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Beyond Castle Wolfenstein Muse Software1984 Atari 400/800labelimageminimize
Beyond Castle Wolfenstein  Muse Software1984Second game in the Wolfenstein series.
[Zerothis]
C64labelimageminimize
Beyond Castle Wolfenstein  Muse Software1984Second game in the Wolfenstein series.
[Zerothis]
Apple II Elabelimageminimize
Beyond Castle Wolfenstein  Muse Software1985Second game in the Wolfenstein series.
[Zerothis]
Silas S. Warner (developer)
MS-DOSlabelimageminimize
Castle Wolfenstein  Muse Software1983
[48]***
[48]***First game in the Wolfenstein series.
[Zerothis]
C64labelimageminimize
Castle Wolfenstein  Muse Software1981First game to fuse successfully strategy, home-arcade, fantasy. Escape from Nazi stronghold with secret plans. Room layout changes with each new game. Enemy speaks (in German).***Never published as [i]Wolfenstein 2D[/i], this was fan-invented title to differentiate from the later FPS, [i]Wolfenstein 3D[/i].***First game in the Wolfenstein series.
[Zerothis]
Silas S. Warner
Apple II Elabelimagesubject
Castle Wolfenstein  Muse Software198332K Disk.
First game in the Wolfenstein series.
[Zerothis]
Silas S. Warner
Atari 400/800labelimageminimize
Castle Wolfenstein  Muse Software1984 MS-DOSlabelimageminimize
Return to Castle Wolfenstein Aspyr Media? Graeme Devine
Mac OS Xlabelminimizeminimize
Return to Castle Wolfenstein ?1992 Apple IIGSlabelminimizeminimize
Return to Castle Wolfenstein ?? Pandoralabelminimizeminimize
Return to Castle Wolfenstein  author (Gray Matter Interactive Studios;Nerve Software;id Software)2002 Linuxlabelminimizeminimize
Return to Castle Wolfenstein  Activision (Gray Matter Interactive Studios;Nerve Software;id Software)2001One of those game that you play with the feeling of "I remember it as awesome cuz' nostalgia and such"
BUT NO, this game is still epic.

-A brutal and unforgiving AI, who knows to delude you and how to flank you, kick back grenades, use covers and retreats in a clever way, and even how to use the environment to kill you.

-Variety: from run and gun missions, to incredible monsters and bosses, stealth missions and defend point situations.

-Superb level design: maps with many routes to take and even some secrets.

-A very unique blend of classical and modern FPS (weaponry from old with aiming from contemporary times)

-Zombies nazis and nazi zombies (the first ones have less meat)

-And last, an objective-based multiplayer mode (not great, but kind of unique).

GET PSYCHED!

9 of 10***[media=youtube]sHdBHeDjAY0[/media]***World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.
*Epic Environments
*Intense Story-Driven Action
*Ferocious A.I.
*Big Screen Cinematic Effects
*Team-Based Multiplayer Action
[Steam Store]***Was re-released in 2004 as Platinum Edition that included the stand-alone multiplayer part [i]Wolfenstein: Enemy Territory[/i].***Seventh game in the Wolfenstein series.

Released in Canada and the USA. A Collector's Edition was published at the same time and came in a shiny numbered tin and included a patch and poster.

A Game of the Year package was published June 12, 2002. It included v1.33, 7 new multiplayer maps, The original [game=Wolfenstein 3D]Wolfenstein 3D[/game], a 'making of' movie, and some other behind the scenes extras such as concept art.

version 1.41 patch made available on December 4, 2002.

Uses the [game=Quake 3]Quake 3[/game] engine.

