showing 18 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Bahamut Lagoon  Square1996A top view strategy from Square. Has lots of dragons and stuff. It's quite a change to raise your dragons, eventually you'll have to breed a baby too!!
[Haoie]***An awesome game that was released only in Japan, lucky for you an unofficial English translation is available:
[[link:http://www.dejap.com/ www.dejap.com]]
[cjlee001]
SNESlabelimageminimize
Chocobo no Fushigi na Dungeon  Bandai;Square1999 WonderSwanlabelimageminimize
Chocobo Racing  Square;Electronic Arts (Square)1999The Chocobo is out, and he wants to race. Choose from 10 racers, each with unique abilities, including Chocobo, Mog, White Mage, and Chubby Chocobo. Challenge all comers in the Grand Prix, Time Attack, and Relay Race modes or demonstrate your superiority over your friends in the Versus mode. For a special challenge, try to collect all of the pieces of the Blue Crystal in the Story mode. CHOCOBO RACING is your only chance to race using classic Squaresoft characters. PSlabelimagesubject
Cyber Org  Squaresoft (FuzzBox)1999 PSminimizeimageminimize
Deep Dungeon III: Yuushi Heno Tabi  Square (Hummingbird Soft)1988"Deep Dungeon III", similar to its both predecessors, is a difficult old-school dungeon crawler RPG. More dungeons, more towns and instead of a single character you control a party of four characters. Standard dungeon crawler elements everywhere. A bit more story or surprising elements would have been good. In every regard an average game for fans of that particular RPG sub-genre only.***Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.
[i]Source: Wikipedia[/i]
NESlabelimagesubject
Driving Emotion Type-S Square (Escape)2001Get behind the wheel of the some highest performance automobiles in the world with Driving Emotion Type-S. Speed along the most beautiful, real-life raceways in wide variety of dangerously powerful dream machines.***
[100]***
[12]***Japanese version
[32]***
[32]
PS2labelimagesubject
Ehrgeiz: God Bless the Ring  Square (Dream Factory)1998Choose from 11 fighters, including Cloud Strife, Tifa Lockheart, Vincent Valentine, Yuffie, and Sephiroth from FINAL FANTASY VI, as they battle for immortality in EHRGEIZ. Practice your moves and then move on to the arcade mode, or challenge friends to combat with the versus mode. If just fighting doesn't appeal to you, play the quest mode and explore a randomly generated dungeon. EHRGEIZ lets you battle with your favorite Squaresoft characters.***The world's most brutal tournament has its trophy the legendary weapon 'EHRGEIZ'. Now, fighters from around the world assemble to claim this prize and it's mysterious power.
Choose from 3 modes of gameplay, including Arcade Fighting Action, Challenging Mini-Games, and Full-featured RPG adventure. In the arcade fighting mode, there are over 10 playable characters, a cast of hidden characters, and favorites from Final Fantasy VII!
[R2D2-A]***A fight game with a extra-mode Action-RPG, not a very good game, but for fans in Final Fantasy will like. you can fight with loud,Tifa,Vicent, Sephiroth and more....
[CobraMJD]
PSlabelimagesubject
Final Fantasy II  Square1988Very good RPG. Played this back when I was but a child. ^^ Up to now I still love it.***1player only
SQF-FY ファイナルファンタジーII/Final Fantasy II published 1988-12-17 by Square in Japan.
Final Fantasy II: Dark Shadow Over Palakia was going to be the title of the USA publishing.
MSRP: 6,500円

This is the second game in Square's popular Final Fantasy series. It was released only in Japan (the Japanese Final Fantasy IV was released as Final Fantasy II in the U.S.). The game emphasizes the storyline more than the first game: four young refugees from a conquered kingdom join a rebel movement in hopes of striking back at their oppressors. Players must engage in conversion collecting key words to ask key people about in order to advance the plot. Character's have identities and personalities unlike in FF1. This is emphasized by character portraits of all the player characters, the fact that there are many player characters that come and go as their role in the plot dictates, and the frequent use of player characters' names by NPC's. Familial relationships between characters are also frequently noted. The graphics aren't terribly advanced beyond FF1's, but the experience system was completely revamped. Instead of gaining EXP and levels, the heroes gain points in the abilities that they use. Attacking a lot increases strength. Getting hit a lot increases defense. Casting the Fire spell a lot increases the spell's power. Using an axe increase axe fighting ability. An interesting concept (usually reserved for computer RPGs), but one that makes for a difficult game (as long as the endemic exploits of this game's system are not utilized). A translation to English patch for the ROM is available.

