showing 19 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007 Mac OS Xlabelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007 X360labelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Conquest: Frontier Wars Ubi Soft (Fever Pitch Studios;Digital Anvil)2001Digital Anvil is uncredited, they handled the initial development until the project was moved to Fever Pitch but apparently Digital Anvil's work hadn't been scrapped in the process.***[spoiler=Intro video;Hide][media=youtube]rBknmWnEr1Y[/media][/spoiler][spoiler=Terran theme music;Hide][media=youtube]Xw7brsv99cA[/media][/spoiler]***Latest version: 1.01 (as of ?)***[b]missing images:[/b] title and in-game screens***[b]Minimum:[/b]
* Pentium II 350 MHz CPU
* Windows 95, 98, ME or 2000
* 64 MB RAM.
* 350 MB free HD space
* 8 MB VRAM
* 4X CD-ROM drive***Many have said Frontier Wars is Starcraft with fleets (a bit like how Battlefleet Gothic is to WH40k), so the similarities may be a bit too glaring for those who see it this way.***[b]Species:[/b]
* Terrans — all-rounded with perhaps the most powerful vessels
* Mantis — locust-like species with biological ships and orbital structures, mostly uses carrier vessels with massive numbers of fighter craft.
* Celareons — the high-tech energy-based species living inside machines that allow them to interact with the physical world, uses sweeping energy based weapons.***Your Fleet. Your Fate.

In the late 22nd century, the Terran race found means to explore the outer rim of the galaxy through a powerful cosmic phenomenon : wormholes. But what they encountered on the other side would thrust their species into interstellar chaos. Your goal as a commander in the Frontier Wars will be to explore and secure sector after sector of the galaxy.

* Large-Scale Fleet Battles : Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
* New Strategic Challenges : Enter an explosive new dimension of strategic possibilities with the supply line management system.
* Unequaled Artificial Intelligence : Command up to 6 AI fleet admirals who implement your orders, assess threats and react with organised tactics.
* Infinite Gameplay : build units, gather resources and fight against dozes of units, in a highly detailed 3D environment. Control 3 races each with its own technology, behaviour and strategy.
* A Variety of Intense Multiplayer Options : Play with up to 8 via LAN or 4 via Internet at ubisoft.com.
* User-friendly Interface : Allows access for the novice and experienced gamer alike.
[Box blurb]
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Dominant Species Red Storm Entertainment1999[b]size is power[/i] - the more powerful units are larger even initially, but all units gain slight size increase with each upgrade, so you could easily tell apart heavily upgraded variant of anything by its size.***Although I loved the setting and being one of the first games I played where you could control an alien (well, an alien that actually seemed alien), the game was immensively [i]hard[/i] after you encountered the humans. The game also featured rather unusual upgrade system, with upgrades being produced at a building and applied to each creature individually (and lost if that creature died).***Latest version: retail***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz (Pentium 200 MHz MMX without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 150 MB free HD space
* SVGA GPU
* Sound Blaster-compatible SPU
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator (D3D-compatible)***Who rules your World?

Enter the bizarre and alien world of Dominant Species --- the next generation command and control real time strategy game with fully 3-D creatures and terrain. You are a powerful alien intelligence engaged in constant and deadly conflict with other hives over the possession of Anima, the precious substance that sustains you and your fellow aliens. However, unwelcome humans have arrived on your planet and threaten to upset the balance of conflict between hives that has raged for countless millennia. Attempting to take the priceless Anima and use it to create immortality, humans join an epic battle of survival of the fittest.

Games features:

* 27 unique alien characters, each with special abilities to defend and attack.
* Accurate physics model that affects characteristics of creatures and gameplay.
* True day and night cycles.
* Easy to use level editor for player creation of new environments and missions to share with other players.
* Extensive multiplayer options, featuring competitive modes and free Internet play.
[Box blurb]
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Mass Effect Microsoft Game Studios (BioWare)2007 X360labelimageminimize
Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
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Mass Effect 2  Electronic Arts (BioWare Edmonton;EA Montreal)2010The Mass Effect trilogy is a science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren’s evil army of Geth soldiers has just been defeated, and humans, who are still struggling to make their mark on the galactic stage, are now faced with an even greater peril. X360labelimagesubject
Mass Effect 2  Electronic Arts (BioWare;EA Montreal)2010Recruit. Explore. Control.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Just like in the previous game, what you say to the other characters matters a great deal. Fortunately, the conversation system has been improved. The camera now pans around characters as they talk to one another to evoke a dramatic, cinematic feel. Also, Shepard can interrupt the conversation when given the appropriate prompt, taking situations into new directions that could help or hinder the mission.

