showing 1 - 50 of 66 gameschevron_right
name arrow_downward | publisher(developer) | year | display | author(s) | platform | |
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Beyond Castle Wolfenstein | Muse Software | 1984 | raster | Atari 400/800 | labelimageminimize | |
Beyond Castle Wolfenstein | Muse Software | 1984 | raster | C64 | labelimageminimize | |
Beyond Castle Wolfenstein | Muse Software | 1984 | raster | Apple II E | labelimageminimize | |
Beyond Castle Wolfenstein | Muse Software | 1985 | raster | Silas S. Warner (developer) | MS-DOS | labelimageminimize |
Castle Wolfenstein | Muse Software | 1983 | raster | C64 | labelimageminimize | |
Castle Wolfenstein | Muse Software | 1981 | raster | Silas S. Warner | Apple II E | labelimagesubject |
Castle Wolfenstein | Muse Software | 1983 | raster | Silas S. Warner | Atari 400/800 | labelimageminimize |
Castle Wolfenstein | Muse Software | 1984 | raster | MS-DOS | labelimageminimize | |
Return to Castle Wolfenstein | Aspyr Media | ? | textured polygons | Graeme Devine | Mac OS X | labelminimizeminimize |
Return to Castle Wolfenstein | ? | 1992 | raster | Apple IIGS | labelminimizeminimize | |
Return to Castle Wolfenstein | ? | ? | textured polygons | Pandora | labelminimizeminimize | |
Return to Castle Wolfenstein | author (Gray Matter Interactive Studios;Nerve Software;id Software) | 2002 | textured polygons | Linux | labelminimizeminimize | |
Return to Castle Wolfenstein | Activision (Gray Matter Interactive Studios;Nerve Software;id Software) | 2001 | textured polygons | 'The Bakery' (sound design) Aaron Smith (art) Aaron Smith (design) Activision Credits: Activision France Credits: Activision Germany Credits: Activision UK Credits: Adam Tourkow (tester) Adam Tourkow (tester) Al Shier (film coordinator producer) Alex Roha (installer programmer) Antoine Seux (sales manager) Antoine Seux (localisation) Arbel Rom (tester) Arbel Rom (tester) Asier Lavina (animator) Atlantis Group (voices recording) B. J. Ward (voice actress) B. J. Ward (helga) B. J. Ward (female #1) Belinda Van Sickle (writer) Bernard Sizey (marketing director) Bernard Sizey (localisation) Bernd Reinartz (pr-manager) Bernd Reinartz (localisation) Bill Brown (music composer) Bill Brown (composer) Blur Studios Credits: Bob McPherson (quality assurance manager) Bob McPherson (customer support) Bob McPherson (quality assurance manager) Bob McPherson (customer support) Brad Carraway (accosiate brand manager) Brad Saavedra (code release group) Brad Saavedra (code release group) Brandon Davis (animator) Brandon Jame (president) Brandon Jame (game director) Brelan Duff (production tester) Brendan Johnson (tester) Brendan Johnson (tester) Brian Patenaude (art) Brian Patenaude (design) Brian Simpson (mocap actor) Cam Clarke (voice actor) Cam Clarke (german #4) Caryn Law (online evangelist) Chad Bordwell (scripting) Charles Napier (voice actor) Charles Napier (murphy) Chris Keim (quality assurance network) Chris Keim (network) Chris Wagener (tester) Chris Wagener (quality assurance floor lead) Chris Wagener (tester) Christian Cummings (vice president) Christian Cummings (content director) Claire Praderie (texture artist) Clay Mottern (special operations consultants) Corky Lehmkuhl (character artist) Craig Mullins (installer illustrator) Da'love Thomas (tester) Da'love Thomas (tester) Dan Koppel (technical design lead) Danelle Folta (mocap actress) Darin McNeil (senior engineer) David Kelvin (level designer) David Stinnett (animator) Derron Ross (animator) Diane De Domecy (pr