This is the Final Fantasy volume that introduced Chocobos and Cid

[spoiler=show patch codes;hide code](work in progress)
A note about these codes. The algorithm of the experience system is designed to reach natural equilibrium through minor adjustments, not just for every stat but also their relations to each other. It is not a fault tolerate system and tampering may lead to large numbers in bad places (inn costs 65535 gil), large number rollovers (your 65535 HP just became 1 HP), and values froze at zero [b][i]permanently[/i][/b] (0 MP, you are no longer a magic user)
[list][*]$601C:XX Gil (0-255) FF=255
[*]$601D:XX Gil (256-65,280) combine with above FF+FF = 65535
[*]$601E:XX Gil (65,536-16,645,888) combine with above 98+96+7F= 9,999,999
[*]601F-605F ??? (plot state area? 64 bytes/codes, or 512 bits)
[*]$6060:&& Item Slot 00 | (&&item Chart) 00=Nothing 01=Ring 02=Canoe 03=Pass 04=Mithril 05=Ice Sled
[*]$6061:&& Item Slot 01 | 06=Goddess Bell 07=Egil Torch 08=Sun Flame 09=Pendant 0A=Egg 0B=White Mask
[*]$6062:&& Item Slot 02 | 0C=Black Mask 0D=Crystal Rod 0E=Hiryuu 0F=? 10=Potion 11=Antidote
[*]$6063:&& Item Slot 03 | 12=Gold Needle 13=Crucifix 14=Maid Kiss 15=Echo Screen 16=Eye Drop 17=Fenix Down
[*]$6064:&& Item Slot 04 | 18=Elixer 19=Ether 1A=X Potion 1B=Cottage 1C=Wind Flute 1D=Earth Drum
[*]$6065:&& Item Slot 05 | 1E=Garlic 1F=Unicorn Horn 20=Ice Wind 21=Elder IQ 22=Heart 23=Shoes
[*]$6066:&& Item Slot 06 | 24=Thread 25=Silent B 26=Egg Timer 27=Death God 28=Bacchus Drink 29=Dragon Bean
[*]$6067:&& Item Slot 07 | 2A=Valium 2B=Ice Scythe 2C=Fang 2D=Mirror 2E=Hellfire 2F=Phin
[*]$6068:&& Item Slot 08 | 30=Unarmed 31= Buckler Shield 32=Bronze Shield 33=Mithril Shield 34=Gold Shield 35=Ice Shield
[*]$6069:&& Item Slot 09 | 36=Flame Shield 37=Diamond Shield 38=Dragon Shield 39=Aegis Shield 3A=Knife 3B=Dagger
[*]$606A:&& Item Slot 0A | 3C=Mithril Dagger 3D=Gouche Dagger 3E=Orhacon Dagger 3F=Ripper Dagger 40=Catclaw Dagger
[*]$606B:&& Item Slot 0B | 41=Cane Staff 42=Mace Staff 43=Mithril Staff 44=Were Staff 45=Magic Staff 46=Power Staff
[*]$606C:&& Item Slot 0C | 47=Evil Staff 48=Greed Staff 49=Daimond Staff 4A=Javelin Spear 4B=Spear 4C=Mithril Spear
[*]$606D:&& Item Slot 0D | 4D=Trident Spear 4E=Demon Spear 4F=Flame Spear 50=Ice Spear 51=Bolt Spear 52=Holy Spear
[*]$606E:&& Item Slot 0E | 53=Broad Sword 54=Long Sword 55=Mithril Sword 56=Ancient Sword 57=Sleep Sword 58=Winged Sword
[*]$606F:&& Item Slot 0F | 59=Blood Sword 5A=Earth Sword 5B=Flame Sword 5C=Ice Sword 5D=Defense Sword 5E=Sun Sword
[*]$6070:&& Item Slot 10 | 5F=Excalibur Sword 60=Masmune Sword 61=Axe Axe 62=Battle Axe 63=Mithril Axe 64=Demon Axe
[*]$6071:&& Item Slot 11 | 65=Ogre Axe 66=Poison Axe 67=Rune Axe 68=Bow Bow 69=Long Bow 6A=Mithril Bow
