showing 1 - 50 of 308 gameschevron_right
name | publisher(developer) | year arrow_downward | description | platform | |
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Baldur's Gate | Runecraft (Bioware;Interplay) | ? | Announced but not released. [Zerothis]***The bastards! [Linux Geek] | PS | labelimageminimize |
Half-Life 2 | Valve;Valve Corporation (Valve) | ? | Linux | labelminimizeminimize | |
Moria | author | ? | While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning. Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game. | Linux | labelimagesubject |
RuneScape | Jagex | ? | Windows | labelminimizeminimize | |
SilverTree | author | ? | Linux | labelminimizeminimize | |
Stendhal | ? | ? | OS/2 | labelminimizeminimize | |
Beneath the Pyramids | Crystalware | 1980 | The game comes on a 13-sector disk which can be an issue with operating systems and BIOSum of later Apple II systems. A dis drive that is 13-sector compatible is also required, | Apple II E | labelimageminimize |
Beneath the Pyramids | Crystalware | 1981 | You are an archaeologist in 1932 and must find your way through the perilous chambers beneath the pyramids to discover a golden statue of the cat goddess Bast. This game is in hires graphics, includes sound, your little man actually moves through the corridors which you can see on the screen. The monsters are animated and very aggressive. There is a new $100 prize for the first to solve the mystery, which is a toughie! $29.95/1 disk | Atari 400/800 | labelimagesubject |
Crossbow | Exidy | 1983 | - Insert coin(s) and press start button. Shoot a colored box to select your adventure path. - Protect you friends from attack. Don't shoot your friends. - To score points, shoot obstacles and enemy creatures. - For bonus points and next level get friends safely through path. | Arcade | labelimagesubject |
Knights | Top Books | 1983 | TRS-80 | labelminimizeminimize | |
Knights | Top Books | 1983 | Sadly, the game has the player firing "Crossbow Arrows" rather than bolts or quarrels. | Apple II E | labelminimizeminimize |
Knights | Top Books | 1983 | MS-DOS | labelminimizeminimize | |
UMoria | author | 1983 | Unix | labelminimizeminimize | |
Gemstone Warrior | SSI (Paradigm Creators) | 1984 | Apple II E | labelimageminimize | |
Gemstone Warrior | SSI (Paradigm Creators) | 1984 | C64 | labelimageminimize | |
Gemstone Warrior | SSI (Paradigm Creators) | 1985 | Atari 400/800 | labelimageminimize | |
Gemstone Warrior | Starcraft | 1985 | MICRO 7 - FM7 | labelminimizeminimize | |
Ultima IV: Quest of the Avatar | Origin | 1985 | [4]*** [48]***Ultima IV is an RPG like none other before or since. There is no final boss to defeat and no princess (or artifact) to liberate. Rather, this game puts you on an almost spiritual journey to improve yourself in eight 'virtues' - Humility, Spirituality, Valor, Justice, Sacrifice, Honesty, and so on. Just about anything you can do in the game affects how you progress down this road: You must not steal, run from battles, or attack retreating enemies if you have any hope of winning the game. Once you have fully developed your eight virtues, you become the 'Avatar' - the embodiment of all that is good in Humanity - and the true nature of the quest is revealed. This unique RPG is definitely not for everybody, but it's still worth a try... especially for people who believe there can be nothing worthwhile in a video game.***Comes on two 5.25 inch disks, 4 sides, optionally supports 2 drives. [Zerothis] | C64 | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1985 | [52]*** [48]***Comes on two 5.25" disks. The Ultima series continued to innovate with the release of each game in the series. With this 4th game, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result. The [i]Ultima IV Construction Set[/i], [b]not official[/b], was available not long after the game's release. While the title would suggest it is a legitimate level editor, the package is in fact an illegal bootleg of Ultima IV. It even includes digital versions of all materials of the game. This overly complete violation of copyright does also include a level editor. [Zerothis] | Apple II E | labelimagesubject |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result. [Zerothis] | MS-DOS | labelimagesubject |
Gemstone Healer | SSI (Paradigm Creators) | 1986 | Apple II E | labelimageminimize | |
Gemstone Healer | SSI (Paradigm Creators) | 1986 | C64 | labelimageminimize | |
Gemstone Warrior | SSI (Paradigm Creators) | 1986 | While there are some indications that this port could have been released earlier, a report in Computer Gaming World (May 1986) makes it pretty clear it was released in that year. | Mac OS Classic | labelimageminimize |
Knight Games | English Software | 1986 | C64 | labelimageminimize | |
Knight Games | English Software;U.S. Gold | 1986 | Amstrad CPC | labelimageminimize | |
