Asteroids

created and published by Atari in 1982, running on Atari 5200
This game has not passed the prototype stage.
type: shooter
genre: Science Fiction, Arena shooter, Asteroids-like
perspective: bird's-eye fixed camera
player options: single player, shared-screen
other: Prototype
languages: eng other

Description

CX-5201
1player, 2 players, 3 players, or 4 Players simultaneous in any combination of competitive, cooperative or team play.
Its not vector. Besides the multiplayer options it the same as the 2600 version. Shoot the asteroids into pieces and shoot the pieces into itty-bity pieces, and then (due to 8-bit physics) they disappear when shot. Destroy them all and the screen fills up with asteroids again. Watch out for the occasional UFO. Move around with thrusters if you want, or teleport to a random place, or even shift phase to pass through solid objects.
Tod Frye programmed the Atari 8-bit version which is practically identical to this one but says he did not port it to the 5200.
In the history of home videogames, this game is the only launch title never to be released. This North America NTSC prototype was finished, boxed and ready for production. All according to Atari's ads, catalogs and announcements of launch titles. But at the last minute, canceled.


(Zerothis) - # 2008-09-15 20:55:10

Technical specs

display: raster

Contributors (4)

AndreaD
teran01
zerothis
Sanguine

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Asteroids in-game screen.
Asteroids
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