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3D Quasars Solar Software1985 Amstrad CPClabelimageminimize
A Valley Without Wind  Arcen Games2012Un juego GENIAL, una obra maestra resultado de una extensa mezcla de géneros y ambientaciones que recuerda a un metroidvania pero que va mucho más allá.

En cuanto a su rejugabilidad, el Minecraft a su lado parece limitado. Además se puede jugar desde un acercamiento frenético hasta uno paciente sin que por ello pierda una pizca de entretenimiento.

Favorito automático, terriblemente recomendable, adictivo a más no poder.

"No le cojas mucho cariño a tu personaje: la pregunta no es si morirás, sino cuando" y "una de tus mayores abilidades es huir valientemente" son dos de muchas frases memorables del juego.

Nota: Su secuela, A Valley Without Wind 2, viene incluida con el pago del juego.

10 de 10***Bears some superficial resemblance to metroidvanias, but isn't one of them.***A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.

You choose how to play, and the world adapts around you.

Key features:
* Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
* You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
* Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
* The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
* Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
* Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
* Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.
* Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
* Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.
* New updates are arriving all the time packed with additional content, improvements, and more.
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A Valley Without Wind  Arcen Games2012 Mac OS Xlabelimageminimize
A Valley Without Wind  Arcen Games2014 Linuxlabelminimizeminimize
A Valley Without Wind 2  Arcen Games2014 Linuxlabelminimizeminimize
Agress Palco1991 Arcadelabelimageminimize
Aldo's Adventure author1987 MS-DOSlabelimageminimize
Alien Arena Duncan Brown1985 Arcadelabelimageminimize
Alley Cat IBM (Synapse Software)1984Originally released as a IBM PC bootloader but was later re-released as a regular DOS game.***A very nice game in which you play a cat that has to overcome all kind of adventures to find his loved one. MS-DOSlabelimageminimize
Alley Cat Synapse Software;Americana Software (Synapse Software)1983[b]endless[/b] - after completing level 30, the game repeats level 30 endlessly instead of starting from level 1 again. Atari 400/800labelimageminimize
Alley Cat Kotobuki-Raison1985 NEC PC8801labelimageminimize
Amazon's Running Diet Ancient Corp. (Ancient Corp)2017 NESlabelimageminimize
Ant Attack Quicksilva1983The Walled City of Antescher has rested for a thousand, thousand years in the midst of the Great Desert inhabited by only the deadly Ants who have made it their home.
The sands have piled up at the walls but for some reason have never encroached upon the city proper.
The City rests dreaming of past glories, solid and unmoving; the signature of a long dead race.
The City washed clean by the sun's rays.
The city lost from the world of men for days without number.

Then one day, one year, one hour, He arrived and She arrived, some say that they are descended from a race of wizards, some say that they are descended from a race hidden in a green valley at the North Pole.
Who can really tell these days, how much do we really know about the world as it was, or as it is, after so long in the cold Dark Ages.
Only Antescher seems to stand inviolate after all this time, teeming with secrets, yet silent.

He and She arrived to play their games through the wind-swept streets, ousting the ants from their exclusive occupation.
He and She are now wreaking havoc through the ants who for their part kill and kill again without thought or consideration, just carrying out a biological imperative.
He and She run to and fro, climbing in and out the buildings, the sound of their feet stretching from block to block.
They laugh and cry out in fear walking with each other just ahead of the Ants and Death.

And above all the drama within it's walls the City of Antescher watches and watches waiting for the next renaissance and the next Golden Age.
The City seems to have a presence, a huge brooding entity which hangs over the buildings and which in some mysterious way controls the destiny of those below...***
[4]***
[48]***
[48]***
[6]***For the time, Ant Attack had possibly the best graphics seen in a Spectrum game using a technique devised by Sandy White called Soft Solid. It was also one of the few games of the era that allowed you to play as a female character, although your choice of gender made no difference to the gameplay.
[arrgh]
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Ant Attack Quicksilva1984 C64labelimageminimize
Ant Attack 40crisis2014Unofficial conversion. Amstrad CPClabelimageminimize
Arcadia Imagine1982Arcadia is a fast paced action shooter released for many formats. The Vic-20 version was superior in terms of gameplay.

