showing 1 - 50 of 162 gameschevron_right
name | publisher(developer) arrow_downward | year | description | platform | |
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Clickomania! | - | 1998 | Support: Windows 95 Windows 98 Windows ME Windows NT Windows 2000 Windows XP Windows Vista (The game is 32-bit) | Windows | labelimageminimize |
BeInsane | ? | 1999 | BeOS | labelminimizeminimize | |
ColorBalls | ? | 2010 | BeOS | labelminimizeminimize | |
Lines | ? | 2001 | BeOS | labelminimizeminimize | |
Net Bubble | ? | ? | BeOS | labelminimizeminimize | |
Bust-A-Move 2: Arcade Edition | Acclaim | 1997 | 486DX2/66Mhz 6MB RAM 2x CD-ROM 20 MB hard disk space 1 MB SVGA graphics card MS-DOS 5.0 or greater SoundBlaster or 100% compatible soundcard | MS-DOS | labelimageminimize |
Xalk | Antman;Amstrad 100% | 1990 | Amstrad CPC | labelimageminimize | |
Think! | Ariolasoft (Tigress Marketing;Ramjam) | 1985 | ZX Spectrum | labelimageminimize | |
Think! | Ariolasoft | 1986 | Amstrad CPC | labelimageminimize | |
Klax | Atari (Tengen) | 1990 | Get set for Arcade Action in living color. In Klax, capture the colored tiles and flip them into stack. Create a Klax by matching 3 or more colored tiles. The pace quickens ... you've got to move fast but beware, once you start, you'll never want to stop.*** [100]*** [52]*** [37]*** [32]*** [27]***Very good puzzle game. Similar in concept and obviously inspired from Tetris. The concept of placing blocks into lines or diagonals works very well and nearly reaches the addictiveness of Tetris. A good choice for a handheld game and one of the best games for the Atari Lynx. | Lynx | labelimagesubject |
A game | author | ? | A Tetris clone. [Zerothis] | Linux | labelminimizesubject |
AAAAAmaze | author | 2012 | Linux | labelminimizeminimize | |
Block Smasher | author | 2013 | Something of a breakout-like made with ZQuest. Nothing like a Zelda game. Steer left and right while moving at a constant speed up or down. Bounce off indestructible bricks or bricks not matching the current color of your ball. Destroy bricks for score. Destroy bricks matching your color by bouncing off of them. Pass through and destroy broken bricks matching your color. Hit star bricks to change your color. Avoid deadly bricks. Avoid changing color and hitting bricks in a sequence that prevents the level from being finished. Clear each level of all destructible bricks in the allotted time. Do it faster for higher score. Lives are unlimited but deaths are recorded. Try to die less. Really just a simple little puzzle-lite breakout-like . Includes 80 levels and comes with tile sets, scripts, and everything you need to modify it in ZQuest (to make you own levels). Warning, it supports your poor design choices. | Linux | labelimagesubject |
C-Type | author | ? | Linux | labelminimizeminimize | |
Colourgo | author | 2017 | Apple II E | labelminimizeminimize | |
Columns | author | 1990 | Win3.1 | labelimageminimize | |
Columns | author | ? | NeXT | labelminimizeminimize | |
Columns | author | 2005 | APF | labelimageminimize | |
Diamonds | author | 1992 | MS-DOS | labelimageminimize | |
Drop Block | author | 2018 | Apple II E | labelminimizeminimize | |
Electro Mind | author | ? | Linux | labelminimizeminimize | |
FloboPuyo | author | 2004 | Linux | labelimageminimize | |
FloorTiles | author | 1993 | Mac OS Classic | labelimageminimize | |
Gem Blaster | author | 2014 | Linux | labelminimizeminimize | |
Geweled | author | ? | Linux | labelminimizeminimize | |
GRIKARUGUN | author | 2007 | A manic shooter done with the Zelda Classic engine. Five levels of bullet hell. 7 bosses to defeat. 8-directional movement and 8 buttons (and 9 actions). Each enemy and projectile has a color scheme, destroy sets to multiply scoring. Projectiles of the same color as the player's ship will do no damage. The player can also shoot themselves if they do it right. | Linux | labelimagesubject |
Jeweled | author | 2008 | Tandy Coco | labelminimizeminimize | |
