showing 41 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Battlefield 2 Electronic Arts (EA Digital Illusions CE)2005 Windowslabelimageminimize
Counter-Strike  Havas Interactive (CS Team)2000El CS clásico, el principal culpable del boom de los multijugadores.
CS es sinónimo de calidad y entretenimiento multijugador.

Clásico imprescindible (o una de sus secuelas en su lugar)

8 de 10
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Counter-Strike  Valve (CS Team)2013 Linuxlabelminimizeminimize
Counter-Strike: Source  Valve Corporation (Turtle Rock Studios)2004Una remodelación del clásico CS para el Source SDK, como mejoras notables incluye unos impactos corporales bastante más realistas, menos bugs, una granada de fragmentación en vez de la granada HE y gráficos renovados.

Un rey del multijugador de acción, poco más que decir. Elige tu CS a gusto y prepárate.

Fire in the hole!

8 de 10***Engage in a realistic brand of counter-terrorist warfare in this popular team-based game. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role.
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Counter-Strike: Source  Valve Corporation (Turtle Rock Studios)2010 Mac OS Xlabelminimizeminimize
Counter-Strike: Source  Valve Corporation2013 Linuxlabelminimizeminimize
Deathmatch Classic  Valve2001Enjoy fast-paced multiplayer gaming with Deathmatch Classic (a.k.a. DMC). Valve's tribute to the work of id software, DMC invites players to grab their rocket launchers and put their reflexes to the test in a collection of futuristic settings.***Basado en el modo multijugador del Doom/Quake, es posiblemente el deathmatch más fácil y divertido de aprender a jugar en apenas unos minutos.

Gargantuescamente recomendable para jugar con amigos o si te gusta dominar a gente como antaño. Pena que no tenga los sonidos Quake.

6 de 10
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Kingpin: Life of Crime Interplay Entertainment (Xatrix Entertainment)19992002 by SoldOut Software
2009-08-19 on Steam, by Interplay (lang: eng, fre)***Currency (buying and selling crap), talking to NPCs in two different ways (taunting or agreeing), weapon mods, your own little mob, scavenging bodies for crap (usually few extra dollars), etc. These things were rather unusual at the time.

The game was apparently a mishmash of modern tech with 1930s outlook, so the tagging is somewhat inaccurate.***[b]Minimum requirements:[/b]
* 233 MHz CPU
* 64 MB RAM
* OpenGL graphics card

For the squeamish, the game installer gives the option to disable blood&gore and explicit language.
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Kingpin: Life of Crime Xatrix Entertainment (Xatrix Entertainment;Gray Matter Studios;icculus)1999This was a proprietary game. The source code was later released under the GPL license but the content remain proprietary.
The initial port to Linux is credited to Xatrix Entertainment (even though Ridah worked for Gray Matter Studios which worked for Xatrix Entertainment) but the later GPLed port is credited to icculus.
[Zerothis]
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Malice Quantum Axcess (Team Epochalypse;Ratloop)1997 Linuxlabelminimizeminimize
Nexuiz Classic  Alientrap Games;SetSystems (Alientrap Games)2005[media=youtube]hUIcjVbFLEc[/media] Linuxlabelminimizeminimize
Nexuiz Classic  Alientrap Games2005 Mac OS Xlabelminimizeminimize
Nexuiz Classic  Alientrap Games2005Renamed to Nexuiz Classic when IllFonic licensed the game name. Windowslabelimageminimize
Operation: Matriarchy  Buka Entertainment;Meridian4 (MADia Entertainment)2005Latest version: 1.01 (as of ?)***A planet-wide epidemic caused by an extraterrestrial virus totally changed all women of the planet of Velian. Their bodies transformed to become parts of collective intelligence, presumably controlled by some non-humanoid creatures. The Velian men proved to be resistant to the virus, but they lost their status of free intelligent beings and only existed as suppliers of biomaterial for further gene experimentation and as parts of complex biomechanical systems. The society became now a kind of matriarchal hive.
The Galactic Federation lost several dozens of transports due to enemy attacks in the second half of the 24th century. A deep analysis of the situation made it clear that the aggressor comes from the Velian star system. It is there that the Federation is sending an expeditionary corps to destroy the hostile civilization that threatens the very existence of the human race and to investigate the fate of the missing colonists.
You are a trooper of the government army sent with the expeditionary force to attack Velian. As you accomplish missions given to you at the headquarters, you get new opportunities in selection of weapons and military equipment. Each mission will also get you closer to the secret of the origin of the Velian anomaly of the human race.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space
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Painkiller Dreamcatcher (People Can Fly)2004[b]How to kill:[/b]
[spoiler=Necrogiant (chapter 1 boss);Hide]Nothing special needed. Just keep distance from him after he breaks his chains and use long range weapons like the stakegun.[/spoiler]
[spoiler=Mudgiant-thingy (chapter 2 boss);Hide]Shoot the bubbles under him until you get permanently burning bubbles (burst them all). Shoot bubbles that float near the boss. Shoot at the boss directly until he has extinguished all. Repeat.[/spoiler]
[spoiler=Guardian (chapter 3 boss);Hide]Destroy his warhammer, then Guardian himself.[/spoiler]
[spoiler=Alastor (chapter 4 boss);Hide]No special tricks needed. At the end you need to destroy the statues when he's drawing energy from them.[/spoiler]
[spoiler=Lucifer (chapter 5 boss);Hide]"Push" (shoot, really) the meteors he summons back at him.[/spoiler]***[b]widescreen[/b] - this unfortunately reduces the vertical visibility by cutting off the top and bottom part of the screen so the edges still match the same angle.
[b]stock sounds[/b] - one is noticeable in C1L4 (Cathedral) where it's played as a random-ish background sound.
[b]colossi[/b] - the necrogiant, the protagonist is hardly the size of its fingernail.
[b]mookrush[/b] - is actually interrupted, several times even, but that's because the boss appears at those times and everyone else disappears for a short while.***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)
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Painkiller: Hell & Damnation  Nordic Games (The Farm 51)2012[b]Heaven's Hitman is Back... With a Vengeance[/b]

Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.

Once again, it is up to Daniel Garner, in the unenviable position of being the Curse of Darkness and the Toy of Light, to fight his way past hordes of demons and fiends.

Questions remain... "Can he stop the powerful creatures that stand in his way? Will he ever leave the hell of Purgatory and be reunited with his wife Catherine?"

Painkiller Hell & Damnation is a fast-paced, thrilling modern remake of an all-action shooter Classic!

Key features
* A modern remake of the Classic shooters, Painkiller and Battle Out Of Hell
* 14 adrenaline filled levels, including 4 Boss levels
* Over 30 of the nastiest, darkest creatures from Hell
* Devastating and unique arsenal of weapons
* Singleplayer and Co-operative Campaigns spread across 4 Chapters
* PvP and PvE Multiplayer modes
* The soundtrack is forged in the same furnace as the weapons: heavy metal
* Powered by Unreal Engine 3®
* Steamworks fully integrated
Key Anti-Features (you know... the ones that make life EASY):
* NO Kill-streak bonuses or airstrikes
* NO auto-heal
* NO AK-47, NO M16 or that sort of sh*t; just a healthy dose of .666 calibre weapons!
* More to be announced!
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Painkiller: Hell & Damnation  Nordic Games (The Farm 51)2013 Linuxlabelminimizeminimize
Quake Macmillan (id software)1996 Linuxlabelminimizeminimize
Quake ??The original data files are required.
[Zerothis]
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Quake id Software;Tectoy (id Software;Tectoy Digital)2009Quake is a game of first-person shooter, created by id Software and originally released in 1996.

The game has so much individual, with 28 stages divided into 4 episodes.

[b]On June 15, 2010 this game was taken from the catalog Zeebo.[/b]***Quake is a game in first person that takes you to a cross-chilling, super exciting to save the world before it is dominated by demons.

Get ready to fight monsters from hell as the Ogre, and Vore Schambler using Launcher Projectile, the fierce gun-Ray, the infamous Rocket launcher and grenade launchers to save the land of terrifying creatures.

Shooter in first person, in full 3D, with 4 worlds to explore and the ability to play it on different levels of difficulty.