There were eight levels of different aliens to shoot (on the Vic atleast), afterwhich it wraps back around to the first set of aliens. Each level you progress increases the score received for shooting each alien, so by the time you get to the nineth level you are getting 9 points per hit rather than 1.

8 different aliens does not sound a lot of variety in the game, but each level is very hard to complete so you will need a lot of practice to get past them all. Even when you do the temptation is there to keep on going racking up your score.

But discovering the different aliens and their behaviour is just one part of the appeal. The ship you control constantly falls to the bottom of the screen and you have to thrust up to climb higher. This coupled with independant twin lasers that have a very short range adds a gaming experience that is very addictive to master. Very simple concept but works remarkably well!
[Altori]
VIC-20labelimageminimize
Argus  Jaleco1986[media=youtube]OTLp349Xppw[/media]***Another really bland arcade port from Jaleco. Argus is a vertically scrolling shoot'em up game not much unlike [game=#8480]Xevious[/game], with undetailed graphics, much too high-pitched music and average playability. NESlabelimageminimize
Asteroids Atari1982CX-5201
1player, 2 players, 3 players, or 4 Players simultaneous in any combination of competitive, cooperative or team play.
Its not vector. Besides the multiplayer options it the same as the [game=#5207]2600 version[/game]. Shoot the asteroids into pieces and shoot the pieces into itty-bity pieces, and then (due to 8-bit physics) they disappear when shot. Destroy them all and the screen fills up with asteroids again. Watch out for the occasional UFO. Move around with thrusters if you want, or teleport to a random place, or even shift phase to pass through solid objects.
Tod Frye programmed [game=#107963]the Atari 8-bit version[/game] which is practically identical to this one but says he did not port it to the 5200.
In the history of home videogames, this game is the only launch title never to be released. This North America NTSC prototype was finished, boxed and ready for production. All according to Atari's ads, catalogs and announcements of launch titles. But at the last minute, canceled.[spoiler= ; ][/spoiler]
[Zerothis]
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Asteroids author2010 Linuxlabelminimizeminimize
Astro-Boulders  ?? Olivetti M20labelminimizeminimize
Backlash Novagen1988Game-play consists of arcade style fast and frantic reflex action from the first-person perspective, much akin to Atari's coin-op Battlezone and programmer Paul Woaks' earlier and very similar 8-bit game Encounter. The game takes place on a seemingly endless flat landscape, littered with obstacles in the form of some pseudo 3D spikes protruding from the ground. Armadas of hostile UFOs shoot fire balls at you from every direction. Your aiming reticle is in the centre of the display, and is surrounded by circular radar, which is formed by a series of small white dots, within this are numerous red dots which represent the UFO enemies. You are dealt an initial five lives, and you score points for each UFO destroyed. The game features environmental effects, such as day time turning to night, and vice versa.***
[182]***
[2]***
[77]***
[83]***
[49]***
[57]***
[22]***
[52]
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Balloon Fight  Nintendo;Hyundai (Nintendo)1985
[100]***
[4]***
[22]***
[52]***
[49]***NES-BF-USA
1 player or 2 players simultaneous concurrent interactive dynamically cooperative or competitive play. Game is designed for both cooperative and competitive strategies.
[Zerothis]***Balloon Fight is a [game=#101]Joust[/game] rip-off. But playability is good, so who can blame them for it?***Control a character to pop your opponents' balloons before they pop yours. Sounds easy, doesn't it? Don't be fooled by this game's simple premise or cute exterior. Underneath you'll find a surprisingly addictive game with strategy to spare. After mastering the easy-to-learn controls, you still have to get a grip on the game's impressively realistic physics. And if that's not enough, there are the ever-increasing enemies and environmental hazards like lightning and water. Try the game's second mode, Balloon Trip, if you feel like taking a break from the action and just want to see how long you can stay aloft. And hey, who doesn't like popping balloons sometimes?
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Baltron  Toei (Shouei System)1986Baltron is a horizontally scrolling shoot'em up game with similar gameplay mechanics as defender. You can fly to the right and left and have a radar, which shows incoming enemies. But it is not a Defender clone. You don't have to rescue anybody and ultimately only have to go to the right. The game scrolls faster whenever you steer your ship forward to the edge of the screen. You also have the ability to warp a little bit forward, but that costs precious fuel. Otherwise I couldn't make out any extra weapons. The controls are ok, but the game itself is pretty boring, has no levels and is continuously looping with just a few color changes . NESlabelimageminimize
Battle City  Namco1985[media=youtube]DfixqYPonHw[/media]***1 player or 2 players simultaneous.
[Zerothis]***Battle City feels a bit like an evolved form of the Atari 2600 classic [game=#41961]Combat[/game]. With your own tank you have to defend your headquarter, which is in the bottom middle of the screen, from enemy tanks. Enemy tanks come in four different variants, regarding speed and shots they take until they are destroyed. Tanks can shoot down brick walls and hide under trees, but have to maneuver around solid walls or pools of water. Shooting a blinking enemy tank makes an extra appear somewhere on the map. Upon collecting this you get certain bonuses like freezing all enemies, creating an undestructible wall around your hq and so on. Besides a standard one player mode the game features a very nice cooperative two player mode. When you become bored you can also build new levels via an editor in construction mode. Graphics are below average, music is nearly non-existant, the sound effects during the game get their work done. Playability is rather good, especially the two-player mode can be real fun.
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Beyond Gravity Qwiboo2014[b]MSRP[/b]: Pay-What-You-Want

