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namepublisher(developer)year arrow_downwarddescriptionplatform
Braveland Wizard Tortuga Team? Linuxlabelminimizeminimize
Deadly Rooms of Death: King Dugan's Dungeon  Manifesto Games? Linuxlabelimageminimize
Dust: An Elysian Tail Humble Hearts? Linuxlabelminimizeminimize
Final Doom id Software (TeamTNT)? Linuxlabelminimizeminimize
Mount & Blade: Warband - Napoleonic Wars  Paradox Interactive (TaleWorlds Entertainment)? Linuxlabelminimizeminimize
Mount & Blade: Warband - Viking Conquest  Paradox Interactive (TaleWorlds Entertainment)? Linuxlabelminimizeminimize
Necrocosmos ?? Linuxlabelminimizeminimize
Quest for Glory 5  Sierra On-Line? MS-DOSlabelminimizeminimize
Sensible World of Soccer 96-97 Sensible Software? Linuxlabelminimizeminimize
War§ow  Chasseur De Bots? Windowslabelminimizeminimize
Ultima II: Revenge of the Enchantress Sierra On-Line;Origin (Origin)1982The second in The Age of Darkness Trilogy. Published on 3 5.25" disks. Part of the SierraVenture series. MS-DOSlabelimageminimize
Ultima III: Exodus Origin1984 MS-DOSlabelimageminimize
Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.
[Zerothis]
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The Shard of Spring SSI (Digital Illusions)1987 MS-DOSlabelimageminimize
Ultima I: The First Age of Darkness  Origin1987MSRP: $39.95

As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem.

A remake of the first game in the The Age of Darkness trilogy from the Ultima series of games. Origin rewrote the original Ultima in assembly language and updated the graphics. Some minor changes to place and people names were also made. The game did not have the "Age of Darkness" title, it was just plain "Ultima I". But a book was includes with the title "The First Age of Darkness".

In the box for this version was the 5.25" disk and copy of the game on a 3.5" disk, The First Age of Darkness book, player reference card, four cardboard maps, and a cloth bag of coins, 1 gold, 3 silver, 1 copper (not the real minerals). This version was published by Origin themselves.
[Zerothis]
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Police Quest II: The Vengeance Sierra On-Line1988
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Ultima V: Warriors of Destiny Origin1988
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Zak McKracken and the Alien Mindbenders Lucasfilm Games1988"WORLD WIDE STUPIDITY EPIDEMIC LINKED TO SPACE ALIENS IN PHONE COMPANY.

The phone company is reaching out and touching people everywhere -- and leaving them witht he I.Q. of a turnip...

To Zak McKracken, its just another day at the office. He's the roving reporter who's scoffed by his peers. Dreaded by his dreditors. And relished by readers of his tabloid sleze.

But one night in bed, Zak McKracken uncovers evidence of an extraterrestrial plot. And unlike all the other "alien conspiracies" his tabloid churns out with regularity, this one's for real!"***
[124]***
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[52]***Another LucasArts graphic adventure. The plot-you are a tabloid reporter who must save the world from aliens who have built a machine to make everyone stupid. Very funny, but difficult at parts.
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Pool of Radiance  SSI (Westwood Associates;SSI Special Projects Group)1988The first chapter in The Forgotten Realms Epic. Play Ruins of Adventure, a Forgotten Realms AD&D game module based on this game.

A few defiant humans are trying to reclaim the war torn city of Phlan from bands of monsters. They plan to build a new city on the ruins of the old. It seems as though the monsters are organized under someone's command to prevent the rebuilding. The player commands a group of hired adventures to clear monsters from the city, from the city's surrounding defenses, and to investigate the source of the attacks.

