Unknown past
Other (objects, etc.) concept
What the protagonist did or was before the beginning of the game is never revealed.
124
games
23platforms
Alternate name: Blank past
WIN 1998
MAC 1992
WIN 2009-10-26
WIN 2015-09-15
SCD 1992-09-12
WIN 2013-02-18
PS2 2008-07-04
XBOX 2002-06-04
WIN 2004-02-27
X360 2006-03-24
WIN 2001-03-15
DOS 1995
This is not a true case of obscured identity, but rather failure from game designers to actually characterize the protagonist beyond what they do in the game, making them appear like deus-ex-designer beings who didn't exist before the point the designer decided where and when the player should begin the game.
One blatant example of this is that the protagonist never meets people they knew before the game's events.
Limitations: (things that should not be tagged)
* Presence of profession tags, though occasionally these can be ignored (e.g. character is not indicated to having been employed in that profession).
* Character is sufficiently young (pre-teens/toddlers).
* Some game genres unless they have qualities that dispel this, e.g. sports and puzzles.
* Sequels that follow the same character (later released prequels not included in this limitation).
* Amnesia, even if they never recover their memories of the past.
One blatant example of this is that the protagonist never meets people they knew before the game's events.
Limitations: (things that should not be tagged)
* Presence of profession tags, though occasionally these can be ignored (e.g. character is not indicated to having been employed in that profession).
* Character is sufficiently young (pre-teens/toddlers).
* Some game genres unless they have qualities that dispel this, e.g. sports and puzzles.
* Sequels that follow the same character (later released prequels not included in this limitation).
* Amnesia, even if they never recover their memories of the past.
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Games by year
The first Unknown past video game was released in 1990.
Bethesda Softworks, Blizzard and LucasArts published most of these games.