Shepard is more customizable than ever, letting you create your ideal lead character — gender, facial features, class, and of course, attitude. Once you embark on missions, you’ll be treated to an improved battle system that lets you target weak points and blast off your enemy’s limbs with a variety of weapons.

Set out to lead your team to victory... or die at the hands of The Collectors. Either path is possible in BioWare’s smash hit, Mass Effect 2. Which destiny will you choose?***
[100]***
[12]***Mejora lo visto en el anterior juego, añade el elemento de la munición y simplifica la exploración de planetas.

Nunca "Shepard" dijo tanto

7 de 10***Besides removing pretty much everything that was bad about ME1, ME2 has some other improvements besides that. Though I did miss driving with the Mako on the planet with the Thorian, I'm still glad planetary surveys had been simplified to manual scanner sweeps over the old drive around with the Mako till you find something of interest. The game's RPG elements have been simplified, as most weapon skills no longer exist, and the ones that exist are temporary boosts or similar. Biotics were largely unchanged, though some new powers were added. A unique(?) feature was introduced with every single skill branching on the last (fourth) level into two alternatives that give various benefits. Otherwise the game remains largely the same, though there's almost none of the tedious running "quests" ME1 had on the Citadel. The locations you visit are much smaller, but generally speaking more unique. You won't feel like you're visiting the same place for the thousandth time unless you really are. That comes obviously with the cost that there's less optional things to do besides scanning planets for minerals, though I didn't bother to scan any more than was necessary (which probably left well over two thirds of the systems unexplored).

To summarize: ME2 is better in almost all aspects I could care about in ME1's sequel, was somewhat amazed at this achievement myself.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 Pro GPU

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GT or Radeon HD 2900 XT GPU
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Mass Effect 2  Electronic Arts (BioWare Edmonton;EA Montreal)2011 PS3labelimageminimize
Outcast  Infogrames;Fresh3D (Appeal;Fresh3D)1999Fresh3D re-released the game on 2014-12-18 as Outcast 1.1 which was updated for modern systems. The game is largely identical to the original except for support for 3D hardware acceleration and some HUD and input updates as well as bug fixes.***
[53]***The game was a sort of technical marvel when it was released. Depth of field, software rendering only, voxels, and whatever else I'm forgetting. Possibly the only game ever using depth of field effect with software rendering, possibly also the first game with depth of field.***[b]Minimum:[/b]
* Windows 95
* Pentium 200 MHz CPU
* 32 MB RAM
* 2 MB VRAM
* 4X CD-ROM drive
* 600 MB free HD space

[b]Recommended:[/b]
* Pentium 300 MHz CPU
* 64Mb of RAM
* 4 MB VRAM
* 8X CD ROM drive
* 700 MB free HD space
* 4 axes joystick

The game seems to run fine even on WinXP64 with all 3 patches applied (the first one is used to install the game) and running in Win98 compatibility mode (the patches need to be run in this as well).***In the year 2007, the US government successfully deploys a probe designed to prove the existence of a parallel universe. Minutes into the mission, an intelligent alien life form damages the probe. On Earth, an unforeseen backlash of energy creates a black hole which threatens the very existence of the planet. You are Cutter Slade, a US Navy S.E.A.L. Commander, charged with the safety of the three scientists who have been chosen to travel to this new world, Adelpha. Your mission: confront the dangers of a mysterious and hostile world in order to recover the probe and close the black hole.

The Earth's future is in your hands.

6 VAST AND DIVERSE CONTINENTS, inhabited by thousands of living creatures, both friend and foe.

TOTAL FREEDOM OF MOVEMENT: you can climb, crawl, swim, talk, ride, fight, etc.

GADGETS & WEAPONS: flame-thrower, tripwire, explosives, X-ray glasses, invisibility, tracer gun, dart gun, perforator gun and the crowd dispersing boomer gun... and a lot more to discover.

GROUND-BREAKING ARTIFICIAL INTELLIGENCE: interact with characters and creatures who behave with unprecedented levels of realism.

1ST AND 3RD PERSON CAMERA PERSPECTIVES which dynamically reacts intuitively to every situation you encounter.

ORIGINAL MUSICAL SCORE performed by the Moscow Symphony Orchestra.
[Box blurb]***Outcast is a superb action adventure. Unlike Quake or Half-Life, one has to talk to and help many people to progress - as well as killing plenty of soldiers! :-)

What marks the game out are its graphics - Infogrames bravely went for a voxel engine, which produces smooth round surfaces and stunning quality of light in the realistic, outdoor sites (not a sewer or warehouse in sight). The music is also superb.

