showing 47 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Blood | GT Interactive (Monolith Productions) | 1997 | Nick Newhard (designer) | MS-DOS | labelimagesubject |
Blood | GT Interactive (Monolith Productions) | 2015 | Nick Newhard (designer) | Linux | labelminimizeminimize |
Blood: Cryptic Passage | Sunstorm Interactive | 1997 | Nick Newhard (designer) | MS-DOS | labelimagesubject |
Blood: Plasma Pak | GT Interactive (Monolith Productions) | 1997 | Nick Newhard (designer) | MS-DOS | labelminimizesubject |
DOOM | id Software | 1993 | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | MS-DOS | labelimageminimize |
Doom II | id Software | 1994 | John Carmack (game engine) | MS-DOS | labelimagesubject |
DoomRunner | ? | ? | Dario Casali Milo Casali | Pandora | labelminimizeminimize |
Duke Nukem | GoodOldGames | 2003 | BeOS | labelminimizeminimize | |
Duke Nukem 3D | Apogee Software (3D Realms) | 1996 | MS-DOS | labelimagesubject | |
Duke Nukem 3D | Apogee Software (3D Realms) | 2014 | Linux | labelminimizeminimize | |
Duke Nukem Atomic Edition | 3D Realms (icculus.org) | ? | Linux | labelminimizeminimize | |
egl | ? | 2006 | BSD | labelminimizeminimize | |
Final Doom | Williams;GT Interactive (Virgin Interactive Entertainment) | 1996 | PS | labelimagesubject | |
Final Doom | id Software (TeamTNT) | 1996 | Dario Casali Milo Casali | MS-DOS | labelimagesubject |
Final Doom | id Software (TeamTNT) | ? | Dario Casali Milo Casali | Linux | labelminimizeminimize |
Gloom | author | ? | Linux | labelminimizeminimize | |
Gloom3D | ? | 2000 | BeOS | labelminimizeminimize | |
LxDoom | author | 1998 | Colin Phipps | Linux | labelminimizeminimize |
Quake 2 | ? | ? | GP2X | labelminimizeminimize | |
Quake II | Activision (id Software) | 1997 | John Carmack (game engine) | Windows | labelimagesubject |
Quake II | Activision (Hammerhead) | 1999 | PS | labelimagesubject | |
Quake II | Activision (Raster Productions) | 1999 | Bryan Pritchard (lead artist) | N64 | labelimagesubject |
Quake II | Hyperion Entertainment | 2002 | Amiga AGA | labelimageminimize | |
Quake II | Macmillan (id software) | 1998 | Linux | labelimageminimize | |
Quake II | Macmillan (id software) | 1998 | BeOS | labelimageminimize | |
Quake II Mission Pack - Ground Zero | id Software (Rogue Software) | 1998 | Windows | labelimageminimize | |
Quake II Mission Pack - The Reckoning | Activision (Hatrix) | 1998 | Windows | labelimageminimize | |
Quake II Mission Pack - The Reckoning | Activision (Hatrix) | ? | Linux | labelminimizeminimize | |
Quake II Mission Pack - Zaero | Team Evolve (Macmillian Digital) | 1998 | Windows | labelminimizeminimize | |
Redneck Rampage | Interplay Entertainment (Xatrix Entertainment) | 1997 | MS-DOS | labelimageminimize | |
Redneck Rampage Rides Again: Arkansas | Interplay Entertainment (Xatrix Entertainment) | 1997 | MS-DOS | labelminimizeminimize | |
Redneck Rampage: Possum Bayou | ? | 1998 | MS-DOS | labelminimizeminimize | |
Redneck Rampage: Suckin' Grits on Route 66 | Interplay Entertainment (Sunstorm Interactive) | 1998 | MS-DOS | labelminimizeminimize | |
Redneck Rampage: The Early Years | SoftKey Multimedia (Xatrix Entertainment) | 1997 | MS-DOS | labelminimizeminimize | |
Shadow Warrior | 3D Realms | 2005 | Linux | labelminimizeminimize | |