The Apple and Commodore versions were simultaneously developed according to the article "Advanced Dungeons & Dragons" by Croftward in "G.M. the Independent Fantasy Roleplaying Magazine", September 1988. Other versions originate from ports of one of these.
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Curse of the Azure Bonds  SSI;U.S. Gold (SSI Special Projects Team;Westwood Studios)1989
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Hillsfar  SSI (Westwood Studios)1989 MS-DOSlabelimageminimize
Leisure Suit Larry 3: Passionate Patty in Pursuit of the Pulsating Pectorals! Sierra On-Line1989French version
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[52]***Are you smooth, suave, single guy on the make or maybe you fancy yourself the sleek, sexy femme fatale? Whoever you are, get ready for a look at the other side of life. In Sierra's latest 3-D adventure, Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals, you're BOTH

As Larry... you'll get dumped by your woman and lose your job at Natives, Inc. What better reason to take off into the steamy jungle ruled by Amazon cannibal woman.

As Patti... you'll follow Larry's trail deep into the overgrown jungle. Find your lover, and rescue him from a life of sex slavery at the hands of the man-eating cannibal Amazon women who have taken him prisoner.

Leisure Suit Larry III is the first Sierra game ever to allow you to switch roles and see the story from another point of view. In our first ever role-switching adventure, you'll experience a new dimension of computer adventure. Become Larry, trying to find himself in the jungles of Nontoonyt Island, and Passionate Patti, searching for the man of her dreams (who seems to have dropped off the face of the earth).
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Mean Streets Access Software1989 MS-DOSlabelimageminimize
Personal Nightmare  Horror Soft1989There's something very strange going on. It's as if you are living through your worst nightmare and unable to wake up. Won't anyone let you in on the terrible secret that haunts your waking moments.

Why has Jimmy Blandford taken to drinking - has he experienced the powerful forces of darkness?

Why has your father, the dutiful local Vicar, neglected his parish without any apparent reason?

Why did your mother invite you to stay for the weekend, then disappear without a word?

What unspeakable horrors await you behind the closed doors of the old burnt out manor house?

Are you ready to meet a vampire and do battle with a crazed hound sent straight from hell?

Are you ready to be terrified beyond your wildest dreams?

PERSONAL NIGHTMARE IS NOT JUST AN ADVENTURE BUT A NEW EXPERIENCE. Good clean inoffensive Horror. Written in our specially developed language 'Agos'. The adventure boasts more than 500 sequences of animation, 600k of digitised sound, plus a greater depth and intrigue than has been seen before in any other interactive adventure.***
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Populous Electronic Arts (Bullfrog)1989
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[37]***[b]Addons:[/b]
- The Promised Lands
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Quest for Glory I: So You Want To Be A Hero  Sierra On-Line1989
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Space Rogue Origin Systems (Impression Software)1989
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Indiana Jones and the Last Crusade: The Graphic Adventure Lucasfilm Games1989Europe, 1938. The Lost Ark was just a warm-up! Now Adolf Hitler is after the most powerful talisman of all - the Holy Grail. A few brave men stand in his way. Fortunately, one of them is Indiana Jones. And this time, he has his dad with him. The bad guys are in your face all the way - Nazis, mercenaries, traitors and spies. Not to mention everything the Luftwaffe can throw at you. Can you handle the heat? If you can, you just might earn a higher I.Q. (Indy Quotient) than the man with the whip and the hat.***
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[52]***Minimal configuration:

EGA / VGA monitor.
512Ko RAM.
Mouse.***2009-07-08 on Steam, by LucasArts (lang: eng)
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Battle Chess II: Chinese Chess Interplay (Silicon & Synapse)1990 MS-DOSlabelimageminimize
Catacomb Softdisk (PC Arcade)1990[b]microgrid[/b] - player character and most monsters occupy 2x2 grid points
[b]penetrating projectiles[/b] - fully charged attack mows through the monsters quite easily, the bolt magic scroll likely does the same.
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Champions of Krynn SSI;WizardWorks Software (SSI Special Projects Group)1990
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Code Name: Iceman  Sierra On-Line1990 MS-DOSlabelimageminimize
Dragon Wars Interplay1990
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[37]***May be old, but if you're up for some classic dungeon romping, this is a great place to start! Highly recommended for the DOS RPG fanatic.
[Sduibek]
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Drakkhen Infogrames;Draconian (Infogrames)1990 MS-DOSlabelimageminimize
Hugo's House of Horrors Gray Design Associates1990 MS-DOSlabelimageminimize
Knights of the Sky MicroProse1990 MS-DOSlabelimageminimize
Loom  Lucasfilm Games1990Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepards. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblicion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild... and you might save the universe from an unspeakable catastrophe.***
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[37]***2009-07-08 on Steam, by LucasArts (lang: eng) - 256 color enhanced version (runs through some odd emulator that enforces 2xSAI or similar filter, too)***Fantasy adventure by LucasArts. This is one of their earlier adventure titles, and it's fairly short, but it's a fun story. You play Bobbin Threadbare, apprentice Weaver, a young man caught in the inevitable pull of destiny. The graphics use only 16-colors but are very well drawn (they're the kind that sold systems back then). The interface is simple, and the puzzles utilize the interesting concept of magic through a musical sequence. Certain actions cause magical notes to resonate through Bobbin's staff, and if he can memorize the sequence he can use it to invoke the action in another object. Some of the more ingenious puzzles also involve reversing a sequence to cause the opposite reaction. I think there should have been more throwaway animations for using the wrong sequence instead of just one generic 'wrong sequence' animation, but even without that the game is worthwhile, if short. The setting reminds me of Ursula K. LeGuin's Earthsea trilogy for some reason. Of special note is the fine musical score, adapted from Tschaikovsky's ballet 'Swan Lake.'
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Quest for Glory I: So You Want To Be A Hero  Sierra On-Line1990 Amigalabelimageminimize
Quest for Glory I: So You Want To Be A Hero  Sierra On-Line1990 Atari STlabelimageminimize
Quest for Glory II: Trial by Fire Sierra On-Line1990 MS-DOSlabelimageminimize
Rise of the Dragon  Sierra On-Line (Dynamix)1990
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Ultima VI: The False Prophet Origin Systems1990
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[49]***Originally planned for the the Apple ][GS; but never to be realized. Due to the declining market share of the Apple ][ and poor sales of the ][GS, this game was moved to the older but more numerous Apple ][ platform (though no longer a relevant market force, their were still many, many Apple ][s in active use). That version turned out to be technically impractical and was also canceled. The project was started from scratch for a IBM-PC (MS-DOS) release.

It was decided that character portraits could not be done on the 8-bit Apple II. In reality, they could have been done in the Apple II's double hi-res mode, but they would have been limited to 16 colors (32 simulated colors). The music and mouse interface were factors also. Again, the 8-bit apple could have done these also. All these things were built into the Apple ][GS hardware and/or system software The 8-bit Apple could actually do cassette quality digitized music and there was an Apple II mouse. Both of these would have required more software, more memory and *a lot more storage space. Unless the customer wanted to be swapping disks or shell out a fortune for an Apple II hard drive (extremely rare and expensive at the time). So these features would have been missing from the 8-bit version. Origin successfully dealt with all of these limitations when they ported Ultima VI to the Commodore 64; then again when they ported another Commodore 64 version. But, the market share for the Apple II began a rapid decline on top of all these issues. The 16-bit version (IIgs) was abandon first then the 8-bit version was scrapped and the IBM-PC version was started from scratch. Note, the IBM-PC version had CGA, EGA, and Tandy graphics options which were all limited to 16 on screen colors. 4 colors for CGA on a non-composite monitor. It also had a greyscale Hercules graphics option. Of course most people played in 256 color VGA mode, but the other graphics options show that an Apple versions could have been done.***
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[37]***Comes with four 3.5' disks and seven 5.25' disks. Published by GT Interactive in 1992 in smaller box and without a cloth map.

Cheryl Chen developed a computer language for the game's dialog called UCS ([b]U[/b]ltima VI [b]C[/b]onversation [b]S[/b]yste. Previous Ultima games had a software limits to how much text could be spoken by an NPC. Versions of Ultima IV utilizing UCS have no such limit.

When the guy is channel surfing during the intro there's a man on TV holding a book that gets struck by lightning and turns to dust. The phone number on the screen is (512) 328-0282. People could call the number to buy the Official Book of Ultima by Shay Adams. This was a hint book, collection of Ultima lore, history and behind the scenes info.

