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Slackskin & Flint Fun Factory (Synergy)1992 Amigalabelminimizeminimize
The Great Giana Sisters Rainbow Arts (Time Warp)1988Move over BROTHERS!!! Make way for... THE GREAT GIANA SISTERS

Where one famous act stopped short, another begins, Headbutts and demons, platforms and pits -- all delivered with glamour and style that neatly disguises the cunning tricks and tantalising terrors of a couple of wild cats.

A terrible twosome who'll stop at nothing to send you out of your mind.***
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[47]***Clone of Super Mario Brothers
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Tony & Friends in Kellogg's Land Rauser Computer Advertising (Factor 5)1994 Amigalabelimageminimize
Sqrxz III Retroguru2015 Amiga AGAlabelminimizeminimize
Böbl  Morphcat Games2020 NESlabelminimizeminimize
Jajamaru no Daibouken  Jaleco (Tose)1986The third game in the Ninja-Kun series from Jaleco. In contrast to the first two games you don't have to kill all enemies in each level to finish it. Here you have just to reach the exit door at the end of the level, which is scrolling from left to right. The game is a standard side-scrolling platform game borrowing many elements like destructible blocks with possible extra items from [game=#5128]Super Mario Bros.[/game]. The game is not bad, and a slight improvement over the other two Ninja games, but also not particularly groundbreaking or memorable. NESlabelimageminimize
Kid Kool  Vic Tokai1988This is the fastest paced video game anywhere. A race against the clock that only lightning-quick reflexes can win.

Three days. That's all that's left to bring back the Seven Wonder Herbs from the evil Empire of Draxor and asve King Voldam. The diabolical Crown Prince of Draxor has sent out a hellish army to guard them. Now he waits at the gates of the kingdom to lay it waste when the quest fails. The only ones with a chance to get through are Kid Kool -- and you.

You and the Kid are up against an assortment of enemies and obstacles that would turn most youngsters green. To get past them, all you have are furry friends called "wickies." And your magic jumping shoes.

Whatever happens, you've got to keep moving. But most of all, you've got to keep cool.
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Ninja Jajamaru: Ginga Daisakusen  Jaleco1991Developed by Jaleco Entertainment
JF-32 Ninja Jajamaru: Ginga Daisakusen published by Jaleco Entertainment 1991-03-29 in Japan
NES-??-USA Squashed published by Jaleco Entertainment was canceled in the USA
1 player or two players alternating. Uniquely, upon death a player can choose to play again (as long as they have lives) or relinquish control to the other player.
Title means Ninja Ja Ja Maru: Galactic Battle (?).
MSRP: 5800円

A prototype of Squashed is owned by Jason Wilson
[Zerothis]
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Q Boy  Sachen (Thin Chen Enterprise)1994Far away in the Q Galaxy, there is a glittering planet where lives numerous odd animals. For having the Rainbow-Flower, the animals there all have happy and peaceful lives. However, the good times don't last long. A bad guy named Dr. Mouse comes and steals the Rainbow-Flower. He establishes a base there and tries to rule the world with the Rainbow-Flower. At this critical time, there comes the brave Q-Boy. Can he help the animals to overthrow Dr. Mouse and return the Rainbow-Flower to its rightful owners?***Visually confirmed, this game was packaged and published in a box and a single game cartridge.
Announced in Sachen's catalog as TC-025 Puff Kid. Later released as TC-026 Q Boy. Two famicom multi-carts by Sachen feature this game as well. The Adventure Series cart calls it Puff Kid, the Lntellectual Series [sic] cart calls it something else.
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Spacegulls Morphcat Games2021 NESlabelminimizeminimize
Super Mario Bros.  Nintendo1985
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[33]***Super Mario Bros. is the pinnacle of pure, unblemished gaming. The 2D platformer, designed by Nintendo's legendary figurehead Shigeru Miyamoto, still remains in our minds the most intuitive and addictive entry in the genre. The title stars "Jump Man" himself, Mario, along with his brother Luigi, and takes players through more than 30 colorful levels of varied theme and design, all of them packed with cute, stylized enemies like the goombas and a wide array of platforms and obstacles. Super Mario Bros. is the first major showpiece for Nintendo's heightened quality of gaming: full of depth, layered with tight control and remarkably clever level creation that spills with secrets and extras.***One of the most important and best-selling games in history. This game was the #1 reason to buy a NES console in its early days. Perfect controls, nice graphics and sounds for its time. Varied levels with many secrets. The major breakthrough for side-scrolling platform games.***Also released on a compilation grouping [game=#8317]Tetris[/game], [game=#5128]Super Mario Bros.[/game] and [game=#8062]Nintendo World Cup[/game] (Only in Europe).***First side-scrolling Mario game. Huge sales for the NES, both in Japan and the USA. A superb platformer and early benchmark for the NES and 8-bit consoles.

