showing 47 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
American McGee's Alice  Electronic Arts (Rogue Entertainment)2000Lewis Carroll's 19th-century fantasy has been reinvented many times, most famously by Walt Disney. And now American McGee, one of the designers behind the Quake and Doom series, issues his addition to the Looking Glass legends with American McGee's Alice. Players take on the role of a wiser, more industrious heroine who sets out in this third-person 3-D action game to free Wonderland from the tyranny of the Queen of Hearts. Alice will confront a host of weird creatures in surreal settings and solve numerous puzzles through more than 15 levels of gameplay.***[b]stock sounds[/b] — at least one is heard in an early surreal level where a huge door frame passes around the level (it does this pass repeatedly), the sound is played during the pass.***May (quite likely actually) fail to start up on XP and newer operating systems (as it does for me), but works fine after you use a [url=http://www.freeinfosociety.com/site.php?postnum=909]No-CD crack[/url]. Yet another woeful bit of evidence that hardware-based copy protection schemes truly are evil.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz K6-2 or Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive
* keyboard & mouse

[b]Recommended:[/b]
* 500 MHz Athlon or Pentium III CPU
* 128 MB RAM
* 620 MB HD space
* 32 MB VRAM***Latest version: retail

There's a Matrox GPU-specific patch (2001-01) and subtitle patch for Dutch release available (2002?), but these offer no real benefits for others.***EAN-13: [code]5030935028126[/code] (EA Classics; 2 CDs)***The Fairytale is Over.

When Alice responds to a mysterious summons to return to Wonderland, the place is barely recognisable. Something has gone very wrong. Undaunted by the diseased atmosphere, confusion and mortal danger that surrounds her, Alice commits to set it right. Embark on a twisted journey to save a wonderland gone bad... but be warned if you're gonna chase this rabbit - you'd best go rmed...

* Stunning third-person, 3D action on an enhanced version of Quake III technlogy.
* A living breathing Wonderland that is as deadly as it's inhabitants.
* Twisted renditions of characters from the original Alice Adventures.
* Defend yourself with a collection of the most deadly toys ever imagined.
* Solve devious puzzles and labyrinthine mazes.
* Battle sadistic card guards, demonic fire imps, ravenous jabberspawn and many more.
* Hugely atmospheric score composed specifically for the game by Chris Vrenna founder member of the Nine Inch Nails.
[Box blurb]***A rather bizarre, if cleverly different, game loosely based on 'Alice in Wonderland' and 'Through the Looking Glass', but with black and macabre twists, the knife-wielding Alice was far from Carroll's original interpretation.
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City Adventure Touch: Mystery of Triangle  Toho (Compile)1987A game based on the highschool/sports manga and anime series "Touch". Your goal is to rescue ten cats which are hidden somewhere in a huge city and its surroundings. You are controlling two male characters at the same time (another female character is constantly following you around). That makes controlling the characters very complicated. You have to buy items from time to time to open up new part of the game world or to beat some bosses. The game is not very playable. Worst thing is the very limited inventory space. In order to free some space you have to drop several items from time to time. But this can only be done in certain houses! Also, shuffling through the inventory items is bothersome. The city is a huge maze with many streets, a forest, beach etc. Its hard to find your way around without a map and walkthrough. Compile should have kept with making great shoot'em ups instead of doing such a below average Action-Adventure game. NESlabelimageminimize
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
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CrossFire author2002 BSDlabelminimizeminimize
DADD: Der Aufstand der Dinge Caps Software1994 MS-DOSlabelimageminimize
Dragon Quest  Enix (Chunsoft)1986Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies.All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light.You are Edrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light.Your mission is deadly, but it is your fate. Prophets have long foretold your coming.Three keepers await your journey, each ready to aid you with a mystic item of great power.Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must.Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!***"Dragon Quest" has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan. And it is pretty good. Not as non-linear and confusing than many early CRPGs. Nice graphics and music as well.***Product Number: NES-DQ-CAN NES-DQ-USA
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US (1990) and Canadian versions used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and [u]strictly[/u] uses Early Modern English [i]in conversational dialogs[/i]. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of the late 20th century. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:
[list]
Alefgard/Alefgard
Bubble slimes/Babbles
Garai/Garinhaim
Gira/Hurt
?/Healmore
Hoimi/Heal
Hiomi Slimes/Healers
?/Hurtmore
King Dragon/Dragonlord
Lora/Princess Gwaelin
Loto(Roto)/Erdrick
Maira(Maila)/Kol
Merukido/Cantlin
Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
Radatome Castle(Ladataurm)/Tantegel Castle
Radatome Town(Ladataurm)/Brecconary
Domudora/Haukness
Chimeras/Wyverns
[/list]
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Dragon Warrior 64 UniKorn ProDucKions2020Kill monsters in 1-on-1 turn based combat to gain gold and experience. Explore the overworld. Enter dungeons to find treasure. Buy better weapons and armor. Rescue the Princess. Recover Erdrick's ball of light. Defeat The Dragon-lord.