manager) Diane De Domecy (localisation) DL Multimedia (spanish localisation) Dominique Drozdz (animator) Drew Markham (director) Drew Markham (voice actor) Drew Markham (german #1) Drew Patterson (installer scripting) Dusty Welch (senior director) Ed Lee (concept art) Effective Media GmbH (localisation) Eric Zimmerman (night crew lead) Eric Zimmerman (night crew lead) Evan Button (tester) Evan Button (tester) ExeQuo (localisation france) FOCUS2 (package design) Gaille Heideman (voice actress) Gaille Heideman (female #2) Garrett Oshiro (tester) Garrett Oshiro (tester) Gautier Ormancey (marketing assistant) Gautier Ormancey (localisation) Glenn Gregory (tester) Glenn Gregory (tester) Glenn Vistante (quality assurance project lead) Global Brand Management Credits: GMB) Gray Matter Interactive Studios Credits: Greg Goodrich (executive producer) Guillaume Lairan (brand manager) Guillaume Lairan (localisation) Heather Clarke (european operations manager) Heather Clarke (localisation) IGNITED MINDS (manual layout) Jackie Whale (creative services manager) Jackie Whale (localisation) James Alcroft (voice actor) James Alcroft (jack) James M. Ward (voice actor) James M. Ward (german #3) Jane Lee (tester) Jane Lee (tester) Jason Hoover (models) Jason Hoover (animation) Jay Anthony Franke (quality assurance project lead) Jay Brushwood (art) Jay Brushwood (design) Jay Sosnicki (tester) Jay Sosnicki (tester) Jeff Weisend (animator) Jeffry Moxley (tester) Jeffry Moxley (tester) Jeremy Cook (cg supervisor) Jeremy G. Evangelista (tester) Jeremy G. Evangelista (tester) Jeremy Luyties (scripting) Jesse Shannon (tester) Jesse Shannon (tester) Jim Hudson (localizations associate producer) Joe Waters (technical director) John Bunt (motion capture) John Sweeney (tester) John Sweeney (tester) John Turner (content director) Jonathan Cook (voice actor) Jonathan Cook (heinrich) Jonathan Moses (producer) Joram Manka (tester) Joram Manka (tester) Joseph Aurill (additional programming) Josh Jay (art) Josh Jay (design) Juan Valdes (quality assurance senior project lead) Kenney Hartman (tester) Kenney Hartman (tester) Kevin Kraff (brand manager) Kevin Vance (special operations consultants) Kirby Miller (animator) Kirk Kosinski (tester) Kirk Kosinski (tester) Kris Zimmerman (casting director) Kurt Guitierrez (tester) Kurt Gutierrez (tester) Laird M. Malamed (senior executive producer) Lynne Moss (production planner) Lynne Moss (localisation) Mal Blackwell (additional level design) Mark Lamia (vice-president north american studios) Mark Yao (tester) Mark Yao (tester) Marlon Nowe (animator) Matt McClure (quality assurance senior project lead) Matthew Beal (production tester) Max Yoshikawa (controller) Michael Beck (tester) Michael Beck (tester) Michael Denny (scripting) Michael Hand (legal) Michael Maxx Kaufman (art direction) Michael Sparks (tester) Michael Sparks (tester) Michelle Nino (director) Michelle Nino (corporate communications) Mihai Pohontu (tester) Mihai Pohontu (tester) Mike Larson (senior publicist) Mike Wale (tester) Mike Wale (tester) Miscellaneous credits: Nathalia Dove (head of publishing services) Nathalia Dove (localization) Nathaniel McClure (tester) Neil Barizo (quality assurance compatibility) Neil Barizo (compatibility) Neil Ross (voice actor) Neil Ross (higgs) Neil Ross (german #2) Nerve Software Credits: Paul Taylor (lead animator) Paul Williams (tester) Paul Williams (tester) Peter Beal (tester) Peter Beal (tester) Peter Renaday (voice actor) Peter Renaday (monk) Project Synthesis (italian localisation) Rafael