showing 24 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
2112 AD Design Design Software1985
[6]***
[4]***
[8]***
[10]
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2112 AD Design Design Software (Sittighs Soft)1986 Amstrad CPClabelimageminimize
2112 AD Design Design Softwar198? Amstrad PCWlabelimageminimize
Deadnaut Screwfly Studios2014 Linuxlabelminimizeminimize
Deadnaut Screwfly Studios2014 Windowslabelimageminimize
Deadnaut Screwfly Studios2014 Mac OS Xlabelminimizeminimize
Forsaken Sanctum author? Linuxlabelimageminimize
Front Mission 3  Squaresoft;Electronic Arts (Squaresoft)1999Using a turn-based combat system; the player controls giant fighting robots called "wanzers" in order to fulfill mission objectives or to defeat foes in mechanical warafre. Robots can be continually upgraded by purchasing or scavenging new weapons/armor/computers/ect. This game takes a new approach to increasing the depth of the game creating the Double Feature Scenario which allows the player to choose one of two completely different character viewpoint within the same general plot of the game.***It is the year 2112, ten years after Front Mission Second. Kazuki Takemura, a student and test pilot for Kirishima Industries and his friend Ryogo Kusama are delivering Wanzers, giant battle machines, to a military base when a mysterious incident leads both characters into an unexpected turn of events. The incident at the JDF base has now drawn both Kazuki and Ryogo into a global conspiracy.
Front Mission 3 features turn-based combat in a massive strategic adventure with 2 different scenarios and over 150 hours of gameplay. Take control of giant battle machines, upgrading them with better components, weapons, and computers. Search for clues through in-game 'internet' and 'e-mail' systems while plotting your moves on detailed, fully 3D environment maps.***IN FM3, battles are fought using Wanzers, which are quite realistic combat robots [unlike Gundams, etc].
This is a strategy RPG set mainly around the Asia/Pacific rim in the near future. There are 2 unique seperate storylines stemming from a single decision.
[Haoie]
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Front Mission 5: Scars of the War  Square Enix2005 PS2labelimageminimize
Guardian Continental Software;SoftSmith1982 Apple II Elabelminimizeminimize
Judge Dredd Acclaim Entertainment (Software Creations)1995Prototype game. This game is the same as the PC version except for a mode-7 type effect for the hoverbike level. 32Xlabelminimizeminimize
Mach Rider  Nintendo1985
[100]***
[62]***
[17]***
[22]***
[52]***
[52]***Mach Rider is an early Famicom/NES motorcycle racing game set in the future. The controls and not optimal and the obstacles on the street are unfair. There is no real sense of driving in this game, the graphics and sound are unspectacular. One of Nintendo's weakest releases for their Famicom/NES system.***It's the year 2112. Earth has been invaded by the forces of evil. Battle the invaders as you race from sector to sector on your motorcycle, searching for survivors. Feel the incredible sense of speed as you zip past evil Quadrunners and zigzag between treacherous rocks, oil spills and other obstacles on the course. For a different challenge, create your own course in Design Mode, using the various twists, turns and straightaways the game has to offer. Remember, you are Earth's only hope—you are Mach Rider.
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Maia Machine Studios (Mode 7 Games)2018 Linuxlabelimageminimize
Maia Machine Studios (Mode 7 Games)20182012-10-31 – 2012-11-28 Kickstarter campaign
2013-12-03 Steam Early Access started
2018-11-23 Final release
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Nexus – The Jupiter Incident Vivendi Universal;HD Interactive (Mithis Entertainment)2004I'm still surprised by this title and it is one of my all-time favourites (even among the favorites). The first (and still the only) tactical starship game I've played, and I haven't seen any others come up since or before. Realistic starship physics - no constant propulsion when they're moving, only acceleration and deceleration - which is amazingly rare in games even these days (and certainly not in the mainstream games). Unusual - if not exactly impressive - story despite its few lackluster elements. Even the graphics look [i]a lot[/i] better than in games made several years later, despite the fact it was made for inferior hardware that ran it quite well. All-in-all this is an undeservingly unappreciated among space simulation/strategy games with barely anyone even having heard of it.***[b]Minimum:[/b]
* Windows 98, 2000 or XP
* Pentium III 1 GHz CPU
* 128 MB RAM
* GeForce 2 GPU
* 1.4 GB HD space
* 64 Kbps modem for internet multiplayer***Among many others, Nexus was known at one point as [i]Imperium Galactica III: Genesis[/i], but no longer has any connections with that game series nor its [url=/groups/info/4Xstrategy]4X[/url] genre.***Immerse yourself in "Nexus - The Jupiter Incident", the latest surprise to hit the gaming world! Innovative and groundbreaking, it is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.

At the dawn of the 22nd century the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious megacorporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. It has now been 60 years since the terrible catastrophe that befell Noah's Ark, the first colony ship of mankind.
At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict.