A faithful reproduction of the original NES Dragon Warrior with only minor (non-gameplay) alterations save one. For minor example, in the beginning of both versions, the hero does not begin with weapon nor armor. Regardless, the hero is depicted holding a weapon and wearing armor in the NES version. This clone begins with the hero unarmed in a loin cloth and depicts him in a loin cloth without a weapon in hand. Equipping a weapon will then depict the hero with one and likewise armor. Random events are calculated differently. Again, the menu interface, all items, spells, quests, monsters, and such are the same. The only difference is the newly available Erdrick's Shield.

At the time of this article's publishing the game was at version 1.3 and there were several minor bugs. Only one of which required reverting to a previous save game.
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Dustforce Hitbox Team2012Un juego de plataformas cuyo objetivo es limpiar lo másximo posible en tu camino a la meta.

Aunque pasarse las pantallas en sí no es difícil, hacerlas de la mejor forma posible y en el menor tiempo es donde radica su complejidad.

Entretenido competitivo y frenético, aunque algo monótono.

6 de 10***[media=youtube]KZcpK3OU_bA[/media]***Clean up the world with style! As an acrobatic janitor, you are an adept force against dust and disorder. Leap and dash off walls and ceilings, and deftly traverse precarious environments. Cleanse each level swiftly and thoroughly to achieve mastery in this 2D sweep-'em-up platformer.

Key Features:
* Over 50 levels varying in difficulty from elegant exploration levels to intense challenges for hardcore players.
* Compete on the online leaderboard and instantly watch replays of every players' best attempts.
* Play against your friends with local multiplayer matches.
* Roam through a myriad of beautiful environments accompanied by an original soundtrack.
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Dustforce  Hitbox Team2012 Linuxlabelminimizeminimize
Floppy Frenzy Windmill Software1982The object of Floppy Frenzy is to annihilate the zapping magnet monsters before they destroy your floppy diskette. First you lay a trap to weaken them. Then before they grow strong again, you can catch and destroy them. At advanced levels, your floppy will meet the dustman - a greater threat to its delicate nature. When a dustman gets caught in your trap, he disperses into little dust particles so that you can catch him and sweep him away. You don't have long to get him, so stay close!
[GeeTee]
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Flower Sony Computer Entertainment (ThatGameCompany)2008 PS3labelimageminimize
Flower Sony Computer Entertainment (Inline Assembly)2019 Windowslabelminimizeminimize
Forgotten Anne Square Enix (ThroughLine Games)2018 Windowslabelimageminimize
Forgotten Anne Square Enix (ThroughLine Games)2018 PS4labelminimizeminimize
Forgotton Anne  Square Enix (ThroughLine Games)2018Features
- Discover a beautifully realised world of wonder filled with Forgotlings - charming everyday objects brought to life, bursting with personality.
- Uncover the truth behind the harrowing conflict taking place between an impassioned ruler and ruthless rebellion.
- Harness the power of Anima, the energy that brings life to the Forgotten Lands. Use it to solve puzzles and command ultimate control over Forgotlings’ lives.
- Choose carefully. Your words and actions can alter the tale being told thanks to a branching dialogue system that places the power in your hands.
- Run, leap, and soar as you strive to guide Anne home, unlocking areas and abilities along the way.
- Enjoy hand-animated visuals created using the same traditional techniques that brought your favourite animated movies to life.
- Immerse yourself in a soaring orchestral score performed by the Copenhagen Philharmonic Orchestra.
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Ghostbusters: The Video Game Vivendi (Terminal Reality)2009Who ya gonna call?
The Ghostbusters are back for an all new adventure! With Manhattan overrun again by supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique equipment and gadgets, players hunt, fight and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.

