showing 47 games

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Blood GT Interactive (Monolith Productions)1997[b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
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Blood  GT Interactive (Monolith Productions)2015 Linuxlabelminimizeminimize
Blood: Cryptic Passage Sunstorm Interactive1997Episode 6: Cryptic Passage

* E6M1: Boat Docks
* E6M2: Old Opera House
* E6M3: Gothic Library
* E6M4: Lost Monastery
* E6M5: Steamboat
* E6M6: Graveyard
* E6M10: Boggy Creek (SECRET LEVEL)
* E6M7: Mountain Pass
* E6M8: Abysmal Mine
* E6M9: Castle (BOSS LEVEL)
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Blood: Plasma Pak GT Interactive (Monolith Productions)1997Episode 5: Post Mortem

* E5M1: Welcome to Your Life
* E5M2: They Are Here
* E5M3: Public Storage
* E5M4: Aqueducts
* E5M5: The Ruined Temple
* E5M6: Forbidden Rituals
* E5M9: Forgotten Catacombs (SECRET LEVEL)
* E5M7: The Dungeon
* E5M8: Beauty and the Beast (BOSS LEVEL)
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DOOM id Software1993[b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
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Doom II  id Software1994
[22]***[media=youtube]tt3E7S8me2E[/media]***[b]boss battles[/b] - the Icon of Sin if nothing else.***Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
[?]***This game is one of the most popular games when 3D shoot-em's first became popular. It involves total carnage of evil demons, zombies and monsters with an arsenal of shotguns, chainguns, missiles, BFG, Plasma, Pistol, and Chainsaw.
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DoomRunner ?? Pandoralabelminimizeminimize
Duke Nukem GoodOldGames2003 BeOSlabelminimizeminimize
Duke Nukem 3D  Apogee Software (3D Realms)1996About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Duke Nukem 3D  Apogee Software (3D Realms)2014 Linuxlabelminimizeminimize
Duke Nukem Atomic Edition 3D Realms (icculus.org)? Linuxlabelminimizeminimize
egl ?2006 BSDlabelminimizeminimize
Final Doom Williams;GT Interactive (Virgin Interactive Entertainment)1996Only a lone space marine can save Earth from the minions of Hell in FINAL DOOM. Use shotguns, pistols, rocket launchers, and even the BFG 9000 to blast enemies in 40 expansive levels. For the most hardcore DOOM fans, the Master Levels contain arenas that were created by fans of the series. To get the most excitement, challenge friends and foes to a deathmatch. Prepare for the last battle for control of the Earth in FINAL DOOM. PSlabelimagesubject
Final Doom id Software (TeamTNT)1996Two New, 32-Level DOOM II Episodes.

Evilution:

Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.

The Plutonia Experiment:

Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.
[?]***Includes two "campaigns":
* [i]TNT: Evilution[/i], with the events set on Io.
* [i]Plutonia Experiment[/i], with the events set on Earth.

