showing 24 games

name arrow_downwardpublisher(developer)yeartagsdescriptionplatform
Dark Souls  From Software;Namco Bandai (From Software)2011 actionadventure adv-xpdistr amalgams antisavescumming apocalyptic armorupgrades attrbasedeq backtracking bleak blocking bossarenas breakmeter cagetransport classless coffins counterattacks damageinfo darkfantasy darkisnotevil darksouls-series dawnofanewage destiny difficulty-single dilapidated dingy encounters-seen enemyhealthdisplay equipmentupgrades fallimpact fragileprotagonist genderchoice giantmyriapods giantwolves grapplers greyvsgrey hackandslash handandahalfweapons healingitems immortalprotagonist intelligentanimals invincibilityframes invisibleplatforms itemcharges itemdurability itemglow itemrecharging jokecharacter magic mapdeficient medieval meleeweapons metroidvania monstergirls mp-cooperative mp-crossaddon mp-dropinpvp mp-lfg mp-undefined msaa noagenda nofailstate nontolkienian npcenvironmentalvulnerability npchealing openclassing openpvp openworld packagedenemies parrying phyreengine pinatacreatures prophecy pvpve quitsave ragdollphysics rating-cero-d rating-esrb-m rating-pegi-16 ravens recallportal restingreset save-opportunistic save-suspend scenic secrets-meta shieldbash shields shortcutopening sizeispower sorcery soularts souls-series soulslike sparsemusic spellmemory stamina swords tactical targetlock undead undeadprotagonist undefinedelements undirected unlimitedlives unrestrictedviolence vaguestory weaponsweetspots xp-kills xp-objects zombieapocalypse zonedgloballighting Dark Souls: Prepare to Die Edition includes the game's only DLC, otherwise it's identical to the original game. X360labelimageminimize
Dark Souls  From Software;Namco Bandai (From Software)2011 actionadventure adv-xpdistr amalgams antisavescumming apocalyptic armorupgrades attrbasedeq backtracking bleak blocking bossarenas breakmeter classless coffins counterattacks damageinfo darkfantasy darkisnotevil darksouls-series dawnofanewage destiny difficulty-single dilapidated dingy encounters-seen enemyhealthdisplay equipmentupgrades exploration fallimpact fragileprotagonist genderchoice giantmyriapods giantwolves grapplers greyvsgrey hackandslash handandahalfweapons healingitems immortalprotagonist intelligentanimals invincibilityframes invisibleplatforms itemcharges itemdurability itemglow itemrecharging jokecharacter magic mapdeficient medieval meleeweapons metagaming metroidvania monstergirls mp-cooperative mp-crossaddon mp-dropinpvp mp-lfg mp-undefined msaa noagenda noclearobjectives nofailstate nontolkienian npcenvironmentalvulnerability npchealing openclassing openpvp openworld packagedenemies parrying phyreengine pinatacreatures prophecy pvpve quitsave ragdollphysics rating-cero-d rating-esrb-m rating-pegi-16 ravens recallportal restingreset save-opportunistic save-suspend scenic secrets-meta shieldbash shields shortcutopening sizeispower sorcery soularts souls-series soulslike sparsemusic spellmemory stamina swords tactical targetlock undead undeadprotagonist undefinedelements undirected unlimitedlives unrestrictedviolence vaguestory weaponsweetspots xp-kills xp-objects zombieapocalypse zonedgloballighting Al menos para mí, en mi opinión. No tiene grandes gráficos pero te genera una atmósfera que llegas a palpar el lugar en el que te encuentras; tal vez sea la música de ambientación, las luces y sombras, la jugabilidad...Cuántos y cuántos juegos han copiado a este maravilloso juego.***
[100]***
[12]***Working title: Project Dark