Be ready to save the world through dark phases, against fearsome monsters in a hair-raising adventure!
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Quake Macmillan (id software)1996 Unixlabelminimizeminimize
Quake  Activision (id Software)1996[b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
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Quake  ?? BeOSlabelminimizeminimize
Quake  MacSoft (Lion Entertainment)1997 Mac OS Classiclabelminimizeminimize
Quake  Activision (id Software)1997 Windowslabelimageminimize
Quake II  Activision (id Software)1997When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.***
[84]
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Quake III: Arena  Activision (id Software)1999The cream of the gib. If you want to just brainlessly kill lots of enemies while having more fun than with a barrel full of monkeys. Just start the game and don't stop the action. Nuff said. Windowslabelimageminimize
Quake Mission Pack no. 1: Scourge of Armagon Activision (Hipnotic Interactive)1997 Windowslabelimageminimize
Quake Mission Pack no. 2: Dissolution of Eternity Activision (Rogue Entertainment)1997 Windowslabelimageminimize
Soldat TransHuman Directive2002 Windowslabelimageminimize
Starsiege: Tribes Sierra On-Line (Dynamix)1998Re-released in 2004 as freeware Windowslabelminimizeminimize
The Legend of Zelda: Collector's Edition  Nintendo (EAD Software Development Group 3;Nintendo;Nintendo Entertainment Analysis and Development)2003ゼルダコレクション is transliteration of "Zelda collection" but reads literally as [code]zeruda korekushon[/code].***[unfinished review]
I have an irrational fear of heights, this fear is occasionally triggered by images, mostly movies in theaters (there's a reason its called an [i]irrational[/i] fear). A couple of Super NES games manages to flip my stomach momently, but I quickly became desensitized in just a few seconds. Certain levels of Mario 64, took weeks before a felt comfortable having Mario approach edges without having him crawling like an infant. But, I got over heights in Mario 64. OoT wasn't near as bad as Mario 64 for me. Probably has something to do with the fact that OoT didn't include sneaky tricks [i]designed[/i] to make the player fall (ie:dead end with the green mushroom in Tall, Tall Mountain). In OoT, I quickly grew comfortable leaping on to the webs to break them, chicken flying and insane shortcut leaps into the Gerudo Valley and inside the Water Temple, etc. So I was not expecting to have a problem when I started playing OoT again GameCube. The most noticeable effect of seeing OoT and MM in progressive scan mode is the enhanced perception of depth of the world of Hyrule. The camera angles and pans during play, but especially in cut scenes, are much more impressive than they look on the N64. As you may have guessed, I'm having a bit of difficulty with OoT and my fear of heights. This is a unique experience for me, I've never had a game trigger my phobia a second time after becoming desensitized. Fortunately, I can appreciate the effect of depth in many place in the game that are not related to Link's height from the ground. For instance, The Camera angles when Link is listening to the Great Deku Tree. It stretches to the sky and talks of the creation of the Hyrule universe, the dangerous times approaching, and how everyone's future depends on YOU. Tree is telling this little child he is Hyrule's savior. Thousand foot tall, progressive scan, Mr. G. D. Tree can't do anything but he's telling a half pint child to fix everything while he's sitting in the dirt. The child's response: he gets up, brushes the dust from his tunic and heads out to do it. Wow, its even better in progressive scan.

Notably missing from this collection are [game=#6219]A Link to the Past[/game] and [game=#20701]Link's Awakening[/game]
[Zerothis]***Released 2003-11-07 in Japan, 2003-11-14 in Europe, 2003-11-17 in North America, and 2004-03-19 in all other regions.
A emulated collection of 4 previous Zelda games, a playable demo of Wind Waker, and two videos.
[list]
[*]The Legend of Zelda
[*]Zelda II: The Adventure of Link
[*]The Legend of Zelda: Ocarina of Time
[*]The Legend of Zelda: Majora's Mask
[*]The Legend of Zelda: Collector's Edition: A Retrospective (Video)
[*]The Legend of Zelda: The Wind Waker: Special Movie (Video)
[*]The Legend of Zelda: The Wind Waker: 20 minute playable Demo
[/list]
The WW demo lets you play the 1st sequences of the Forsaken Fortress, Windfall Island and Dragon's Roost. All games can be shown in 640x480p by holding the B button when turning on the GameCube. LoZ and AoL were 320x240i and even thought they are still drawn with 320x240 pixles, 640x480p does make a difference in image clarity. The 3D elements of OoT and MM, which were originally 320x240p and are much more noticeable improved. However, the 2D interface of these games is like LoZ and AoL, is only a slight improvement.