[*]$6072:&& Item Slot 12 | 6B=Blind Bow 6C=Flame Bow 6D=Ice Bow 6E=Killer Bow 6F=Yoichi Bow 70=Leather Helm
[*]$6073:&& Item Slot 13 | 71=Bronze Helm 72=Mithril Helm 73=Giant Helm 74=Flame Helm 75=Diamond Helm 76=Genji Helm
[*]$6074:&& Item Slot 14 | 77=Spiral Helm 78=Goldpin Helm 79=Ribbon Helm 7A=Clothes 7B=Leather Armor 7C=Bronze Armor
[*]$6075:&& Item Slot 15 | 7D=Mithril Armor 7E=Gold Armor 7F=Knight Armor 80=Flame Armor 81=Ice Armor 82=Diamond Armor
[*]$6076:&& Item Slot 16 | 83=Dragon Armor 84=Genji Armor 85=Copper Armor 86=Silver Armor 87=Ruby Armor 88=Quartz Armor
[*]$6077:&& Item Slot 17 | 89=Diamond Armor II? 8A=White Robe Armor 8B=Black Robe Armor 8C=Power Armor 8D=Black Armor 8E=Leather Gloves
[*]$6078:&& Item Slot 18 | 8F=Bronze Gloves 90=Mithril Gloves 91=Thief Gloves 92=Giant Gloves 93=Ice Gloves 94=Diamond Gloves
[*]$6079:&& Item Slot 19 | 95=Genji Gloves 96=Defense Gloves 97=Power Gloves 98=Fire Book 99=Bolt Book 9A=Ice Book
[*]$607A:&& Item Slot 1A | 9B=Aero Book 9C=Drain Book 9D=Aspil Book 9E=Flare Book 9F=Sleep Book A0=Stone Book
[*]$607B:&& Item Slot 1B | A1=Stop Book A2=Charm Book A3=Blind Book A4=Curse Book A5=Toad Book A6=Break Book
[*]$607C:&& Item Slot 1C | A7=Death Book A8=Warp Book A9=Berserk Book AA=Haste Book AB=Aura Book AC=Cure Book
[*]$607D:&& Item Slot 1D | AD=Life Book AE=Peep Book AF=Heal Book B0=Barrier Book B1=Blink Book B2=Safe Book
[*]$607E:&& Item Slot 1E | B3=Shell Book B4=Wall Book B5=Dispel Book B6=Mini Book B7=Mute Book B8=Anti Book
[*]$607F:&& Item Slot 1F | B9=Fog Book BA=Slow Book BB=Change Book BC=Fear Book BD=Holy Book BE=Exit Book BF=Ultima Book
[*]$6080:XX Word Slot 0 | (XXword chart)
[*]$6081:XX Word Slot 1 | F1 = Wild Rose
[*]$6082:XX Word Slot 2 | F2 = Mithril
[*]$6083:XX Word Slot 3 | F3 = Warship
[*]$6084:XX Word Slot 4 | F4 = Parmekia
[*]$6085:XX Word Slot 5 | F5 = Airship
[*]$6086:XX Word Slot 6 | F6 = Goddess Bell
[*]$6087:XX Word Slot 7 | F7 = Sun Flame
[*]$6088:XX Word Slot 8 | F8 = Mysidia
[*]$6089:XX Word Slot 9 | F9 = Ultima
[*]$608A:XX Word Slot A | FA = Dragoon
[*]$608B:XX Word Slot B | FB = Hiryuu
[*]$608C:XX Word Slot C | FC = Whirlwind
[*]$608D:XX Word Slot D | FD = Jade
[*]$608E:XX Word Slot E | FE = Mask
[*]$608F:XX Word Slot F | FF = Ekume
[*]$6090-60FF ??? (111 byte/codes gap, 888 bits)
[*]Unknown use inventory/words: E8=Treasure.. E9=Trash EA=Exit EB=Gordon EC=Who will use it? ED=Princess EE=Dark Knight EF=Hilda F0=Emperor
[*]Player1|P2| P3 | P4 :value decription -----
[*]$6100|6140|6180|61C0:XX Player appears to be 00=Frioniel 01=Maria 02=Guy 03=Minwu 04=Josef/Joseph 05=Gordon/Gōdon 06=Leila/Reila/Layla 07=Ricard Highwind/Richādo Haiwindo/Gareth Richard 08=Lionheat/Leon 09=Holy Cross 0A=Ninja Frog 0B-FF = others.
[*]$6101|6141|6181|61C1:XX ?
