Unreal

a.k.a. 虚幻

published by GT Interactive / Infogrames in 1998-05-22, developed by Epic MegaGames / Digital Extremes, running on Windows
type: shooter
genre: Science Fiction, First-person shooter
series: Unreal
setting: Future
perspective: 1st person
player options: single player, LAN, Internet
game engine: Unreal Engine 1
languages: chi eng
4.3/5
Present.ControlsStoryAtmos.Difficulty

Personal review

Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.


# 2007-12-04 16:38:10

Comment

Great FP-Shooter, network-playing, Missiondisc available

# 2001-05-26 22:52:49

Technical specs

display: textured polygons

Editor notes (2)

MSRP: $54.95 (U.S.)

# 2015-05-07 04:52:25
1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames

# 2009-09-20 16:42:30 - 2 replies

Authors / Staff

design

Cliff Blezinski (design)
James Schmalz (design)

coding

James Schmalz (programming)
Nick Michon (programming)

graphics

Artur Bialas (art)
Dave Carter (animator)
James Schmalz (art)

level designer

Cliff Blezinski (level design)
Shane Caudle (level design)

audio

Dave Ewing (sound)
Michiel Van Den Bos (music)
Peter Hajba (music uncredited)

External reviews (4) - average: 85% - median: 85%

review sourceissuedatescore
C&VG (Computer & Video Games) (174+)uk2001998-074/580%
Génération 4 (083-138)fr1111998-065/683%
IGN1998*9/1090%
PC Playerde681998-0887/10087%
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Contributors (6)

AndreaD
dandyboh
Sanguine
uvlbot-1
leszy
Ritchardo

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