Swords of Glass | Keypunch Software | 1986 | MS-DOS | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin | 1986 | As a copy protection, all manufactured disks contained an unformulated section. If present, the game played normally. A simple copy to a fully formatted disk would cause all battles to be lost. The German publisher overlooked this subtle detail and produced copies of the game with fully formatted disks. Thus all legal buyers of Ultima VI for Atari 8-bit purchased an unplayable game. | Atari 400/800 | labelimageminimize |
Gemstone Warrior | Starcraft | 1986 | NEC PC8801 | labelimageminimize | |
Gemstone Warrior | Starcraft | 1986 | NEC PC9801 | labelminimizeminimize | |
Crossbow | Atari;Exidy (Atari) | 1987 | Atari 7800 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon | 1987 | Sharp X1 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon | 1987 | NEC PC8801 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon (Origin) | 1987 | MICRO 7 - FM7 | labelminimizeminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon (Newtopia Planning) | 1987 | NEC PC9801 | labelimageminimize | |
Crossbow | Absolute Entertainment | 1988 | Apple II E | labelimageminimize | |
Knight Games | Mastertronic (English Software) | 1988 | Fight an human or computer opponent in Sword Fight 1, Sword Fight 2, Quarterstaff, Pikestaff, Ball and chain, or Axeman (Axe) as knights in one-on-one combat in the well known fighting game style. Take turns in Archery (Bow) or Crossbow shooting at targets using a cursor. Each player can choose is keyboard or joystick control independently. 'Difficulty' consists of choosing 4, 6, or 8 minute rounds. Players have hit points that can be exhausted for a score bonus to the winner. Hits score points. Score is not cumulative between game nor recorded. The fighting is in the context of jousting matches. However the famous horse and lance matches are not present making it more of the general hastilude type games. [Zerothis] | MS-DOS | labelimagesubject |
Super Sports: The Olympic Challenge | Gremlin Graphics | 1988 | ZX Spectrum | labelimageminimize | |
Super Sports: The Olympic Challenge | Gremlin Graphics | 1988 | Amstrad CPC | labelimageminimize | |
Super Sports: The Olympic Challenge | Gremlin Graphics | 1988 | C64 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin | 1988 | [1]*** [52]***Comes on one 3.5" disk. | Amiga | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1988 | Atari ST | labelimageminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon | 1988 | X68000 | labelminimizeminimize | |
Crossbow: The Legend of William Tell | Screen 7 (Intelligent Design) | 1989 | Amiga | labelimageminimize | |
Crossbow: The Legend of William Tell | Screen 7 (Intelligent Design) | 1989 | Atari ST | labelimageminimize | |
Moria | author | 1989 | NeXT | labelminimizeminimize | |
Ultima: Quest of the Avatar | FCI;Pony Canyon (Infinity;Atelier Double) | 1989 | The ruthless Triad of Evil has been vanquished and peace now reigns in the land. But without the threat of danger the people have become corrupt. Darkness dwells in their hearts and minds. The countryside is plagued by dragons, trolls, and long-dead wizards. Only an Avatar, a shining example of heroism, can destroy the monsters and conquer the internal wickedness with his mastery of magic and weapons. Become the Avatar! Save Britannia! And master the challenges of the ultimate quest--the search for good within yourself. | NES | labelimagesubject |
Back to the Golden Age | Ubi Soft (Power Concept) | 1990 | Atari ST | labelimageminimize | |
Ultima IV: Quest of the Avatar | Sega (Origin) | 1990 | Lord British, the wise and compassionate ruler of Britannia, wishes to erase the legacy left behind by the three Evil Lords. To do so, he must find an Avatar. An Avatar is one who has achieved enlightenment in the 8 Virtues - Honor, Valor, Sacrifice, Compassion, Justice, Spirituality, Honesty and Humility. Only the most virtuous of souls can complete the perilous journey that lies ahead! If you think that you're the savior for whom Lord British is searching, then prove your worth by taking on the Quest of the Avatar!*** [17]*** [72]*** [52]*** [52]*** [37]*** [27] | Master System | labelimagesubject |
Mad Max | Mindscape | 1990 | To understand you must go back, to when the world was powered by the black fuel. For reasons long forgotten, two mighty tribes went to war and touched off a blaze which engulfed them all. Without fuel they were nothing. Man began to feed on man. The gangs took over the highways, ready to wage war for a tank a gas. In the maelstrom of decay, ordinary men were smashed...men like Max -- a man who wondered out into the wasteland. And it was there, in that blighted place, that he learned what it takes to survive. And now it's your turn. Survive multiple levels of holocaust on the highways, mayhem in the mine-shafts, and anarchy in the arenas. Then face the final challenge -- if you dare. | NES | labelimagesubject |
Back to the Golden Age | Ubi Soft (Power Concept) | 1991 | Amstrad CPC | labelimageminimize |