Guinness World Records reports this game as the best selling game of all time at 40230000 copies.

[b]Tags[/b]
Landing squarely on an enemies head to defeat them is the first and most common tactic in this game. It was available at the launch time of the NES in the USA (Famicom?). It stars Mario the plumber. he main plot includes rescuing the unfortunate Princess in distress, and saving her kingdom; which is threatened by Bowser. Successful completion of the game completes a story of deliverance. Other royal subjects can be rescued optionally. The common bricks in the game can be smashed directly or by hurdling enemies at them. Although a glitch, Mario or Luigi can preform wall jumps.
[Zerothis]
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Super Mario Bros. 3  Nintendo1988
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[27]***Mario and Luigi are back and have some new tricks. Wear different suits for flying, short span of invincibility, hopping, swimming and throwing hammers. Collect items for later use. There is now and overworld with multiple branching paths and optional sub levels. King Koopa is back too, with a brood of unruly koopa kids to throw at the brothers.

1 player or 2 players take turns but a players can elect to compeat or cooperate in a 2 player simultaneous bonus minigame game of the original Mario Bros. (simulated)

[spoiler=Controls;Controls]
Enter a level = A
Look at items = B
Select an item = A
Jump = A
Bounce high off enemies = ↓
Bounce high off bouncing blocks = A
Fire = B
Run = B
Duck = ↓
Enter a pipe = ↓
Enter ceiling pipe = A+↑
Enter horizontal pipe = ← or →
Enter a door = ↑
Pick up certain items = B+← or B+→
Kick held items =Release B
Drop certain held items = Hold ↓ + Release B
Flying, use B to run and charge your P meter then press A
Gliding, Hold B (with certain suits)
Mid-air bouncing, tap B (with certain suits)
Leap from water's surface = A+↑, A+↑+→, or A+↑+←[/spoiler]Secrets:
[spoiler=Lots of 1-ups;Lots of 1-ups]Enter level 1-2 with a suit with a tail or get one in the level. There is a horizontal pipe that keeps spitting out goombas. If you bounce high of them (hold A), then float down slowly (tapping B), you can land one one after another without ever touching the ground. Hit 9 in a row to start scoring 1-ups.
This can also be done with the first Dry Bones you meet in the 2nd fortress
In level 3-4: Past the pool of water pounce the koopas once and let them live. Kill the para-goombas. Grab a koopa and kick him between the two blocks below the pipes. Stand on the middle blocks and hopfully avoid Lakitu's eggs. When the 9th eggs fall in the path of the bouncing koopa, you will begin scoring 1-ups.
In level 3-4: Kick a koopa between two cannons where it will destroy the bullets.[/spoiler][spoiler=The incredibly clumsy Frog Suit;Frong Suit]It is most useful in entering pipes that have a current flowing out of them. There is no other way to enter flowing pipes. Some people prefer the swimming ability of this suit to Mario's dog paddle[/spoiler][spoiler=Match game solutions;Match game]
1=10 Coins 2=20 Coins F=Flower
M=Mushroom S=Star X=1-up

