Looney Tunes Hotel
created and published by Atari in 1983, running on Atari 5200
This game has not passed the prototype stage.
type: platformerseries: Looney Tunes
perspective: side view fixed camera
player options: single player
other: Prototype
languages: eng other
Description
CX-52xx (no product number). North America NTSC. 1 player only.
This 85% complete prototype is a videogame twist the Freling Door Chase Gag involving Bugs Bunny, Elmer Fudd, Yosemite Sam, and The Devil (Taz). Bugs bunny must close all the doors in a 5 story hotel. Elevators allow Bugs to move between floors, other characters simple walk off screen on one floor and on screen on another. Some doors start out closed and might have a bomb, carrot, an empty room or Taz behind them. Bugs can hide behind a door if the room is empty. He can grab a bomb if he's quick, and use it later. Eating a carrot allows him, for a short time, to stun his enemies by touching them. Yosemite Sam wonders throughout the hotel opening doors and rolling bombs at Bugs. Again, if he's quick these bombs can be captured and tossed back or hidden in an empty room as a nasty surprise for Sam or Elmer (Taz simply avoids bombs or eats them without penalty). Bugs will be stunned if touched by Sam, Elmer or Taz. Elmer Fudd also wanders around opening doors while sleepwalking (in higher levels, sleeprunning). An finally, The Tasmanian Devil is behind a door waiting to be unleashed on everyone. The game would have needed some graphic polishing, difficulty tweaking and perhaps enemies would have been given the ability to use the elevators and door-teleporting before this game was published.
(Zerothis) - # 2007-07-03 21:34:10
This 85% complete prototype is a videogame twist the Freling Door Chase Gag involving Bugs Bunny, Elmer Fudd, Yosemite Sam, and The Devil (Taz). Bugs bunny must close all the doors in a 5 story hotel. Elevators allow Bugs to move between floors, other characters simple walk off screen on one floor and on screen on another. Some doors start out closed and might have a bomb, carrot, an empty room or Taz behind them. Bugs can hide behind a door if the room is empty. He can grab a bomb if he's quick, and use it later. Eating a carrot allows him, for a short time, to stun his enemies by touching them. Yosemite Sam wonders throughout the hotel opening doors and rolling bombs at Bugs. Again, if he's quick these bombs can be captured and tossed back or hidden in an empty room as a nasty surprise for Sam or Elmer (Taz simply avoids bombs or eats them without penalty). Bugs will be stunned if touched by Sam, Elmer or Taz. Elmer Fudd also wanders around opening doors while sleepwalking (in higher levels, sleeprunning). An finally, The Tasmanian Devil is behind a door waiting to be unleashed on everyone. The game would have needed some graphic polishing, difficulty tweaking and perhaps enemies would have been given the ability to use the elevators and door-teleporting before this game was published.
(Zerothis) - # 2007-07-03 21:34:10
Technical specs
display: raster
Tags (5)
video game
culture
cartoon
other
Contributors (5)
AndreaD
teran01
zerothis
Sanguine
uvlbot-1
teran01
zerothis
Sanguine
uvlbot-1
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