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LambdaRogue: The Book of the Stars -2006 Windowslabelminimizeminimize
LambdaRogue: The Book of the Stars  -2006A polished graphical rogue-like. Seek the sacred book that has the knowledge to save mankind. Linuxlabelimagesubject
Pirates, Vikings and Knights  -2000 Windowslabelminimizeminimize
Pirates, Vikings and Knights II  -2012Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
[Steam Store]***¿Que pasaría si alguien se pasase por los mismísimos el rigor histórico y pusiera a vikingos, guerreros medievales y piratas del SXVIII en un juego para darse entre sí?
Pues que saldría un juego tan divertido como este.

Una pena que su desarrollo se haya ralentizado tanto, porque en un comienzo iban a existir muchas más clases. Aún así, los ataques especiales (berserker, triple flecha) o armas como el barril del escaramuzador o el loro del capitán son elementos que hacen de este juego un mod tan alocado como divertido.

Juego muy pachanguero.

7 de 10***Like with many other mods for Source engine, this works with almost any Source engine game released by Valve excluding Portal: First Slice and Half-Life 2: Deathmatch.
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Rogue Survivor -2010Latest version: alpha 4.3 (as of 2010-11-13)
Version history:
* alpha 4.2 (2010-10-09)
* alpha 4.1 (2010-08-26)***Development ceased and moved to Rogue Survivor 2. Last released version was Alpha 9 on 2012-04-28.
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Exogenesis ~Perils of Rebirth~ ?2014 Linuxlabelminimizeminimize
jsMoria  ?TBA Internet Onlylabelminimizeminimize
Stendhal ?? OS/2labelminimizeminimize
Ultima IV: Quest of the Avatar ?1997A shareware program, U4MBonGS, applied to the [[gameid:38015 Apple II E version]] allows this game to take advantage of some of the advanced features of the IIGS platform. Specifically stereo sound, and music with one MockingBoard soundcard, or stereo music and other enhancements with two soundcards. Apple IIGSlabelminimizeminimize
Explorer 0judge02013 Linuxlabelminimizeminimize
BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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BioShock 2K Games (2K Boston;2K Australia)2007[b]technomagic[/b] - plasmids.
[b]living weapons[/b] - swarm plasmid (border case).
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BioShock 2K Games (2K Boston;2K Australia;2K Marin)2008Supposedly this is an expanded version of the X360/Windows game.***2K Marin handled porting of the game to PS3. PS3labelimageminimize
Crossbow Absolute Entertainment1988 Apple II Elabelimageminimize
CheetahMen II  Active Enterprises (Active Entertainment)1992"DOCTOR MORBIS IS BACK WITH A NEW SUB HUMAN! HE WANTS TO STOP THE CHEETAMEN
FROM RUINING HIS EVIL PLANS!"

"HE CREATES THE APE MAN. THE STRONGEST SUB HUMAN YET!"

"DOCTOR MORBIS PLANS TO USE THE APE MAN TO DESTROY HIS FAILED
EXPIREMENT...ARIES! APOLLO! AND HERCULES!"

"YOU MUST HELP THE CHEETAHMEN FIGHT DOCTOR MORBIS AND HIS EVIL TEAM OF MUTANTS"

"STOP DOCTOR MORBIS BEFORE ITS TO LATE FOR THE CHEETAHMEN. YOU CAN NOT LET HIM
DESTROY THE CHEETAHMEN."

"DURING THE GAME YOU WILL HAVE THREE CHEETAHMEN...A DIFFERENT ONE IN EVERY
SECOND LEVEL TO FIGHT FOR YOU......"
[sic]***"DR. MORBIS IS AT IT AGAIN!"

"In CHEETAHMEN II Dr. Morbis seeks to destroy the CHEETAHMEN with all new traps
and dangers."

"Beware, the even more dangerous sub-humans."

"This time CYGORE and DR. MORBIS are getting in to it!"

"See if you can get the CHEETAHMEN through the jungles and to Dr. Morbis's
secret laboratory, but beware of the many traps along the way. Then, when you
finally think you've gotten through, you will have to do battle as only the
CHEETAHMEN can."

