphics)
Tom Wahl (artist)
William B. Yeatts (artist)

audio

Richard Joseph (sound fx)
Silicon Knights [company] (sound fx)

acting

Joanne Abramek (computer voice)

tester

Chris Warshauer (playtesting)
Daniel Collins (playtesting)
Don McClure (playtesting)
Jason Ray (playtesting)
John C. Boockholdt (playtesting)
Kym Goyer (test support)
Steven Okano (playtesting)

thanks

Alan Marenco (special thanks)
Graeme Bayless (special thanks)
James Jennings (special thanks)
James Young (special thanks)
Keith Brors (special thanks)

other

Andrew Summerfield (special mention)
Bob Mcinerney (special mention)
Dave Collie (special mention)
Gray Matter[company] (license)
Tracy Furnival (special mention)

Tags (3)

culture
other
vehicles

External reviews (8) - average: 77.8% - median: 79%

review sourceissuedatescore
Amiga Formatuk371992-0863/10063%
Amiga Maniauk31992-0689/10089%
Amiga Poweruk111992-0363/10063%
Games-Xuk421992-02-133.5/570%
Génération 4 (001-082)fr421992-0387/10087%
Joystickfr281992-0692/10092%
The One for Amiga Gamesuk421992-0375/10075%
Zerouk301992-0483/10083%

Contributors (5)

AndreaD
zerothis
dandyboh
crayzyian
Ritchardo

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