Paiz (additional programming) Rama Griffith (tester) Rama Griffith (tester) Rami Burpee (tester) Rami Burpee (tester) Randolph L.S. D'Amore (tester) Randolph L.S. D'Amore (tester) Reid Hurley (tester) Richard Farrelly (lead level designer) Robert Ladd (tester) Robert Ladd (tester) Roger Walkden (director strategic marketing europe) Roger Walkden (localization) Ron Gould (creative director) Ryan Feltrin (technology) Ryan Feltrin (a.i. programmer) Sam Nouriani (quality assurance manager) Sam Nouriani (pc testing) Sam Nouriani (quality assurance manager) Sam Nouriani (pc testing) Sami Tanamly (tester) Sami Tanamly (tester) Scott Dodkins (senior vice-president european publishing) Scott Dodkins (localization) Scott Keifer (tester) Scott Kiefer (tester) Sean Mitchell (programmer) Sherman Archibald (programmer) Sherry Wallace (visual effects producer) Simon Dawes (localisation project manager) Soundelux Design Music Group (additional effects) Stefan Luludes (marketing manager) Stefan Luludes (localisation) Stefan Seidel (brand manager) Stefan Seidel (localisation) Steve Goldberg (writer) Steve Goldberg (sound design) Steve Holmes (production tester) Steve Penate (tester) Steve Penate (tester) Sylvia Orzel (layout) Tamsin Lucas (senior localisation project manager) Thaddeus Sasser (production tester) Thaine Lyman (multiplayer producer) Thom Denick (tester) Thom Denick (tester) Thomas Lindberg (special operations consultants) Thorsten Hubschmann (it) Thorsten Hubschmann (web manager) Thorsten Hubschmann (localisation) Tim Wallace (animator) Timothy R. Miller (creative director) Todd Cochran (period music) Tom Dillon (animator) Tony Jay (voice actor) Tony Jay (the director) Trey Watkins (intro movie director) Victoria Fisher (production administrator) Victoria Fisher (localisation) Victoria Sylvester Stevens (production coordinator) | Windows | labelimagesubject |
Return to Castle Wolfenstein: Operation Resurrection | Activision Publishing (Gray Matter Interactive Studios) | 2003 | textured polygons | PS2 | labelimageminimize | |
Return to Castle Wolfenstein: Tides of War | Activision (Nerve Software;Gray Matter Interactive Studios) | 2003 | textured polygons | 'The Bakery' (sound design) Aaron Camacho (quality assurance tester) Aaron Justman (quality assurance tester) Aaron Smith (art) Aaron Smith (design) Activision Credits: Activision Publishing Al Shier (film coordinator producer) Alex Cortez (quality assurance tester) Art Matsuura (3d artist) Asier Lavina (animator) Atlantis Group (voice recording) B. J. Ward (voice actress) B. J. Ward (helga) B. J. Ward (female #1) B. J. Ward (egyptian woman) B. J. Ward (egyptian child) Ben Harrelson (quality assurance tester) Bernie Leon (quality assurance tester) Bill Brown (music composer) Blur Studios (intro movie) Blur Studios Credits: Bob McPherson (senior manager of customer support) Brandon Davis (animator) Brandon James (president) Brandon James (game director) Brian George (voice actor) Brian George (egyptian #1) Brian George (german #1 {in prologue}) Brian Matt (programmer) Brian Mysliwy (voice actor) Brian Mysliwy (army major) Brian Mysliwy (egyptian #3) Brian Mysliwy (german #3 {in prologue}) Brian Patenaude (art) Brian Patenaude (design) Brian Simpson (mocap actor) Cam Clarke (voice actor) Cam Clarke (german #4) Chad Bordwell (scripting) Charles Napier (voice actor) Charles Napier (murphy) Chris Wagener (quality assurance tester) Christian Cummings (vice-president) Christian Cummings (content director) Claire Praderie (texture artist) Clay Mottern (special operations consultants) Company Credits: Corky Lehmkuhl (character artist) Dan Gold (level design) Dan Koppel (technical design lead) Dan Tarmy (3d artist) Danelle Folta (mocap actress) Daniel Kannard (quality assurance tester) Darin McNeil (programmer) David Kay (business) David Kay (legal affairs) David Kelvin (level designer) David Stinnett (animator) Denise Walsh (vice-president creative services) Denise Walsh (operations) Derron Ross (animator) Design Ignited Minds LLC (packaging) Design Ignited Minds LLC (manual design) Dominique Drozdz (animator) Drew Markham (director) Drew Markham (voice actor) Drew Markham (german #1) Dustin Thomas (quality assurance tester) Dusty Welch (vice-president global brand manager) Ed Lee (concept art) Edward Vernon (quality assurance tester) Eric Ronay (technical director) Gaille Heideman (voice actress) Gaille Heideman (female #2) Gary Bolduc (phone support customer support lead) Geoffrey Olsen (quality assurance tester) Gray Matter Interactive Studios (developer of original pc game) Gray Matter Interactive Studios Credits: Greg Goodrich (executive producer) Gregory Deutsch (business) Gregory Deutsch (legal affairs) Gustavo Ramirez (3d artist) Henry Peter Villanueva (quality assurance project lead) ID Software (quake iii arena technology) ID Software (production assistance) ID Software (development assistance) ID Software (technical assistance) ID Software People (quake iii arena technology) ID Software People (production assistance) ID Software People (development assistance) ID Software People (technical assistance) Inc. (producer) Jake Biegel (quality assurance tester) James Alcroft (voice actor) James Alcroft (jack) James M. Ward (voice actor) James M. Ward (german #3) James Patton (quality assurance tester) Jason Hoover (models) Jason Hoover (animation) Jason Kim (associate producer) Jason Naglic (quality assurance tester) Jay Brushwood (art) Jay Brushwood (design) Jeff Weisend (animator) Jeremy Cook (cg supervisor) Jeremy Luyties (scripting) Jesse Shannon (quality assurance tester) Jill Barry (creative services manager) Jim Piddock (voice actor) Jim Piddock (agent one) John Bunt (motion capture) John Turner (art) John Turner (design) Jonathan Cook (voice actor) Jonathan Cook (heinrich) Jonathan Moses (pc producer) Joseph Aurill (additional programming) Josh Jay (art) Josh Jay (design) Keefe Kwan (quality assurance tester) Kekoa Lee-Creel (production testers) Kevin Kraff (brand manager) Kevin Vance (special operations consultants) Kirby Miller (animator) Kop Tavornmas (quality assurance tester) Kris Zimmerman (voice casting director) Laird M. Malamed (senior executive producer) Lee Cheramie (quality assurance tester) Maciej Kowalski (level design) Mad Doc Software (egyptian texture) Mad Doc Software (model design) Mad Doc Software Design Team (egyptian texture) Mad Doc Software Design Team (model design) Mal Blackwell (additional level design) Marco Bertoldo (director) Marilena Rixford (quality assurance manager) Mark Lamia (vice-president north american studios) Marlon Nowe (animator) Matt Kaminsky (voice actor) Matt Kaminsky (bj blazkowicz) Matt McClure (quality assurance senior project lead) Matt Stainner (marketing creative director) Matthew Beal (production testers) Max Yoshikawa (controller) Michael Cook (quality assurance tester) Michael Denny (scripting) Michael Goodhead (level design) Michael Labbe (level design) Michael Maxx Kaufman (art direction) Michelle Nino (director of corporate communications) Mike Hill (email support customer support