A heavily censored version was submitted for released in Germany. So much of the story was changed it was practically incoherent, even music was removed. Music! Despite the cuts, it was BPjS indexed. Technically, one can still acquire it by legal means, but practically speaking, such a classification in Germany is an effective ban.
[Zerothis]
'The Bakery' (sound design)
Aaron Smith (art)
Aaron Smith (design)
Activision Credits:
Activision France Credits:
Activision Germany Credits:
Activision UK Credits:
Adam Tourkow (tester)
Adam Tourkow (tester)
Al Shier (film coordinator producer)
Alex Roha (installer programmer)
Antoine Seux (sales manager)
Antoine Seux (localisation)
Arbel Rom (tester)
Arbel Rom (tester)
Asier Lavina (animator)
Atlantis Group (voices recording)
B. J. Ward (voice actress)
B. J. Ward (helga)
B. J. Ward (female #1)
Belinda Van Sickle (writer)
Bernard Sizey (marketing director)
Bernard Sizey (localisation)
Bernd Reinartz (pr-manager)
Bernd Reinartz (localisation)
Bill Brown (music composer)
Bill Brown (composer)
Blur Studios Credits:
Bob McPherson (quality assurance manager)
Bob McPherson (customer support)
Bob McPherson (quality assurance manager)
Bob McPherson (customer support)
Brad Carraway (accosiate brand manager)
Brad Saavedra (code release group)
Brad Saavedra (code release group)
Brandon Davis (animator)
Brandon Jame (president)
Brandon Jame (game director)
Brelan Duff (production tester)
Brendan Johnson (tester)
Brendan Johnson (tester)
Brian Patenaude (art)
Brian Patenaude (design)
Brian Simpson (mocap actor)
Cam Clarke (voice actor)
Cam Clarke (german #4)
Caryn Law (online evangelist)
Chad Bordwell (scripting)
Charles Napier (voice actor)
Charles Napier (murphy)
Chris Keim (quality assurance network)
Chris Keim (network)
Chris Wagener (tester)
Chris Wagener (quality assurance floor lead)
Chris Wagener (tester)
Christian Cummings (vice president)
Christian Cummings (content director)
Claire Praderie (texture artist)
Clay Mottern (special operations consultants)
Corky Lehmkuhl (character artist)
Craig Mullins (installer illustrator)
Da'love Thomas (tester)
Da'love Thomas (tester)
Dan Koppel (technical design lead)
Danelle Folta (mocap actress)
Darin McNeil (senior engineer)
David Kelvin (level designer)
David Stinnett (animator)
Derron Ross (animator)
Diane De Domecy (pr manager)
Diane De Domecy (localisation)
DL Multimedia (spanish localisation)
Dominique Drozdz (animator)
Drew Markham (director)
Drew Markham (voice actor)
Drew Markham (german #1)
Drew Patterson (installer scripting)
Dusty Welch (senior director)
Ed Lee (concept art)
Effective Media GmbH (localisation)
Eric Zimmerman (night crew lead)
Eric Zimmerman (night crew lead)
Evan Button (tester)
Evan Button (tester)
ExeQuo (localisation france)
FOCUS2 (package design)
Gaille Heideman (voice actress)
Gaille Heideman (female #2)
Garrett Oshiro (tester)
Garrett Oshiro (tester)
Gautier Ormancey (marketing assistant)
Gautier Ormancey (localisation)
Glenn Gregory (tester)
Glenn Gregory (tester)
Glenn Vistante (quality assurance project lead)
Global Brand Management Credits:
GMB)
Gray Matter Interactive Studios Credits:
Greg Goodrich (executive producer)
Guillaume Lairan (brand manager)
Guillaume Lairan (localisation)
Heather Clarke (european operations manager)
Heather Clarke (localisation)
IGNITED MINDS (manual layout)
Jackie Whale (creative services manager)
Jackie Whale (localisation)
James Alcroft (voice actor)
James Alcroft (jack)
James M. Ward (voice actor)
James M. Ward (german #3)
Jane Lee (tester)
Jane Lee (tester)
Jason Hoover (models)
Jason Hoover (animation)
Jay Anthony Franke (quality assurance project lead)
Jay Brushwood (art)
Jay Brushwood (design)
Jay Sosnicki (tester)
Jay Sosnicki (tester)
Jeff Weisend (animator)
Jeffry Moxley (tester)
Jeffry Moxley (tester)
Jeremy Cook (cg supervisor)
Jeremy G. Evangelista (tester)
Jeremy G. Evangelista (tester)
Jeremy Luyties (scripting)
Jesse Shannon (tester)
Jesse Shannon (tester)
Jim Hudson (localizations associate producer)
Joe Waters (technical director)
John Bunt (motion capture)
John Sweeney (tester)
John Sweeney (tester)
John Turner (content director)
Jonathan Cook (voice actor)
Jonathan Cook (heinrich)
Jonathan Moses (producer)
Joram Manka (tester)
Joram Manka (tester)
Joseph Aurill (additional programming)
Josh Jay (art)
Josh Jay (design)
Juan Valdes (quality assurance senior project lead)
Kenney Hartman (tester)
Kenney Hartman (tester)
Kevin Kraff (brand manager)
Kevin Vance (special operations consultants)
Kirby Miller (animator)
Kirk Kosinski (tester)
Kirk Kosinski (tester)
Kris Zimmerman (casting director)
Kurt Guitierrez (tester)
Kurt Gutierrez (tester)
Laird M. Malamed (senior executive producer)
Lynne Moss (production planner)
Lynne Moss (localisation)
Mal Blackwell (additional level design)
Mark Lamia (vice-president north american studios)
Mark Yao (tester)
Mark Yao (tester)
Marlon Nowe (animator)
Matt McClure (quality assurance senior project lead)
Matthew Beal (production tester)
Max Yoshikawa (controller)
Michael Beck (tester)
Michael Beck (tester)
Michael Denny (scripting)
Michael Hand (legal)
Michael Maxx Kaufman (art direction)
Michael Sparks (tester)
Michael Sparks (tester)
Michelle Nino (director)
Michelle Nino (corporate communications)
Mihai Pohontu (tester)
Mihai Pohontu (tester)
Mike Larson (senior publicist)
Mike Wale (tester)
Mike Wale (tester)
Miscellaneous credits:
Nathalia Dove (head of publishing services)
Nathalia Dove (localization)
Nathaniel McClure (tester)
Neil Barizo (quality assurance compatibility)
Neil Barizo (compatibility)
Neil Ross (voice actor)
Neil Ross (higgs)
Neil Ross (german #2)
Nerve Software Credits:
Paul Taylor (lead animator)
Paul Williams (tester)
Paul Williams (tester)
Peter Beal (tester)
Peter Beal (tester)
Peter Renaday (voice actor)
Peter Renaday (monk)
Project Synthesis (italian localisation)
Rafael Paiz (additional programming)
Rama Griffith (tester)
Rama Griffith (tester)
Rami Burpee (tester)
Rami Burpee (tester)
Randolph L.S. D'Amore (tester)
Randolph L.S. D'Amore (tester)
Reid Hurley (tester)
Richard Farrelly (lead level designer)
Robert Ladd (tester)
Robert Ladd (tester)
Roger Walkden (director strategic marketing europe)
Roger Walkden (localization)
Ron Gould (creative director)
Ryan Feltrin (technology)
Ryan Feltrin (a.i. programmer)
Sam Nouriani (quality assurance manager)
Sam Nouriani (pc testing)
Sam Nouriani (quality assurance manager)
Sam Nouriani (pc testing)
Sami Tanamly (tester)
Sami Tanamly (tester)
Scott Dodkins (senior vice-president european publishing)
Scott Dodkins (localization)
Scott Keifer (tester)
Scott Kiefer (tester)
Sean Mitchell (programmer)
Sherman Archibald (programmer)
Sherry Wallace (visual effects producer)
Simon Dawes (localisation project manager)
Soundelux Design Music Group (additional effects)
Stefan Luludes (marketing manager)
Stefan Luludes (localisation)
Stefan Seidel (brand manager)
Stefan Seidel (localisation)
Steve Goldberg (writer)
Steve Goldberg (sound design)
Steve Holmes (production tester)
Steve Penate (tester)
Steve Penate (tester)
Sylvia Orzel (layout)
Tamsin Lucas (senior localisation project manager)
Thaddeus Sasser (production tester)
Thaine Lyman (multiplayer producer)
Thom Denick (tester)
Thom Denick (tester)
Thomas Lindberg (special operations consultants)
Thorsten Hubschmann (it)
Thorsten Hubschmann (web manager)
Thorsten Hubschmann (localisation)
Tim Wallace (animator)
Timothy R. Miller (creative director)
Todd Cochran (period music)
Tom Dillon (animator)
Tony Jay (voice actor)
Tony Jay (the director)
Trey Watkins (intro movie director)
Victoria Fisher (production administrator)
Victoria Fisher (localisation)
Victoria Sylvester Stevens (production coordinator)
Windowslabelimagesubject
Return to Castle Wolfenstein: Operation Resurrection Activision Publishing (Gray Matter Interactive Studios)2003The PS2 version of the eighth game in the Wolfenstein series.