Dark Souls: Prepare to Die Edition includes the game's only DLC, otherwise it's identical to the original game.
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Dark Souls  Namco Bandai (From Software)2012 actionadventure adv-intermediary adv-xpdistr amalgams antisavescumming apocalyptic armorupgrades attrbasedeq avianoids axes backtracking bleak blocking bludgeons bossarenas bossbattles bossmeter bows breakmeter cagetransport cave cemetery classless coffins corpselooting counterattacks crystals damageinfo damageovertime darkfantasy darkisnotevil darkness-theme darksouls-series dawnofanewage defensebreaking depthoffield destiny difficulty-single dilapidated dingy display-30fps dodging dragons driders encounters-seen enemyhealthdisplay equipmentupgrades exploration fallimpact fanpatch fasttravel-points fatties fmod forest fragileprotagonist framesynced genderchoice giantgastropods gianthumanoids giantmonsters giantmyriapods giantrats giants giantwolves grapplers greyvsgrey hackandslash handandahalfweapons heads healingitems healingstations humanity humanoids hydrae illusionarywalls immortalprotagonist intelligentanimals invincibilityframes invisibleplatforms itemcharges itemdurability itemglow itemrecharging jokecharacter knives knockbackwards lava legacydesign-controls library loadless lutris magic mandatoryloss mapdeficient medieval meleeweapons metagaming metroidvania mimics mixedresolution monstergirls monsters motionblur mp-cooperative mp-dropinpvp mp-lfg mp-undefined multipleendings mycoids mystics neutralmonsters noagenda noclearobjectives nofailstate npcenvironmentalvulnerability npchealing npcspawning openclassing openpvp openworld packagedenemies palace parrying phyreengine pinatacreatures plantcreatures polearms potions pressureplates prison prophecy pvpve quitsave ragdollphysics rating-cero-d rating-esrb-m rating-pegi-16 ravens recallportal restingreset retrypoints save-opportunistic save-suspend scenic seamlessworld secrets secrets-meta shieldbash shields shortcutopening sizeispower skeletons smaa sorcery soularts souls-series soulslike sparsemusic spellmemory srank stamina statuseffects steampowered steamworks swords tactical targetlock teleport temple thrownweapons titlementioned toxins tumbling tutorial tutorial-noninteractive undead undeadprotagonist undefinedelements undirected unlimitedlives unrestrictedviolence upgradesystem vaguestory volcano weaponsweetspots windowslive xp-kills xp-objects zombieapocalypse zonedgloballighting zoom Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse.

How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness.

Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock.

8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?

[b]New Content[/b]
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

* New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more
* PVP Online Matchmaking System – Quick matching for co-op or PVP
* New Areas – Including Oolacile Tomb, Old Ruins and more
* New Enemies – Including Abyss Guard, Chained Prisoner and more
* New NPCs – Including Hawkeye Gough and more
* New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

[b]Key features:[/b]
* Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
* Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
* Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
* Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
* Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
* Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
* Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media]
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Dark Souls III  FromSoftware;Bandai Namco Entertainment (FromSoftware)2016 attrbasedeq backstabbing blocking bossarenas bossbattles breakmeter dark-limited darkisnotevil darksouls-series dawnofanewage difficulty-single dodging dragons elevators encounters-seen enemyhealthdisplay energyitems energystations equipmentupgrades fallimpact handandahalfweapons healingitems healingstations humanfacedcreatures illusionarywalls immortalprotagonist invisibleplatforms itemcharges itemdurability itemglow itemrecharging ladders lamp lamp-powered magic medieval meleeweapons monsters mp-cooperative mp-dropinpvp mp-versus multistagebosses noagenda nofailstate openpvp orangeblue parrying polearms quitsave rating-pegi-16 recallportal restingreset save-suspend scavenging shields sorcery soularts souls-series soulslike spears splatter stamina swords targetlock tumbling undead undeadprotagonist unlimitedlives xp-kills The next chapter of the Dark Souls saga returns with Dark Souls III. Developer FromSoftware returns to create a new blighted world for players to explore.***
[100]***
[30]***
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Dark Souls III  Bandai Namco Entertainment (FromSoftware)2016 attrbasedeq axes backstabbing blocking bludgeons bossarenas bossbattles bows breakmeter cemetery crossbows dark-limited darkisnotevil darksouls-series dawnofanewage difficulty-single dodging dragons elevators encounters-seen enemyhealthdisplay energyitems energystations equipmentupgrades fallimpact fasttravel fasttravel-points handandahalfweapons healingitems healingstations humanfacedcreatures humblestore illusionarywalls immortalprotagonist invisibleplatforms itemcharges itemdurability itemglow itemrecharging ladders lamp lamp-powered magic medieval meleeweapons monsters mp-cooperative mp-dropinpvp mp-versus multistagebosses noagenda nofailstate nonchoices openpvp orangeblue parrying polearms quitsave rating-pegi-16 recallportal restingreset save-suspend scavenging shields sorcery soularts souls-series soulslike spears splatter stamina steampowered swords targetlock tumbling undead undeadprotagonist unlimitedlives xp-kills Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!***
[100]***
[12]***2016-03-24 Japan
2016-04-12 Worldwide

