showing 41 games

name arrow_downwardpublisher(developer)yearauthor(s)platform
Battlefield 2 Electronic Arts (EA Digital Illusions CE)2005 Windowslabelimageminimize
Counter-Strike  Havas Interactive (CS Team)2000Jess Cliffe
Minh Le
Windowslabelimageminimize
Counter-Strike  Valve (CS Team)2013Jess Cliffe
Minh Le
Linuxlabelminimizeminimize
Counter-Strike: Source  Valve Corporation (Turtle Rock Studios)2004 Windowslabelimageminimize
Counter-Strike: Source  Valve Corporation (Turtle Rock Studios)2010 Mac OS Xlabelminimizeminimize
Counter-Strike: Source  Valve Corporation2013 Linuxlabelminimizeminimize
Deathmatch Classic  Valve2001 Windowslabelimagesubject
Kingpin: Life of Crime Interplay Entertainment (Xatrix Entertainment)1999Aaron Barber (level designer)
Alex Mayberry (level designer)
Alexander Malmberg (additional tools programming)
Amit Doron (lead character animator)
Amit Doron (motion capture)
B-Real (music)
B-Real (voice actor)
Barry Dempsey (cg supervisor)
Barry Dempsey (animation director)
Bobo (music)
Bobo (voice actor)
Brian Simpson (motion capture actor)
Brian Simpson (stuntman)
Claire Praderie-Markham (artist)
Corky Lehmkuhl (character artist)
Corky Lehmkuhl (character designer)
Cypress Hill (music)
Dan Koppel (technical lead)
Dan Koppel (senior level designer)
DJ Muggs (music)
DJ Muggs (voice actor)
Dominique Drozdz (animator)
Drew Markham (original concept)
Drew Markham (designer)
Drew Markham (director)
Drew Markham (voice dialog)
Drew Markham (voice actor)
effects)
Gary Bradfield (sound designer)
Gary Bradfield (foley artist)
Gerry Tyra (3d character animation tools programming)
Jason Hoover (senior animator)
Jason Hoover (senior modeler)
Joseph Aurili (senior programmer)
Mal Blackwell (senior level designer)
Mark Rubin (3d character animation tools programming)
Michael 'Maxx' Kaufman (art director)
Rafael Paiz (lead programmer)
Richard Farrelly (level designer)
Robert Duffy (additional tools programming)
Ryan Feltrin (programmer)
SA Technology (3d character animation tools programming)
Sen Dog (music)
Sen Dog (voice actor)
Shawn Wolfe (motion capture actress)
Sherman Archibald (programmer)
Sherman Archibald (audio engineer)
Tasia Valenza (voice actor)
Tim Wright (additional tools programming)
Viktor Antonov (artist)
Zeena Wild (voice actor)
Windowslabelimageminimize
Kingpin: Life of Crime Xatrix Entertainment (Xatrix Entertainment;Gray Matter Studios;icculus)1999icculus[Ryan C. Gordon] (programmer)
Ridah[Ryan Feltrin] (programmer)
Linuxlabelminimizeminimize
Malice Quantum Axcess (Team Epochalypse;Ratloop)1997 Linuxlabelminimizeminimize
Nexuiz Classic  Alientrap Games;SetSystems (Alientrap Games)2005 Linuxlabelminimizeminimize
Nexuiz Classic  Alientrap Games2005 Mac OS Xlabelminimizeminimize
Nexuiz Classic  Alientrap Games2005 Windowslabelimageminimize
Operation: Matriarchy  Buka Entertainment;Meridian4 (MADia Entertainment)2005 Windowslabelimagesubject
Painkiller Dreamcatcher (People Can Fly)2004 Windowslabelimageminimize
Painkiller: Hell & Damnation  Nordic Games (The Farm 51)2012 Windowslabelimagesubject
Painkiller: Hell & Damnation  Nordic Games (The Farm 51)2013Leszek Godlewski (port)
Linuxlabelminimizeminimize
Quake Macmillan (id software)1996 Linuxlabelminimizeminimize
Quake ?? GP2Xlabelimagesubject
Quake id Software;Tectoy (id Software;Tectoy Digital)2009 Zeebolabelimagesubject
Quake Macmillan (id software)1996 Unixlabelminimizeminimize
Quake  Activision (id Software)1996American McGee (level design)
John Carmack (lead programmer)
John Cash (coder)
John Romero (lead designer)
level design)
Sandy Petersen (design)
sound fx)
sound)
Tim Willits (level design)
Trent Reznor (music)
MS-DOSlabelimageminimize
Quake  ?? BeOSlabelminimizeminimize
Quake  MacSoft (Lion Entertainment)1997 Mac OS Classiclabelminimizeminimize
Quake  Activision (id Software)1997American McGee (level design)
John Carmack (lead programmer)
John Cash (coder)
John Romero (lead designer)
level design)
Sandy Petersen
sound fx)
sound)
Tim Willits (level design)
Trent Reznor (music)
Windowslabelimageminimize
Quake II  Activision (id Software)1997John Carmack (game engine)
Windowslabelimagesubject
Quake III: Arena  Activision (id Software)1999Graeme Devine
Windowslabelimageminimize
Quake Mission Pack no. 1: Scourge of Armagon Activision (Hipnotic Interactive)1997 Windowslabelimageminimize
Quake Mission Pack no. 2: Dissolution of Eternity Activision (Rogue Entertainment)1997 Windowslabelimageminimize
Soldat TransHuman Directive2002Michał Marcinkowski
Windowslabelimageminimize
Starsiege: Tribes Sierra On-Line (Dynamix)1998 Windowslabelminimizeminimize
The Legend of Zelda: Collector's Edition  Nintendo (EAD Software Development Group 3;Nintendo;Nintendo Entertainment Analysis and Development)2003 GameCubelabelimagesubject
The Legend of Zelda: Ocarina of Time  Nintendo1998Eiji Aonuma (director)
Shigeru Miyamoto (producer)
N64labelimagesubject
The Legend of Zelda: Ocarina of Time  Nintendo (EAD Software Development Group 3)2002 GameCubelabelimagesubject
The Legend of Zelda: Ocarina of Time 3D Nintendo (Grezzo;Nintendo)2011 3DSlabelimagesubject
The Legend of Zelda: Ocarina of Time: Master Quest Nintendo2002 N64labelimagesubject
Tribes 2 Havas Interactive (Dynamix)2001 Windowslabelminimizeminimize
Tribes 2  Loki (Dynamix)2001 Linuxlabelimageminimize
Tribes: Vengeance  Vivendi (Irrational Games)2004 Windowslabelimageminimize
Urban Terror FrozenSand (Silicon Ice Development)2000 Windowslabelminimizeminimize
Urban Terror  FrozenSand (Silicon Ice Development)2000 Linuxlabelimageminimize
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