Kismet | author | ? | NeXT | labelminimizeminimize | |
KLines | author | 2000 | The computer will add three new items to random locations on the board each turn. The player then takes a turn moving any item to any accessible location. A piece can more up, down, left or right to the selected location have a clear path to be a legal move. Diagonal paths are not allowed. The goal is for the player to create a line of 5 or more identical items; which will then disappear. Creating lines scores points. The game ends when the board is completely full. | Linux | labelimagesubject |
Net-Bubble | author | 2004 | Linux | labelminimizeminimize | |
Ninjah | author | ? | Linux | labelminimizeminimize | |
ONO | author | 1987 | Tandy Coco | labelminimizeminimize | |
OpenAlchemist | author | 2006 | OpenAlchemist is a new reflexion game which looks like Tetris but where you can take your time. Be a crazy alchemist and try to make new objects from those you get from the sky. | Linux | labelimagesubject |
OpenAlchemist | author | 2006 | BSD | labelminimizeminimize | |
PillBottle | author | ? | NeXT | labelminimizeminimize | |
PuyoPuyo | author | 1993 | Mac OS Classic | labelminimizeminimize | |
Righteous! | author | ? | Linux | labelminimizeminimize | |
Same Game | author | 1994 | Mac OS Classic | labelminimizeminimize | |
Seven | author | 2014 | Linux | labelminimizeminimize | |
Shariki | author | 1994 | MS-DOS | labelimageminimize | |
Short Circuit | author | 1995 | Mac OS Classic | labelminimizeminimize | |
Solumns | author | ? | Linux | labelminimizeminimize | |
Trojka | author | 1993 | Mac OS Classic | labelminimizeminimize | |
Trojka | author | 2000 | BSD | labelminimizeminimize | |
Trojka | author | ? | Unix | labelminimizeminimize | |
x16-Columns | author | 2020 | Commander X16 | labelminimizeminimize | |
Coloris | Avesoft (Signum Victoriae) | 1990 | Coloris is a puzzle game similar to Columns. The player has to deal with falling down blocks which are divided into three parts (stacked up vertically). These parts have one of five colours which can be rotated by using a button (for example if the combination is white-blue-red it becomes red-white-blue). The goal is to create lines of three or more parts of the same colour. When they vanish, above lying parts fall down and may create a chain reaction. All this rewards points and if enough of those are gained, the player gets access to a fallback-feature: slowing down the falling speed of the current block. However, this only lasts for a short time and costs points. A game ends if the blocks reach the upper part of the screen. Additional to the normal playing mode, there is a second one in which random blocks get added to the lower side of the screen in regular intervals.*** [99]*** [33]*** [102]*** [49]*** [62]*** [37] | Amiga | labelimagesubject |
SD Gundam: Power Formation Puzzle | Bandai | 1996 | SNES | labelimageminimize | |
Kirby's Avalanche | Banpresto;Compile;Hal (Nintendo) | 1995 | Everyone's favorite round, pink hero takes a break from swallowing his enemies to put your brain to work in this fast-paced puzzle game. Players take control of Kirby and match wits with well-known enemies from the Kirby series (including his arch rival, King Dedede) in an effort to win the First Annual Dream Land Avalanche Competition. The simple-but-addictive game play revolves around brightly colored blobs and boulders. When the right amount of matching blobs are stacked, they explode and rain down on your opponent's field of play. Repeat this until your screen is clear to move on to the next round. But be careful—the farther you advance, the faster the blobs fall and the smarter the opponents get. Are you good enough to help Kirby become the avalanche king?***Although it is practically a port of "Dr. Robotnik's Mean Bean Machine," this is still the best puzzle game around. [Tangent Phaeton] | SNES | labelimagesubject |
Groops! | Binary Sciences | 2007 | Amstrad CPC | labelimageminimize |