Includes 7 new prologue levels about B.J. and Agent One first metting, and their captured and imprisonment.
[Zerothis]
PS2labelimageminimize
Return to Castle Wolfenstein: Tides of War Activision (Nerve Software;Gray Matter Interactive Studios)2003From 2 to 16 players simultaneous. 2 player splitscreen. 2-16 players via System Link or XBox Live.

Seventh game in the Wolfenstein series.

This package includes many extras over the original PC version. There are 7 prologue levels that explain B.J. and Agent One's meeting and thier imprisonment. There is a secret bonus for each level for finding all the secret areas in said level. There are aditional weapons and items, Shotgun, Holy Cross, EMP Device, and X-Shield. The original Wolfenstien 3D game is included. The 'single player mode' can be played with 2-player splitscreen coopertive play. The game can be expanded and customised with downloadable content.
'The Bakery' (sound design)
Aaron Camacho (quality assurance tester)
Aaron Justman (quality assurance tester)
Aaron Smith (art)
Aaron Smith (design)
Activision Credits:
Activision Publishing
Al Shier (film coordinator producer)
Alex Cortez (quality assurance tester)
Art Matsuura (3d artist)
Asier Lavina (animator)
Atlantis Group (voice recording)
B. J. Ward (voice actress)
B. J. Ward (helga)
B. J. Ward (female #1)
B. J. Ward (egyptian woman)
B. J. Ward (egyptian child)
Ben Harrelson (quality assurance tester)
Bernie Leon (quality assurance tester)
Bill Brown (music composer)
Blur Studios (intro movie)
Blur Studios Credits:
Bob McPherson (senior manager of customer support)
Brandon Davis (animator)
Brandon James (president)
Brandon James (game director)
Brian George (voice actor)
Brian George (egyptian #1)
Brian George (german #1 {in prologue})
Brian Matt (programmer)
Brian Mysliwy (voice actor)
Brian Mysliwy (army major)
Brian Mysliwy (egyptian #3)
Brian Mysliwy (german #3 {in prologue})
Brian Patenaude (art)
Brian Patenaude (design)
Brian Simpson (mocap actor)
Cam Clarke (voice actor)
Cam Clarke (german #4)
Chad Bordwell (scripting)
Charles Napier (voice actor)
Charles Napier (murphy)
Chris Wagener (quality assurance tester)
Christian Cummings (vice-president)
Christian Cummings (content director)
Claire Praderie (texture artist)
Clay Mottern (special operations consultants)
Company Credits:
Corky Lehmkuhl (character artist)
Dan Gold (level design)
Dan Koppel (technical design lead)
Dan Tarmy (3d artist)
Danelle Folta (mocap actress)
Daniel Kannard (quality assurance tester)
Darin McNeil (programmer)
David Kay (business)
David Kay (legal affairs)
David Kelvin (level designer)
David Stinnett (animator)
Denise Walsh (vice-president creative services)
Denise Walsh (operations)
Derron Ross (animator)
Design Ignited Minds LLC (packaging)
Design Ignited Minds LLC (manual design)
Dominique Drozdz (animator)
Drew Markham (director)
Drew Markham (voice actor)
Drew Markham (german #1)
Dustin Thomas (quality assurance tester)
Dusty Welch (vice-president global brand manager)
Ed Lee (concept art)
Edward Vernon (quality assurance tester)
Eric Ronay (technical director)
Gaille Heideman (voice actress)
Gaille Heideman (female #2)
Gary Bolduc (phone support customer support lead)
Geoffrey Olsen (quality assurance tester)
Gray Matter Interactive Studios (developer of original pc game)
Gray Matter Interactive Studios Credits:
Greg Goodrich (executive producer)
Gregory Deutsch (business)
Gregory Deutsch (legal affairs)
Gustavo Ramirez (3d artist)
Henry Peter Villanueva (quality assurance project lead)
ID Software (quake iii arena technology)
ID Software (production assistance)
ID Software (development assistance)
ID Software (technical assistance)
ID Software People (quake iii arena technology)
ID Software People (production assistance)
ID Software People (development assistance)
ID Software People (technical assistance)
Inc. (producer)
Jake Biegel (quality assurance tester)
James Alcroft (voice actor)
James Alcroft (jack)
James M. Ward (voice actor)
James M. Ward (german #3)
James Patton (quality assurance tester)
Jason Hoover (models)
Jason Hoover (animation)
Jason Kim (associate producer)
Jason Naglic (quality assurance tester)
Jay Brushwood (art)
Jay Brushwood (design)
Jeff Weisend (animator)
Jeremy Cook (cg supervisor)
Jeremy Luyties (scripting)
Jesse Shannon (quality assurance tester)
Jill Barry (creative services manager)
Jim Piddock (voice actor)
Jim Piddock (agent one)
John Bunt (motion capture)