The emulation is not perfect, this most notable in Majora's Mask that can experience lag, graphic glitches and even freeze. Disabling the rumble feature generally improves the emulation. And, most of the same minor shading glitches that are present when running OoT and MM under PC emulators are also present in these GameCube emulations; how curious.

All packages are marked "NOT FOR RESALE" and it was never intended for retail sales. Instead it was made available to customers who pre-purchased GameCube units, purchased various limited edition GameCube bundles, registering a GameCube and two games at Nintendo.com, subscribed or renewed a subscription to Nintendo Power or Club Nintendo, the Stars Catalogue program, or proof of purchases from certain GameCube games. These promotions were different for the various regions and change periodically. Nintendo authorized an official strategy guide and continues to sell copies of the manual. despite the restrictions, some stores blatantly sold packages including only the game that they managed to obtain through manipulating the various promotions. A few authorized outlets continue to offer the unauthorized sale of used copies. This grey market and used game distributing is generally protected by Law in Europe and the USA, but is a risk for the distributor since Nintendo can stop doing business with them. Obviously, Nintendo did not intentionally offer this game to unauthorized (grey market) distributors and retailers directly, the intended distributors and outlets that manipulated promotions are engaged in grey marketing. Despite the relatively large number of this 'limited edition', it is genuinely rarer than most other GameCube games.

Since the original games were produced at various times when Nintendo had various company structures, their are different developers listed. Also, the Actual emulation (digital) repackaging was handled by Nintendo Entertainment Analysis and Development (EAD Team 4) and the US based Nintendo Software Technology Corporation.

[b]Tags[/b][spoiler=alternatetimeline with spoilers;Alternate Time Line with spoilers.]Applies to two games in this collection. First discussed will be the Ocarina of Time. When the Hero of Time removed the Master Sword from it's pedestal in the Temple of Time, he was held in place for 7 years while Gannon used the opened door to get access to the Triforce. But he was only able to gain access to the Triforce of Power, the other two pieces hid themselves from him. Freed seven years later, the Hero of Time found the world devastated by Gannon's war and Hyrule Castle replaced by Gannon's fortress. Due to possessing the Triforce of Power, Gannon became extremely difficult to kill. It is speculated that Gannon wished for immortality and his wish was mostly granted, but not quite complete, since he didn't have the whole Triforce. Meanwhile, The Hero of Time was able to use the Master Sword to return to the exact moment he'd first removed it. He could then affect the future in small ways. In the past, he could use the Master Sword again to travel to the future time after the war. But, he was unable to stop the war or go to a point in history before he'd opened the Door of Time and stop himself. In the future, the Hero of Time managed to disable Gannon and in that moment the seven sages sealed him in the Sacred Realm with his Triforce of Power. Now, Princess Zelda did have the power to send The Hero of Time back to a previous point using her magical Ocarina. The Hero and Zelda both had pieces of the Triforce that may have enable this feat, no other incidents of such a precisely controlled trip through time have happened with any other people in the canonical Zelda universe. This is where the timeline splits, Princess Zelda went on to rebuild Hyrule and presumably marry and have children in a world without the Hero of Time. But in the other time line, the child Hero came with knowledge of a possible future and one very important piece of advice for the young Princess Zelda. DON'T OPEN THE DOOR OF TIME. They fought with Gannon in what became known as the Imprisoning War because this war ended in baiting Gannon with the complete Triforce that was never taken out of the Sacred Realm. Gannon became trapped in the Sacred Realm with his Triforce.