"APOLLO will have to fight Dr. MORBIS, ARIES battles CYGORE and HERCULES goes
head to head with the newest sub-human...THE MAN APE."
[sic]***1 player only.
One of the games from the Action 52 cartridge was called Cheetahmen, this game is the sequel to that one. Due to a glitch, the game cannot be played beyond 'level 4'. The unplayable levels 5 and 6 are simply repeats of levels from Action 52 Cheetahmen. Levels 5 and 6 can be accessed via a game genie or a 'fry glitch' (rapidly reset and.or switch the NES deck on and off many times then start the game. There is a chance it will start on level 5). There is also a hacked ROM in the wild that enables levels 5 and 6.

The game is a platformer. The first Cheetamen character, Apollo, fires a crossbow and is used for level 1 and 2. So there is a shooting element. Notably, he cannot attack ground enemies. The Hercules character is used for Levels 3 and 4. Note, all the levels after level 3 are titled level 3 in the game.. This character can attack eye level and ground level enemies simultaneously using unarmed combat. Aries is normally inaccessible and only visually different from Hercules by being smaller and wielding two clubs. Aries is used in levels 5 and 6 which are only accessible with game genie or a glitch. All three characters can jump. Due to a glitch, they can also jump while in mid air. If they fall too far, they will explode in mid air without first contacting the ground. Some of the gray block contain coins that can be retrieved by head butting them from underneath. Kinda like Mario Bros. These are worth 2000 points. Upon beating the boss CYGORE, nothing happens. This is the same as the Level 4 glitch. The game's ROM has been examined in detail and the program points to an ending sequence. However, the area of the ROM it points to is completely blank. It seems an ending sequence was planned but never actually worked on. Yet, Active Enterprises produced carts out of the unfinished game.

Officially, this game was never released. Active Enterprises made 1000 or 1500 of these cartridges in 1992. But the were shelved in a warehouse. When located by Sean Roche, they were sold in gray market venues. Cartridges display the Product ID "023-N509", but this is the same ID as Action 52. Fact is, the Cheetamen II game was simply put in to leftover Action 52 cartridges.


[b]Controlls[/b]
Left/Right: Move left or right.
A: Attack
B: Jump
A+B: Jump and Attack in mid air.
Start: Starts game/pauses game
Select: Reset game while paused.
[Zerothis]
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CheetahMen: The Creation  Active Enterprises2011Before Action 52 (with the CheetahMen included) and CheetahMen II, there was a Prototype containing a game called "Action Gamer". Action Gamer eventually became CheetahMen. But there were aspects of Action Gamer that never made it to the final CheetahMen and not revisited for CheetahMen II. 20 years after CheetahMen II, entrepreneur Greg Pabich came across the Action Gamer prototype. Being an entrepreneur, he set about marketing his find. He teamed with Vince Perri (one of the creators of Action 52), and they began working on a totally official from Action Enterprises, never before seen, CheetahMen game. TV shirts, posters, a new comic book, a TV commercial, and more merchandising accompanied the game's launch. An iOS version of the trilogy and two more CheetahMen games are in the works. NESlabelimageminimize
Big Game Hunter  Activision (Sand Grain Studios)2008 Wiilabelimageminimize
Call of Duty: Advanced Warfare  Activision (Sledgehammer Games;Raven Software)2014In short: great graphics in a bland FPS format.

Vanilla modern CoD (perks + red screen) with nothing new to offer, except for dashing/double jumping and some techie weapons and abilities (that drain a power bar from their use), and a "grenade launcher" that is only a visual quirk to the average classic grenade. Anyways, if you go for jumps and platforming try Titanfall (you can try it for free on Origin with Game Time, and its better in level design and vertical combat), and if you like futuristic gadgets and customization try Ghost Recon Phantoms (F2P crafted for real multiclass playing and more interesting and versatile special skills)
At least displays many different multiplayer modes.

Also includes two co-op modes:
*[b]Exo Defense:[/b] a co-op PvE mode, where the players fight waves of soldiers.
*[b]Exo Zombies:[/b] a "zombie mode", featuring a mixture between survival and area defense in the way that started Call of Duty: World at War.