John Turner (art)
John Turner (design)
Jonathan Cook (voice actor)
Jonathan Cook (heinrich)
Jonathan Moses (pc producer)
Joseph Aurill (additional programming)
Josh Jay (art)
Josh Jay (design)
Keefe Kwan (quality assurance tester)
Kekoa Lee-Creel (production testers)
Kevin Kraff (brand manager)
Kevin Vance (special operations consultants)
Kirby Miller (animator)
Kop Tavornmas (quality assurance tester)
Kris Zimmerman (voice casting director)
Laird M. Malamed (senior executive producer)
Lee Cheramie (quality assurance tester)
Maciej Kowalski (level design)
Mad Doc Software (egyptian texture)
Mad Doc Software (model design)
Mad Doc Software Design Team (egyptian texture)
Mad Doc Software Design Team (model design)
Mal Blackwell (additional level design)
Marco Bertoldo (director)
Marilena Rixford (quality assurance manager)
Mark Lamia (vice-president north american studios)
Marlon Nowe (animator)
Matt Kaminsky (voice actor)
Matt Kaminsky (bj blazkowicz)
Matt McClure (quality assurance senior project lead)
Matt Stainner (marketing creative director)
Matthew Beal (production testers)
Max Yoshikawa (controller)
Michael Cook (quality assurance tester)
Michael Denny (scripting)
Michael Goodhead (level design)
Michael Labbe (level design)
Michael Maxx Kaufman (art direction)
Michelle Nino (director of corporate communications)
Mike Hill (email support customer support lead)
Mike Mantarro (senior publicist)
Mike Ortiz (quality assurance tester)
Mike Shahan (3d artist)
Mike Wesby (quality assurance tester)
Miscellaneous Credits:
Mondo Media (game cutscene rework)
Mondo Media Credits:
Neil Ross (voice actor)
Neil Ross (higgs)
Neil Ross (german #2)
Nerve Software (multiplayer)
Nerve Software (xbox port)
Nerve Software Credits:
Nicholas Weaver (quality assurance tester)
Paul Colbert (quality assurance tester)
Paul Taylor (lead animator)
Paul Williams (quality assurance tester)
Peter Beal (single player)
Peter Beal (co-op floor lead)
Peter Beal (database manager)
Peter Renaday (voice actor)
Peter Renaday (monk)
Phill Simon (executive producer)
Rafael Paiz (additional programming)
Richard Estrada (3d artist)
Richard Farrelly (lead level designer)
Rob Lim (information)
Rob Lim (escalation support customer support lead)
Ryan Feltrin (technology)
Ryan Feltrin (a.i. programmer)
Ryan Ramsey (quality assurance tester)
Sarah Castelblanco (producer)
Scott Soltero (quality assurance tester)
Sean Mitchell (lead programmer)
Shane Sasaki (quality assurance tester)
Sherman Archibald (programmer)
Sherry Wallace (visual effects producer)
Sion Gibson (quality assurance tester)
Soundelux Design Music Group (weapon design)
Soundelux Design Music Group (additional effects)
Splash Damage Ltd (egyptian texture)
Splash Damage Ltd (model design)
Splash Damage Ltd. Design Team (egyptian texture)
Splash Damage Ltd. Design Team (model design)
Steve Goldberg (writer)
Steve Goldberg (sound design)
Steve Rosenthal (producer)
Steven Jay Blum (voice actor)
Steven Jay Blum (egyptian #2)
Steven Jay Blum (german #2 {in prologue})
Sung Hoon Yi (art)
Sung Hoon Yi (design)
Taylor Livingston (quality assurance tester)
Thomas Lindberg (special operations consultants)
Three Wave (prologue levels)
Three Wave Credits:
Tim Wallace (animator)
Timothy R. Miller (creative director)
Timothy Toledo (quality assurance tester)
Todd Cochran (period music)
Tom Dillon (animator)
Tomer Litvin (3d artist)
Tony Jay (the director)
Trey Watkins (intro movie director)
Victoria Sylvester Stevens (production coordinator)
Yoko Nakao (associate brand manager)
Xboxlabelimageminimize
Rise of the Triad  3D Realms (Apogee)1994 Mac OS Xlabelminimizeminimize
Rise of the Triad: Dark War  Apogee1994Dark War and The HUNT Begins support a different set of sound hardware.***CD-ROM version.
[22]***You are part of an elite group of operatives called HUNT (High-risk United Nations Taskforce), and you must stop a maniac cult leader from killing millions of people. While scouting a remote island, you are suddenly surrounded by enemy troops with guns blaring. In the distance you see your boat--your only chance to escape--explode into matchsticks. In front of you is a huge fortress monastery, and your only chance to stop the madness. You are e quipped with awesome, high-tech weaponry like heat-seeking missiles, split missiles, and the Flamewall cannon, which leaves a trail of charred skeletons in its wake. You'll also find magical instruments and weapons so incredible they defy description.