[*]$6102|6142|6182|61C2:@@ Name, 1st Letter | (@@letter chart WIP) 80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7
[*]$6103|6143|6183|61C3:@@ Name, 2nd Letter | 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K
[*]$6104|6144|6184|61C4:@@ Name, 3th Letter | 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X
[*]$6105|6145|6185|61C5:@@ Name, 4th Letter | A2=Y A3=Z A4=a A5=b A6=c A7=d A8=e A9=f AA=g AB=h AC=i AD=j AE=k
[*]$6106|6146|6186|61C6:@@ Name, 5th Letter | AF=l B0=m B1=n B2=o B3=p B4=q B5=r B6=s B7=t B8=u B9=v BA=w BB=x
[*]$6107|6147|6187|61C7:@@ Name, 6th Letter | BC=y BD=z BE=' BF=, C0=. C1=: C2=- C3=.. C4=! C5=? C6=%
[*]$6108|6148|6188|61C8:XX Freeze Curent HP (0-255) FF = 255
[*]$6109|6149|6189|61C9:XX Freeze Curent HP II (256-65280) combine with above 27+0F = 9999
[*]$610A|614A|618A|61CA:XX Max HP
[*]$610B|614B|618B|61CB:XX Max HP II
[*]$610C|614C|618C|61CC:XX MP
[*]$610D|614D|618D|61CD:XX MP II
[*]$610E|614E|618E|61CE:XX Max MP
[*]$610F|614F|618F|61CF:XX Max MP II
[*]$6110|6150|6190|61D0:XX ?
[*]$6111|6151|6191|61D1:XX ?
[*]$6112|6152|6192|61D2:XX ?
[*]$6113|6153|6193|61D3:XX ?
[*]$6114|6154|6194|61D4:XX ?
[*]$6115|6155|6195|61D5:XX ?
[*]$6116|6156|6196|61D6:XX Hit Level
[*]$6117|6157|6197|61D7:XX Hit%
[*]$6118|6158|6198|61D8:XX ?
[*]$6119|6159|6199|61D9:&& Head (seen &&item chart above)
[*]$611A|615A|619A|61DA:&& Body
[*]$611B|615B|619B|61DB:&& Arms
[*]$611C|615C|619C|61DC:&& Right Hand item
[*]$611D|615D|619D|61DD:&& Left Hand item
[*]$611E|615E|619E|61DE:&& Equiped Item 1
[*]$611F|615F|619F|61DF:&& Equiped Item 2
[*]$6120|6160|61A0|61E0:XX Power
[*]$6121|6161|61A1|61E1:XX Agility
[*]$6122|6162|61A2|61E2:XX Vitality
[*]$6123|6163|61A3|61E3:XX Intellegence
[*]$6124|6164|61A4|61E4:XX Soul
[*]$6125|6165|61A5|61E5:XX Magic Power
[*]$6126|6166|61A6|61E6:XX ?
[*]$6127|6167|61A7|61E7:XX ?
[*]$6128|6168|61A8|61E8:XX ?
[*]$6129|6169|61A9|61E9:XX ?
[*]$612A|616A|61AA|61EA:XX Evade Level
[*]$612B|616B|61AB|61EB:XX Evade%
[*]$612C|616C|61AC|61EC:XX Magic Defese Level
[*]$612D|616D|61AD|61ED:XX Magic Defese Base
[*]$612E|616E|61AE|61EE:XX ?
[*]$612F|616F|61AF|61EF:XX ?