F2MSXF
[b]X[/b]F1M2S
M1SMFS

F1XFXM
[b]S[/b]M2SM1
SF2MFS

MF2M1S
[b]F[/b]XM1X2
SFSMFS

XM1MFS
[b]M[/b]1S22F
SXFMFS

MF2F1S
[b]2X[/b]M1XF
SMSMFS

MFXFSS
[b]2S[/b]M1XF
2M1MFS

FSXF2M
[b]1[/b]M2XM1
S[b]F[/b]SMFS

FAXFXM
[b]1[/b]MFSM1
S[b]2[/b]2MFS

Identify these quickly by choosing the cards that I have marked in bold. Start with the left most card in the middle row. It will only take one, or two cards to identify which set you have.[/spoiler][spoiler=Treasure ships instead of hammer brothers;Treasure Ships]On levels 1, 3, 5 and 6, have 11, 22, 33, 44, 55, 66, 77, 88, or 99 coins exactly, have the tens digit in your score match this number (11=1, 99=9), end a stage with an even number on the clock and by matching 3 cards. There are different versions of this game that will also let the ten digit be 5 different from the coins (2 or 7 for 22 or 77, 0 or 5 for 55) and the ending time must be odd instead of even.[/spoiler][spoiler=Warp Whistle;Warp Whistle]Stand on the right corner of the last white block in level 1-3. Duck down and wait, you will eventually fall through the block and behind the scenery. As you begin to fall, run right. If you are fast enough, you will run right behind the goal screen and hit a secret toad's house with a whistle in it.[/spoiler][spoiler=Warp Whistle;Warp Whistle]In the first fortress, don't enter the boss door. Instead, make sure you arrive at the door in a suit with a tail. Flatten the Dry Bone and fly before he revives. Up off the top of the screen (avoid the spiked ceiling) and to the right is a door; you will not be able to see it. But keep running right until the screen stops scrolling. Now press up to enter the door.[/spoiler][spoiler=Warp Whistle;Warp Whistle]On the level 2 overworld map, use a hammer on the rock in the upper right corner of the screen. In this secret area is a Toad house with a frog suit and a hammer bros guarding a Warp Whistle[/spoiler][spoiler=Another secret map area;Another secret map area]Break the rock to the right of 3-5 and ride the canoe[/spoiler][spoiler=Tanooki suits;Tanooki Suits]Level 4-5. There's a hidden vine above the taller of the two cannons that are right next to each other. Bounce off a bullet to get on the vine. It leads to a question brick containing a Tanooki suit
Level 5-5: The second pipe leads to a Tanooki suit.
Level 6-3: Kick a koopa shell at the left block of the first group of three. This vine appears leads to a pipe Tanooki suit.]]Hammer Suit[[spoiler:Hammer Suit|
Level 6-5: Use a koopa to knock out the plants blocking the secret exit. This leads to a toad's house holding a Hammer Suit.]]Kuribo goomba's boot[[spoiler:Kuribo goomba's boot|
This body shoe protects you enough that you can walk on anything, including enemies that are usually deadly to touch.
In Level 5-3, uppercut the bricks that Kuribo is on to evict him from his boot.[/spoiler]
[Zerothis]***Remember when no one had ever heard of a Tanooki Suit or knew that Bowser had a clan of Koopalings? The game that made these things common knowledge is also considered by many to be one of the best ever made. Bowser and the Koopalings are causing chaos yet again, but this time they're going beyond the Mushroom Kingdom into the seven worlds that neighbor it. Now Mario and Luigi must battle new enemies, returning favorites and a new Koopaling in each unique and distinctive world on their way to ultimately taking on Bowser himself. Luckily for the brothers, they have more power-ups available than ever before. Fly above the action using the Super Leaf, swim faster by donning the Frog Suit or defeat enemies using the Hammer Bros. Suit. Use the brand-new overworld map to take the chance to play a minigame in hopes of gaining extra lives or to find a Toad's House where you can pick up additional items. All this (and more) combines into one of gaming's most well-known and beloved titles—are you ready to experience gaming bliss?***For me, this was the game that started it all! It was the first NES game I ever beat (sorry, I was a little late with getting an NES), and it drew me back into the video game world that I had long since abandoned after years of lackluster Atari games.
Even when playing it today, I still think it is one of the greatest games of all time. SMB3 has a multitude of levels with varying, but always creative, obstacles, loads of secrets, special suits (like Tanooki and Hammer Bros.), lots of new enemies, and Kuribo's Shoe! Although much of the game is relatively easy, SMB3 does have its moments of difficulty, and World 8 is a real challenge!
[Spiez]
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The Panda Prince Taiwan Shin-Shin Electronics1996 NESlabelimageminimize
