Health buffer

Other (objects, etc.) concept

Player can gain a secondary health bar that is depleted before the actual health is ever touched, this can exist in form of temporary hitpoints, armor, shields, or pretty much anything but functions the same.

95
games
16
platforms

Alternate name: Temporary hitpoints

Requirements:
* Health buffer is depleted first, always. No exceptions. – Meaning armor, shield, or such penetration does not invalidate it if such exist.
* Nothing can negate this buffer as if it was a special effect. – Meaning if it's energy shield, EMP or such won't disable it entirely unless the damage would otherwise overcome it.
^ Bonus damage against the health buffer however is acceptable, as long as it isn't on level of entirely disabling it simply by overcoming any and all shields with massive bonuses.

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Parent group

Health

Games by year

9597990103050709111315171921 123690

The first Health buffer video game was released on February 15, 1995.

Blizzard, Blizzard Entertainment and Beamdog published most of these games.

Platforms

Windows 29
Linux 13
Mac OS X 10
Mac OS Classic 10
PS3 7
X360 6
PS4 4
Xbox One 3
Pandora 3
PS 2
PS2 2
MS-DOS 2
Xbox 1
Switch 1
PS5 1
Xbox Series X 1

Most common companies