lead) Mike Mantarro (senior publicist) Mike Ortiz (quality assurance tester) Mike Shahan (3d artist) Mike Wesby (quality assurance tester) Miscellaneous Credits: Mondo Media (game cutscene rework) Mondo Media Credits: Neil Ross (voice actor) Neil Ross (higgs) Neil Ross (german #2) Nerve Software (multiplayer) Nerve Software (xbox port) Nerve Software Credits: Nicholas Weaver (quality assurance tester) Paul Colbert (quality assurance tester) Paul Taylor (lead animator) Paul Williams (quality assurance tester) Peter Beal (single player) Peter Beal (co-op floor lead) Peter Beal (database manager) Peter Renaday (voice actor) Peter Renaday (monk) Phill Simon (executive producer) Rafael Paiz (additional programming) Richard Estrada (3d artist) Richard Farrelly (lead level designer) Rob Lim (information) Rob Lim (escalation support customer support lead) Ryan Feltrin (technology) Ryan Feltrin (a.i. programmer) Ryan Ramsey (quality assurance tester) Sarah Castelblanco (producer) Scott Soltero (quality assurance tester) Sean Mitchell (lead programmer) Shane Sasaki (quality assurance tester) Sherman Archibald (programmer) Sherry Wallace (visual effects producer) Sion Gibson (quality assurance tester) Soundelux Design Music Group (weapon design) Soundelux Design Music Group (additional effects) Splash Damage Ltd (egyptian texture) Splash Damage Ltd (model design) Splash Damage Ltd. Design Team (egyptian texture) Splash Damage Ltd. Design Team (model design) Steve Goldberg (writer) Steve Goldberg (sound design) Steve Rosenthal (producer) Steven Jay Blum (voice actor) Steven Jay Blum (egyptian #2) Steven Jay Blum (german #2 {in prologue}) Sung Hoon Yi (art) Sung Hoon Yi (design) Taylor Livingston (quality assurance tester) Thomas Lindberg (special operations consultants) Three Wave (prologue levels) Three Wave Credits: Tim Wallace (animator) Timothy R. Miller (creative director) Timothy Toledo (quality assurance tester) Todd Cochran (period music) Tom Dillon (animator) Tomer Litvin (3d artist) Tony Jay (the director) Trey Watkins (intro movie director) Victoria Sylvester Stevens (production coordinator) Yoko Nakao (associate brand manager) | Xbox | labelimageminimize |
Rise of the Triad | 3D Realms (Apogee) | 1994 | raster | Mac OS X | labelminimizeminimize | |
Rise of the Triad: Dark War | Apogee | 1994 | raster | MS-DOS | labelimagesubject | |
Rise of the Triad: Dark War | Apogee | 2014 | raster | Linux | labelminimizeminimize | |
Rise of the Triad: Dark War | icculus.org (The Developers of Incredible Power;icculus.org) | 2003 | textured polygons | Linux | labelimageminimize | |
Rise of the Triad: Dark War | ? | 2003 | textured polygons | BeOS | labelminimizeminimize | |
Spear of Destiny | Apogee Software;Psygnosis;FormGen (id Software) | 1992 | raster | Adrian Carmack (master of the pixel) Andy Burrows (beta tester) Charles 'Fruit Basket' Davis (beta tester) Charles Rose (beta tester) Dan Linton (beta tester) David White (beta tester) Dennis Rivard (beta tester) Douglas Howell (beta tester) ID Software Credits: Jay Wilbur (chief operating officer) Jeff Culshaw (tester) John Carmack (software engineers) John Romero (software engineers) Ken Rieger (cover illustration) Kevin Cloud (art) Kevin Cloud (manual design) Larry Hargrove (beta tester) Mark Long (beta tester) Psygnosis Ltd Credits: Rick LaPointe (beta tester) Rick Nakroshis (beta tester) Robert Prince (composer) Simon Rich (beta tester) Stephen Consolmagno (beta tester) Tom Hall (creative director) Will Pendergast (beta tester) | MS-DOS | labelimagesubject |