Mr. Nutz Ocean1993Your mission: to save the land from the Yeti, a cold-hearted gruesome beast. His plan is to create and rule a new frozen kingdom on earth. However, you do hold a couple of trump cards. You've got a lotta nutz, a lotta gutz and one amazing secret weapon! The temperature's dropping but the heat is on.***
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Super Mario World  Nintendo1990[media=youtube]https://youtu.be/KcANRn1-_bI[/media]***
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[64]***Mislabelled as a NES game.
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[27]***During a vacation in Dinosaur Land, Princess Toadstool gets kidnapped and a spell is cast on the inhabitants of the island. When they stumble upon Yoshi, a young dinosaur, Mario and Luigi learn that Bowser is responsible for the terrible misdeeds. Now, all Yoshis are trapped in magical eggs that Bowser has hidden throughout seven castles. Many hidden paths aid Mario in making his way to Bowser's castle, completing 74 areas and finding all 96 exits. Discover items, including a feather that gives Mario a cape that allows him to fly, or a flower that shoots fireballs in layers upon layers of 2-D scrolling landscapes. Players can even ride Yoshi and swallow their enemies.***This is by far the best platform game ever created. Nothing ever came close to it, and is still greatly enjoyable.***A great, colorful game that vastly improved on the already popular Super Mario Bros. 3 and sold quite a number of Super NES bundles. With the addition of new moves like the spin jump, the new cape power-up (which takes the place of the raccoon tail from the previous game), and Yoshi, Mario's new dinosaur sidekick and transportation, there's plenty to explore here. The game world is vast and offers many hidden levels and multiple exits in most stages. This is Mario at the very top of his game.
[Jacquismo]
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The Incredible Crash Dummies LJN1993Junkman has kidnapped crash dummy designer Dr. Zub. Only the Crash Dummies can get him back. Guide Slick as he travels through the Crash Test Center, Construction Site, and Military Testing Zone. In all of the levels, he will have to face the dangers presented by the junkbots. If Slick can overcome these obstacles, he will rescue Dr. Zub and ensure the future of crash testing in THE INCREDIBLE CRASH DUMMIES.***
[29]***
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The Smurfs 2  Infogrames (Virtual Studio)1996 SNESlabelimageminimize
Banishing Racer Jaleco1991 GBlabelimageminimize
Jankenman NCS1991 GBlabelimageminimize
Mr. Nutz Ocean1994 GBlabelimageminimize
Super Mario Land  Nintendo1989
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[32]***Super Mario Land was one of the launch games for the Gameboy in Japan. The gameplay is typical Mario-style with similar good controls as in the NES games. The game has enough variety in the levels, including two shooter levels, to keep you interested until the end. The only big flaw I saw is the really low difficulty level. If you have some experience with Mario from the NES you will find yourself playing through this game nearly instantly, and that although there is no possibillity to save your game.***Rescuing princesses isn't an easy business, but there's always one plumber ready for the job! This time it's Princess Daisy who needs the help of our plucky hero in Super Mario Land for the Game Boy. Set out on an adventure through four worlds of one player side-scrolling action that will have you hopping and stomping your way through dangerous caves, an ancient pyramid, and more! Along the way you can collect mushrooms, flowers, and stars to power you up. Hop into one of Mario's new vehicles, the Marine Pop or the Sky Pop, and fire away at incoming enemies. You'll also have to battle four vicious bosses, including the Sphinx and a massive Easter Island statue, as you search for hidden secrets that hold tons of coins.***The first Super Mario game not produced by Shigeru Miyamoto, and it shows. The game is a bit different in feel from other games in the series. The enemies and stages are somewhat familiar, but also completely different from past experiences with Nintendo's favorite plumber. That being said, this also helps to distinguish it a bit. Side-scrolling shooter stages in both sea and air help to break up the gameplay and add something new. The graphics are primitive, but it's just as fun as you'd expect.
[Jacquismo]
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Super Mario Land 2: 6 Golden Coins  Nintendo1992Mario faces off against his evil rival Mario who has captured Mario land and turned it into his private playground in this classic adventure.