THE AUTHENTIC GHOSTBUSTERS GAME EXPERIENCE - Delivering a special gaming experience to the tremendous Ghostbusters fan base around the world, Ghostbusters™: The Video Game features the original cast from Columbia Pictures' classic Ghostbusters films, including Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson - together again for the first time in over 20 years. Supporting the original Ghostbusters crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton.
UNIQUE GHOST BUSTING ACTION - Like the films before it, Ghostbusters™: The Video Game is all-new classic adventure with Dan Aykroyd and Harold Ramis returning to the helm to script and create a new storyline that leads gamers through the trials and tribulations of the world's leading paranormal ghost busting team. Players experience a variety of frightening new ghosts, even some based on ideas from Aykroyd and Ramis that never made it into the original feature films.
EQUIPMENT, GADGETS & ENEMIES - Ghostbusters™: The Video Game features never seen before ghost hunting, wrangling and trapping game mechanics with upgradeable gadgets. Gamers can wear ghosts down into a weakened state with the Proton Pack's Blast Stream and use the Capture Stream to wrangle them into the trap, execute different strategic tactics with the new Slime Tether and Stasis Stream, and scan and analyze targets using like the P.K.E. Meter and Paragoggles.***US 2009-06-16 on Steam
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I-Fluid Exkee2008[b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz Pentium IV CPU
* 512 MB RAM
* Mobility Radeon 9700 GPU***Embody a drop of water, face the challenges before you and help her to continue her journey!

After a long trip, a little drop of water ends up in mains drainage where she is stuck. Fortunately, different pipes will help our little friend to escape the place. But what kind of challenges does each pipe hide? That is yours to discover!

Key Features:

- A fresh adventure with dozens of original ideas that will let you experience our world from the eyes of a drop of water!
- 15 levels plunging you in amusing situations
- Enjoy all 3 different modes: Mission, Petals and Time Attack
- A full physical world featuring tons of interactions with photo realistic environments
- Acquire diverse abilities throughout the game: jump, double jump, cling on walls and even control objects
- Watch out for absorbing surfaces such as sugar, sponges or the deadly flour that will immediately absorb you
- Use fruits and vegetables to regenerate you with water
- Stay away from hot surfaces that evaporate you
- Avoid thirsty insects trying to swallow you up
- Solve entertaining and unique physic-based puzzle that will thrill your neurons and foster your imagination
- Explore an amazing loft and discover our everyday life from a unexpected perspective!
[Exkee]
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John Deere: Busy Days in Deerfield Valley Bold Games (Gabriel Entertainment)2005 Windowslabelminimizeminimize
John Deere: Busy Days in Deerfield Valley Bold Games (Gabriel Entertainment)2005 Mac OS Xlabelminimizeminimize
Koffi - Yellow Kopter AtariAge2002RL5201. Homebrew. North America NTSC. 1 player only.
Koffi Kopter is too small to go with the big rescuer helicopters on missions. But when he learns the villainous Pyro plans to burn down the forests there's no time, so Koffi must defeat Pyro all by himself. Fly through the pyromaniacal electrical clouds to disperse them. Avoid being hit by their lightning. Collect water, including rain drops, to dump on fires and rescue animals along the way.
[Zerothis]
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Kula World  Sony Computer Entertainment;Psygnosis (Game Design Sweden)1998[b]A world of addictive 3D puzzles[/b]

Maneuver the world's coolest beach ball through more than 200 imaginative floating 3D mazes. Your goal : pick up the necessary coins, gems, fruits and keys needed to exit each level, without bouncing off a ledge or running into the multiple obstacles that stand in your way.

