Obscured identity
Video game concept
The protagonist's actual identity is obscured to some degree, such as player never hearing their voice, never seeing their face, never being properly named, or never even seen at all.
3
games
1platform
WIN 2007
Possible reasons for obscured identity:
* Plot, the part of identity is revealed later on (though this eliminates the tag use unless it happens in separate game)
* Player supplied identity; player is expected to fill in the missing details, potentially encouraging the creation of fan fiction/art/etc. : emergent storytelling
* Player immersion; not wanting to enforce any specific detail on the player. (Reasons for not allowing protagonist designing can be varied.)
Usage note: it's better to use this tag instead of all the sub-tags if they're all applicable. When only few of them apply, then this tag may not be as useful (e.g. nameless and faceless should not be considered sufficient for this).
* Plot, the part of identity is revealed later on (though this eliminates the tag use unless it happens in separate game)
* Player supplied identity; player is expected to fill in the missing details, potentially encouraging the creation of fan fiction/art/etc. : emergent storytelling
* Player immersion; not wanting to enforce any specific detail on the player. (Reasons for not allowing protagonist designing can be varied.)
Usage note: it's better to use this tag instead of all the sub-tags if they're all applicable. When only few of them apply, then this tag may not be as useful (e.g. nameless and faceless should not be considered sufficient for this).
Parent group
Child groups
Nameless protagonist, Silent protagonist, Gender-neutral, Unseen protagonist, Faceless protagonist, Blank protagonist, Unknown past, Unvoiced protagonist, Obscured protagonist dialog
Games by year
The first Obscured identity video game was released in 2007.
Related site
Platforms
Windows | 3 |
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