4 of 10***Call of Duty®: Advanced Warfare, developed by Sledgehammer Games (co-developers of Call of Duty®: Modern Warfare® 3), harnesses the first three-year, all next-gen development cycle in franchise history. Call of Duty®: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award® winning actor Kevin Spacey stars as Jonathan Irons - one of the most powerful men in the world - shaping this chilling vision of the future of war.***Tagline/Slogan: Power Changes Everything.***Raven Software handled development of the multiplayer component.
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Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Wizards & Warriors  Activision (Heuristic Park)2000Latest version: 1.0b (as of 2000-??)***EAN-13: [code]5017783556421[/code] (Xplosiv budget re-release)***[b]Minimum:[/b]
* Windows 95 or 08
* 233 MHz Pentium II CPU
* 64 MB RAM
* 800 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator
* 16 MB VRAM
* 1.5 GB HD space***The turn-based combat can be disabled, IIRC, and it helps a bit. Somewhat frustrating until you get used to how the game works through.***From official site:

"In an enchanted medieval realm known as the Gael Serran, an evil Pharaoh has overcome a curse and returned to a world unable to defend itself against him. Only the legendary Mavin Sword--a blade forged of twin metals, one cursed by evil, the other blessed by the divine--has the strength to bring his defeat. With the assistance of Kerah, an angel, and Erathsmedor, a dragon, you must engage on a dangerous quest to uncover the legend of the Sword and bring an end to all evil in the land."
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Metal Heart: Replicants Rampage  Akella;DreamCatcher Interactive (NumLock Software)2005Восстание Репликантов translates to uprising/rise/rebellion of the replicants or such.***Latest version: 1.06.1 (Russian, as of 2006?), 1.3 beta (international, as of 2006?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV CP
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU***EAN-13: [code]3700265682023[/code]***Explore the depths of a doomed planet in an epic quest to get back home. In-between you and the spaceport stands a tyrannical Empire enslaving the entire population. Metal Heart will bring you to the edge of civilization, where cold steel humanoids border with humanity... Where humanity becomes cold steel...

[image captions]
* Control a party of up to 6 characters to solve enigmas and fight your foes.
* Dozens of highly detailed Non Playing Characters who will progressively unveil the terrible plots of the Empire.
* Turn-based combat system - use your action points strategically to overcome your enemies!
* Explore 150+ locations in a beautifully created cyber-punk, apocalyptic world.
* Gain experience, hone your skills and enhance your abilities with more than 600 high-tech implants!
[Box blurb [sic]]***ru 2005-01-06
us 2005-04

The game is called alternatively Metal Heart and Metalheart in the official material, even the game installer alternates between the two.
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Legend of Grimrock Almost Human Games2012Simplemente la mejor conversión al videojuego del misterio, emoción y claustrofobia mental que transmite un juego de rol de exploración de mazmorras.
Además de destaca por su único sistema de juego, que mezcla un manejo casi de aventura gráfica con un combate a semitiempo real y una creación de personajes muy RPG y variada.
Y especialmente notable por su efecto "sólo una escalera/puerta más", haciendo volar el tiempo con facilidad.
Eso sí, lo del modo Old School ya es para nostálgicos masocas XD
9 de 10.***What is Legend of Grimrock?
* Old-school dungeon crawling game inspired by Dungeon Master, Eye of the Beholder and Ultima Underworld.
* Explore a vast dungeon riddled with hidden switches, pressure plates, sliding walls, trapdoors and more.
* Discover secrets, cast spells with runes and craft potions with herbs.
* Fight murderous monsters and seek lost artifacts in ancient tombs.
* Create a party of four characters and customize them with different races, classes, skills and traits.

Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captivators, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
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Legend of Grimrock Almost Human Games2012 Linuxlabelimageminimize
Legend of Grimrock II  Almost Human Games2013Linux version has not been confirmed. The developers have said they'll deal with Windows release first, patch it for a while, and then [i]consider[/i] other (unnamed) platforms. Linuxlabelminimizeminimize
Legend of Grimrock II  Almost Human Games2014 Windowslabelimageminimize
Legend of Grimrock II  Almost Human Games2015 Mac OS Xlabelminimizeminimize
Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
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Icewind Dale: Enhanced Edition Atari (Overhaul Games)2014 Linuxlabelminimizeminimize
Neverwinter Nights 2  Atari (Obsidian Entertainment)2006[b]Adventure packs:[/b]
* Mysteries of Westgate (2008-01-25)***Dak'kon, companion of The Nameless One, from [game=Planescape: Torment]Planescape: Torment[/game] is mentioned as a Githzerai hero in the game.***Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age.

Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice, the choice is yours. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy.

The design aspects of Neverwinter Nights 2 don't stop there, however. Past the campaign included with the game itself, Neverwinter Nights 2 also gives you all the tools you need to build your own modules, campaigns, and adventures for your friends - move buildings, terrain, script encounters, write dialogues, create quests and items - everything you need to create an epic adventure of your own is included in the toolset for you and any other worldbuilder to use.

So if you are interested in adventure - or building adventures of your own - look no further. Neverwinter Nights 2 is on the horizon, and adventure awaits.
[Atari]***Neverwinter Nights 2 is the sequel to one of the best-selling and genre-defining role-playing games ever, set in the popular Dungeons & Dragons Forgotten Realms universe created by Wizards of the Coast.

Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across the Realms have been rallied under the banner of a legendary evil. If left unchallenged, all of the North is doomed to fall under its power.

Even in this darkest hour, hope remains. A mysterious relic is borne to Neverwinter in the hands of a lone hero so that its secrets may be unlocked--secrets that carry the fate of all the North. So begins an epic tale of shattered alliances, noble acts, and dark deeds to be told across the Realms for generations to come.

Features:

* Use the completely rewritten, powerful Obsidian Neverwinter Nights 2 toolset to create your own adventures, share them with friends, or run them through your adventure directly as the Dungeon Master
* Play online with other gamers and enjoy limitless adventure
* Explore the Forgotten Realms in greater graphical splendor than ever before with a completely new, cutting-edge graphics system and an overland map
* Employ new spells, feats, and advanced prestige classes, based on the exciting Dungeons and Dragons 3.5 Edition rules
* Engage new subraces including Tiefling and Aasimar
* Recruit up to three companions to assist in your adventures; improved party control allows for more dynamic tactical decisions in combat and more personal interaction
* The player's stronghold is introduced; gamers start from less than nothing, recruit people along their journey to live in his home, and pledge themselves to his cause; gamers can build powerful strongholds and affect the outcome of their game
* Rediscover familiar locations and meet old friends from the Neverwinter Nights series
[?]***Russian release used StarForce v4 copy-protection, all the others used SecuROM v7.***Product Description from [[link:http://www.amazon.com Amazon.com]]:

Neverwinter Nights 2 returns you to the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. Emerge from the tiniest of villages into a sweeping tale of danger and war, chronicling your rise from a peasant to a full-fledged hero of the Realms. The story takes place several years after the original Neverwinter Nights, and reintroduces popular characters and NPCs in a new storyline with new challenges.
[cjlee001]
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Dungeons & Dragons: Daggerdale Atari;Deep Silver (Bedlam Games)2011Dungeons & Dragons: Daggerdale offers engaging "hack and slash" gameplay, bringing Dungeons & Dragons to life.

Travel to the Dalelands of the Forgotten Realms, where the journey begins in the remote Desertsmouth Mountains. From the sulfuric catacombs of the mines of Tethyamar, to the dizzying heights of the Tower of the Void, Dungeons & Dragons: Daggerdale delivers, action packed challenge that will satisfy the most seasoned of adventurers.