A ballistics game game without the shooting. Jump from planet to planet collecting spacecraft parts (as if they were currency). Use those parts to upgrade your spacecraft or buy extras. The game is procedurally generated and endless.
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Body Slam  Sega1986A joshi (female) wrestling game, featuring real wrestlers from All Japan Women's Pro-Wrestling (AJW) like Lioness Asuka, Chigusa Nagayo, Dump Matsumoto, and Bull Nakano.

This is likely to be the very first all-women wrestling game.
[Jacquismo]
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Bogey Manor Technos1985 Arcadelabelimageminimize
Bomb Jack II Elite1987 Amstrad CPClabelimageminimize
Boom! Aackosoft;Eurosoft1985 MSXlabelimageminimize
Borench Sega1990Borench is a puzzle game in which the player has to guide a rolling ball to the goal. The ball starts on top of the angled playfield (45 degrees) and rolls down in a straight line. Said playfield consists of square fields, but unfortunately it has holes - and when the ball falls into one, the game is lost. The player moves a cursor over the playfield and can place special tiles on squares which cause the ball to change direction (left, right, down or up).

The "+" tile is basically a ramp which allows to avoid squares marked with an "X". Those are deadly at touch and are created when the ball moves over a tile (in later levels, there are already "X" squares on the playfield). Moving over question marks slows down the ball and rewards bonus points. In multiplayer, two players alternate and can compare points, but don't interact with each other.
[Moby Games]***
[42]
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Bottom of the Ninth  Konami1989 Arcadelabelimageminimize
Chan Bara  Data East1985 Arcadelabelimageminimize
Choplifter  Jaleco (Tose)1986Choplifter for the Famicom is a port of Sega's arcade version, which itself is an enhanced remake of the old Apple II original game Choplifter. The Famicom version features all four arcade levels. The goal is to rescue a certain amount of prisoners in each level with your helicopter. You start from a base and fly left until you come to structures or buildings which contain people. Destroying them will release the people and you can pick them up by landing near them. While flying you can shoot down hostile air and ground forces, which try to stop you. Graphics are only average and the music is on the weak side. The helicopter's controls are not the best, movements feel too slow. Despite being a (semi)-classic, the game didn't age very well. If you want to play a good home conversion you might better try the much better Master System version, which lacks one level, but features better audiovisuals and controls. NESlabelimageminimize
Choujikuu Yousai Macross  Bandai (Namco)1985Macross is a great license, but the result is merely an average standard shoot'em up experience. In each round you have to fly through space towards a Zentradi mothership. Once there you enter the mothership and destroy its reactor core. This repeats endlessly just with more difficult enemy waves. There is not much of a story, so the license is wasted here. At least there are nice enemy designs. You can switch your own mech vehicle into three different forms, each with some positive and negative side-effects regarding speed, maneuverability and rapid-fire. This gives some depth into the otherwise rather monotonous gameplay. NESlabelimageminimize
Choujikuu Yousai Macross  Bothtec1985 NEC PC8801labelimageminimize