There's no perceivable reason for the delayed worldwide release considering the non-Japanese version was release ready at the same time. In fact some players managed to play the English version of the game (legally) by jumping through few hoops before it was released.
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Dark Souls III  FromSoftware;Bandai Namco Entertainment (FromSoftware)2016 attrbasedeq backstabbing blocking bossarenas bossbattles breakmeter dark-limited darkisnotevil darksouls-series dawnofanewage difficulty-single dodging dragons elevators encounters-seen enemyhealthdisplay energyitems energystations equipmentupgrades fallimpact handandahalfweapons healingitems healingstations humanfacedcreatures illusionarywalls immortalprotagonist invisibleplatforms itemcharges itemdurability itemglow itemrecharging ladders lamp lamp-powered magic medieval meleeweapons monsters mp-cooperative mp-dropinpvp mp-versus multistagebosses noagenda nofailstate openpvp orangeblue parrying polearms quitsave rating-pegi-16 recallportal restingreset save-suspend scavenging shields sorcery soularts souls-series soulslike spears splatter stamina swords targetlock tumbling undead undeadprotagonist unlimitedlives xp-kills Winner of Gamescom 2015 "Best RPG" and over 35 E3 2015 Awards and Nominations, DARK SOULS™ III continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series.
As fires fade and the world falls into ruin, journey into a universe filled with more colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. Fans and newcomers alike will get lost in the game hallmark rewarding gameplay and immersive graphics.
Now only embers remain... Prepare yourself once more and Embrace The Darkness!***
[30]***
[12]
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Dark Souls Remastered From Software;Namco Bandai2018 actionadventure adv-xpdistr amalgams amiibo antisavescumming apocalyptic armorupgrades attrbasedeq backtracking bleak blocking bossarenas breakmeter cagetransport classless coffins counterattacks damageinfo darkfantasy darkisnotevil darksouls-series dawnofanewage destiny difficulty-single dilapidated dingy encounters-seen enemyhealthdisplay equipmentupgrades fallimpact fragileprotagonist genderchoice giantmyriapods giantwolves grapplers greyvsgrey hackandslash handandahalfweapons healingitems immortalprotagonist intelligentanimals invincibilityframes invisibleplatforms itemcharges itemdurability itemglow itemrecharging jokecharacter magic mapdeficient medieval meleeweapons metroidvania monstergirls mp-cooperative mp-dropinpvp mp-undefined msaa noagenda nofailstate nontolkienian npcenvironmentalvulnerability npchealing openclassing openpvp openworld parrying phyreengine pinatacreatures prophecy pvpve quitsave ragdollphysics ravens recallportal restingreset save-opportunistic save-suspend scenic shieldbash shields shortcutopening sizeispower sorcery soularts souls-series soulslike sparsemusic spellmemory stamina swords tactical targetlock toystolife undead undeadprotagonist undefinedelements undirected unlimitedlives unrestrictedviolence vaguestory weaponsweetspots xp-kills xp-objects zombieapocalypse Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC.***
[12]
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Dark Souls: Remastered  Namco Bandai (From Software)2018 actionadventure adv-intermediary adv-xpdistr amalgams antisavescumming apocalyptic armorupgrades attrbasedeq avianoids axes backtracking bleak blocking bludgeons bossarenas bossbattles bossmeter bows breakmeter cagetransport cave cemetery classless coffins corpselooting counterattacks crystals damageinfo damageovertime darkfantasy darkisnotevil darkness-theme darksouls-series dawnofanewage defensebreaking depthoffield destiny difficulty-single dilapidated dingy dodging dragons driders encounters-seen enemyhealthdisplay equipmentupgrades exploration fallimpact fasttravel-points fatties forest fragileprotagonist genderchoice giantgastropods gianthumanoids giantmonsters giantmyriapods giantrats giants giantwolves grapplers greyvsgrey hackandslash handandahalfweapons heads healingitems healingstations humanity humanoids hydrae illusionarywalls immortalprotagonist intelligentanimals invincibilityframes invisibleplatforms itemcharges itemdurability itemglow itemrecharging jokecharacter knives knockbackwards lava library loadless magic mandatoryloss mapdeficient medieval meleeweapons metagaming metroidvania mimics monstergirls monsters mp-cooperative mp-dropinpvp multipleendings mycoids mystics neutralmonsters noagenda noclearobjectives nofailstate npcenvironmentalvulnerability npchealing npcspawning openclassing openpvp openworld palace parrying phyreengine pinatacreatures plantcreatures polearms potions pressureplates prison prophecy pvpve quitsave ragdollphysics rating-pegi-16 ravens recallportal restingreset retrypoints save-opportunistic save-suspend scenic seamlessworld secrets shieldbash shields shortcutopening sizeispower skeletons sorcery soularts souls-series soulslike sparsemusic spellmemory srank stamina statuseffects steampowered steamworks swords tactical targetlock teleport temple thrownweapons titlementioned toxins tumbling tutorial tutorial-noninteractive undead undeadprotagonist undefinedelements undirected unlimitedlives unrestrictedviolence upgradesystem vaguestory volcano weaponsweetspots xp-kills xp-objects zombieapocalypse zoom Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it.