AlternateTimeLine also applies to Majora's Mask. First it must be established that this game takes place in the alternate time line where the young Hero of Time warned young Zelda about a possible horrible future if the Door of Time was opened. But this isn't the reason for an Alternate Time Line. More to the point, The Hero was given the Ocarina of Time and a song by Princess Zelda that enabled him to repeatedly return to a key point in the past with important items and create a additional time lines. He did this repeatedly until he was able to create a time line in which he retrieved Major's Mask from the Skull Kid and defeated Majora. The 'failed' time lines were all presumably terminated by the natural yet extreme forces resulting from the collision of two planetary bodies near the physical location of the key point in time (this occurred in [b][i]ALL[/i][/b] other timelines when Majora was undefeated). Yet, the Hero seems to have been able to retrieve items from these different time lines that continued to exist.[/spoiler]Link can ride Epona in OoT and MM, shoot a bow an arrow in LoZ, OoT, and MM, go fishing in OoT, travel back a forth between two time periods that are 7 years apart in OoT, Travel back to a key place and point in time in MM and teleport around the land of Hyrule in OoT and Termina in MM by playing a song or finding a shortcut portal. Of note, Link does not teleport in LoZ, he is carried from place to place by a whirlwind. OoT is both a prequel and a remake. Despite taking place in a previous time than the previously released games (some of which are included in this package), it follows the formula developed by those previous games. Even to the point that 4 major roles reoccur, Gannon the demonic magician-thief lusting for power, Link the Hero, Zelda the Princess, The wise of sage who advises Link, and Impa the Loyal servant of Royalty. Stealth is required for the Hero to gain access to the outer then inner sections of Hyrule castle in OoT. The Hero is required to sneak past multiple guards without being seen, heard or touched by them. Additionally, some enemies will fail to notice the Hero under certain conditions; although these instances are merely helpful and not at all required. Stealth in MM is required and the Stone Mask is specifically for causing the Hero to go unnoticed by most characters and enemies in the game.
Shigero Miyamoto is "involved in Shinto" (apparently this is the politically correct term) and most of the Legend of Zelda games he designed either encourages or requires the main characters to participate Shinto like practices in order to beat the game. Shigero Miyamoto was a key author of LoZ, AoL and OoT. Additionally he had creative influence on the design on MM. The main Shinto practices presented are collection and use of spiritual relics and rituals at 'shrines'. Miyamoto has confirmed his Shinto faith publicly including during game related interviews. When asked if the Zelda games promoted shinto, he did not deny it.
[Someone more familiar with Shinto needs to expand or/and revise the above paragraph.]
OoT and MM feature, snowscapes, item durability (for a few specific items), day and night. All games feature melee combat, trap rooms, mountains, forest, bridges, monsters, and blobs. All but LoZ feature towns and magic. Some games feature ruins, outlaws, and plains. OoT features the inside of a megafish as a location. MM features the tragic introduction of the Scooby Tingle character, alien abduction, and off-screen action. Foes with Achilles' Heel type weaknesses are a mainstay of the series, especially bosses and Gannon. Naming your kid "Link" effectively chooses them to save the world while still a child in the Zelda universe. But Links age in LoZ, sequences of OoT, and AoL is debateably teen or adult. All but MM feature a mix of 2D and 3D type graphics in their attempts to represent a 3D environment. MM features tattoos and they are present in OoT. Nighttime enemy encounters in OoT a merely relentless, not random. But overworld enemy encounters in LoZ are both random and relentless.
[Zerothis]
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The Legend of Zelda: Ocarina of Time  Nintendo1998"seruta no ten'setsu taimu no okarina" is the romanised Old Hylian title.
[Zerothis]***Released to an eager audience in 1998, The Legend of Zelda : Ocarina of Time became an instant smash and quickly established itself as one of the greatest games ever made.

As legendary hero Link, you must journey across Hyrule, and even through time itself, to thwart the plans of Ganondorf. You'll wield weapons and gadgets, battle enormous bosses and solve brain-busting puzzles, which are among the best ever seen in the Zelda series.

Ocarina of Time brilliantly adapted the 2D, top-down style of classic Zelda adventures into 3D, becoming a textbook example of game design that is still followed today.

But the appeal of ‘Ocarina' lies not only in its cinematic visuals or groundbreaking combat system; it also impresses with its epic storyline, memorable characters, superbly designed dungeons and rich variety of gameplay. Quite simply, it's a masterpiece!***The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport players into the fantasy world of Hyrule. The quest takes them through dense forests and across wind-whipped deserts. Players swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills and delve into dungeons full of creatures that fight to the finish to put an end to their adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.***As the first fully three-dimensional title in the Zelda series, players must take on the role of a young boy with a grand destiny growing up in the Kokiri village. The young hero, Link, soon finds out that something is afoot when he is dispatched on an epic adventure by the Great Deku Tree. On his travels Link discovers he is destined to become the Hero of Time and save Hyrule from the evil Ganondorf. His travels take him across a vast and colourful continent as he battles through challenging dungeons - ranging from the eerie Forest Temple to the fiery caves of Dodongo Cavern. With hours of exciting gameplay this title is sure to keep even the most dedicated player busy for weeks.