[*]$6130|6170|61B0|61F0:PP Magic Slot 0 | (PPmagic chart)
[*]$6131|6171|61B1|61F1:PP Magic Slot 1 | C0=Fire Spell C1=Bolt Spell C2=Ice Spell
[*]$6132|6172|61B2|61F2:PP Magic Slot 2 | C3=Aero Spell C4=Drain Spell C5=Aspil Spell
[*]$6133|6173|61B3|61F3:PP Magic Slot 3 | C6=Flare Spell C7=Sleep Spell
[*]$6134|6174|61B4|61F4:PP Magic Slot 4 | C8=Stone Spell C9=Stop Spell CA=Charm Spell
[*]$6135|6175|61B5|61F5:PP Magic Slot 5 | CB=Blind Spell CC=Curse Spell CD=Toad Spell
[*]$6136|6176|61B6|61F6:PP Magic Slot 6 | CE=Break Spell CF=Death Spell
[*]$6137|6177|61B7|61F7:PP Magic Slot 7 | D0=Warp Spell D1=Berserk Spell D2=Haste Spell
[*]$6138|6178|61B8|61F8:PP Magic Slot 8 | D3=Aura Spell D4=Cure Spell D5=Life Spell
[*]$6139|6179|61B9|61F9:PP Magic Slot 9 | D6=Peep Spell D7=Heal Spell
[*]$613A|617A|61BA|61FA:PP Magic Slot A | D8=Barrier Spell D9=Blink Spell DA=Safe Spell
[*]$613B|617B|61BB|61FB:PP Magic Slot B | DB=Shell Spell DC=Wall Spell DD=Dispel Spell
[*]$613C|617C|61BC|61FC:PP Magic Slot C | DE=Mini Spell DF=Mute Spell
[*]$613D|617D|61BD|61FD:PP Magic Slot D | E0=Anti Spell E1=Fog Spell E2=Slow Spell
[*]$613E|617E|61BE|61FE:PP Magic Slot E | E3=Change Spell E4=Fear Spell E5=Holy Spell
[*]$613F|617F|61BF|61FF:PP Magic Slot F | E6=Exit Spell E7=Ultima Spell
[*]
[*]$6200|6240|6280|62C0:XX Unarmed Skill Level 00=1
[*]$6201|6241|6281|62C1:XX Unarmed Skill XP 63=99
[*]$6202|6242|6282|62C2:XX Shield Skill Level
[*]$6203|6243|6283|62C3:XX Shield Skill XP
[*]$6204|6244|6284|62C4:XX Dagger Skill Level
[*]$6205|6245|6285|62C5:XX Dagger Skill XP
[*]$6206|6246|6286|62C6:XX Mace/Staff Skill Level
[*]$6207|6247|6287|62C7:XX Mace/Staff Skill XP
[*]$6208|6248|6288|62C8:XX Spear Skill Level
[*]$6209|6249|6289|62C9:XX Spear Skill XP
[*]$620A|624A|628A|62CA:XX Sword Skill Level
[*]$620B|624B|628B|62CB:XX Sword Skill XP
[*]$620C|624C|628C|62CC:XX Axe Skill Level
[*]$620D|624D|628D|62CD:XX Axe Skill XP
[*]$620E|624E|628E|62CE:XX Bow Skill Level
[*]$620F|624F|628F|62CF:XX Bow Skill XP
[*]$6210|6250|6290|62D0:XX Magic 0 Skill Level 00=1
[*]$6211|6251|6291|62D1:XX Magic 0 Skill XP 63=99
[*]$6212|6252|6292|62D2:XX Magic 1 Skill Level
[*]$6213|6253|6293|62D3:XX Magic 1 Skill XP
[*]$6214|6254|6294|62D4:XX Magic 2 Skill Level
[*]$6215|6255|6295|62D5:XX Magic 2 Skill XP
[*]$6216|6256|6296|62D6:XX Magic 3 Skill Level
[*]$6217|6257|6297|62D7:XX Magic 3 Skill XP
[*]$6218|6258|6298|62D8:XX Magic 4 Skill Level
[*]$6219|6259|6299|62D9:XX Magic 4 Skill XP
[*]$621A|625A|629A|62DA:XX Magic 5 Skill Level
[*]$621B|625B|629B|62DB:XX Magic 5 Skill XP
[*]$621C|625C|629C|62DC:XX Magic 6 Skill Level
[*]$621D|625D|629D|62DD:XX Magic 6 Skill XP
[*]$621E|625E|629E|62DE:XX Magic 7 Skill Level
[*]$621F|625F|629F|62DF:XX Magic 7 Skill XP
[*]$6220|6260|62A0|62E0:XX Magic 8 Skill Level
[*]$6221|6261|62A1|62E1:XX Magic 8 Skill XP
[*]$6222|6262|62A2|62E2:XX Magic 9 Skill Level
[*]$6223|6263|62A3|62E3:XX Magic 9 Skill XP
[*]$6224|6264|62A4|62E4:XX Magic A Skill Level
[*]$6225|6265|62A5|62E5:XX Magic A Skill XP
[*]$6226|6266|62A6|62E6:XX Magic B Skill Level
[*]$6227|6267|62A7|62E7:XX Magic B Skill XP
[*]$6228|6268|62A8|62E8:XX Magic C Skill Level
[*]$6229|6269|62A9|62E9:XX Magic C Skill XP
[*]$622A|626A|62AA|62EA:XX Magic D Skill Level
[*]$622B|626B|62AB|62EB:XX Magic D Skill XP
[*]$622C|626C|62AC|62EC:XX Magic E Skill Level
[*]$622D|626D|62AD|62ED:XX Magic E Skill XP
[*]$622E|626E|62AE|62EE:XX Magic F Skill Level
[*]$622F|626F|62AF|62EF:XX Magic F Skill XP
[*]$6230|6270|62B0|62F0:XX ?
