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Magical creatures   Camaleonix_232016 Linuxlabelminimizeminimize
Bloodridge -?Author has pretty much admitted he has moved on from the project, though had also earlier promised the source code to anyone who asks. Internet Onlylabelminimizeminimize
Community Journey to the Center of Hawkthorne  -? Linuxlabelminimizeminimize
Defensoid -2010 Androidlabelimageminimize
Hammerfight  -2011 Mac OS Xlabelminimizeminimize
HexDefense -2011 Androidlabelminimizeminimize
Rotoplex - (The Assembly Line)1991 Amigalabelminimizeminimize
Spira Defence  -2011Spira Defence Pro is the paid version, plain Spira Defence is the demo. Androidlabelminimizeminimize
Trash TV -2012 Windowslabelminimizeminimize
Void Defence  -2011Void Defence Pro is just the paid version while plain Void Defence is the demo. Androidlabelminimizeminimize
Z.O.H.R.N  ¡EvilBad¡ Games2013The Hilda Mining Company is saving the galaxy by injecting Obsadons into the black hole in the center of the galaxy to prevent it from collapsing.

For this reason the Hilda Mining Company is hiring Z.O.H.R.Ns, the Zlug Obsadon Harvester Remote Navigators, who are navigating the Z.O.H.D, the Zlug Obsadon Harvester Drone by using the Z.O.H.T, the Zlug Obsadon Harvester Terminal.

The Hilda Mining Company is mining the Obsadons on the planet Rosetta-Z, the only planet where the giant Zlugs are living. The Harvester Drone is used to find, fence and roast them to extract the Obsadon. Be aware of the Albino Zliders.
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All the Pretty Flowers ?? Linuxlabelminimizeminimize
Cardinal Quest ?2011 Windowslabelminimizeminimize
Cardinal Quest ?2011 Mac OS Xlabelminimizeminimize
Graverobber ?? Linuxlabelminimizeminimize
Hack, Slash, Loot ?2012 Mac OS Xlabelminimizeminimize
I Shall Remain  ?2012Demo (the free tutorial/prologue part) was released in 2011-12, but the actual game is coming later. Windowslabelminimizeminimize
Madballs in... Babo:Invasion ? (Playbrains)2010 Mac OS Xlabelimageminimize
Necrocosmos ?? Linuxlabelminimizeminimize
Otome Crisis  ? (Giga)2008 Windowslabelimageminimize
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One ? (Hothead Games)2008[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.0 GHz Pentium III or Athlon CPU
* 64 MB VRAM (Radeon 9500, GeForce FX 5200 or Intel GMA 950)
* 512 MB RAM
* 350 MB free HD space
* soundcard
* keyboard
* mouse***[[link:http://www.gametrailers.com/umwatcher.php?id=49480 Teaser trailer at GameTrailers]]
[[link:http://www.youtube.com/watch?v=ZYPPxZ_Q03A Another trailer at YouTube]]
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Quad Force ? (Stolpskott Studios)2010[media=youtube]eL74tL1Ebhk[/media] X360labelimageminimize
Quake 2 for OS/2 ?? OS/2labelminimizeminimize
Robin Hood: The Legend of Sherwood ? (Spellbound Entertainment)2004 Mac OS Xlabelminimizeminimize
The Dock  ?? Newtonlabelminimizeminimize
Underworld Adventures ?2005 BeOSlabelminimizeminimize
Unholy Heights  ? (Petit Depotto)2012 X360labelminimizeminimize
Urban Assault: Metropolis Dawn  ? (TerraTools)1998Never released due to poor sales of the original, but some version of it was leaked into the internet.

Adds Ghorkov and Taerkasten campaigns (original had only a campaign for The Resistance).
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Wargames  ??Play thermonuclear war with a computer until it determins a winning strategy. Based on a scene from the 1983 movie WarGames. Apple II Elabelminimizesubject
WildRide3D  ?1997 BeOSlabelimageminimize
Arkanoid: Space Ball 'we' group (Arkanoid Games)2006This is a proprietary commercial game. OpenGL is recommended but not required. An updated Arkanoid, avoid missing ball for high score. Bust the bricks and collect powerups.
[Zerothis]
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Hotei’s Jewels: Relax 'WE' Group2011 Linuxlabelminimizeminimize
Mindblock 0x000000002013 Linuxlabelminimizeminimize
Anomaly: Warzone Earth 11 bit studios2011Un anti-tower defense (ya que eres el que tiene que recorrer el camino y no el que lo defiende) fresco, con muchos elementos tan interesantes como originales.

