showing 24 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Alice no Paint Adventure  Epoch;Disney (SAS Sakata)1995Strangely, the game is not mouse-compatible. SNESlabelimageminimize
Barcode Battler Senki: Conveni Wars  Epoch (SAS Sakata)1993 SNESlabelimageminimize
Boulder Dash  JVC;Data East;Nintendo (SAS Sakata)1990Stoneford, an old adventurer, ill in bed, called his son, Rockford, to his side. Handing Rockford an old map, he said: "My son, you must take up the quest I never completed. Find the Secret Jewels of the Six Worlds, and you will be rich beyond your wildest dreams!" These were his final words. As Rockford, your quest begins in the strange and perilous Boulder World. An underground world swarming with weird enemies, all out to prevent you from collecting the priceless diamonds just waiting to be mined. Can you master the enchanted walls, transform butterflies into jewels, find the mysterious escape tunnel, and get away from the growing amoeba before it engulfs you? Six different magical worlds of adventure await you in BOULDER DASH!***
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Bump 'N' Jump  Vic Tokai;Data East (SAS Sakata)1986Bump 'n' Jump is a reinterpretation of an arcade title of the same name. The general game concept stays the same. With your buggy you drive in top-down perspective towards the end of each level, trying to avoid other cars or ram them from the street. You must also frequently jump over big obstacles. Jumping on other cars is also a great way to dispose of them. Among the new things are updated graphics and music as well as a fuel meter. Once you run out of fuel you lose a life. Luckily there are fuel cans along the way which can and should be picked up. There are 16 levels in total with 4 different sceneries. Bump 'n' Jump is a typical representative of an average unspectacular game. Playable but it gets boring very soon. A little bit more enjoyable than the similar [game=#8152]Road Fighter[/game]. But that doesn't mean much. NESlabelimageminimize
BurgerTime  Data East;Namco (SAS Sakata)1985As Chef Peter Pepper, you must fend off the Food Foes while making perfect burgers! Use pinches of pepper to stun Mr. Hot Dog, Mr. Egg and Mr. Pickle, or lure them onto or under burger buns, lettuce, cheese or tomatoes to escape their clutches! Making perfect burgers gets progressively tougher through the six screens of BurgerTime!***A good conversion of an arcade classic. I personally think that the Famicom/NES version came a year or two too late to be considered impressive, since many other home versions were already available (e.g. the very good Colecovision port). Gameplay gets a bit old after a few tries and the difficulty level is rather high from the beginning.***Developed by Data East
Published by Namco Limited in Japan, 1985-11-27
NES-BR-USA published by Data East Corporation in USA, 1987-05

The player controls Chef Pepper while he makes giant hamburgers by walking over and knocking the layers of required ingredients off the giant lattice where they sit. Layers only fall one level of the lattice at a time. When one layer falls on another, it falls one level also. Hamburgers are complete when all the required layers are knocked to hamburger tray on the bottom. Required ingredients are bun, meat, lettuce, and bun. The optional ingredients, are the antagonists; Mr. Egg, Mr. Pickle, and Mr. Hot Dog. Apparently, fried eggs and hot dogs are a popular hamburger ingredients in the alternate universe where videogame characters live. Should they be caught between the falling required layers, they will become permanent ingredients. Otherwise they will kill Chef Pepper on contact. But Chef Pepper can pick up salt to protect himself. One sprinkle od salt will stun the optional ingredients long enough for Chef Pepper to walk past them.
[Zerothis]
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BurgerTime  Data East (SAS Sakata)1988As Chef Peter Pepper, you must fend off the Food Foes while making perfect burgers! Use pinches of pepper to stun Mr. Hot Dog, Mr. Egg and Mr. Pickle, or lure them onto or under burger buns, lettuce, cheese or tomatoes to escape their clutches! Making perfect burgers gets progressively tougher through the six screens of BurgerTime! Famicom Disk Systemlabelimagesubject
Cyraid  Epoch;Nexoft (SAS Sakata)19903090 A.D. Earth exists as a united and peaceful federation... Until an insanely evil scientists known as ROGUE plans to conquer Earth with an army of dangerous robots, from his fortress CYRAID, high above the capitol city Trillilium.