The Zebra-Centaur poster seen in the intro is based on a sketch by long time Ultima and Wing Commander artist Keith Berdak. A Nagel painting was first choice of the Ultima team and early unreleased version of the game had this instead. Origin was unable to secure the rights to use the copyrighted work, but it can nevertheless been seen on the back of the Ultima packaging in one of the screenshots. Fans sometimes blame censorship when different images are used in various ads and versions of the game. But in this case, the blame rests on another "C word". A full color version of Keith Berdak's Zebra-Centaur can be seen on his Facebook page (along with many NSFWs)

Tools were extracted from development of this game so that Origin could, in theory, reuse them to rapidly and for less cost, produce other games. An early attempt to create a full game engine and SDK that would later become a standard practice. Savage Empire and Martian Dreams were fruits of this effort. Mythos: Caribbean Pirates and Legends from Greece, was planed to use these tools as well. But, SE and MD did not sell as well as had been hoped. Plus, the time and expense of developing these games was not much improved over TFP. Reuse of the Ultima 6 tools was abandon. This was not Origin's first try at game engines and would not be their last. An attempt was made with Ultima IV and would be attempted again with Ultima VII.
[Zerothis]
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Worlds of Ultima: The Savage Empire Origin1990A two-fisted adventure in the time-lost land of Eodon, where dinosaurs still rule and ancient mysteries abound. Only keen wits, nerves of steel an a good hunting rifle can make the difference between conquering the Savage Empire and becoming a Tyrannosaur's next lunch. Prepare yourself for cliffhanging excitement!

Britannia was never like this!
- Explore steamy jungles, primitive villages, volcanic wastelands, underground cities, and ancient temples.
- Encounter stone-age tribes, exotic jungle princesses, ancient races, lizardmen, and mad scientists.
- Battle man-eating tyrannosaurs, giant gorillas, mutant ant-men, flying pteranodons, sabre-toothed tigers, and other prehistoric beasts.

Another great Ultima Role-Playing experience!
- Uses the most advanced Ultima role-playing system ever created.
- Dozens of interesting characters with unique personalities and sophisticated conversations.
- Easy-to-use point-and-click interface.
- A fully interactive world simulation with thousands of objects. If you can touch it, you can use it!

Sense-Shattering Graphics and Sound!
- Spectacular full-color art and animation by the industry's leading artists.
- Original heart-stirring musical scores.
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Covert Action  MicroProse (MPS Labs)1990Award-winning game designer Sid Meier takes us around the globe with special agent Max Remington to challenge international threats, and neutralize shadowy schemes of terrorism, smuggling, and extortion.
Tap phone lines, crack complex codes, defeat computerized defense systems. Track suspects around the globe as you put together the pieces to a worldwide criminal plot. A seasoned veteran of modern, high-tech undercover operations, Remington always obeys the two main rules of Covert Action: 1. Use your intelligence. 2. If Rule One fails, use your other weapons.

* Take on the role of CIA agent Maxine "Max" Remington or her male counterpart, Maximillian.
* Travel to over 45 cities on 3 continents.
* Enjoy unlimited number of cases to solve.
* Infliltrate buildings, break codes, unravel plots and sub-plots! Decide which leads to follow, and which to ignore.***
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[37]***One of the best "retro" games I have played since "Out of this World", the attention to detail is enormous in this spy/action thriller that puts you in the role of a top CIA agent. A great addictive game style, with enormous replay value an open-endedness. Sadly, this game has been given much less credit than it deserves.
[Jayce "the Ayce"]
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Star Control Accolade (Toys for Bob)1990 MS-DOSlabelimageminimize
Castles Interplay1991 MS-DOSlabelimageminimize
Catacomb 3-D: The Descent  Softdisk (id Software)1991 MS-DOSlabelimageminimize
Catacomb II  Softdisk1991This 'sequel' is more or less just a level pack to the original Catacomb. Later re-released under the title "The Catacomb". MS-DOSlabelimageminimize
Crystal Caves Apogee1991[b]Episodes[/b]
* Troubles with Twibbles
* Slugging it Out
* Mylo Versus the Supernova
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Dangerous Dave In The Haunted Mansion  Softdisk;Froggman (id Software)1991 MS-DOSlabelimageminimize
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