FEATURES

* Super huge levels - up to one million sq. feet, and up to 16 stories high!
* Ten unique, real digitized enemies (actual Apogee employees!)
* Thirteen hardcore weapons, including magical weapons.
* Nearly every object can be destroyed - even mark walls with bullet holes!
* Modem and network playable, up to 11 players via an IPX compatible network.
* Adjustable violence/gore levels, from none (for children) to "excessive"!
* 20 Megabytes of explosive graphics, animations, music and digitized sounds!
* Play one of five players, each with unique attributes and abilities.
* In modem or network play, each player can can select what they want to look like.
* Look both up and down, up to 45 degrees, to see what is above and below.
* Ten unique, digitized enemies in the game, plus four multi-stage bosses!
* 15 incredible game hazards, like Spinblades, gun bunkers, huge boulders, Firejets, pits, Firechutes, Lavawalls, gas grates, and more.
* Special effects galore: Fog, lightning with properly delayed thunder, parallaxing skies, real lights that illuminate walls (you can shoot the lights and the room gets darker), ricocheting bullets, wind sounds, and more.
* Jump pads will spring you up into the air to jump over obstacles, walls, other players, (great in multiplayer games) and even to reach new weapons.
* Many useful objects and power-ups, like a fireproof vest, gas mask, Mercury mode (enables the player to fly!), and even a special "god" and "dog" modes, both making the player invincible for a short time (with hilarious side effects).
* 32 page full color game manual.