There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough".
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Drew and the Floating Labyrinth Dust Scratch Games2014 commercial desura download handdrawn indie invisibleplatforms license-proprietary steampowered ubuntu unity-engine x86 x86-64 This game creates an interesting effect of appearing to present a fully 3D polygon environment that can be interacted with as such, with hand-drawn characters and hand-drawn textures. But it is in fact, all hand-drawn and fully raster based. Linuxlabelminimizeminimize
FEZ Polytron2012 autosavepoints autosaves-periodic containers cryptography fnaxna glitchvisuals indie invisibleplatforms keys movingplatforms music-chiptune newgameplus nohud nonhumanprotagonist perspectivebasedreality pixelated puzzleplatformer rating-esrb-e rating-pegi-3 teleporters titularobject undefinedelements virtualglitching xblm Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way. X360labelimagesubject
FEZ Polytron2013 abstract autosavepoints autosaves-periodic backtracking chopinprelude28-4eminor circadiancycle commercial containers cryptography disappearingplatforms disguisedtriggers doors download drm explosives facing flyingcity flyingislands fnaxna gamepad glitchvisuals gog humblebundle indie instantdeath interactivetriggers invisibleplatforms itch.io jumping keyboard keys ladders langinsignificant ledges license-proprietary lutris maleprotagonist monogame movingplatforms music-chiptune newgameplus nocombat nodrm nohud nonhumanprotagonist opengl opengl-2-1 opengl-3-0 perspectivebasedreality pixelated portals pressureplates puzzleplatformer pveonly rating-esrb-e rating-pegi-3 rotatingplatforms score secrets serious steampowered teleporters titularobject ubuntu undefinedelements virtualglitching walking wallclimbing wildlife [wip]
At first glance, FEZ is a retro platformer. Yet most of the typical platformer elements, retro or otherwise, are not present. There are no enemies, no powerups or ability upgrades, no reserve of lives, no fire, ice, or water levels levels, no lazers, no deadly decor. The object of the game is as simple as it gets, walk, jump, and climb to explore the world and find the required cubes, the optional anti-cubes, and the optional artifacts. But, this is much more challenging than it sounds.
Gameplay depends not on defeating anything but on understand relationships between game mechanics that people almost never think about. The main concept is viewing the world of 90° angles in 2D but with the ability to rotate the Z-axis of the world 90° in any of the 4 directions. 4 differing views present 4 different layouts for world interaction. Two separate or far spaced surfaces viewed from some angles are joined or close when view and different angles. Visible doors, ladders, objects are hidden in some angles. Open areas are inaccessible in some angles. A button may be located on the far edge of the screen, even behind a wall. But rotate the world and the main character is now touching the button without having moved at all. Tracks that carry floating platforms can be disconnected until rotating the world connects them. Three short ladders on a wall can become a single tall ladder. More advanced levels include 3D slices of the world that rotate independently based on timing and/or player control. There is also the occasion typical