* More than 200 levels of addictive puzzles madness provides hours of challenging gameplay.
* Pick up coins, gems and fruit, and dodge countless perilous obstacles.
* Test your memory against a friend in the 2-player "Copy Cat" battle mode.
* Innovative 3D platforms allow you to flip the playing perspective 360 degrees.***It's a fantastic game with fantastic music!! I finished it two times and enjoyed myself so much. Unforgettable!
[saver71]
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Lili: Child of Geos BitMonster2014 Windowslabelimageminimize
LittleBIGPlanet Sony (Media Molecule)2008Release was apparently delayed because of Qur'an references in one or more of the songs in the game.***Will be published by SCE International, SCE America, SCE Australia, SCE Japan and SCE Europe.***The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.

Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play.

There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like.

When it's ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else's.
[Media Molecule]
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Metro-Cross  U.S. Gold (Probe Software)1987 ZX Spectrumlabelimageminimize
Metro-Cross  U.S. Gold;Coin-Op Connexion (Probe Software)1987[b]Compilation releases:[/b]
- Play It Again***
[4]***
[36]***
[25]
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Metro-Cross  Namco (Now Production)1986Metro-Cross is a port of a not too well known arcade game by Namco. The gameplay is very simple. You have to run from left to right and make it to the finish before the time runs out. The course is filled with various obstacles and a few extra items. The game is just average. I expected a bit more, because I played the Atari ST version in the past and I liked that quite a bit. But in the Famicom version you don't have much time to react because the player character is placed too much towards the center of the screen. Although I must admit that this problem is the same as in the arcade version. So it all relies on how good you memorize the levels. There are not much different background graphics or other graphical elements and the same music plays again and again. This game is good for a try or two, but becomes boring after that rather soon. NESlabelimageminimize
Metro-Cross  Namco1985 Arcadelabelimageminimize
Metro-Cross  U.S. Gold (Probe Software)1987 C64labelimageminimize
Metro-Cross  U.S. Gold (Probe Software)1987
[13]***
[4]***
[22]***
[52]***
[33]***Are you the one in a million who can think in microseconds not minutes?... If you are, Metrocross is the challenge that's been designed to inspire you, if you're not then you'd better fast improve your skill and co-ordination. A chequered floor riddled with potholes, a barrage of obstacles that hinder your progress and no go areas that bring you to a standstill make this race against time increasingly impossible. But not everything is against you. Springboards are primed to catapult you forward and a speeding skateboard waits ready to hrutle you along that desperate rush to the finish line. If you beat the clock the first time there's no guarantee you'll not be flattened at the next level.
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Mickey Mousecapade  Capcom;Hudson Soft (Hudson Soft)1987"Help! Help!" echos a mysterious voice. Mickey Mouse, the famous world explorer, has heard the cries of one of his friends and he's off on a rescue mission... This adventure starts in a zany Fun House. Join Mickey and Minnie as they turn it inside out looking for their missing friend. A mischievous creature may fly off with Minnie, and you'll have to get her back. Now that Minnie is safe, you must help our heroes make it across a vast ocean - on foot! Even the feisty flying fish can't stop Mickey from his search, but what about the cantankerous crocodile waiting at the shore? Enter the world of fantasy, mystery and excitement with Mickey and Minnie as you solve the mystery of Mickey's missing friend!***A nice non-scrolling platform title from Hudson Soft (released by Capcom in the USA) with Disney's most famous star. You play Mickey Mickey on his search for a girl, who happens to be Alice from Alice in Wonderland. He is accompanied by Minnie who follows him automatically. Not as good as later Disney games developed by Capcom themselves, but fun for a one-time runthrough nevertheless.***HFC-MI Mickey Mouse: 不思議の国の大冒険 (ミッキーマウス 不思議の国の大冒険, Mickey Mouse: Fushigi no Kuni do Daibouken. Mickey Mouse: Adventures in Wonderland) published by Hudson Soft Company, Ltd. 987-03-06 in Japan
NES-MI-USA Mickey Mousecapades published by Capcom 1988-10 in the USA
Mickey Mouse published elsewhere
1 player only

Micky Mouse along with Minnie are off to rescue the kidnapped Alice from Alice in Wonderland (the Japanese title translates Micky Mouse: Adventures in Wonderland). This is a non-scrolling platformer with some adventure elements (locked doors and keys for them.)

If you open the North American cartridge, (not recommended), you can see a Mickey Mouse silhouette on the circuitboard above pin 5.