To toss Wario off his ill-gotten throne, Mario must search all-new worlds for the six golden coins that unlock the gate to Mario's castle. A mob of monsters, old and new, seek to stop him. Along the way, through 6 zones, Mario can nab Power Mushrooms, Super Stars and Fire Flowers for extra power. And if he eats the Magic Carrot, he'll turn into a high-flying hare!***Mario returns in a brand new Game Boy adventure! Bigger graphics, better sound, and more stages! Super Mario Land 2 also introduces Wario, a new villain for Mario to battle. The new "bunny ears" power-up can be obtained to allow Mario to jump for greater distance and float safely to the ground. Collect the six golden coins from the six different areas to gain entrance to Wario's (stolen) castle and take back what's yours!
[Jacquismo]***Mario... need I say more?
[cjlee001]
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Tiny Toon Adventures: Babs' Big Break Konami1992 GBlabelimageminimize
Un Indien dans la Ville  Titus;TF1 Multimedia (Titus)1996Arguably better and more successful than the film.***
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Princess Rescue AtariAge (Author)2013The catalog number 26200 is implied to be CX26200 as if it were an official Atari published game.

This game is compatible with Genesis controllers so that the main charcters can run, jump, and blow fireballs from his nose just like Mario.
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Psycho Fox  Sega;Tec Toy1989You're Psycho Fox, an extraordinary fox that goes out to save the world from the wicked Madfox Daimyojin. He's the powerful, evil fox that sends out all sorts of bizarre creatures to conquer the world. Watch out for those trick stairways and disappearing bridges! The Madfox has completely changed the landscape - just to give you a hard time! Sounds like a tough trek? Don't give up yet! You have the power to transform into other animals to help you get through certain obstacles. Remember, you're not an average fox, you're Psycho Fox!***
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The Smurfs  Infogrames;Tec Toy (Bit Managers)1994 Master Systemlabelimageminimize
The Smurfs 2  Infogrames1995 Master Systemlabelimageminimize
Aladdin  Sega (Virgin)1993
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[20]***SEGA presents a Disney/Virgin Games co-production of [b]Disney's Aladdin[/b]. Hang onto your carpet for ACTION and FUN! Aladdin slashes his shining scimitar to fight through Agrabah, escape the Sultan's dungeon, survive the fiery Cave of Wonders, snatch the Genie's Lamp and save Princess Jasmine from the evil Jafar!

* All-new technology creates animation so smooth, it's like watching a real animated film!
* Aladdin battles thieves and desert warriors, and barely dodges danger on his high-speed carpet! Survive Jafar's troops for a dash through special bonus rounds!
* Hilarious! Palace Guards drop their drawers and camels spit dirt wads. Aladdin ping-pongs like a pinball INSIDE the Genie's Lamp!
* Academy Award® winning music straight from the movie, with favorites A While New World, Friend Like Me and more!***Drop-dead AWESOME graphics.
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Castle of Illusion starring Mickey Mouse  Sega1990
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[27]***The search is on! Mickey tackles magnificent lands where fantasy and danger become real. A waterspout whirls Mickey around. A frantic Toyland suddenly flips upside down. To stay on his feet, Mickey runs, leaps, and bounces, slinging apples and marbles at his enemies.

Mickey is on the trail of a wicked Witch named Mizrabel, who has kidnapped Minnie. Mickey must find seven gems hidden in the fantastic chambers and underground mazes of Mizrabel's Castle of Illusion and use them to save Minnie.

In this scary adventure, Mickey must brave chomping Bonefish, vaporous Ghosts, and taunting Bats. He must battle knights and leaping dragons!