platformer element, but it must be used in conjuncture with the unique gameplay. For instance, picking up a bomb and throwing it to land directly in front of a sealed door to break the seal. But the bomb can only seen and picked up at a certain angle, the door is only seen at a different angle, and floating platforms and impassible walls from all four angles must be traversed to deliver the ticking bomb to the sealed door before it explodes. Also, certain elements of the game respond non-intuitively to player input. For instance, lights on a given pillar will light up in a particular pattern for each move a player can make. Jump button, 2 trigger buttons, and 4 direction buttons each have their own icon indicated by the lights. You can imaging how things can get complicated when the main character's movement in the game world intended to operate a puzzle can simultaneously drastically alter which items and areas are accessible (and perhaps make the reword for the puzzle inaccessible). Upgrades of a sort do exist in the game. Not for the main character, rather the player is upgraded when they discover yet another way to manipulate the world to go to places seemingly inaccessible. With this knowledge upgrade, the player can then return to an area and go new places within to find objects that were obscured in previous visits. Most of the 'keys' and 'switches' in this game exist only within the player's mind. Though there are some actual keys and switches in the game as well. The gameworld is rarely spoiled by display of information of information on top of it. A notable exception is dialogs, which are often redundant anyhow. An example, a pillar with a hole and a cube in the hole is encountered. Players will probably think 'I wonder what this is'. A hint hypercube floats close to the player when they approach the pillar. Viewing the hint tells the player "I wonder what this is." Nevertheless, the same hypercube will show a thumbnail of the level a door leads to if the player has seen the level previously. There is also a sort of anti-metroidvania element to the game. As the player explores more areas, solves more puzzles, and collects more objects, voids appear in the world which will suck the player out and kill them. Thus, mobility is hindered by game progress rather than being helped. Yet again, this forces the player to try new things and discover new ways to take advantage of the relationships between game mechanics.
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FEZ Polytron2013 autosavepoints autosaves-periodic chromaticaberration claiming containers cryptography dropplatforms environmentalpuzzle epicgamesstore falldamage flyingislands fnaxna glitchvisuals impossiblegeometry indie instantdeath invisibleplatforms itemget keys keys-disposable ledges lutris movingplatforms multiverse music-chiptune newgameplus nocombat nohud nonhumanprotagonist openal perspectivebasedreality pixelated portals pressureplates puzzleplatformer rating-esrb-e rating-pegi-3 secrets steampowered swimming teleport teleporters titularobject undefinedelements virtualglitching waterjumping Alegre y colorido, este juego es probablemente la aplicación más bucólica que jamás tendrá tu ordenador mas allá de los simuladores agrarios y los salvapantallas. Además presenta un interesante elemento de percepción espacial que lo acerca al género puzzle.