Spear Of Destiny: Mission 2: Return to Danger | FormGen | 1994 | raster | 'Speedy Pete' (level design) 'The Axe' (level design) Chuck Archer (level design) Ken Reiser (level design) | MS-DOS | labelimagesubject |
Spear Of Destiny: Mission 3: Ultimate Challenge | FormGen | 1994 | raster | 'Speedy Pete' (level design) 'The Axe' (level design) Chuck Archer (level design) Ken Reiser (level design) | MS-DOS | labelimagesubject |
Super Wolfenstein HD | Free Lives | 2014 | textured polygons | Windows | labelimageminimize | |
Wold3D | author | 2001 | textured polygons | Steven Fuller | Linux | labelminimizeminimize |
Wold3D | author | ? | textured polygons | C64 | labelminimizeminimize | |
Wolf Enstein 3D | ? | 2003 | raster | Richard Wilson | Amstrad CPC | labelimageminimize |
Wolfenstein | Activision (Raven Software;Id Software) | 2009 | textured polygons | PS3 | labelimagesubject | |
Wolfenstein | Activision (Raven Software;Id Software) | 2009 | textured polygons | X360 | labelimagesubject | |
Wolfenstein | Activision (Raven Software;Id Software;Endrant Studios) | 2009 | textured polygons | Windows | labelimagesubject | |
Wolfenstein 3-D | Id Software | 2009 | iOS | labelminimizeminimize | ||
Wolfenstein 3D | Icculus | 2002 | raster | Atari ST | labelimageminimize | |
Wolfenstein 3D | Logicware (id Software) | 1997 | raster | Bill Heineman Eric Shepherd Ninja Force | Apple IIGS | labelminimizeminimize |
Wolfenstein 3D | ? | 2002 | textured polygons | Jack Burton | BeOS | labelminimizeminimize |
Wolfenstein 3D | Bethesda Softworks (id Software;River Cresco) | 2012 | raster | Internet Only | labelminimizeminimize | |
Wolfenstein 3D | Apogee;Activision;GT Interactive (id Software) | 1992 | raster | Adrian Carmack (graphics) Adrian Carmack (art) Jason Blochowiak (programmer) John Carmack (programmer) John Romero (programmer) Kevin Cloud (documentation) Robert Prince (music) Tom Hall (director) | MS-DOS | labelimagesubject |
Wolfenstein 3D | id Software | 1994 | raster | Jaguar | labelimagesubject | |
Wolfenstein 3D | Imagineer (id software) | 1993 | raster | SNES | labelimageminimize | |
Wolfenstein 3D | Interplay (id Software) | 1995 | raster | 3DO | labelimageminimize | |
Wolfenstein 3D | bam! Entertainment;id Software (Stalker Entertainment) | 2002 | raster | GBA | labelimagesubject | |
Wolfenstein 3D | id Software | 1994 | raster | Mac OS Classic | labelminimizeminimize | |
Wolfenstein 3D: Spear Of Destiny | id | 1992 | raster | Laz Rojas | Mac OS Classic | labelminimizeminimize |
Wolfenstein II: The New Colossus | Bethesda Softworks | 2018 | textured polygons | Switch | labelminimizesubject | |
Wolfenstein II: The New Colossus | Bethesda Softworks (MachineGames) | 2017 | textured polygons | Windows | labelminimizeminimize | |
Wolfenstein II: The New Colossus | Bethesda Softworks (MachineGames) | 2017 | textured polygons | PS4 | labelminimizeminimize | |
Wolfenstein II: The New Colossus | Bethesda Softworks (MachineGames) | 2017 | textured polygons | Xbox One | labelminimizeminimize | |
Wolfenstein RPG | Electronic Arts (Id Software) | 2009 | iOS | labelimageminimize | ||
Wolfenstein RPG | EA Mobile (id Software) | 2008 | raster | Mobile | labelimagesubject | |
Wolfenstein VCS | Packrat Video Games | 2005 | raster | Dave Dries (artwork) Robert Mundschau (author) Scott Dayton (author) | Atari 2600 | labelminimizeminimize |
Wolfenstein VCS: The Next Mission | Packrat Video Games | 2006 | raster | and Scott Dayton Artwork: Dave Dries Authors: Robert Mundschau | Atari 2600 | labelminimizeminimize |