Cities: Skylines Paradox Interactive (Colossal Order)2015 Linuxlabelimageminimize
Cities: Skylines Paradox Interactive (Colossal Order)2015 Windowslabelimageminimize
Cities: Skylines Paradox Interactive (Colossal Order)2015 Mac OS Xlabelimageminimize
Cities: Skylines II Paradox Interactive (Colossal Order)2023 Windowslabelminimizeminimize
Cities: Skylines: After Dark Paradox (Colossal Order)TBA Linuxlabelminimizeminimize
Cloudberry Kingdom Pwnee Studios2014[media=youtube]zofPDATdR7M[/media] Linuxlabelminimizeminimize
Devil World  Nintendo1984Lost in the maze of Devil World, Tamagon the Dragon has to steer clear of the Devil, his nasty co-Devils, and his treacherous helpers, Medaman, the Fried-Eggman and Bon-Bon, and ward off their attacks by breathing fire. After each round, the maze scrolls up, down, right or left. The Devil decides the direction and points with his finger. As you guide Tamagon through the maze, you also have to avoid being sandwiched between the walls.***Devil World is a Pac Man clone with an interesting new element. The maze is automatically scrolling randomly in all directions. So it can happen that you are trapped inside the maze and squished between the maze wall and boundary wall. Additionally there are not only "eat all dots" rounds, but also some rounds where you have to carry bibles found in the maze into the middle of the maze to win the round. These elements work pretty well and give Devil World the necessary extra dimension from being a simple clone.***Only released in Japan and Europe.

What little language usage it has, it's in English, even in the Japanese release.

The Japanese title reads approximately [i]debiru waarudo[/i] (Devil World).
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Diamond Fighters author? Linuxlabelminimizeminimize
Donkey Kong  Nintendo;Falcon (Nintendo)1981Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.

The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.

There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.***[media=youtube]aSsyM2-70Nk[/media]***Many official instruction exists:

1. Insert coin (s).
2. Select one or two players.
3. Controller moves Jumpman in 4 directions.
4. Jump button makes Jumpman jump.
5. If Jumpman reaches top, Donkey Kong takes the lady higher up, and structure changes shape.
6. When a certain structures have been cleared, Jumpman saves the lady.

This one is quote silly, as the controlled character sounds like the Kong instead of Jumpman (Mario)

- Rescue the lady by using the control lever!
- Drive the Kong into upper corner by clearing each difficult situation in limited time.
- You can get points when the Donkey jumps.
- When extra score is reached, you will have another man.
- If you finish early, the remaining time will be added as an extra bonus points.***The little man that you control in-game was originally named Jumpman and was latter renamed to the Mario that you know today. Mario was also a carpenter and latter changed jobs to a plummer.
[Airhead91]***First game designed by Shigeru Miyamoto, and Nintendo's first success. A masterpiece derived from Space Panic's platform ideas, this game also introduced Mario to the gaming scene (although he was originally known as Jumpman). Biggest game of 1981.
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Donkey Kong 3 Nintendo (Nintendo EAD)1983Released in the arcades in 1983, Donkey Kong 3 is the third of the "Donkey Kong" arcade game series, changing the format to more of an action-shooter than a platform game.