MULTIPLAYER FEATURES

* Supports modem, serial cable, and network multiplayer games with more specialized options than any game previously released.
* Network games up to 11 players!
* Each player can select one of the five unique characters, plus each player can choose from one of 11 uniform colors. (In team games, each team has the same uniform color.)
* Nine unique Comm-bat games, such as Eluder, Capture the Triad, and Hunter.
* RemoteRidicule allows players to send digitized voice messages to other players (an industry first!)
* With a microphone, a player can even speak directly to the other players in network games! Great for team play or taunting others.
* Play Comm-bat games in the normal game levels, OR use the special Comm-bat levels, which are specifically designed for fun multiplayer games.
[Apogee]***Dark War was the commercial full version published in 1995, The Hunt Begins was the Shareware version published in 1994. I've never met anyone who knows the game with the full name, just Rise of the Triad or ROTT, never anything about Dark War or The Hunt Beginning..

Source code was released in Dec 2002 and is available at 3D Realm's website.
[Sanguine]
MS-DOSlabelimagesubject
Rise of the Triad: Dark War  Apogee2014 Linuxlabelminimizeminimize
Rise of the Triad: Dark War  icculus.org (The Developers of Incredible Power;icculus.org)2003 Linuxlabelimageminimize
Rise of the Triad: Dark War  ?2003 BeOSlabelminimizeminimize
Spear of Destiny  Apogee Software;Psygnosis;FormGen (id Software)1992Adding a way longer mission (of 21 levels) and some interesting new enemies, its a worthy expansion for Wolf:3D
Specially recommended for its bosses and for those who want more Blazkowicz action.

7 of 10***[media=youtube]Ad8CbCoOoEc[/media]***It's World War II and you are B.J. Blazkowicz, the Allies' most valuable agent. In the midst of the German Blitzkrieg, the Spear that pierced the side of Christ is taken from Versailles by the Nazis and secured in the impregnable Castle Wolfenstein. According to legend, no man can be defeated when he has the Spear. Hitler believes himself to be invincible with the power of the Spear as his brutal army sweeps across Europe. Your mission is to infiltrate the heavily guarded Nazi stronghold and recapture the Spear from an already unbalanced Hitler. The loss of his most coveted weapon could push him over the edge. It could also get you ripped to pieces.
[Steam Store]***
[22]***
[37]***Fouth game in the Wolfenstein series.

Published by Psygnosis Ltd. in the United Kingdom.
[Zerothis]
Adrian Carmack (master of the pixel)
Andy Burrows (beta tester)
Charles 'Fruit Basket' Davis (beta tester)
Charles Rose (beta tester)
Dan Linton (beta tester)
David White (beta tester)
Dennis Rivard (beta tester)
Douglas Howell (beta tester)
ID Software Credits:
Jay Wilbur (chief operating officer)
Jeff Culshaw (tester)
John Carmack (software engineers)
John Romero (software engineers)
Ken Rieger (cover illustration)
Kevin Cloud (art)
Kevin Cloud (manual design)
Larry Hargrove (beta tester)
Mark Long (beta tester)
Psygnosis Ltd Credits:
Rick LaPointe (beta tester)
Rick Nakroshis (beta tester)
Robert Prince (composer)
Simon Rich (beta tester)
Stephen Consolmagno (beta tester)
Tom Hall (creative director)
Will Pendergast (beta tester)
MS-DOSlabelimagesubject
Spear Of Destiny: Mission 2: Return to Danger  FormGen1994At first seems like a mere re-skin for "Spear of Destiny" of the lovers of bright blue and green textures, but it unravels as a very hard mission pack, only for the really brave.

7 of 10***[media=youtube]xcS18sHajsk[/media]******Six weeks after the Spear of Destiny has been brought out of enemy hands, the Axis mounts a successful commando raid to recover it! After a bloody battle and narrow escape, it's taken to the Nazis' Secret Scandinavian Base, excavated from the solid rock of a fjord. The fortress is said to be impregnable!

Your mission is to recover it a second time!
[(Back of game box)]***Fifth game in the Wolfenstein series.***Developed by FormGen, not ID Software.***Great Add-on Game for SoD.
[Lenny]
'Speedy Pete' (level design)
'The Axe' (level design)
Chuck Archer (level design)
Ken Reiser (level design)
MS-DOSlabelimagesubject
Spear Of Destiny: Mission 3: Ultimate Challenge  FormGen1994As its namesake proclaims its the most difficult game of the Wolf:3D "tetralogy"
Feels very similar to Return to Danger, but it is even more difficult (specially in the final boss)