Plataformas hecho al detalle, sin posibilidad de muerte, especialmente indicado para jóvenes y niños interiores.

9 de 10
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FEZ Polytron2013 autosavepoints autosaves-periodic claiming containers cryptography dropplatforms environmentalpuzzle falldamage flyingislands fnaxna glitchvisuals impossiblegeometry indie instantdeath invisibleplatforms itemget keys ledges movingplatforms multiverse music-chiptune newgameplus nocombat nohud nonhumanprotagonist openal perspectivebasedreality pixelated portals pressureplates puzzleplatformer rating-esrb-e rating-pegi-3 secrets steampowered swimming teleport teleporters titularobject undefinedelements virtualglitching waterjumping Mac OS Xlabelminimizeminimize
FEZ Polytron2014 autosavepoints autosaves-periodic containers cryptography glitchvisuals indie invisibleplatforms keys movingplatforms music-chiptune newgameplus nohud nonhumanprotagonist perspectivebasedreality pixelated puzzleplatformer rating-esrb-e rating-pegi-3 teleporters titularobject undefinedelements virtualglitching xblm PS3labelminimizeminimize
FEZ Polytron2014 autosavepoints autosaves-periodic containers cryptography glitchvisuals indie invisibleplatforms keys movingplatforms music-chiptune newgameplus nohud nonhumanprotagonist perspectivebasedreality pixelated puzzleplatformer rating-esrb-e rating-pegi-3 teleporters titularobject undefinedelements virtualglitching xblm PS Vitalabelimageminimize
FEZ Polytron2014 autosavepoints autosaves-periodic containers cryptography glitchvisuals indie invisibleplatforms keys movingplatforms music-chiptune newgameplus nohud nonhumanprotagonist perspectivebasedreality pixelated puzzleplatformer rating-esrb-e rating-pegi-3 teleporters titularobject undefinedelements virtualglitching xblm Gomez is a 2D man on a voyage of discovery into the mysterious 3rd dimension. Change your perspective and look at the world in a different way.***
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I Wanna Be The Guy  Kayin2008 cultfollowing deadlydecor fakesurfaces hard instantdeath invisibleplatforms metagaming multimediafusion platformhell precisionplatformer teenprotagonist The "Game Over Theme" and "Menu Theme" are from Guilty Gear Isuka ("Might is Right But Tight" and "Hunt a Soul")
It also have another theme from Guilty Gear Isuka ("Home Sweet Grave") in some screens.***I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.

Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...

Do YOU have what it takes to be The Guy?
[\"finale\"]
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Lode Runner  Microsoft (Tozai;SouthEnd Interactive)2009 claiming digging disappearingplatforms harmfultouch instantdeath invisibleplatforms ladders leveleditor lives loderunner monkeybars paniclike score timelimit trapping tutorial tutorial-interactive xblm X360labelimageminimize
Magicka: The Stars are Left Paradox Interactive (Arrowhead Game Studios)2011 achievements achievements-public bitsquid bossbattles classicwizards cthulhumythos cultists forest friendlyfire giantmonsters grapplers invisibleplatforms island magic magic-precast magicka-series magicstaves monsters movingplatforms mp-campaign mp-cooperative mysticprotagonist parody playablecredits rating-pegi-16 satire sorcery steamworks tentaclecreatures [b]The Stars are Left[/b] is a new Adventure expansion for the highly popular and successful PC action/adventure game Magicka. This time Arrowhead has moved on from the jungles of Vietnam and set their sights on the maddening Cthulhu mythos. For the first time since the release of the original game players will once again be able to join forces in a coop-supported adventure campaign. Fighting their way through several completely new levels, fending off multitudes of strange horrors, vanquishing horrid bosses and solving peculiar puzzles.

