showing 1 - 50 of 151 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
---|---|---|---|---|---|
3D Asteroids | ? | 198? | Atom | labelimageminimize | |
A Steroid | Visual Computing Group | ? | An Asteroids clone. [Zerothis] | Linux | labelminimizesubject |
Agendaroids | New Breed Software | 2001 | A straight up asteroids clone. Interestingly, the vector graphics are achived with no floating point math. For any Linux/UNIX but optimized for the Agenda VR3 PDA. To compile the source on any platform with X11, simply type [b][code]make[/code][/b] in the source code directory. Then run [b][code]agendaroids.host[/code][/b] [Zerothis] | Linux | labelimagesubject |
Agendaroids | New Breed Software | ? | Zaurus | labelminimizeminimize | |
Arcade Classics | Firebird | 1987 | [57]***This program consists of four sub-games, namely clones of the ancient arcade classics Space Invaders, Asteroids, Snakes and Space Wars. Well done with Hubbard digi music!!!! | C64 | labelimageminimize |
Asterax | Arvandor Software | 1994 | Mac OS Classic | labelminimizeminimize | |
Asteriods | author | 1987 | Amiga | labelimageminimize | |
Asteroid Belt | Bug-Byte;Argus Press | 1985 | C16/Plus4 | labelimageminimize | |
Asteroid Defense | Deonn Games | 2010 | Android | labelimageminimize | |
Asteroid Defense 2 | Deonn Games | 2011 | Android | labelimageminimize | |
Asteroid Evasion | morkion | 2014 | Linux | labelminimizeminimize | |
Asteroid Pilot | author | 1982 | MS-DOS | labelimageminimize | |
Asteroids | Accolade (The Code Monkeys) | 1992 | On a quiet serene evening the Cosmic Space Patrol sets out for the usual night cruise through the boulevards of space. This beat was always the same; calm, no action and no excitement. For some reason this night feels different. Shortly before 0200 hours some form of intergalactic material is sighted through the visual particle counter. The material is too large a mass to measure. It's drifting closer. Lookout, it's a giant asteroid boulder and it's headed straight for the Cosmic Spacecraft. The only chance for survival is to dodge the boulder or destroy it. Destroying it doesn't mean just breaking it up, it means vaporizing it. Small asteroid boulders are equally as fatal as large ones. Whew, the boulder just missed colliding with the Cosmic Spacecraft, but suddenly the Cosmic Space Patrol find themselves surrounded by thousands of the deadly asteroids. The Cosmic Space Patrol must act quickly to save their spacecraft and spare their lives. The spacecraft is equipped with photon torpedoes, hyperspace, shields, and flip control. The Cosmic Space Patrol is highly trained to handle this situation. Could you do as good a job as the Cosmic Space Patrol? How would you protect yourself if you were caught in a deadly asteroid belt? This is your big chance to fly throughout the dimensions of space and fend against asteroid boulders. The longer you survive, the more space hazards you'll encounter.*** [62]*** [64]***88% for nostalgics 61% for other ones [37]***88% for elders 61% for others [29] | GB | labelimagesubject |
Asteroids | Activision | 1998 | Windows | labelminimizeminimize | |
Asteroids | Atari | 1982 | CX-5201 1player, 2 players, 3 players, or 4 Players simultaneous in any combination of competitive, cooperative or team play. Its not vector. Besides the multiplayer options it the same as the [game=#5207]2600 version[/game]. Shoot the asteroids into pieces and shoot the pieces into itty-bity pieces, and then (due to 8-bit physics) they disappear when shot. Destroy them all and the screen fills up with asteroids again. Watch out for the occasional UFO. Move around with thrusters if you want, or teleport to a random place, or even shift phase to pass through solid objects. Tod Frye programmed [game=#107963]the Atari 8-bit version[/game] which is practically identical to this one but says he did not port it to the 5200. In the history of home videogames, this game is the only launch title never to be released. This North America NTSC prototype was finished, boxed and ready for production. All according to Atari's ads, catalogs and announcements of launch titles. But at the last minute, canceled.[spoiler= ; ][/spoiler] [Zerothis] | Atari 5200 | labelimagesubject |
Asteroids | Bo Frank | 2003 | Flash | labelimageminimize | |
Asteroids | Atari | 1981 | CXL4013 8k cartridge. Common. Uses joystick. 1 player, 2 players, 3 players, or 4 players simultaneous. 3 or 4 players require 4 port machines (400/800). [Zerothis] | Atari 400/800 | labelimageminimize |
Asteroids | Activision (Syrox Developments) | 1999 | GBC | labelimageminimize | |