7 of 10

Fun fact: if you load a saved game from the previous games, you can play them, but the textures are going to be very random.***[media=youtube]0cKCVahcwpg[/media]***As the Allies' top agent, you face your toughest challenge yet! Learning from his past mistakes, Hitler has expanded his subterranean command bunker beneath the chancellery in Berlin so that he can keep the Spear of Destiny nearby and well-guarded!
Calling upon the dark forces of the occult, Hitler can see into the future and obtain the plans to future weapon systems!
[(Back of game box)]***Sixth game in the Wolfenstein series.
Developed by FormGen, Not ID Software.
This package includes Spear Of Destiny, Return to Danger, Ultimate Challenge, and a random level generator.
[Zerothis]***Excellent Add-on for Spear of Destiny! Great level designs, graphics, and Wall Textures. Very Challenging
[Mike]***Great Accessory Game for Spear of Destiny! Excellent levels and wall textures, and graphics
[Lenny]
'Speedy Pete' (level design)
'The Axe' (level design)
Chuck Archer (level design)
Ken Reiser (level design)
MS-DOSlabelimagesubject
Super Wolfenstein HD  Free Lives2014 Windowslabelimageminimize
Wold3D  author2001 Steven Fuller
Linuxlabelminimizeminimize
Wold3D  author? C64labelminimizeminimize
Wolf Enstein 3D  ?2003 Richard Wilson
Amstrad CPClabelimageminimize
Wolfenstein Activision (Raven Software;Id Software)2009Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Ensuring a deep variety of action, Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare. PS3labelimagesubject
Wolfenstein Activision (Raven Software;Id Software)2009Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Ensuring a deep variety of action, Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare. X360labelimagesubject
Wolfenstein Activision (Raven Software;Id Software;Endrant Studios)2009[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 64 3400+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 8 GB HD space***INT? 2009-10-13 on Steam, by Activision (lang: eng, fre, ger, ita, spa)***Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Ensuring a deep variety of action, Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare.
Windowslabelimagesubject
Wolfenstein 3-D Id Software2009 iOSlabelminimizeminimize
Wolfenstein 3D Icculus2002 Atari STlabelimageminimize
Wolfenstein 3D Logicware (id Software)1997 Bill Heineman
Eric Shepherd
Ninja Force
Apple IIGSlabelminimizeminimize
Wolfenstein 3D ?2002 Jack Burton
BeOSlabelminimizeminimize
Wolfenstein 3D Bethesda Softworks (id Software;River Cresco)2012Supported browsers:
* Google Chrome 16
* Internet Explorer 9
* Firefox 11
* Apple Safari 5
Internet Onlylabelminimizeminimize
Wolfenstein 3D  Apogee;Activision;GT Interactive (id Software)1992[media=youtube]x8o0a5ntxfc[/media]***A fun run-and-gun FPS (one of the pioneers of the genre) with a simple goal in mind: kill nazis.
It has not aged well (its palette is very harsh to the sight, and its control feels clunky), but still its minoic level design (filled with secrets) and its variety of levels (from the ubermensch/zombie army of mission 2 to the secret nightmare of mission 4) make it a nice title.
Its simpleness is its best virtue; nonetheless this game was made to be hard.

7 of 10, would kill mystic führers again.***Maybe it was the fact that people got to blow away Nazis. Maybe it was the sheer challenge of it all. For whatever reason, Wolfenstein 3D and Spear of Destiny, pioneered the first-person shooter genre and brought its legendary creators, id Software, worldwide notoriety and numerous awards. In fact, The Computer Gaming World Hall of Fame recognized Wolfenstein 3D as helping to shape the overall direction of the computer gaming industry.
[Steam Store]***
[52]***They also released a mission pack titles "The Nocturnal Missions" with three more episodes. Later releases of Wolfenstein 3D would include these mission pack episodes and thus had six episodes instead of only the three original episodes.***Third game in the Wolfenstein series.

1st version published by Apogee. Republished later by Activision Publishing and again by GT Interactive.
[Zerothis]***The first really addictive First-person shooter!
Adrian Carmack (graphics)
Adrian Carmack (art)
Jason Blochowiak (programmer)
John Carmack (programmer)
John Romero (programmer)
Kevin Cloud (documentation)
Robert Prince (music)
Tom Hall (director)
MS-DOSlabelimagesubject
Wolfenstein 3D  id Software1994As the legendary William J. "B.J." Blazkowicz, you've been commissioned to rewrite history in a bloody 64-bit war zone filled with enough Nazi scum to keep you trigger-happy for weeks. Annihilate Der Fuehrer's elite commando team, assassinate the diabolical Dr. Shabbs, capture the secret war plans, infiltrate Der Fuehrer's bunker... and waste anyone and anything that gets in your way!***
[32]***
[29]***
[27]***The Jaguar version of the third game in the [game=Wolfenstein]Wolfenstein[/game] series.
[Zerothis]
Jaguarlabelimagesubject
Wolfenstein 3D  Imagineer (id software)1993The Super Nintendo version of the third game in the Wolfenstein series.