As Stanley the Bugman, players are positioned under Donkey Kong, who has taken over a multi-level greenhouse. Stanley's goal is to remove Donkey Kong from the greenhouse, but the big ape isn't willing to leave without a fight.

Donkey Kong will agitate two beehives that are close to him to send down a swarm of angry Buzzbees, Beespies and destructive Queen Bees toward Stanley. These insects, as well as caterpillars which creep down nearby vines are intent on destroying the flowers below Stanley. Donkey Kong will also send down projectiles himself in an attempt to stop Stanley's attacks. Stanley must jump between the levels and use his bugspray to repel the insects, and send Donkey Kong into the next area of the greenhouse.

Once Stanley pushes Donkey Kong high enough, a can of super bugspray will become available, allowing a larger shooting radius, and is able to send Donkey Kong up the vines faster.

Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong will end up with a beehive on his head, and the levels start all over again.
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Donkey Kong 3  Nintendo (Nintendo EAD)1984[media=youtube]https://youtu.be/p4A5zoBuEzA[/media]***
[22]***
[52]***
[47]***A strange entry in the Donkey Kong game series. Graphics are nice and it is a playable game, but it ultimately lacks variety and does not have the kind of "evergreen" status like the original Donkey Kong.***Based on the third game in the enormously popular arcade series, Donkey Kong 3 introduces an exterminator named Stanley as he desperately tries to protect the flowers in his greenhouse from Donkey Kong. Armed only with a can of bug spray, Stanley must force Donkey Kong higher and higher into the greenhouse rafters until Donkey Kong is off the screen and the next stage is reached. Not surprisingly, Donkey Kong isn't going to move without a fight, so he sends wave after wave of bugs, bees and other creatures toward Stanley. Not only must Stanley repel the insects in order to save the flowers, but he'll also have to keep an eye out for projectiles thrown by Donkey Kong himself. If Stanley is good enough, he'll be able to grab a can of more powerful bug spray and really get Donkey Kong moving. It all adds up to frantic fun that anyone can enjoy.
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E.I.: Exa Innova Sony (Programmers-3)1984 MSXlabelimageminimize
Escape Kids Konami1991- Persons: Syd Jones is the Player in 'Blue Clothes', Ken Kosugi is the Player in 'Red Clothes', Jya Aziz is the Player in 'Green Clothes' and Dio Vitale is the Player in 'Yellow Clothes'.
- Basic Rule: Complete 3 laps faster than the defending champion in 'Black Clothes' to advance to next race. Control the player: Joystick for direction, Button A for RUN FASTER and Button B for SUPER JUMP. In the Bonus stage use Joystick for direction and Button A or B for JUMP.
- The Game is over, if the champion completes 3 laps quicker than you.
- If you come first 3 times, you can play the Bonus Stage. This stage is winners only.
- The Power Up items a player buys before the game. Power Ups: Super Jump (press Button B), Skid (avoid skids on curves), Quick Get Up (player can get up quickly) and Strong (player becomes tough for bumping).
- Items a player picks up in the middle of game: Pill (cause an earthquake), 'P' (you can run quicker), Meat (extra Super Jump), Cent (player gets one dollar extra) and Bomb (player can't move for a while).
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Exerion  Jaleco (Tose)1985Simplistic shoot'em up game, featuring a - very sloppy and distracting- scrolling terrain under the players ship. You also have a limited amount of ammo at your disposal. Killing enemies fills the amount of ammo back up a bit. Gameplay is a bit like Galaga, but with worse playability. NESlabelimageminimize
Falling Block Game author2010 Linuxlabelminimizeminimize
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