Wobble with Mickey on floating leaves, but look out for spiders! Venture into a looney library where even the books attack! Then, get ready to challenge your most ferocious foe, evil Witch Mizrabel herself!***Also included in The Disney Collection, released in 1995 in Europe, serial number MK1197-50, rated ELSPA-3, that included [game=#9634]Castle of Illusion[/game] and [game=#10141]Quackshot[/game].
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DEcapAttack: Starring Chuck D. Head  Sega (Vic Tokai)1991
[22]***Max D. Cap has taken control of Body Island by splitting it into pieces. Dr. Frank N. Stein has created you, Chuck D. Head, to battle D. Cap's wave of creatures and put the pieces back together!***Score shown on Mega Force #27 (Apr. 1994)
[26]***Included in Sega Mega Drive Classic Collection (Steam version)***Included in Sega Mega Drive Classic Collection (Steam version)***Una especie de Ghost and Goblins sencillo y más verticalizado, pero no tan entretenido como este y quizás demasiado fácil por culpa de los objetos. Gana por la originalidad de la cabeza lanzable. 5 de 10***
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Magical Hat no Buttobi Turbo! Daibouken  Sega (Vic Tokai)1990 Mega Drivelabelimageminimize
Mr. Nutz Ocean (Neon)1994 Mega Drivelabelimageminimize
Sonic the Hedgehog  Sega1991
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[27]***Also included in Mega Games 6 Vol. 3 (aka Mega 6 Vol. 3), released in 1995 in Europe and published by Sega, rated ELSPA-3, that included [game=#10306]Super Monaco GP[/game], [game=#10455]Sega Soccer[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10281]Streets of Rage[/game], [game=#10161]Revenge of Shinobi[/game] and [game=#9667]Columns[/game].

Also included in Sega Top Ten, released in Brazil and published by Tec Toy, that included [game=#10455]World Cup Soccer[/game], [game=#10298]Super Hang-On[/game], [game=#9667]Shapes and Columns[/game], [game=#10281]Streets of Rage[/game], [game=#9832]Golden Axe[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10203]Shadow Dancer[/game], [game=#9802]Flicky[/game], [game=#10306]Super Monaco GP[/game] and [game=#9628]California Games[/game].