Asteroids | Acornsoft | 1980 | Atom | labelimageminimize | |
Asteroids | author | 2010 | Linux | labelminimizeminimize | |
Asteroids | Atari (GCC) | 1984 | On a quiet serene evening the Cosmic Space Patrol sets out for the usual night cruise through the boulevards of space. This beat was always the same; calm, no action and no excitement. For some reason this night feels different. Shortly before 0200 hours some form of intergalactic material is sighted through the visual particle counter. The material is too large a mass to measure. It's drifting closer. Lookout, it's a giant asteroid boulder and it's headed straight for the Cosmic Spacecraft. The only chance for survival is to dodge the boulder or destroy it. Destroying it doesn't mean just breaking it up, it means vaporizing it. Small asteroid boulders are equally as fatal as large ones. Whew, the boulder just missed colliding with the Cosmic Spacecraft, but suddenly the Cosmic Space Patrol find themselves surrounded by thousands of the deadly asteroids. The Cosmic Space Patrol must act quickly to save their spacecraft and spare their lives. The spacecraft is equipped with photon torpedoes, hyperspace, shields, and flip control. The Cosmic Space Patrol is highly trained to handle this situation. Could you do as good a job as the Cosmic Space Patrol? How would you protect yourself if you were caught in a deadly asteroid belt? This is your big chance to fly throughout the dimensions of space and fend against asteroid boulders. The longer you survive, the more space hazards you'll encounter.***A prototype cartridge labeled "Asteroids Deluxe" has a section of code that reads "IF YOU CAN READ THIS YOU'RE TOO CLOSE. GCC(C) 1984". The released version (subsequently named just "Asteroids") shortens this to "TOO CLOSE. GCC(C) 1984" | Atari 7800 | labelimagesubject |
Asteroids | Atari;Polyvox;Sears (Atari) | 1981 | Its not vector. Shoot the asteroids into pieces and shoot the pieces into itty-bity pieces, and then (due to 8-bit physics) they disappear when shot. Destroy them all and the screen fills up with asteroids again. Watch out for the occasional UFO. Move around with thrusters if you want, or teleport to a random place, or even shift phase to pass through solid objects. Hacks: [i]Arcade Asteroids[/i] is fixed to look more like the arcade version. It is one of the games for the [gametag=flashback Atari Flashback 2.0]flashback Atari Flashback 2.0[/gametag]. [Zerothis] | Atari 2600 | labelimagesubject |
Asteroids | Activision (Syrox) | 1998 | The biggest arcade hit in history hits again in earth- shattering 3-D! Mind- altering graphics innovative new features and explosive special effects transform the arcade classic into the ultimate intergalactic rockfest. Rock on!*** [32]*** [31]*** [27]***Asteroids is a 3-D space shooter and remake of the 1980s arcade blockbuster featuring 3-D worlds, highly evolved gameplay, and replayability designed to perfection. Who could forget how addicting the original game was? Now, the game has been remade to include many new features, including hyperspace 3-D worlds, explosive effects, multiplayer action, cinematic cut-scenes, plus more enemies, weapons and modes of gameplay.***Box Blurb The biggest arcade hit in history hits again in earth-shattering 3-D! Mind-altering graphics, innovative new features and explosive special effects transform the arcade classic into the ultimate intergalactic blastfest. ROCK ON. Classic Arcade Action Revisit the classic fire-shield-thrust gameplay now in next-generation 3D graphics! Added enemies, advanced weapons and explosive effects intensify the devasation. Explosive Weapons Arsenal Pilot one of four ships using homing missiles, plasma drills and devastating mines to destroy asteroids. Brave a multitude of hyperspace worlds from a hostile sun to a black hole. The Ultimate Multiplayer Blastfest Compete against a friend on a single screen in a race to destroy large asteroid belts in two-player competitive mode. | PS | labelimagesubject |
Asteroids | Bug-Byte | 1983 | [151]***This is the game that was so terribly bad that it inspired Jeff Minter to start writing his own, thinking "If they can sell this for seven quid, surely what I make, which isn't nearly as terrible, can sell too!" He was right, of course. [Viridian] | VIC-20 | labelimageminimize |