Oddly it seems neither of the storylines take the player to Hell unlike in all other Doom games.
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Final Doom id Software (TeamTNT)? Linuxlabelminimizeminimize
Gloom author? Linuxlabelminimizeminimize
Gloom3D ?2000 BeOSlabelminimizeminimize
LxDoom author1998 Linuxlabelminimizeminimize
Quake 2 ?? GP2Xlabelminimizeminimize
Quake II  Activision (id Software)1997When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.***
[84]
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Quake II  Activision (Hammerhead)1999After years of waging war against the alien aggressors. Earth is on the verge of being completely obliterated. One last effort to bring the mass destruction to an end is underway. You are part of a secret assault force sent to fight your way through heavily fortified military installations in order to lower the aliens defenses and shut down their war machine. Only then can Earth hope to launch an air assault. Only then will the fate of all humanity be known. Crawl through shafts. Blow up dimly lit subways and explore the dangerous shadows of moody, immersive 3D environments. Perform complex 20 mission based levels, armed with hard-core weaponry as you obliterate the alien dregs of the universe. Smooth 3-D models move like there's no tomorrow - in your case it might be true. Killer effects allow you to wreak underwater devastation, shatter windows, and blast away into dramatically lit environments. Become a well-oiled machine by modifying PlayStation gameplay variables for superior running, walking, jumping and firing control. Save set-ups of a fully configurable controller for enhanced movement, weapon aiming and viewing. Stay up-to-date on damage and weapons effects with dual analog and dual shock analog support. Features two- and four-player quad screen fragfests in newly designed deathmatch levels.***
[32]***
[27]***Quake II was rebuilt and redesigned for the Playstation, including dual shock features. Your choice of weapons will be the same as the PC game, from the rail gun to the BFG. Play two or four-player deathmatch mode. Or fight one to one in the duel version, where two players are in an arena, dueling. Customize controls and save your games.
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Quake II  Activision (Raster Productions)1999After years of waging war against alien aggressors, Earth is on the verge of being completely obliterated. One last effort to bring the mass destruction to an end is underway. You're a space marine--Special Operations, elite among the forces. You've been dropped behind enemy lines to carry out a reconnaissance mission of the Strogg's home planet. Your objectives are clear: infiltrate, destroy, survive. Wit 19 mission-based levels players will crawl through shafts, blowup dimly lit subways and explore the dangerous shadows of moody and immersive 3-D environments, perform complex missions, and be armed with hard-core weaponry as you obliterate the alien dregs of the universe. Mass destruction never looked this good. Smooth 3-D models move like there's no tomorrow--in your case it might be true. Killer effects allow you to wreak underwater devastation, shatter windows, and blast away into the horizon. Increase the visual stimulation with Expansion Pak support. Become a well-oiled machine by modifying N64 gameplay variables for superior running, walking, jumping, and firing control. Save set-ups of a fully configurable controller for enhanced movement, weapon aiming and viewing. Stay up-to-date on damage and weapons effects with Rumble Pak support. Hurt the ones you love with two-, three-, and four-player capabilities, featuring ten specially-designed multiplayer maps. Enhance the action with multiplayer modes including Deathmatch, Capture the Flag, Tag, and Team Deathmatch.***
[31]***
[32]***
[27]
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Quake II  Hyperion Entertainment2002 Amiga AGAlabelimageminimize
Quake II  Macmillan (id software)1998[media=youtube]WkT4LR7ltlM[/media] Linuxlabelimageminimize
Quake II  Macmillan (id software)1998 BeOSlabelimageminimize
Quake II Mission Pack - Ground Zero id Software (Rogue Software)1998 Windowslabelimageminimize
Quake II Mission Pack - The Reckoning Activision (Hatrix)1998 Windowslabelimageminimize
Quake II Mission Pack - The Reckoning Activision (Hatrix)? Linuxlabelminimizeminimize
Quake II Mission Pack - Zaero Team Evolve (Macmillian Digital)1998 Windowslabelminimizeminimize
Redneck Rampage  Interplay Entertainment (Xatrix Entertainment)1997
[84]***Apparently there was an addon called "Redneck Rampage: Cuss Pack" which added harsher language.
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Redneck Rampage Rides Again: Arkansas  Interplay Entertainment (Xatrix Entertainment)1997 MS-DOSlabelminimizeminimize
Redneck Rampage: Possum Bayou ?1998 MS-DOSlabelminimizeminimize
Redneck Rampage: Suckin' Grits on Route 66  Interplay Entertainment (Sunstorm Interactive)1998 MS-DOSlabelminimizeminimize
Redneck Rampage: The Early Years SoftKey Multimedia (Xatrix Entertainment)1997Redneck Rampage: The Early Years adds 8 deathmatch levels to the original game and adds a demo of the original game having only the first five levels accessible via normal gameplay. Oddly, the CD contains every level from the full game and includes tools for players to access these levels. MS-DOSlabelminimizeminimize
Shadow Warrior  3D Realms2005 Linuxlabelminimizeminimize
Shadow Warrior  GT Interactive;Devolver Digital (3D Realms)1997The game runs at 320x200 resolution by default, but for those with VESA 2.0 compatible GPU, the game can use up to 800x600 resolution.

Build engine renders pickups and some other objects like levers and buttons with voxels, though this can be disabled so they show up as regular sprites.
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Shadow Warrior Classic  GT Interactive;Devolver Digital (3D Realms)1997Un juego de acción estilo DOOM pero muchísimo más difícil y frenético.
Se nota que está hecho para aficionados a juegos similares, ya que los enemigos más comunes son realmente duros y puedes acceder a casi todo el arsenal en cuestión de minutos.
Brilla por unos bosses que son adrenalina pura y por los aprietos y sorpresas continuos en los que te ponen los enemigos, una pena que los controles no sean siempre del todo fiables y el uso de objetos secundarios peque de artificioso.

Es gratis, merece la pena probarlo. Eso sí, como consejo guarda cada poco y no sobreescribas el anterior salvado.

6 de 10
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Shadow Warrior Classic Redux Devolver Digital (General Arcade)2013 Linuxlabelminimizeminimize
Shadow Warrior Classic Redux  GT Interactive;Devolver Digital (3D Realms)1997Aunque técnicamente no es más que un remake del original, esta versión presenta no sólo unos gráficos más pulidos sino una clarísima mejora sobre el manejo de cámara y sobretodo en los objetos secundarios, ahora mucho más fáciles de usar.
Además incluye 2 expansiones con nuevos enemigos y la versión original del juego.
Todo ello le hace ser ligeramente mejor al juego en el que está basado, ya que la mejora sobre el control del personaje facilita ir a lo loco y que funcione.

7 de 10
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Shadow Warrior jsfw ?? Pandoralabelminimizeminimize
Shadow Warrior: Twin Dragon  (Level Infinity)1998 MS-DOSlabelimageminimize
Shadow Warrior: Twin Dragon  Devolver Digital (General Arcade)2013 Linuxlabelminimizeminimize
Shadow Warrior: Wanton Destruction  Devolver Digital (General Arcade)2013 Linuxlabelminimizeminimize
The Ultimate Doom  GT Interactive (id Software)1995[media=youtube]K0nlO87evhY[/media]***The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.

The demons came and the marines died. Except one. Your are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed.

Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
[?]***Comes on 5 3½ disks.***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* VGA GPU
* 4 MB RAM
* 20 MB free HD space
* Sound Blaster or AdLib SPU

[b]Recommended:[/b]
* 8 MB RAM***The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomongerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses from id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge?
[Box blurb]***Retail version of shareware [i][game=#19653]Doom[/game][/i] that included fourth episode: "Thy Flesh Consumed" which was not present in the registered version of the shareware release. The fourth episode is not considered canon either, as the story involved with it is intentionally ridiculous (avenging the murder of your white pet rabbit).
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The Ultimate Doom  Aauthor (author)1995 Linuxlabelminimizeminimize
Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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ZDoom ?? Pandoralabelminimizeminimize
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