Also included in Sonic Compilation (Sonic Classics in the USA and Brazil, 소닉클래식 in Korea, Sonic 3-in-1 in the New Zealand), released in 1996 and 1997, published by Sega, rated ESRB K-A, that included [game=#20418]Sonic the Hedgehog[/game], [game=#10244]Sonic the Hedgehog 2[/game] and [game=#10139]Dr. Robotnik's Mean Bean Machine[/game].***Bust the video game speed barrier wide open with Sonic The Hedgehog. Blaze by in a blur using the Super Sonic Spin Attack. Loop the loop by defying gravity. You can even spin around in a 360° rotating maze. You've never seen anything like it!
[spoiler=Stage Select;Close]On the title screen, quickly press ↑ ↓ ← → A+Start[/spoiler]
[anonymous]***I'll admit, I was wowed by the graphics, sound and speed of this game when I first seen it. The fast paced music matches Sonic's speediness well (and is an amazing accomplishment since the music itself is only 8-bit and not 16-bit). The sound effects don't sound nearly as artificially generated as the one's on 8-bit systems. So far so good. But then story falls short, presented as one small paragraph in the game manual. The levels have lots of rings to collect and having at least one acts as a hit point so enemies, flames and spikes don't instantly kill Sonic. Sonic needs to be holding a minimum number of rings to access the special stages at the end of each level so he can grab the Chaos Emeralds. No where in the manual does it say what this minimum number is, nor what use the Chaos Emeralds have. Though it does say Sonic must prevent Dr. Robotnic from obtaining them. In fact the manual seems to have been written by someone unfamiliar with the game. It says to look for "secret rooms" when there is nothing that really resembles "rooms" in the game. There are areas difficult to see or access and [spoiler=secret shortcuts;Close]breakable walls that look like normal walls. The manual does not explain or even hint at breakable walls.[/spoiler]The manual says the special zones are traps! (Traps where Sonic cannot lose a life. Traps without time penalties. Traps full of all sorts of great bonuses)! There is no AI to the enemies, they all follow a set pattern and most of them are very simple. The Atari 2600 has better controls, seriously. When I press down on the Atari joystick, my character always take the proper action. But in Sonic, pressing down often causes Sonic to move left or right instead of crouching while standing still, or rolling into a ball when speeding. Actually, I prefer to use an Atari joystick to play Sonic, its compatible with the Genesis game port, and it helps. Sonic only needs one button during play anyhow. The control scheme doesn't not have a 0 learning curve becuse it takes a moment to learn that all three buttons preform the exact same jump. When in a level (an "Act"), Sonic has access to the whole level being able to go forward or backward with only certain spots being difficult to access once passed. This is a bit unusual for platform games at the time. Sonic's main competition, Super Mario Bros, didn't allow this. Like SMB, Sonic cannot go to a previous level. Unlike SMB, there are no shortcuts to higher levels. Sonic is very linear but allows some freedom to explore every nook and cranny of each individual level. There are multiple checkpoints in each level. Without activating a checkpoint, Sonic will restart the level when killed. Otherwise he will start at the last checkpoint he touched. Sonic has lives, and can earn extra lives. There is no way to save progress if the Genesis is switched off. Sonic has an absolute minimum playtime of just under 18 minutes, and a [b]maximum[/b] of about 3 hours. This maximum is because there is a time limit on each level. The challenge comes not from [i]completing[/i] the game, which is fairly easy, but from [i]winning[/i] against Dr Robotnic. Winning the game is somewhat satisfying. The way to win the game is strongly suggested by the ending you get when you don't win and its a spoiler for me to say how. [spoiler=Winning;Close]The story demands that Sonic stop Dr Robotnic before he collects the Chaos Emeralds. Yet it is possible to 'beat' the game without collecting them. In this case, the player actually loses (according to the story), because Dr. Robotnic is seen juggling the Chaos Emeralds and will proceed with his evil plans. Collecting 6 chaos emeralds before beating the game is required to "win".[/spoiler]This element of beating the game with or without winning kinda rescues the story a bit, but doesn't save it. Along the way, Sonic does not gain any permanent abilities nor is the story advanced during the game. Sonic 1 is simple, this has a certain appeal I suppose. But it doesn't lend well to social interaction revolving around the game. There are some hidden things that can be shared with other players. There are subtle details in the character's animations and extras in the graphics like shadows. But very little gameplay details. Piratically all the innovation in this game has to do with the sound and graphics, which were great improvements for games but not quite full innovations. They take good advantage of the Genesis hardware, which is the actual innovation. Sonic can be a bit destructive to his environment and the robots sent to attack him. On the other hand, he's destroying robots instead of actually killing as most platformer protagonists do. And he's simultaneously rescuing animals that are imprisoned in the robots. Their's no bad language, addictive substances, or sexual themes at all in the game. Later games, but not this one, added slot machine elements.

Bottom line:
Its not very good. Its all about the speed, graphics and sound. Sonic 1's SG&S were amazing at first, and it was a pioneer game for SG&S. But SG&S competition among game manufacturers would eventually devastate game quality as they were given top priority and all other aspects of the game, especially gameplay, became lesser priorities or even ignored. Playing Sonic 1 now just makes me sad. I do note however, that the later games in this series did improve tremendously.
[Zerothis]***Rocket Sonic, the fastest blue hedgehog on earth, through hair-raising loop-de-loops and dizzying dives past bubbling lava, waterfalls and on as you gather up Rings and stop Dr. Eggman's (AKA Dr. Robotnik) schemes for world domination!***Some people like it... in fact, 90% of people like it. Side scroller where you jump on bad guys at really high speeds.

p.s. if you're an RPG fan, chances are you won't like this game... all you can do is run, jump and spin.
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Tiny Toon 3 Adventures ?? Mega Drivelabelimageminimize
Fushigi no Yume no Alice  Face (Sankindo)1990
[142]***
[22]***
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The Great Giana Sisters Rainbow Arts (Source Research and Development)1988Move over BROTHERS!!! Make way for... THE GREAT GIANA SISTERS

Where one famous act stopped short, another begins, Headbutts and demons, platforms and pits -- all delivered with glamour and style that neatly disguises the cunning tricks and tantalising terrors of a couple of wild cats.