This game is in my all time top 5, along with (for those retros out there) Avalon, Knightlore, Carmageddon II, and Half-life.
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Outcast Reboot HD Freash3D2015 Linuxlabelminimizeminimize
Shadowgrounds Plan 1;Meridian4 (Frozenbyte)2005Juego de acción cenital.

Aunque su historia y jugabilidad son bastante corrientes, su control y cámara marcan la diferencia por su perfecto manejo. Además el hecho de la batería limitada hace usarla cuando es debido (no sólo cuando hay oscuridad) un elemento clave, trayendo reminiscencias del primer Half-Life.

De lo mejor de este tipo de juegos, aunque la secuela Shadowgrounds:Survivor es mejor.

6 de 10***[b]distorted vision[/b] - getting poisoned causes this***Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.

UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!

WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior – take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.

DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.

THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!

* Upgrade weaponry with powerful modifications.
* Face enormous monsters in boss battles.
* Destructible environment allows you to wreak havoc with your arsenal.
* Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.
* Fight side-by-side with NPC allies against the massive alien hordes.
* Check security cameras and computer logs to investigate alien origins.
* Realistic lighting with gameplay effects bring the aliens out of the shadows.
* Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.
[Valve]
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Shadowgrounds ? (Frozenbyte)2011 Mac OS Xlabelminimizeminimize
Shadowgrounds  Linux Game Publishing (Igios;Frozenbyte)2009[media=youtube]3YNd7RY6fN8[/media]***MSRP: £10.00
ID: 41
This is a proprietary commercial game.
Requires Linux kernel 2.2.x+, glibc-2.1, X-Windows (XFree86 3.3.5+), 1.8 GHz x86 CPU, 800 RAM, 900 HD 1x DVD, 256MB 3D card, OSS or ALSA compatible sound card.
[Zerothis]***Shadowgrounds is an epic sci-fi game that blends addictive oldschool gameplay and modern technology into one big, nasty alien-battling carnage festival. The game is played from a top-down third person perspective that gives you a better view of the battlefield and allows tactical use of weapons. New tactics become useful as your arsenal is upgraded to even more destructive weapons!

Upgrade your Weapons
Shadowgrounds has an impressive weapon arsenal that lets you kick alien ass in many cool ways. But that's not all! Each weapon can be upgraded three times with powerful modifications! Unleash the flames of the flamethrower's fuel trap, cause mayhem with the grenade launcher's poison grenades, slash and dice the monsters with the laser rifle's pinpoint laser, and many more!

The Monsters will Freak You Out
Keep your cool and enjoy the thrilling atmosphere. Realistic lighting creates detailed shadows that make you jump out of your skin. But the lighting and the flashlight also affect some aliens' behaviour. Take advantage of that and turn the tide of fear against the enemy.

Other features[list]
[*]Face enormous monsters in boss battles
[*]Destroy the environment and wreak havoc with your arsenal
[*]Visit many exciting locations, including a secret military base and the alien-infested colony of New Atlantis
[*]Fight side by side with your NPC allies against the massive alien hordes
[*]Check security cameras and computer logs to investigate alien origins
[*]Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds
[*]NVIDIA PhysX physics only available on the Linux version!
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The Dig LucasArts1995A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?

The Dig is a point-and-click adventure game with a simple one-cursor interface. Most of the puzzles are inventory-based, tending to be somewhat more complex than in most preceding LucasArts' adventure games. There are also a few logic-based puzzles, which require understanding and manipulation of alien technology and life forms on the planet. Traditional branching dialogue system is utilized; however, the game focuses more on puzzle-solving than on conversations to advance the plot.

The game's story is influenced by science fiction literature and movies, and strives to be realistic, departing from the comedy style of LucasArts' adventures. Despite that, humorous elements are present in some of the dialogues and text descriptions. The game utilizes hand-drawn graphics with a few pre-rendered 3D images.***[media=youtube]jRMGxQCitRU[/media]***
[84]***2009-07-08 on Steam, by LucasArts (lang: eng) ; uses an emulator wrapper for the game that forces 2xSAI or similar interpolation.***[b]Minimum:[/b]
* DOS 6.0
* 486DX2 / 66 MHz CPU
* 256-colour GPU
* 8 MB RAM
* 1 MB free HD space
* 2X CD-ROM drive
* MS-compatible mouse

Win95 is mentioned for backwards compatibility.

The game puts only soundcard configuration and save files on HD, otherwise it runs completely off the CD.***DOS and Mac demos as well as the soundtrack are available in [url=http://dig.mixnmojo.com/]The Dig Museum[/url].
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The Dig LucasArts1995 Mac OS Classiclabelminimizeminimize
The Dig LucasArts2015 Linuxlabelminimizeminimize
The Dig LucasArts? Windowslabelminimizeminimize
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