Shadow Warrior | GT Interactive;Devolver Digital (3D Realms) | 1997 | Brian Martel (artist) Eric Reuter (map designer) Frank Maddin (game designer) Frank Maddin (programmer) George Broussard (map designer) Jim Norwood (game designer) Jim Norwood (programmer) Jim Norwood (map designer) Jim Norwood (artist) John Galt (voice actor) Keith Schuler (lead map designer) Ken Silverman (programmer) Ken Silverman (tools) Lani Minella (voice actor) Lee Jackson (music) Lee Jackson (sound effects) Michael Wallin (artist) Randy Pitchford (map designer) Rose Schuler (voice actor) Stephanie Cole (lead map designer) Stephen Hornback (artist) | MS-DOS | labelimageminimize |
Shadow Warrior Classic | GT Interactive;Devolver Digital (3D Realms) | 1997 | Brian Martel (artist) Eric Reuter (map designer) Frank Maddin (game designer) Frank Maddin (programmer) George Broussard (map designer) Jim Norwood (game designer) Jim Norwood (programmer) Jim Norwood (map designer) Jim Norwood (artist) John Galt (voice actor) Keith Schuler (lead map designer) Ken Silverman (programmer) Ken Silverman (tools) Lani Minella (voice actor) Lee Jackson (music) Lee Jackson (sound effects) Michael Wallin (artist) Randy Pitchford (map designer) Rose Schuler (voice actor) Stephanie Cole (lead map designer) Stephen Hornback (artist) | Windows | labelimageminimize |
Shadow Warrior Classic Redux | Devolver Digital (General Arcade) | 2013 | Linux | labelminimizeminimize | |
Shadow Warrior Classic Redux | GT Interactive;Devolver Digital (3D Realms) | 1997 | Brian Martel (artist) Eric Reuter (map designer) Frank Maddin (game designer) Frank Maddin (programmer) George Broussard (map designer) Jim Norwood (game designer) Jim Norwood (programmer) Jim Norwood (map designer) Jim Norwood (artist) John Galt (voice actor) Keith Schuler (lead map designer) Ken Silverman (programmer) Ken Silverman (tools) Lani Minella (voice actor) Lee Jackson (music) Lee Jackson (sound effects) Michael Wallin (artist) Randy Pitchford (map designer) Rose Schuler (voice actor) Stephanie Cole (lead map designer) Stephen Hornback (artist) | Windows | labelimageminimize |
Shadow Warrior jsfw | ? | ? | Pandora | labelminimizeminimize | |
Shadow Warrior: Twin Dragon | (Level Infinity) | 1998 | MS-DOS | labelimageminimize | |
Shadow Warrior: Twin Dragon | Devolver Digital (General Arcade) | 2013 | Linux | labelminimizeminimize | |
Shadow Warrior: Wanton Destruction | Devolver Digital (General Arcade) | 2013 | Linux | labelminimizeminimize | |
The Ultimate Doom | GT Interactive (id Software) | 1995 | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | MS-DOS | labelimagesubject |
The Ultimate Doom | Aauthor (author) | 1995 | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | Linux | labelminimizeminimize |
Unreal | GT Interactive;Infogrames (Epic MegaGames;Digital Extremes) | 1998 | Alexander Brandon Artur Bialas (art) Carlo Vogelsang Cliff Blezinski (design) Cliff Blezinski (level design) Dave Carter (animator) Dave Ewing (sound) Erik De Neve James Schmalz (design) James Schmalz (art) James Schmalz (programming) Jay Wilbur Michiel Van Den Bos (music) Mike Leatham Nick Michon (programming) Pancho Fiorentino Peter Hajba (music uncredited) Shane Caudle (level design) T.Elliot Cannon Tim Sweeney | Windows | labelimageminimize |
ZDoom | ? | ? | Dario Casali Milo Casali | Pandora | labelminimizeminimize |