Both version feature Disney villains as the bosses for each level. But the Japanese version uses Alice in Wonderland baddies while the US version uses a wider mix of Disney characters. In the Japanese versions, Mickey shoots balls of magic (sorcerer's apprentice style) but inexplicable uses Shuriken. There are other minor variations.

Both controller 1 controls Mickey and Minnie. Controller 2 controls Minnie and Mickey. This feature can be exploited to have each character operate somewhat independently. Minnie can fall down holes and lose a life, but is otherwise suffers no permanent effects from other hazards.
[Zerothis]
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Mickey's Safari in Letterland Hi-Tech Expressions;Playtronic (Beam)1993NES-M8-USA Developed by Beam Software and published by Hi-Tech Expressions in 1993-03
1 player only

Play the anthropomorphic Mickey Mouse as he travels to Letterland and 'hunts' letters in this platform game. The letters are needed for Ludwig von Drake's museum where Goofy and Mickey are currently employed. Goofy chauffeurs Mickey between the 6 regions with different terrains in Letterland; Snowy mountains and icy surfaces in Yukon, cliffs, water, and tropical beaches in Caribbean, swamp and water in Swamp, water and forest in Forest, water and jungle in Jungle, and desert and pyramid interiors in Pyramid. Each Every level has 3 letters of a single 3 letter word, each hidden in a letter diamond, that Mickey optionally must find and 'capture' in a butterfly net. If he finds all 3, he will spell the world after the level ends while an illustration of the word is shown (hat, leg, arm, etc...). Mickey can say all 26 letters, laugh, and exclaim "oh boy" in synthesized speech that actually sounds like Mickey. The level ends when Mickey nets the stone slab containing an ancient fossilized letter. Goofy also operates a Rube Goldberg type of machine that cleans and preserves the fossils before Mickey puts them in the museum display. This is also part of the game, the player must match the letter to it place in the display. There are 26 levels in expert mode, 4 or 5 per region, one for each letter of the English alphabet. Beating the game treats the player to an 8-bit instrumental rendition of The Alphabet Song (Mozart's Twinkle, Twinkle, Little Star).

It is impossible to die but Mickey will show comical discomfort at contacting enemies or falling long distances. This is an extremely easy aimed at people who are not yet or are still learning the English alphabet. However, finding all the letters for the bonus words involves more advanced exploration and problem solving skills. A few letters are in places where they player may not be able to return to once they pass a certain point in the level and so careful planning is required to achieve this goal.

The mushrooms and hippos from Disney's movie Fantasia and Monkeys from the movie Junglebook, make cameos.

All the creatures listed are passive or inconsiderate to Mickey's presence, though all can be made useful. The living snowman and the anthropomorphic mushrooms are the only fantastically presented creatures.

Hint, swing the net just before hitting the ground to avoid 'hurting' Mickey.
Hint, contacting a creature or a corner of a surface tosses Mickey into the air with the height depending on several factors.
Hint, every level has an animal or apparatus that will cause Mickey to jump extra high if the jump button is held.
[spoiler=Hidden mode;close]If you press Select on the map screen you can enter a mode where Mickey says the letter the player points to when they press a button. Pressing select again returns to the map screen. This might be in the instruction book but can still be consider a secret since people just learning their alpha bet would not be expected to read the instruction book. [/spoiler] Someone should verify the details of the hidden mode as stated in the instruction booklet.

The game displays a copyright of 1990 but was not published until 1993-03.
[Zerothis]
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Nicktoons Unite!  THQ (Blue Tongue Entertainment)2005 GameCubelabelimageminimize
Noah's Ark Konami;Matchbox;Piko Interactive (Source Research and Development)1991Developed by Source Research and Development
NES-NH-UKV Noah's Ark published by Konami 1992 in the United Kingdom for Region B PAL units.
NES-FH-NOE Noah's Ark published by Konami 1992 in Germany for Region B PAL units.
Matchbox would have published the USA version of this game, but were apparently prevented. This NTSC version was not fully debugged.
1 player only.
[Zerothis]
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Noah's Ark Matchbox (Source Research and Development)?A playable prototype of this game was created but its whereabouts are unknown.
[Zerothis]
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Ōkami  Capcom (Clover Studio;Ready at Dawn)2008Honestly after playing through the PS2 version and the Wii version, the Wii version is easier to play.***Supposedly partially remade due to Clover Studio being closed down prior to release, faded IGN logo has been spotted on the package art, and there's been various other points made how the Wii port is inferior to the original. Wiilabelimageminimize
Ōkami  Capcom (Clover Studio)2006[b]retelling[/b] — Tale of the Bamboo Cutter, Susanoo slaying Orochi, and likely others. There's also plenty of elements borrowed from other classic tales without explicitly retelling them, such as Issun-bōshi.***[spoiler=Show vague hints;Hide]Get to Agata forest - use Bloom on all the dark wrinkled trees with ribbons in the starting village and talk to Mr. Orange, you'll get Lily Pad brush power.
(more tips to follow; simpler tips omitted)