Muy recomendable, una auténtico soplo de aire fresco en el tan agotado género de TD, seguramente uno de los mejores TD que existen.

8 de 10***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista, or 7
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* GeForce 7600 or Radeon X1800 GPU
* 1 GB HD space***Anomaly Warzone Earth is an extraordinary mixture of action and strategy in a reversed tower defense formula. The game tasks you with saving a near-future Earth from an alien onslaught. The invaders have captured world’s major cities, building huge turrets that destroy everything in their path. It’s up to you to lead an armor squad through the streets of cities like Baghdad and Tokyo, planning the route and strategically choosing which units to deploy in order to crush the opposition. Take control of the Commander, whose special abilities and quick thinking will be vital in supporting the squad in its mission, as you engage in fast-paced, tactical battle across story campaign and two heart-pounding Squad Assault Modes.

Key features:
* Enjoy innovative game play – mixing action and strategy in a reversed tower defense formula – you’re the attacking side!
* Play the commander whose special abilities and quick thinking are crucial to support the squad in its quest for victory.
* Think tactically and strategically, choosing the right squad and the best route for the mission.
* Extend tactical possibilities by gathering resources to buy new units and upgrade your squad during a battle.
* Play for hours on end in the engaging story campaign, as well as the two exciting Squad Assault Modes.
* Immerse yourself in the game with great visuals and atmospheric audio.
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Anomaly: Warzone Earth 11 bit studios2011[b]Minimum:[/b]
* OS X 10.6.3 (Snow Leopard)
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 2 GB RAM
* GeForce 7600 or Radeon X1800 GPU
* 1 GB HD space
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Anomaly: Warzone Earth 11 bit studios2011 Androidlabelimageminimize
Men of War: Red Tide  1C Company (Best Way)2009 Windowslabelimageminimize
Ravaged 2 Dawn Studios2012Get ready for Ravaged, a first-person shooter online multiplayer game like no other. Set in a post-apocalyptic earth ripped apart by natural disasters, it chronicles the struggle between the "Resistance" and the "Scavengers" as they fight for vanishing resources, disputed territory, and their very survival.

The Scavengers are an overpowering band of murderous savages bent on taking every last inch of land and every resource for themselves. And they will stop at nothing to achieve this goal. Their success is certain unless someone rises up against them. The Resistance is the world’s last hope against the Scavengers and humanity’s only chance to restore civilization. Days before the Apocalypse, a small band of freedom fighters was able to seek shelter deep below the Earth, storing just enough weapons and food to survive the catastrophe and emerge to rebuild the world. But outside this refuge the criminals and less fortunate of the world were left to the elements. Only the most savage survived. Now it’s time to choose: pick your side, then pick your weapon.

[b]Key Features:[/b]
Explore the various landscapes of Ravaged.
* When the poles shifted, the world experienced a cataclysmic climate change that destroyed the continents and created epic new battlegrounds: dried-out ocean floors, frozen cityscapes, desert wastelands and everything in between.
* Experience disparate multiplayer maps, some large enough for 64 player combat which encourage large-scale vehicular tactics. Other maps small enough to force just 8 players into up close and personal combat.
Choose your side.
* Play as one of two competing groups: the Resistance, a group of freedom fighters trying to rebuild society, or the Scavengers, a band of roving marauders hell-bent on claiming everything for themselves.
* Both sides offer 5 unique classes, each with its own specific weapon load out.
Intense Vehicular Combat
* Choose any of the air and ground vehicles to transport your troops, wreaking havoc on all that lay before them while stealing their resources.
* Skill-based flying and driving styles that rewards players that master them, becoming deadliest weapons on the battlefield.
Online
* Free dedicated server tools to build your clans
* Anti Cheat and Global Bans
* Leaderboard, Stats
* RCON tools for remote server control
* Up to 64 player battles
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Unity of Command 2 x 2 Games2013Linux version has been in testing/prototype stage for a while now. Developer(?) mentioned the Linux version being operational back in Feb 2012, but no official Linux release beyond experimental demo has been released yet. Linuxlabelminimizeminimize
Pinball Dreams 21st Century Entertainment (Digital Illusions)1992Pinball Dreams set a new benchmark for pinball games when it was released.