[*]$6231|6271|62B1|62F1:XX ?
[*]$6232|6272|62B2|62F2:XX ?
[*]$6233|6273|62B3|62F3:XX ?
[*]$6234|6274|62B4|62F4:XX ?
[*]$6235|6275|62B5|62F5:XX ?
[*]$6236|6276|62B6|62F6:XX ?
[*]$6237|6277|62B7|62F7:XX ?
[*]$6238|6278|62B8|62F8:XX ?
[*]$6239|6279|62B9|62F9:XX ?
[*]$623A|627A|62BA|62FA:XX ?
[*]$623B|627B|62BB|62FB:XX ?
[*]$623C|627C|62BC|62FC:XX ?
[*]$623D|627D|62BD|62FD:XX ?
[*]$623E|627E|62BE|62FE:XX ?
[*]$623F|627F|62BF|62FF:XX ?

[*]$7DE2:XX Freeze Player 3's Current status 00=default 01=? 02=Dark 04=Poison 08=Cursed 10=Dumb 20=Frog 40=Stone 80=Dead (add values for multiple effects, ie: 28=Cursed+Frog)
[*]$7DE3:XX Freeze Player 3's Current status II 00=default 01=? 02=Tired? 04=Poison? 08=Sleep 10=Mute 20=Mini 40=Hold 80=Confused (can be used simultaneously with above code)
[*]$7DE4:FF Freeze Player 3's Current HP at 255 (256 or more damage will still kill you)
[*]$7DE5:01 Freeze Player 3's Current HP, modifier 256-65280. 0x27/39 here and 0x0F/15 above = 9999[/list][/spoiler]
[Zerothis]***Sequel of the successful Final Fantasy. It has a really good storyline and a new system where you have to improve abilities/skills by using them, instead of gaining XP and levels in the traditional way. Still a good RPG, but I really didn't like the way the skill system seduced you to find ways to make leveling up easier by e.g. hitting your own party members. It somehow ruined the whole pace of the game.
NESlabelimagesubject
Front Mission 2  Square Soft1997 PSlabelimageminimize
JJ: Tobidase Daisakusen Part 2  Square1987About 9 months after the initial release of "Tobidas Daisakusen" Square already released this sequel. Technically the game is alright with fluent fast graphics and all, but the game is a bit too similar to the first game and does not feel "fresh" anymore despite some better looking background graphics.***SQF-JJ. JJ was only sold in Japan.

Only 8 months and 5 days after Tobidase Daisakusen was published in Japan, came the sequel. This time under the Square label instead of DOG. Also, the game came on cartridge rather than Famicom Disk. Levels are laid out differently and not all of them are divided by 4 (some have 2 or 3 sections.). Enemies are different and a graphic face lift and a few minor changes fleshes out many details that were not present in the original, such as a jetpack that allows JJ to fly for the boss levels and enemies that make a little more sense (ooo, look out for the TVs in Tobidase Daisakusen I, for instance). Also the game is a bit harder, as you cannot slow down or speed up. Timing your jumps is now done only by pressing and releasing the button at the right moments. Nothing too new here, its just an upgrade over the original. Also note, that the USA version of Tobidase Daisakusen (3-D World Runner) was released less then two months before the improved JJ, but we still got the older game here in the 'states.

1 player only.