Black cherry trees : Bloom power
Green/white beam of light : dig
Pile of leaves : Galestorm power
Ice : Inferno power
Huge flags : Galestorm power
Guardian Statues : vases made by the woodcutter in Shinshu
Cat statues : Catwalk power[/spoiler]
Note: the game effectively pauses when drawing, and the only limit you have then is how large your ink pot (magic pool) is. Ink is restored quite fast when not drawing, so there's very little reason to upgrade it (unless some later puzzles require more). Of course, being brush heavy in the fighting will make you want to upgrade it. This is also works great for defending yourself when you otherwise feel like you can't (grow trees between the attackers and you, slash at the enemies or the stuff they throw at you, etc.)

Feeding animals gives 1-5 points of praise/adoration (xp) per animal, though single feeding affects the whole herd, flock, or whatever.***Other languages are only present on the game box and manual (in-game voices/text still in English), at least in European releases.

The Japanese title 大神 actually reads "great deity" rather than "wolf", but the pronunciation (and transliteration) is the same as with 狼 which stands for "wolf". So, in effect, it's a pun for "great wolf deity".***In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a deity, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.***In Ōkami, the legendary monster Orochi has come back to life and turned the world into a wasteland. To restore the earth's natural order and beauty, players assume the role of wolf-embodied sun god Amaterasu and participate in numerous action packed battles against the ominous beings they encounter. However, conquering these impending enemies is no small feat. Amaterasu will travel through different regions of the world to regain her 'Celestial Brush' powers, all the while revitalizing everything in her path. Using an innovative control scheme, gamers can slash away at enemies, use various brush strokes to solve puzzles, create pathways, chop down trees or turn night into day. The real-time fighting system not only involves assorted brush techniques, but also myriad of specials attacks typically not associated with the physical prowess of a normal wolf.

Featuring a visually stunning art style, Ōkami comes alive through beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must also interact with a dynamic cast of characters, building their faith to uncover clues and hints. The blend of stylized graphics and unique gameplay will result in a rich and dynamic experience never seen before.***great art style
[gimura]
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Ōkami HD  Capcom2018A legendary masterpiece returns
Experience this acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution.

Take the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf Shiranui. Use magical abilities, attacks, and Celestial Brush techniques to restore the land of Nippon to its previous glory full of life and color.

Not only can you play in both widescreen and and the original 4:3 aspect ratio, you can now use the Joy-Con (in TV mode/tabletop mode) or touch screen (in portable mode) for intuitive, direct Celestial Brush controls.
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Sack of Flour, Heart of Gold ?2002The box has a UPC-like barcode with numbers "0-12345-67891-0". Both the code and the numbers are fake.***Sack of Flour had spent his whole life on the plains
of Skibo Farms, with its wide treeless spaces. His life was
simple. That is, until he overheard one day that he was
to be ripped open and his insides baked and eaten!!!!!!!!
In a panic, and not knowing why the world was all of a
sudden against him, he decided to flee the farm and
take his chances in the great world beyond. Without
warning, all of his old farm buddies had turned against
him: the Goombulls, Leytuhses, Tododyles, and even the
Carrots!