The Federation has called its best Agents of Peace, code named WARRIOR and FIGHTER, to destroy CYRAID. ROGUE's spies have informed him that WARRIOR and FIGHTER are brothers. To keep them from destroying CYRAID, ROGUE will kidnap NATASIA, their adored mother. If he can distract them from their mission, he may have enough time to conquer the Federation and rule Earth!***
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Doraemon: Nobitaito Fukkatsu no Hoshi  Epoch (SAS Sakata)1996 PSlabelimageminimize
Doraemon: Taiketsu Himitsu Dogu!!  Epoch (SAS Sakata)1991 GBlabelimageminimize
Famicom Yakyuu-Ban  Epoch (SAS Sakata)1989 NESlabelimageminimize
Karate Champ Data East (SAS Sakata)1986Data East brings you arcade realism at home! Put on your black belt and challenge your friends or the computer through nine picturesque settings to become the Karate Champ. Flatten your opponent by deftly executing the kicks and punches at your command. Sharpen your martial art skills through the series of karate matches in this super arcade classic.***Karate Champ for the NES is based on the arcade hit from 1984 and one of the first classic 1vs.1 fighting games on the NES. Too bad that the controls and especially the hit detection are rather bad. It felt to me that it is pure luck whether you hit your opponent or not. The game plays different (in a negative sense) than the arcade version. The background graphics have a mixed quality, the animations are unspectacular. On the positive side I could mention the little speech samples when a fight begins. Otherwise I see no real good points in this overall disappointing game.***1 player or 2 players simultaneous competitive.
[Zerothis]***An attempt to port the arcade game to the NES that fails miserably due to terrible graphics and control.
[Jacquismo]
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Karate Champ  Data East (SAS Sakata)1988Nearly two years after the cartridge NES version of Karate Champ was released in the US, the game made it to Japan for the Famicom Disk System. First it is strange that this was so long a US only release and even more strange that they eventually decided to bring this bad fighting game to Japan. The controls and especially the hit detection are rather bad. It felt to me that it is pure luck whether you hit your opponent or not. The game plays different (in a negative sense) than the arcade version. The background graphics have a mixed quality, the animations are unspectacular. On the positive side I could mention the little speech samples when a fight begins. Otherwise I see no real good points in this overall disappointing game. And two years later this impression must have been even more prevalent. Famicom Disk Systemlabelimageminimize
Karnov  Data East;Namco (SAS Sakata)1987Karnov is a decent platform/shooter arcade port with nine quite varied levels. Except the unusual hero (a russian bodybuilder-type guy) the game lacks outstanding features though. It has a little bit of everything but nothing very memorable. Strangely they removed all the little cut scenes between levels from the US version and seemed to change the overall story. Not that it affects gameplay itself but I generally dislike such actions.***Karnov, a big fat Russian man, is on a quest to find treasure, and who can really blame him? Not me! But there's enemies that are standing in his way, but he can use his firepower to keep some odds in his favor.***Noticeably altered version of the arcade game. Although superficially the same game, there's significant changes to it. NESlabelimagesubject
Parasol Henbee  Epoch (SAS Sakata)1990 GBlabelimageminimize
Parasol Henbee: Otogi no Kuni ha Osawagi!  Epoch (SAS Sakata)1991 NESlabelimageminimize
Ring King  Data East;Namco (Sakata SAS)1987"Ring King" (or "Family Boxing" in Japan) is a mediocre boxing game that was overshadowed soon by [game=#19435]Mike Tyson's Punch Out!![/game] which was released later in the same year. There is not much to say about the game. You can allocate stats for punch, speed and stamina. Winning fights gives you more points to distribute in subsequent fights. The fights themselves are not really interesting. To me the controls, the perspective and the character movement in this game felt more like that in a generic pro wrestling game. "Ring King" is actually most famous for a very suggestive scene that happens between rounds.***1 player or 2 players simultaneous competitive. 1-8 players alternating competitive.

UPC:0-13252-00203-6 is the correct UPC code. However, some boxes use the invalid code 0-13252-00203-0
[Zerothis]***Ring King, ported from the arcades, is the first true boxing game to hit the NES. In all aspects, it's a great game too. A 60-second round of pure arcade punching, refueling, and going at it all over again in the next round. With random knockdowns and password-saved progress, which can let you take on experienced friends, even in eight-player tournaments, this game's a keeper!
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Robocop  Data East;Ocean (Sakata SAS)1989A sadistic crime wave is sweeping through old Detroit. The situation is explosive - in fact, it is so bad, a private corporation, O.C.P., has assumed control of the police force. Then, a research team creates an unstoppable, indestructible law enforcement cyborg - named RoboCop. Using a wild assortment of weapons, including RoboCop's Special Issue Auto-9, you must stop every sleazeball criminal you encounter with deadly, piercing accuracy. But beware, there are forces on the street - and within O.C.P. - that will stop at nothing to see RoboCop eliminated. Make your way past 6 levels of street thugs, Boddicker and the powerful ED-209 to your final battle with Dick Jones. Prepare yourself for non-stop action in one of the most explosive games you will ever play. It's going to take more than a cop to clean up the scum of old Detroit - it's going to take RoboCop. "Your move, creep."***
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[27]***[b]Determining the Year[/b]
A bit of the script didn't quite make it to the big screen but was included in the novelisation. A news report says Sylvester Stallone died at the age of 97 from complications of a failed head transplant. This dates the story to 2043 or 2044. BTW, the RoboCop remake will be set in 2046.