Key features:
* [b]Solo or Co-op Play[/b] – Whether you choose to do battle in the mines of Tethyamar or skirmish on the Tower of Rezlus, you can choose to fight solo or join with your friends. Four player online multiplayer, two player local.
* [b]Questing[/b] – Explore Daggerdale’s lore and mysteries to reveal an intriguing back story, mysterious characters, and a richly imagined world. Extended depth and experience reward the avid explorer.
* [b]Immersive Combat[/b] – Battle a wide range of enemies by engaging in intuitive pick-up-and-play melee, or try your hand at ranged combat.
* [b]Develop Your Character[/b] – Select a class, build your ultimate hero, collect loot, and earn experience! Select feats, powers, and skills to enhance and customize your hero as you level up.
* [b]Stunning Levels and Deep Exploration[/b] – A wide variety of perilous quests encourage you to explore Daggerdale’s richly detailed environments.
* [b]Authentic D&D Experience[/b] – The detailed world of the iconic Dungeons & Dragons franchise has been painstakingly recreated for a rich, complex, and thrilling game experience.
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Crossbow Atari;Exidy (Atari)1987 Atari 7800labelimageminimize
Venture II: The Abysmal Abyss  AtariAge;Coleco (Coleco)2001 Atari 2600labelminimizeminimize
Pandora Saga  Atlus Online (Rosso Index)2011Enter a massively multiplayer fantasy RPG, where three nations clash in player-vs.-player and raid-vs.-raid combat!

Pandora Saga's engaging gameplay features mounted combat, an immersive story, and a rich community. Vivid graphics, uplifting music, and exciting adventures lead the player through a vast and challenging world. Main and side quests prepare players for endgame wars and dungeons!

Are you ready to step into Pandora?

Key Features:
* 300 player wars between 3 nations
* Solo, group, and raid-based gameplay spans over 55 Levels
* An established and welcoming community, divided into three nations
* Easy-to-learn and difficult-to-master battle system, with melee, ranged, magical, and mounted combat
* In-game community boards to help find groups, guilds, and glory
* An abundance of endgame wars and dungeons, balanced for the greatest Pandora Saga heroes
* Crafting system, supported by PvP and PvE rewards
* Boothing system, designed for real-time trading
* New patches and expansions bring never-ending action

Optional content available for purchase.
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Demon's Souls  Atlus USA;SCEI (From Software;SCE Japan Studio)2009Demon's Souls promises to be the hardcore action RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features support your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Team up with two other players in simultaneous cooperative play, working together to topple some of the game's colossal bosses, or force your way into the games of skilled players and challenge them to PvP battle. Leave hints and clues for those who will follow in your footsteps; either intentionally or through your own inadvertent demise, your bloodstains will allow your successors to view a replay of your death, hinting at how to avoid your gruesome fate. PS3labelimagesubject
Atrinik Atrinik Developer Team2009Atrinik is a free open source Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire. All the content and code is released under GNU GPL.

Feature Highlights

* Guilds
* PvP arenas
* Many maps to explore, and quests to complete
* Player shops
* And a lot more!
* You can help out with the game development!
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Back to the Golden Age author2014Unofficial conversion. Despite being listed in at least one gaming magazine back in 1990/1991 the game was never released officially. Amigalabelimageminimize
Blasphemer author2012Heretic has several open source engine choices. But playing the game initially required purchasing the proprietary data (or downloading the proprietary shareware version). Blasphemer is a project to replace proprietary Heretic data with non-proprietary data. Thus allowing players to enjoy a complete Heretic-like game with no proprietary entanglements.

Turn enemies into multiple gibs in this dark fantasy 1st-person shooter. Look up and down (sort of). Features inventory manipulation, environmental interaction, use magic, find powerups that improve [b]all[/b] the weapons you are carrying, and the ability to fly. These are in addition to the features seen in its predecessor, Doom.
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Cataclysm  author2010Cataclysm is the original version. After the original developer abandoned the project, the community picked it up and resumed development, releasing the game as Catalyst:DDA. Windowslabelminimizeminimize
Deliantra author2001 Linuxlabelimageminimize
Deliantra author2003 Mac OS Xlabelminimizeminimize
Deliantra author2006 Windowslabelminimizeminimize
Deliantra author2016 Internet Onlylabelminimizeminimize
Diablo II  author2015 Pandoralabelminimizeminimize
Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
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Moria  author2005 GamePark 32labelminimizeminimize
Moria  author1989 NeXTlabelminimizeminimize
OS2Moria  author1992 OS/2labelminimizeminimize
SilverTree author? Linuxlabelminimizeminimize
Terraria author (Re-Logic)2015Several fans have unofficially ported the game to Linux. All of these ports are quite playable.

Re-Logic is developing an official port.
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UMoria  author1983 Unixlabelminimizeminimize
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