Asteroids | Atari | 1979 | With your space ship you have to destroy all the drifting asteroids on the screen. When shot, these will break into small ones. Beware of the shooting UFO! The second game to use a vector display. Drew many elements from the vintage Spacewar!, such as the hyperspace panic button. 70,000+ units sold! The first game to record players initials and their high scores. Also first game to record players faces, initials and their high scores. Ralph Baer had the idea of putting a camera in an arcade unit so gamers could have their picture next to their highscores. Great idea right? Atari thought so, so they tested it by putting it in an old Asteroids unit that had been sitting in a arcade for years. This way they could test the reaction to the camera feature independently of the to the reaction to a theoretical new 'camera game'. Turns out the camera feature dramatically raised sales on the old game. Atari was very excited at first. But then abruptly, they called Baer to say they weren't interested in the technology and warned him that probably no one else would be either. This was due to an unexpected use that a patron had found for the high score camera. After making 1st place he climbed the cabinet and dropped his pants to offer a visual aid to compliment his #1 score. However, the videogame camera would later find a use behind developer's doors. Real people and objects were digitized to use as sprites in games; such as [[gameid:100 Journey]]. Later the Gameboy camera would be invented, and just as quickly abused. Still later the EyeToy would be sold for use in peoples homes, behind closed doors, where they can use it however they like. | Arcade | labelimagesubject |
Asteroids &DeLUXE | Atari (Stainless Games) | 2007 | X360 | labelimageminimize | |
Asteroids 64 | Markt & Technik | 1987 | C64 | labelimageminimize | |
Asteroids Deluxe | Atari | 1980 | A "Deluxe" version of Atari's original Asteroids, Asteroids Deluxe swaps the vector graphics for bitmaps. The basic gameplay is still the same: You fly your triangular ship around a space which wraps around the edges, filled with asteroids. Shooting the asteroids splits them into two smaller ones, until they are small enough to be destroyed. If you collide with an asteroid, you're dead, unless you activate your forcefield which will bounce the ship off the asteroids. Sometimes, a flying saucer flies through the screen, shooting everywhere. Additional asteroid shapes also show up, such as the blue target-seeking hexagons which split up into smaller triangular missiles. [Moby Games]***Released a year after the original, a Pokey sound processor was added to improve the sound quality, and the vector graphics were sharpened. | Arcade | labelimagesubject |
Asteroids Deluxe | Atari (Paradox) | 1987 | Atari ST | labelimageminimize | |
Asteroids Deluxe | Atarisoft | 1984 | BBC | labelimageminimize | |
Asteroids Deluxe | Atari | 2005 | Atari 2600 | labelminimizeminimize | |
Asteroids Deluxe | author | 2007 | Atari 7800 | labelminimizeminimize | |
Asteroids Emulator | author | ? | This game comes in two different versions. A C64 version and a SuperCPU version. The original Asteroids coin-op used a 6502 much like the CPU of the C64. The Asteroids machine code runs without modification. The video and sound was done in circutry, without the CPU. This is only what the Commodore must emulate. The SuperCPU version uses the much faster 65816 which can also run the machine code directly with many more CPU cycles left over to do graphics and sound. | Arcade | labelminimizeminimize |
Asteroids Hyper 64 | Activision (Syrox) | 1999 | For those unaware few, the original Asteroids arcade game had players piloting a wedge- shaped spacecraft through an asteroid field, pulverizing the rocks into progressively smaller chunks. It was brilliantly simple and--still today - entirely addictive. Crave Entertainment's new take on this classic provides Nintendo 64 gamers with 3-D graphics and plenty of clever upgrades and new features. Pilots now choose between three varieties of spacecraft, each with unique firepower, shield levels, and maneuverability. Dodging and weaving among the floating obstacles, players progress through 50 levels, demolishing and avoiding comet-like asteroid projectiles, space junk, and species upon species of aggressive alien beings and ships, as well as the classic, garden-variety asteroids. New weapons and power-ups occasionally float by, providing much-needed boosts of firepower or, say, the ability to temporarily ram enemies or asteroids into oblivion. Extensive multiplayer features include competitive, cooperative, and team play variations.*** [27] | N64 | labelimagesubject |
Astraloids | author | 1992 | NeXT | labelminimizeminimize | |
Astro-Dodge | Digital Marketing Corporation | 1982 | MS-DOS | labelimageminimize | |