"Nexus – The Jupiter Incident" is what we call a TFS: a Tactical Fleet Simulator. It's like nothing you've played before. The strong, elaborate story takes you from mission to mission and allows different approaches. It's up to you which tactics you choose to bring each mission to a good end. A reward system enables you to repair, upgrade and enhance your ships depending on the approach you chose. Mission briefings let you roam through an unbelievably accurate 3D animated star map system.

Are you ready to take on the challenge...?

FEATURES

* Epic campaign with 6 Episodes and more than 26 thrilling missions
* Powered by Mithis' unique Black Sun 3D engine
* Spectacular real-time battles with breathtaking motion picture quality
* Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
* Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
* NPCs and crew with improving skills
* 6 different alien species with race-specific tactics and 30 alien spaceships
* More than 50 unique characters and 90 different weapons and devices
* More than 50 capital ship types and 10 small ship types
* More than 350 planets, moons etc. in 10 solar systems
* Flexible starmap system: animated map objects, light flares, etc.
* Zoom in on every planet, moon, comet, asteroid field, etc. in a fully 3D environment
* Planet movement based on real physics

MULTIPLAYER:
* Internet and LAN
* Playable alien races with unique abilities
* Diverse missions
* Built-in voice-com support
* In-game browser through HD Interactive's authentication server
[?]
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OverBlood 2 Electronic Arts;Riverhill Soft;Evolution Games (Riverhill Soft)1998A future where life is bleak. It is the early 22nd centry, and a young man called Acarno Brani must take a big step in his life, learning more about his intricate past as he progresses...
[Flash aka spowis]
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Rebelstar: Tactical Command Namco (Codo Technologies)2005Official site:
The year is 2117. The evil Arelian Empire has been in control of planet Earth for decades. Initially, the Arelians brought peace and prosperity to a world ravaged by war, disease and ecological devastation. Later, they controlled Earth's inhabitants through fear, using their henchmen, the Zorn, to abduct people when they turn 30. Now, a band of rebels rises up to fight against the Arelians. A new recruit, Jorel, quickly advances through the ranks and becomes their leader. He organizes the rebel forces and builds a powerful army. Soon, he'll challenge the Arelian Empire for control of planet Earth.***Players must use the environment to their advantage in this turn-based strategy game that utilizes destructible terrain and true line of sight in eight directions. Players can also equip their squad with a variety of weapons including grenades, sniper rifles and missile launchers to take down the Arelian empire.
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Submarine Titans  Ellipse Studios;Strategy First (Ellipse Studios)2000[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium MMX CPU
* 32 MB RAM
* 140 MB HD space
* 800x600x24 display
* 28.8K modem for multiplayer

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB RAM
* 255 MB HD space
* 56K modem for multiplayer

[b]Maximum:[/b]
* 450 MHz Pentium III CPU
* 128 MB RAM
* 650 MB HD space
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System Crash Rogue Moon Studios2013The year is 2113. Technology, far from ushering in a golden age, has altered what it means to be human. And allowed greedy corporations to virtually enslave humanity under the yoke of consumerism and mass media. You are a ‘runner’, an agent operating outside the system, fighting to survive and thrive in the cracks between the shining towers of chrome and steel.

You take on the illicit, high-risk jobs that the powers-that-be need deniability on. Whether it’s hacking a secure data server, extracting a defecting researcher from a corporate enclave or sabotaging a rival corp’s manufacturing plant, you’ll take it on if the money’s right.

System Crash is a cyberpunk CCG (Collectible Card Game) with an engaging storyline, coming early 2013 to PC/Mac/Linux.

Card duels represent ‘runs’, high-risk contracts from shadowy clientele. You are the run’s ‘controller’, the brains, the man or woman organizing and directing the run. To achieve your goal you need to accumulate ‘Objective Points’, an abstract measure of how much progress you’ve made toward that goal. Accumulate 30 OP and success is yours. However, if the opposing controller, usually the head of a corporate security force, accumulates 30 points before you then you have failed. Your Agents scatter to the streets to avoid capture and you must terminate your connection to avoid a trace on your physical location.

How the run is approached is up to you! Recruit your agents, purchase equipment and software, execute your tactics!
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System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2014 Linuxlabelminimizeminimize
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2013 Mac OS Xlabelminimizeminimize
Under that Rain Bad Tales Studios2014 Linuxlabelminimizeminimize
Wipeout:3  Sony Computer Entertainment (Psygnosis)1999"The World's fastest PlayStation racer returns . . . This is the ultimate anti-gravity racing experience . . ." Wipeout 3 is a futuristic racing game where you compete in a series of winding courses in next generation antigravity hovercraft. With 8 stunning new circuits, 5 game modes, 8 unique teams and craft, and multiplayer modes, Wipeout 3 offers players a truly stunning racing experience. With better graphics, improved handling and dynamics, and soundtracks featuring The Chemical Brothers, Propellerheads, and DJ Sasha, this game is will appeal to both longtime fans of the series and to newcomers.
[R2D2-A]
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