Released in the United States in 1994.
[Zerothis]
SNESlabelimageminimize
Wolfenstein 3D  Interplay (id Software)1995The 3D0 version of the third game in the Wolfenstein series. 3DOlabelimageminimize
Wolfenstein 3D  bam! Entertainment;id Software (Stalker Entertainment)2002The year is 1943. You are William "B.J." Blazkowicz, the Allies' bad boy of espionage. Your mission is to infiltrate the Nazi fortress and find the plans for Operation Eisenfaust, the Nazi's blueprint for building the perfect army. Captured in the attempt, you're taken to a Nazi prison where you await execution. However, you know where the plans are kept, and the Allies face a great defeat if you don't escape and risk the horrors of the prison known as Wolfenstein. Playing as an escaped prisoner in a Nazi war prison, you will move smoothly through a 3-D world full of guards, snarling canines, and rooms packed with Nazi treasure. With 60 action-packed levels full of secret passages and hidden rooms, Wolfenstein 3D for Game Boy Advance will appeal to audiences from the novice to the experienced.***The Gameboy Advance version of the third game in the Wolfenstein series.
[Zerothis]
GBAlabelimagesubject
Wolfenstein 3D  id Software1994GLCGP note: port from PC Mac OS Classiclabelminimizeminimize
Wolfenstein 3D: Spear Of Destiny id1992 Laz Rojas
Mac OS Classiclabelminimizeminimize
Wolfenstein II: The New Colossus Bethesda Softworks2018Wolfenstein II: The New Colossus is the highly anticipated sequel to the critically acclaimed, Wolfenstein: The New Order developed by the award-winning studio MachineGames. An exhilarating adventure brought to life by the industry-leading id Tech 6, Wolfenstein II sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. Fight the Nazis in iconic American locations, equip an arsenal of badass guns, and unleash new abilities to blast your way through legions of Nazi soldiers in this definitive first-person shooter. America, 1961. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka Terror-Billy, member of the Resistance, scourge of the Nazi empire, and humanitys last hope for liberty. Only you have the guts, guns, and gumption to return stateside, kill every Nazi in sight, and spark the second American Revolution.***
[12]
Switchlabelminimizesubject
Wolfenstein II: The New Colossus Bethesda Softworks (MachineGames)2017 Windowslabelminimizeminimize
Wolfenstein II: The New Colossus Bethesda Softworks (MachineGames)2017 PS4labelminimizeminimize
Wolfenstein II: The New Colossus Bethesda Softworks (MachineGames)2017 Xbox Onelabelminimizeminimize
Wolfenstein RPG Electronic Arts (Id Software)2009 iOSlabelimageminimize
Wolfenstein RPG  EA Mobile (id Software)2008A slightly expanded version was released for iPhone in 2009-05 with one additional level involving driving and generally improved graphics.***Wolfenstein RPG for your cell phone

Save the world in Wolfenstein RPG! Walk in the combat boots of Sergeant B.J. Blazkowicz, prisoner of the ruthless Axis military. Battle through 9 challenging levels to complete your mission and take down the Axis' diabolical Paranormal Division. Use strategy and a wide array of conventional and mysterious weapons to defeat super soldiers, zombies and the Harbinger. Discover books and syringes full of special powers. Enter the mysterious 3D world of Wolfenstein RPG... if you dare.

Features:
* 9 Action filled levels with castles, underground passages ways, and top secret weapon development labs.
* Shoot enemies in a full fledged 3d driving level.
* 16 Weapons including the Chain Gun, Dynamite, Flamethrower, and more!
* Includes 32 enemies including classic Wolfenstein monsters and brand new monsters!
* Use or interact with over 54 different world items, including 16 different mixable syringe power ups.
* Bribe scientists, engineers, and workers with 4 kinds of gold loot.
* Read 28 different books for power-ups or power-downs. Includes a range of topics including leadership, kicking chickens, and romance!
* Features two addictive mini-games including the Chicken Kicking Game and War.
[id Software]
Mobilelabelimagesubject
Wolfenstein VCS Packrat Video Games2005Technically, this game is a hack of another game. However, it is such a vast improvement, it would be like calling [[game:Quake]], a hack of [[game:Super 3D Noah's Ark]].
1 Player
Followed by a sequil, [[gameid:158940 Wolfenstein VCS: The Next Mission]].
[Zerothis]
Dave Dries (artwork)
Robert Mundschau (author)
Scott Dayton (author)
Atari 2600labelminimizeminimize
Wolfenstein VCS: The Next Mission  Packrat Video Games20061 Player
The sequil to [[game:Wolfenstein VCS]]. More enemies, smarter AI, new levels, other improvments.
[Zerothis]
and Scott Dayton
Artwork: Dave Dries
Authors: Robert Mundschau
Atari 2600labelminimizeminimize
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