Health buffer
Other (objects, etc.) concept
Player can gain a secondary health bar that is depleted before the actual health is ever touched, this can exist in form of temporary hitpoints, armor, shields, or pretty much anything but functions the same.
95
games
16platforms
Alternate name: Temporary hitpoints
WIN 1998-12-21
WIN 2001-06-29
XBOX 2005-11-15
WIN 2013-11-15
MAC 2000-06-29
OSX 2010-05-26
WIN 2016-03-31
OSX 2010-05-26
WIN 2007-10-10
WIN 2003-02-04
PS3 2007-10-10
PS1 1996-11-30
Requirements:
* Health buffer is depleted first, always. No exceptions. – Meaning armor, shield, or such penetration does not invalidate it if such exist.
* Nothing can negate this buffer as if it was a special effect. – Meaning if it's energy shield, EMP or such won't disable it entirely unless the damage would otherwise overcome it.
^ Bonus damage against the health buffer however is acceptable, as long as it isn't on level of entirely disabling it simply by overcoming any and all shields with massive bonuses.
* Health buffer is depleted first, always. No exceptions. – Meaning armor, shield, or such penetration does not invalidate it if such exist.
* Nothing can negate this buffer as if it was a special effect. – Meaning if it's energy shield, EMP or such won't disable it entirely unless the damage would otherwise overcome it.
^ Bonus damage against the health buffer however is acceptable, as long as it isn't on level of entirely disabling it simply by overcoming any and all shields with massive bonuses.
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Games by year
The first Health buffer video game was released on February 15, 1995.
Blizzard, Blizzard Entertainment and Beamdog published most of these games.