This is sort of a 3rd person view run-and-jump platform game, but also a rail shooter. Jumping for specific distances is your main required skill, but dodging left and right is also important. Shooting is emphasized more than in the first game and is the only way to defeat bosses. JJ is automatically given a weapon and flying jet pack before facing a boss. Other minor enemies can be shot also. The game constantly scrolls you forward without any speed variation. But you can stop by colliding with solid objects, preferably ones that are not lethal. You will need to dodge and or jump enemies, solid columns, flaming columns, eyeballs, and canyons. There are coils to aid in jumping, tanks to collect for points, special items, hidden items, and warp jetpacks. JJ dolls are rare and give extra lives. A gun item enable shooting; an ability you lose if you get hit or while in the air. Eyeballs are deadly. Stars make you invincible for a time. Stopwatches add extra time (did I mention the time limit?); which will be required for some of the levels. Shield boots gives you a 1 hip point force field, giving you a total of 2 HP :) Grabbing additional shield boots will result in 500 bonus points. The vast majority of special items are hidden. Tanks are just for points and are laid out horizontally, vertically, and surrounded by hazards to make them more challenging to grab. Precise vertical jump control is necessary to collect ever tank. Getting tanks is not required. There are secret stages containing only tanks and items (grab the warp jet pack). Each level is divided into 2 to 4 sections (checkpoints basically) and there is a boss at the end of each level. Gaining the jetpack at the end of the levels allows you to fly during boss fights, which seem to be directly taken from [game=Space+Harrie]Space Harrier[/game] more so than the rest of the game. Plug in and wear a pair of shutter glasses and hit the select key to get and added effect of depth. Music is by Nobuo Uematsu who would later compose for the Final Fantasy games.
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Koi ha Balance - Battle of Lovers  Squaresoft1996 SNESlabelimageminimize
Live A Live  SquareSoft1994Game description from [url=http://agtp.romhack.net/]Aeon Genesis[/url]:

[i]Live A Live is truly unique when it comes to RPGs. Rather than have one long continuous storyline, LAL throws a whole bunch of rather sort (but good) stories at you. Each chapter is set in a different time period, and each has unique gameplay aspects (read peoples' minds in the Near Future chapter, sniff out monsters in the Prehistoric chapter, learn your enemies' moves in the Present Day chapter, etc.) In the end, they're all tied together. The story is fairly generic, but it's told very well, and a couple of the chapters throw you some real curve-balls. Suffice to say, the game is really worth your time. Just don't spoil it for yourself with a walkthrough![/i]

Unofficial English translation available:
[url=http://agtp.romhack.net/]agtp.romhack.net/[/url]
[cjlee001]
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Rad Racer  Square;Nintendo (Square)1987
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[47]***NES-RC-CAN Rad Racer UPC:0-74299-00988-4, Mattel catalog number:sku:0988, published in Canada
NES-RC-GBR Rad Racer UPC:0-74299-00988-4, Mattel catalog number:sku:0988, published in Great Britain***This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game. Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross country rally race-cruising along at 200 miles per hour!Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars. Whether it's Ferrari or F-1, 3-D or Regular mode, Rad Racer's hair-pin curves, dare-devil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers start your engines. It's Rad Racer!***"Rad Racer" is as much an OutRun clone for the NES as it can get. You race on eight tracks against a time limit with checkpoints. Each of the tracks has different backgroung graphics, there are three tunes to choose from (which can even be changed while driving) and you can choose your car from either a ferrari sports car or a formula 1 style racing car. The game is fast and all elements are decently implemented, but it also feels monotonous at times. Each stage features only one set of car graphics and the incoming "car waves" reminded me often enough of the old game [game=#5165]Enduro[/game].
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Rad Racer II Square1990Feel the exhilaration of road racing with lightning fast Turbo Boost acceleration to 250 miles per hour! Plus the sensational ups and downs of zooming over rugged terrain in the hottest cars on the road today. All it takes to handle the action is skill, reflexes and nerves of steel. Rad Racer II gives you all-out access to 8 of the most challenging race courses ever, including the streets of New York City, Las Vegas and San Francisco. You'll feel more sense of speed and more responsiveness than ever before. And you can test your skills in both nighttime and daytime driving conditions. With realistic new graphics, dynamite new music and perilous new challenges - including dizzying spin-outs that make Rad Racer II the most fun you've ever had behind the wheel! NESlabelimagesubject
The 3-D Battles of WorldRunner  Acclaim Entertainment (Square)1987