Astro-roids | author | 1982 | Xerox Alto | labelimageminimize | |
Atari Vault | Atari (Code Mystics) | 2016 | Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". | Linux | labelimageminimize |
Atmoids | author | 1990 | Win3.1 | labelimageminimize | |
Bik | Zotnip Games (Zotnip Software Creation) | 2013 | In this point and click action-adventure. Solve puzzles integral to the story. Be abducted by aliens, join alien mercenaries, do dishes, fire laser guns, fly spacecrafts. | Linux | labelminimizesubject |
Blasteroids | Atari | 1987 | Blasteroids is a new redesign of Atari's 1979 classic hit, Asteroids. By taking the highly successful game concept of yesterday and combining the technology of today, Atari has created a unique attraction for a whole new generation of players. Blasteroids brings back the best in exciting space shoot 'em up games and adds much more: Distinctive transformation feature: At the press of a button, players are able to change their ship into three different sizes, each with its own advantages and disadvantages for different game play situations Special temporary powers: As the enemy ships are destroyed, their hidden cargo is revealed. Players can acquire a particular special attribute from the debris of each of the enemy ships they conquer A hidden source of energy: Crystals concealed within red asteroids provide the player with the energy he needs to continue his outer space adventure Powerful sound effects to attract players: Ataris new sound system provides both auditory and tactile feedback to the player while drawing a crowd of spectators. Colorful, realistic graphics: Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. Competition between players: One or two player simultaneous game play insures maximum earning potential Atari's current standard game options: Player-selectable level of initial difficulty, buy-in and add-a-coin game continuation features Blasteroids includes the same proven player appeal of the original Asteroids and adds all of the special game play features that today's players expect.*** [57]*** [49] | Arcade | labelimagesubject |
Blasteroids | Mirrorsoft;Image Works (Teque) | 1989 | BLASTEROIDS™ Battle your way through sectors and galaxies riddled with asteroids and deadly enemy ships to ultimately defeat the evil MUKOR, the ruler of all galaxies. An award winning shoot 'em up.*** [147]*** [17]*** [8]*** [42]*** [6]*** [62]*** [1] | ZX Spectrum | labelimagesubject |
Blasteroids | Mirrorsoft;Image Works (Teque) | 1989 | BLASTEROIDS™ Battle your way through sectors and galaxies riddled with asteroids and deadly enemy ships to ultimately defeat the evil MUKOR, the ruler of all galaxies. An award winning shoot 'em up.*** [2]*** [134]*** [90]*** [33]*** [17]*** [83]*** [85]*** [21]*** [82]*** [22]*** [1]*** [52] | Amiga | labelimagesubject |
Blasteroids | Mirrorsoft;Image Works (Teque) | 1989 | BLASTEROIDS™ Battle your way through sectors and galaxies riddled with asteroids and deadly enemy ships to ultimately defeat the evil MUKOR, the ruler of all galaxies. An award winning shoot 'em up.*** [142]*** [75]*** [134]*** [101]*** [90]*** [75]*** [83]*** [13]*** [82]*** [49]*** [62]*** [33]*** [22]*** [1]*** [52] | Atari ST | labelimagesubject |
Blasteroids | Image Works;Mirrorsoft (Teque) | 1989 | BLASTEROIDS™ Battle your way through sectors and galaxies riddled with asteroids and deadly enemy ships to ultimately defeat the evil MUKOR, the ruler of all galaxies. An award winning shoot 'em up.*** [134]*** [25]*** [52]*** [36]*** [34] | Amstrad CPC | labelimagesubject |
Blasteroids | Mirrorsoft;Image Works | 1989 | BLASTEROIDS™ Battle your way through sectors and galaxies riddled with asteroids and deadly enemy ships to ultimately defeat the evil MUKOR, the ruler of all galaxies. An award winning shoot 'em up.*** [90] | MS-DOS | labelimagesubject |
Blasteroids | Mirrorsoft;Image Works (Teque) | 1989 | BLASTEROIDS™ Battle your way through sectors and galaxies riddled with asteroids and deadly enemy ships to ultimately defeat the evil MUKOR, the ruler of all galaxies. An award winning shoot 'em up.*** [119] | MSX | labelimagesubject |
Blasteroids | Mirrorsoft;Image Works (Teque) | 1989 | BLASTEROIDS™ Battle your way through sectors and galaxies riddled with asteroids and deadly enemy ships to ultimately defeat the evil MUKOR, the ruler of all galaxies. An award winning shoot 'em up.*** [90]*** [3]*** [49]*** [33]*** [2]*** [1]*** [52] | C64 | labelimagesubject |
CHAMP Asteroids | CHAMProgramming | 1993 | MS-DOS | labelimageminimize | |
Cheese Toast | author | 1991 | Mac OS Classic | labelimageminimize |