Sack was also amazed by the appearance of
doorways with strange markings on top of them. More
remarkable still was their ability to transport Sack
from the Cosmos of Lightness in which he had always
lived, back and forth between it and the Cosmos of
Darkness, a shadow world. Determined that there is
some connection between Sack's recent happenings,
the zombie-ization of the worlds produce and livestock,
and the appearance of the gateways, he has set out to
find the truth and save his own lofe. He may just get
more than he bargained for.....
[Zerothis]***A WARRIOR FOR OUR TIMES; A HERO
WITH A HEART
As Sack of Flour, a simple sack from
a simple farm, you life is threatened
by a plot to bake you to death! You
must escape certain annihilation
across the pernicious plains, the
heinous hills and through the
ferocious forest into an unknown
world where greater evils lurk around
every corner.

The plot to end your life is far greater
than you can imagine though,
extending across space and time.
Why do aliens want you dead? How
have they taken control of our produce
and livestock, and most importantly,
our past? You must learn to master
the Cosmic Gateways leading to the
Shadow World and save the universe
to save youe life! You are a SACK OF
FLOUR!!!!!!!!!!!!!!!

(c) 2001-2002 CMJnes DEV Team. This game
is freely distributable for private use only and
comes without warranty.
[Zerothis]
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Smashing Toys Leon-Brothers2009 Windowslabelminimizeminimize
Spectraball Flashcube Studios2008[b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* GeForce 5600 GPU
* 360 MB HD space***Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.

* Roll, jump, and launch your way through several diverse environments
* Addictive, fast-paced gameplay
* Online leaderboards
* Achievement system
* Gameplay stats
* Earn points to unlock new abilities, maps, mini-games and skins
* Enjoy free content updates that include new maps, abilities, mini-games, zones and achievements
* Engage in some quick fun with a variety of mini-games
* Xbox 360 controller support
[Valve?]
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Spectraball Flashcube Studios2013 Mac OS Xlabelminimizeminimize
Spectraball  Flashcube Studios2013 Linuxlabelminimizeminimize
Supapoon Yutaka (Now Production)1995 SNESlabelimageminimize
Supapoon DX  Yutaka (Now Production)1996 SNESlabelimageminimize
Super Pipeline II  Amsoft;Task Set (Task Set)1985Help Fred and Will to keep the pipeline open, and Fred in a job, against the frenzied efforts of a demented toolkit and ravenous scorpions.

High resolution arcade action in a multi-level, multi-player joystick bender of a game. Amazing sound and graphics.***
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Uniracers  Nintendo (DMA Design)1994Cool Unicycle racing game.. you have to play it to understand! SNESlabelimageminimize
Xari Arena Atari1983CX-52xx (No product number). Prototype. North America NTSC. 1 player or 2 players simultaneous dynamically cooperative or competitive. 1 computer player is provided as an option.
It [[gameid:261 Breakout]] in reverse. Your walls are being attacked by Xari emerging from the well in the center of the screen. Each player can catch up to three fireballs. When you ram a Xari, it is destroyed and you lose a fireball. Ramming without any fireballs will stun your paddle. If you have three fireballs then additional ones will bounce off your paddle just like [[gameid:4033 Pong]] or [[gameid:261 Breakout]]. Also, the holding the bottom button will make your paddle reflective. The top controller button will activate a temporary shield for your wall. You one reserve shield is added every time you complete a level. If you defeat a level, a bunch of Xari will emerge from the well, play music, do a capitulation dance (or perhaps its a bone curse dance?), then commit hari-kari. There are 32 levels and beating them all game reveals a secret message. The computer player is quit good, able to continue playing as high as level 17. But it tends to save it's shields even when being hit by Xari. You can try and send fireballs into your opponents wall to score points; but having another paddle blasting Xari is well worth using a cooperative strategy. This game is also in hires mode and multi color (very rare). Both players score points, and so do the Xari (perhaps this was planned to be a 3 or 4 player game, paddles verse Xari?). The game has a rock music score that plays during levels. Xari Arena was ready for publishing on 1983-08-30, but wasn't. There are two other prototypes of this game that have other features. One of them has a fully analog flex-o-paddle so that players can aim the ball, slow it, down or speed it up by curving their paddle just right at the right moment. This other prototype also doesn't have fireball collecting.

Bug:
Very rarely, fast moving Xari (on higher levels) can become trapped in the well. These cannot be hit, therefore the level becomes unbeatable.
[Zerothis]
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