[52]***"3D World Runner" (formerly released in Japan as "Tobidase Daisakusen" for the Famicom Disk System) looks suspiciously like a [game=#192]Space Harrier[/game] clone, but for the most of the time it is not. First of all you are running instead of flying and gameplay is more about jumping over chasms and avoiding obstacles and monsters. Only during the boss battles it is the typical flying and shooting gameplay. The game works well for what it wants to be. The graphics are nice and fast and the controls are ok.***SQF-TDS Tobidase Daisakusen published [i]on Famicom Disk[/i] 1987-03-12 by DOG (Square) in Japan (see the Famicom Entry, this game apparently was not published for the Japanese Famicom in cartridge format)
NES-WO-USA 3-D World Runner published 1987-09 by Acclaim in the USA. Rarity C-

Seemingly inspired by [game=Space+Harrier]Space Harrier[/game]. But while Space Harrier was a 3rd person view rail shooter, this is sort of a 3rd person view run-and-jump platform game. Jumping for specific distances is your main required skill, but dodging left and right is also important. Shooting is mainly for defeating bosses but other minor enemies can be eliminated also. The game constantly scrolls you forward and you can only slightly speed up or slow down; stopping requires a collision with a solid object, preferably one that is not lethal. You will need to dodge and or jump enemies, solid columns, flaming columns, poison mushrooms, and canyons. There are springs to aid in jumping, stars to collect for points, special items, hidden items, and warp balloons. Hearts are rare and give extra lives. Rockets enable shooting; an ability you lose if you get hit. Mushrooms are deadly. Atoms make you invincible for a time. Clocks add extra time (did I mention the time limit?); which will be required for some of the levels. A potion gives you a 1 hip point orange force field, giving you a total of 2 HP :) Grabbing another potion will remove your existing field. The vast majority of special items are hidden. Stars are just for points and are laid out horizontally, vertically, and surrounded by hazards to make them more challenging. Precise speed and jump control are necessary to collect ever star. Getting stars is not required. There are secret stages containing only stars and items (grab the warp balloon). Each level is divided into 4 sections (checkpoints basically) and there is a boss at the end of each level. Inexplicably, you can fly only during boss fights, which seem to be directly taken from [game=query]Space Harrier[/game] more so than the rest of the game. Beat the game to learn about Hard Mode. Beat the game in Hard Mode and...? Don a pair of Red/Blue 3D glasses and hit the select key to get and added effect of depth. Music is by Nobuo Uematsu who would later compose for the Final Fantasy games.
[spoiler=Scoring;Close scoring][list][code][*]Atoms 500†
[*]Junior Jumpers 500†
[*]Super Jumpers 500†
[*]Missiles 500†
[*]Potions 500†
[*]Clams 200
[*]Dogs 200
[*]Hands 200
[*]Robots 200
[*]Serpentbeasts 200
[*]Spinners 200
[*]TVs 200
[*]Vapor Clouds 200
[*]Meanies 100
[*]Willies 100
[*]Stars 50

†The 1st one doesn't score any points
[/code][/list][/spoiler]
Spoilers:[spoiler=Hidden Items;Hidden Items]Sometimes their are special items in the special stages, but most of them are hidden in columns. Simply collide with a column to dislodge the item. Note that hitting a column on the far edge of a canyon and surviving can be tricky.[/spoiler][spoiler=Continue;Continue]When you lose, press ↓+A[/spoiler][spoiler=Hard Mode;Hard Mode]Before the game begins, press B, B, B, B, ↖+Start[/spoiler]
About 500000 copies of the game were sold.
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The Bouncer Square (Dream Factory)2000The Bouncer combines heart-pounding action with Square's trademark storytelling skills and role-playing game (RPG) elements. The story begins at a bar as a bouncer named Sion is beginning his shift for the day. A quiet morning is abruptly interrupted when a break-in occurs and the intruders manage to kidnap Sion's friend Dominique. This begins a dangerous rescue mission, as Sion and his fellow bouncers travel far and wide in search of Dominique's kidnappers.***The first PSX2 game announced (15 september 1999) PS2minimizeimagesubject
Thexder  Square (Bits Laboratory)1985Thexder was a very successful action game on early Japanes homecomputers. As a result it was ported to the Famicom. You are controlling a robotic mecha which can transform into a flying ship. The goal of each level is to find the exit. Easier said than done, because the game can confuse with its labyrinthine design. Gameplay is interesting, but the controls are not optimal. Shooting as a mecha is semi-automatic, you press the fire button and the aiming is done automatically. A very challenging game. NESlabelimageminimize
Unlimited Saga  Square;Square Enix (Square)2002UNLIMITED Saga, the first title in the legendary series for the PlayStation 2, elevates the genre to new heights with eclectic art styles, sophisticated game play structure and fuses traditional animation and advanced computer technology into one game. The Free Scenario System lets you create the most open-ended adventures possible. After selecting one of the seven playable characters begin your journey at various adventure inns. Unlimited Saga truly is a unique gaming experience!
[R2D2-A]***Is this Square Enix's idea of a joke?
[cjlee001]
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