A terrible twosome who'll stop at nothing to send you out of your mind.***
[189]***
[34]
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Slackskin & Flint Fun Factory (Synergy)1992 Atari STlabelminimizeminimize
The Great Giana Sisters Rainbow Arts (Time Warp)1988 Atari STlabelimageminimize
Sam's Journey Knights of Bytes2018 C64labelminimizeminimize
Super Mario Bros. 64 author?The is as pixel perfect a recreation of the original game as a stock Commodore 64 can achieve. To make it truly pixel perfect, one must use the SuperCPU expansion. Without it, some sprites will not have full animation, color, and/or resolution (although, such deficiencies may go unnoticed). C64labelminimizeminimize
The Great Giana Sisters  Rainbow Arts (Time Warp)1987Move over BROTHERS!!! Make way for... THE GREAT GIANA SISTERS

Where one famous act stopped short, another begins, Headbutts and demons, platforms and pits -- all delivered with glamour and style that neatly disguises the cunning tricks and tantalising terrors of a couple of wild cats.

A terrible twosome who'll stop at nothing to send you out of your mind.***
[17]***
[2]***
[57]***
[33]***
[1]***
[52]***
[49]***Nintendo weren't happy with this game.

[quote]The Great Giana Sisters was created by Armin Gessert and had graphics produced by the future creator of the Turrican series, Manfred Trenz back in 1987. At the time, Super Mario Bros was at a all time high in the craze stakes on the NES console, and Armin created his own clone in great style.

A very cunning swap of ‘Great’ for ‘Super’, ‘Giana’ for ‘Mario’ and ‘Sisters’ for ‘Brothers’, proved too much for the legal eagles at Nintendo, whom, heavily protective of their much loved plumber, took legal action to prevent the sale of the C64 clone.

Nintendo were very slightly late in their prevention however, and the game managed to get on sale for a week, before being ripped from the shelves. Leaving a rare selection of copies to have got out into the real world. One such owned by myself thankfully (Cover scans coming soon), and by lucky others in the C64 community. A true rarity which countless C64 people will tell you when you mention Giana.[/quote]
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The Great Giana Sisters Rainbow Arts (Source Research and Development)1988 ZX Spectrumlabelimageminimize
Geograph Seal  ExAct1994 X68000labelimageminimize
Disney's Magical Quest 2 Starring Mickey and Minnie  Capcom2003In Disney’s Magical Quest 2, the long awaited circus has finally come to town. However, thanks to local bad man Baron Pete’s evil work, the circus hasbeen ruined! The evil Baron and his closest henchmen, the three Mice Brothers, have also taken control of the house of Mickey’s old friend the Lonely Ghost. If Baron Pete gets his way the whole world will fall into his greedy hands. It’s down to Mickey and Minnie to put a stop to this madness and save the planet from Baron Pete and his monstrous plans.***Same as the SNES version (?).
[cjlee001]
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Disney's Magical Quest 3 Starring Mickey and Donald  Capcom2003The next game in the Disney's Magical Quest series features more platforming action.***
[12]***
[32]***Same as the SNES version (?).
[cjlee001]
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Disney's Magical Quest Starring Mickey and Minnie  Capcom2002In the updated SNES classic Disney's Magical Quest Starring Mickey & Minnie, the star couple go in search of Pluto through the kingdom of the evil Emperor Pete. Mickey and Minnie have to master special powers in order to conquer all sorts of enemies who come their way. The duo will don special gear to climb cliffs, cast spells, put out fires, and overcome other obstacles to get Pluto back home safe.***Same as the SNES version (?).
[cjlee001]
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Mr. Nutz Infogrames (Dream On Studio)2001 GBAlabelimageminimize
Ochaken no Yumebouken Sega Toys (MTO)2002 GBAlabelimageminimize
Santa Claus Jr. Advance  JoWood Productions (Neon Studios)2002 GBAlabelimageminimize
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