Unique to the Zelda series, Ocarina of Time sees players taking on both the role of child Link and his young adult form. When he begins his journey, Link is an eight year old boy in an as yet untainted Hyrule. However, when he uncovers the fabled Temple of Time and the legendary Master Sword Link is too young to take on the role of Hero of Time so is transformed into a young adult. During this time Hyrule radically changes into a darker and more dangerous place.

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]***The fifth in the Zelda series, this game takes place before all the others. The graphics are quite impressive, the story, although known to all Zelda gamers, is put in quire well, and the gameplay matches the value of any Zelda to date. A very good 3D translation for a well done game. Zelda fans will not be dissappointed with all the features this game has to offer.

Although it's not quite 'Game of the Century', Zelda: Ocarina of Time is a thrilling adventure from start to finish. It has huge dungeons, hundreds of puzzles, fun boss fights, and many secrets to uncover, all enveloped in a gorgeous 3D environment. It may be cliche to say this, but Zelda 64 is easily my favorite N64 game.
[Spiez]***Unofficial Italian translation: [[link:http://www.sadnescity.it/ SadNES City Translations]]
[cjlee001]
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The Legend of Zelda: Ocarina of Time  Nintendo (EAD Software Development Group 3)2002Ura Zelda was originally a 64DD game (Nintendo 64 Disk Drive), but the game was canceled due to the poor sales of the system.
This entry is for the complete Ocarina of Time and Ura Zelda collection. Ura Zelda is called Ocarina of Time: Master Quest in this package. The Master Quest differs by using harder dungeons and not following the same rules (ie: cows in Jabu-Jabu). Both are presented in 640x480 resolution instead of the original 320×240, and both are compatible with 640x480p progressive scan mode (Hold the B button when turning on the GameCube). While the resolution is double, object textures are not. Also included are sneak peeks at [game=#102304]Wind Waker[/game], [game=#161938]Four Swords Adventures[/game], [game=#103065]F-Zero[/game], [game=#103475]1080° Avalanche[/game], [game=#103476]Wario World[/game], and [game=#99656]Metroid Prime[/game].

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]
[Zerothis]
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The Legend of Zelda: Ocarina of Time 3D Nintendo (Grezzo;Nintendo)2011This is an adventure game in which players assume the role of Link, a young hero who must stop an evil king from obtaining a magical relic. Players explore dungeons and caves while using a sword, boomerang, slingshot, and magical spells to defeat a variety of fantastical enemies (e.g, dinosaurs, skeletons, giant spiders). Some ranged weapons also allow players to shoot projectiles (e.g., arrows) from a first-person view. Battles are accompanied by grunting sounds and colorful light effects; enemies blink and disappear when defeated. During one boss battle, Link jabs at a pig-like enemy, resulting in brief splashes of green liquid; a handful of other enemies emit similar effects when struck. As the game progresses, Link encounters a few female characters that are depicted from low camera angles and dressed in outfits that display moderate amounts of cleavage. 3DSlabelimagesubject
The Legend of Zelda: Ocarina of Time: Master Quest Nintendo2002Originally for the Nintendo 64DD optical drive add-on unit. The Deku Zelda disk will function with the [game=#19479]Ocarina of Time and Zelda no Densetsu[/game] cartridges. Later republished in a 2 game pack for the GameCube.

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]
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Tribes 2 Havas Interactive (Dynamix)2001Was re-released as freeware in 2004 Windowslabelminimizeminimize
Tribes 2  Loki (Dynamix)2001A commercial game.
For any Linux using 2.2.x or 2.4.x Kernel. Also needes XFree86 3.3.5+, OpenGL card with 4MB and an OSS compatible sound card. Demo available.
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Tribes: Vengeance  Vivendi (Irrational Games)2004 Windowslabelimageminimize
Urban Terror FrozenSand (Silicon Ice Development)2000 Windowslabelminimizeminimize
Urban Terror  FrozenSand (Silicon Ice Development)2000[media=youtube]dFotEsww4qk[/media][media=youtube]SvJ3VpYk6FA[/media] Linuxlabelimageminimize
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