It was the first game to feature a full scrolling playfield so as to give the illusion of a full-size table.

When combined with superb (for the time) ball physics and great sound it caused quite a stir.

The best table was nightmare, with it's creaky doors and cackling laughter.
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World of Goo 2D BOY2008Oddly, unlike versions of this game for other platforms, this one seems to only do letterboxed 4:3 graphics. Not widescreen, which was quite common on Macs when the game was released.
[Zerothis]
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World of Goo  2D BOY;Brighter Minds Media;Take-Two Interactive (2D BOY)2008Una OST increíble, un aspecto que danza entre lo bello y lo feo sin ningún tipo de miramiento y unos protagonistas de lo más curioso, coge el aburrido género de construcción y lo eleva a la máxima potencia con un añadido curioso: las estructuras tienen tensión. Algo que al principio parece una tontería pero que luego verás que la vibración natural de tus amiguitos y el peso que generan es bastante difícil de controlar en muchos casos.

10 de 10***[b]collective[/b] - the player acts as the collective consciousness of the Goo and guides them in their desire to reach the suction tubes.
[b]title mentioned[/b] - "[i]World of Goo[/i] Corporation"***World of Goo Trailer #1
[media=youtube]-A_JfkzPwww[/media]***World of Goo is a multiple award winning physics based puzzle / construction game made entirely by two guys. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore - but they don't know that they are in a game, or that they are extremely delicious.

* Mysterious Levels - Each level is strange and dangerously beautiful, introducing new puzzles, areas, and the creatures that live in them.
* World of Goo Balls - Along the way, undiscovered new species of Goo Ball, each with unique abilities, come together to ooze through reluctant tales of discovery, love, conspiracy, beauty, electric power, and the third dimension.
* The Sign Painter - Someone is watching you.
* World of Goo Corporation - Congratulations! World of Goo Corporation is the Global Leader in Goo and Goo Related Product, including World of Goo Corporation Trademark Brand Soft Drink Beverage and * World of Goo Corporation Trademark Brand Facial Exfoliating Lotion. Succulent!
* Massive Online Competition - Human players around the world compete in a living leaderboard to build the tallest towers of goo in World of Goo Corporation's mysterious sandbox. World of Goo Corporation is contractually obligated to state that everyone is a winner and is enthusiastic to celebrate everyone's tower building opportunities equally.

Congratulations, and good luck!
[Valve/2D Boy]***[b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz CPU
* 512 MB RAM
* 100 MB HD space
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8-Bit Commando 2DEngine2012 Linuxlabelminimizeminimize
Super Chains 2dengine2019 Linuxlabelminimizeminimize
BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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Civilization V  2K Games (Firaxis Games)2010In Civilization® V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known.

[b]Belieavable world[/b]
More than just a strategy game - the expanded visuals and immersive audio invite would - be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.

[b]Inviting presentation[/b]
An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.

[b]Huge battles[/b]
Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape.The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.

[b]Live history[/b]
Write your own epic story each time you play! Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world’s most powerful empire.

[b]Improved diplomacy[/b]
Negotiate with some of history’s most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.

[b]In-game community hub[/b]
Compete with Civ players from all over the globe via the Internet, offering endless ways to rule the world.

[b]Modability[/b]
With unprecedented modding tools, players will have a nearly unlimited options for modifying Civilization V any way they like.
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Civilization V  2K Games (Firaxis Games)2010 Mac OS Xlabelminimizeminimize
Mafia II  2K Games (2K Czech)2010Un juego que, aunque con una jugabilidad "sanbox" al estilo GTA, presenta una argumento más serio y sobretodo una recreación tan bonita como inmersiva de los mediados del S.XX en EEUU.