RoboCop is an odd type of Cyber Punk. First off, it is pro-authority. Law enforcement are not just the good guys, their ideals and goals are shared by the protagonist and the audience is expected to root for this authority. Robocop dispenses justice against anti-authority punk criminals and usurping authorities. The megacorporation in the story really isn't, yet. Their doing all they can to become an all-powerful above-the-law entity, but their not there yet. In fact, the story, and one of the main enemies of it are a product of of this struggle. Their first step is too buy the Detroit police department. Not bribery, they [i]literally [b]buy[/b] it[/i]. The organisation, buildings, equipment, and yes, even the people become property of OCP. They hope to create a force of robot to assert authority Detroit. The goal of both protagonist and the megacorpaeration is to fight crime, but only on the surface. Each is actually motivated to enforce authority. OCP's Cyber Punk motives are hampered by a punk. Note the protagonist, RoboCop, is not the punk. The punk in the RoboCop story is actually a middle-executive of the would-be megacorporation, Bob Morton. He's not a software hacker, he's a hardware hacker. He augments Alex Murphy's body to create RoboCop. RoboCop then does all the software hacking in the story, including hacking his own digital [i]and biological[/i] software. It eventually takes a bit of social engineering to allow his biological moral code to direct actions that were not allowed by his digital moral code. The decisive battle was not in the streets, it took place in the mind of a cyborg. Digital life vs biological life. Digital life was not defeated, it merely took its rightful place and allowed biological life to take action. Robocop is really its more of a transhumanism story. A struggle to skip dystopian Cyber Punk by transitioning directly into Post Cyber Punk transhumanism where flesh and circuitry coexist for the betterment of mankind. Where the joined machine-man saves us from a dystopian future by preventing the rise of the megacorporation. Robocop a transhumanist messiah. Killed for supporting justice. Raised from the dead. First of the new man exerting proper authority to deliver the world from crime and undesired authority.
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Soccer League: Winner's Cup  Data East (SAS Sakata)1988 NESlabelimageminimize
Tag Team Pro Wrestling  Namco;Data East (SAS Sakata)1986You are challenged to match the awesome skills of your opponents...to gain the Title in the World Super Championships of TAG TEAM WRESTLING

Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt. Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, its a pin for a count of three. Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling!

DATA EAST BRINGS YOU ARCADE REALISM AT HOME!***One of the many early "not so good" wrestling games. The controls are strange. When you grapple with your opponent and you get the initiative you have to select one from a few different moves by scrolling through a list of moves with the second button. I found it to be too much based on luck whether you or your opponent gets the opportunity for an attack. The next huge issue is the fact that you fight against the same team again and again until you lose. There is no variety at all.***A loose translation of the original arcade game. The gameplay seems to have improved (grappling is now much more controllable), but the set of selectable attacks has been altered and the graphics are understandably more primitive.

Strangely enough, the hero team in this version looks suspiciously like New Japan Pro-Wrestling's Riki Choshu and Super Strong Machine.
[Jacquismo]
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Tantei Jinguuji Saburo: Kiken na Futari - Kouhen  Data East (SAS Sakata)1989 Famicom Disk Systemlabelimageminimize
Tantei Jinguuji Saburo: Kiken na Futari - Zenpen  Data East (SAS Sakata)1988 Famicom Disk Systemlabelimageminimize
Tantei Jinguuji Saburo: Shinjuku Chuuou Kouen Satsujin Jiken  Data East (SAS Sakata)1987A typical Famicom adventure game. Then again, this is a pretty important one because it is the first game in the long "Detective Saburo Jinguji" adventure game series, which is sadly mostly unknown in the west. The story is a typical murder case and with a step by step walkthrough you could finish the game, but without the ability to read Japanese you won't enjoy the game very much. Technically the game is above average I think. Graphics are ok, although there are not really many locations. The characters look rather good as well. There is not much music/sfx though. Famicom Disk Systemlabelimageminimize
Tantei Jinguuji Saburo: Yokohama-ko Renzoku Satsujin Jiken  Data East (SAS Sakata)1988This is the second game in the long-running "Tantei Jinguuji Saburo" murder mystery adventure series. The game looks and plays like many other Japanese adventure games of its time. And the theme isn't particularly new as well. A girl gets missing, a murder happens. Gameplay consists mainly about questioning the right people at the right time. Well I feel that I have experienced all this before. The presentation is ok, with decent graphics and music and all. The game can be played with a step-by-step walkthrough but since everything is in Japanese I can't comment on the story or quality of puzzles. NESlabelimageminimize
Werewolf: The Last Warrior  Data East;Takara (SAS Sakata)1990"I will destroy you, Faryan..." But in order to get to Faryan, you've got to battle your way past his army of death slaves. Nothing in Faryan's New World can be taken for granted - evil lurks everywhere. There are five levels you must clear in order to reach Faryan. Easier said than done - each level is protected by one of Faryan's Level Bosses. And they get gnarlier as you go along. But you've been granted powers of the Great Spirit, War Wolf. You know what you must do. The time has come to live your vision. Destroy Faryan. NESlabelimagesubject
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