In short: third person action/driving sandbox in the 40s-50s.

Pros:
Great atmosphere and details, especially in cars.
Great jazz and rock music
Collectables that are worth the time to search them

Cons:
The action is too often limited for a videogame, too filmic.
Very limited choices in the story

6 of 10***[b]DLC add-ons:[/b]
* Jimmy's Vendetta
* Greaser Pack
* Renegade Pack
* Vegas Pack
* War Hero Pack
* Joe's Adventure***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista or 7
* 3 GHz Pentium D or Athlon 64 X2 3600+ CPU
* 1.5 GB RAM
* GeForce 8600 or Radeon HD2600 Pro GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz quad-core CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD 3870 GPU
* 10 GB HD space
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Spec Ops: The Line 2K Games (Yager)2012Rara vez se ve un FPS de guerra que transmita la verdadera desolación de una zona marcial. Spec Ops: The Line lo logra de manera magistral gracias a la sensación de abandono y a lo humanos que expone a los enemigos, lejos del típico "yo bueno, tu malo" tan común en los shooter en general.
Además, en terminos de juego no tiene nada que envidiar a sus compañeros de género, con un buen arsenal y la añadidura de la física de la arena y sus múltiples efectos (hasta corriendo se nota). incluye también elementos muy propios de los juegos de Tom Clancy en el aspecto de enviar órdenes, aunque de manera muy simplificada.
El multijugador no es nada del otro mundo, el típico clase+perks+armas y los clásicos modos deathmatch/por equipos/etc...

8 de 10***Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.

[b]Gameplay[/b]
Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.

Key Features
* A new portrayal of the military shooter experience with twisting narrative uncertainties.
* Action packed 3rd Person Shooter gameplay provides an up-close and personal view into the brutality and emotion within the combat.
* Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.
* Cross "The Line" in a mature story that explores the dark side of war, where there are no bright outcomes, only bad or worse choices.
* Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.
* Sand-filled Dubai provides new gameplay experiences including sand avalanches, and powerful, disorienting sandstorm combat.
* Customisable, Class-Based, Blazing Multiplayer
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The Darkness II  2K Games (Digital Extremes)2012Un FPS cuya mayor virtud es el elenco de poderes que puedes emplear para destrozar y eviscerar todo a tu paso.
Aún mejor que la historia es el multijugador cooperativo, ya que los personajes son a su vez más especialistas y más limitados en sus poderes, lo que genera unas situaciones donde la sinergia es tan necesaria como sorprendentemente poderosa.

6 de 10***EAN-13: [code]5 026555 058902[/code] (UK Limited Edition)***Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person shooter that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror.

Players will be taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as The Darkness.

It’s been two years since Jackie Estacado used The Darkness to kill the men responsible for his girlfriend’s murder. He’s been unable to shake the memory of Jenny’s death since bottling up his supernatural power and now The Darkness wants out. A sudden, unprovoked attack by a mysterious organization known as the Brotherhood heralds the start of a full-scale war and opens the door for The Darkness to reemerge, setting Jackie on a journey to hell and worse.

Key Features
* 4-Player Co-op Campaign - Play as one of four unique characters each capable of wielding weapons infused with Darkness powers.
Quad-Wielding Chaos - Slash, grab, and throw objects and enemies with the Demon Arms while simultaneously firing two weapons, adding a new dimension to the FPS category.
* Harness an Unstoppable Power - Master the Demon Arms and summon the powers of The Darkness for even more explosive gameplay.
Kill the Lights - The vicious powers of The Darkness manifest only in the shadows so use the environment to your advantage and watch out for enemies who will use light as a weapon.
* Intense and Personal Journey - Experience a dark, twisted and gripping story written exclusively for the game by acclaimed comic book author Paul Jenkins whose credits also include The Incredible Hulk, Wolverine, and the original The Darkness game.
* Distinctive Graphic-Noir Style - Graphic novel shading and color combined with the dramatic lighting of film noir pays tribute to the source material and brings the pages of the comic series to life. Inspired by the popular comic book series created by Top Cow.
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