Key features:
* All new adventure including several levels steeped in Lovecraftian lore
* 2 Challenge maps
* 2 new robes
* 2 new bosses
* New achievements
* Several new enemies
* New Items and Magicks
* Innovative and dynamic spellcasting system with thousands of possible combinations
* Up to four player co-op in all game modes as well as single player option
* Experience the parody and satire of a cliché fantasy world
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Super Win The Game Minor Key Games;IndieBox (Minor Key Games)2014 1life autopause-inventory backtracking bossbattles boxed bridge cave cheapdeath chiroptera claiming commercial crteffects crustaceans deadlydecor deadlywater deathtraps defenseless did disappearingplatforms domesticcats download dreams dreamworld dropplatforms evilwizard fantasyworld fasttravel fetching fish flatterrain floatingeyes forest giantspiders harmfultouch humanoidprotagonist illequipped illusionarywalls immobilewater indie indoors instantdeath interfacespoilers inventory inventory-indisposable invisiblefoes invisibleplatforms itch.io jumping keys lava lethalobjects license-proprietary magic-rare maleprotagonist metroidvania monsters movingplatforms music-chiptune nocombat nofalldamage nonlinear npcdirections omniscientnpcs optionaltasks outdoors overworld penguin pixelated plains predictablenpcs rescue retro rooftops ruins scientists scorpions screenshake secrets secrets-falling secrets-invisible seers serious shopping shrimp skeletonkey skeletons snakes steampowered steppingstones subterranean testudines thoroughfares tower town tutorial ubuntu undead underwater underwaterwalking underworld upgrades-permanent walking wallclinging walljumping wasteland watery wintery x86 x86-64 Zelda II, Metroid, and Super Mario without swords or any weapons, epic music, extra lives, boss battles, life meter, destroyable enemies, cutting edge 8-bit graphics, or magic. What does it add for the things it lacks?

Optionally, it can be experienced in CRT mode. CRT mode is everything bad about playing on old style TVs. Fuzzy moire hexagonal screen pixels, color bleeding, curved screen distortion, invisible overscan and rounded off image corners, motion blur/phosphor burn, reflections on the CRT frame. Even rolling screen, RF interference, and static make an appearance. But it's nostalgic... I think this might well be the only Linux game that has "action safe" and "title safe" design (google it). CRT mode is also tunable to better match the old TV players used when they had no other choice. Personally, I found CRT mode to be worth 15 seconds of enjoyment, then I switched it off. But, that's just my personal preference. Turning off CRT mode does not result in 'modern' graphics. Without the CRT mode, this game is about gameplay only.

It also ads some sort of quasi-bonus, playable dream segments. Same gameplay but confusing transdimensional level design and dialog I cannot make any sense of. The author admits that the dream segments are about something deeply personal. With that, I expect few would understand. This is OK, the dream segments don't require the player do do anything except progress through them and the author hasn't decided to leave the gaming industry or threaten to (like some others have after their deeply personal game designing when uninterpreted).

All sorts of game mechanics make up the game. Double-jumping, wall clinging, wall jumping, invisible structures, switch-on platforms, etc... Each one needs to be earned. Each new ability opens more areas to explore and more places to discover when revisiting. And to make 100% completion, full expert use of each mechanic will be required.

There are no map spoilers. The in-game mapping falls somewhere between Metroid and Super Metroid. There is no in-game map item to reveal areas you've missed. Get out your oldskol grid paper and start making checklists if you want to do a 100% completion of the game. Once again, this seems a deliberate feature to invoke nostalgia.

Speedruns are also added to the mix. Complete with online leader boards.

Finally, death is instant, likley frequet, but not costly. Everything kills the player without HP, shield, or mercy. The player cannot eliminate enemies at all, only earn better methods to avoid them. In contrast, pretty much every door is a retry point.

In short, I you like(d) NES games, SWTG is for you. If you've never played NES games and are curious, SWTG is for you.
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The Magic Circle Question 2015 chromaticaberration commercial demo diaries environmentalpuzzle failedproject-theme falseending flying glitchvisuals intangibleallies interactivepurgatory invisibleplatforms metahacking monsters narrator no4thwall pointofnoreturn present robots satire selectivecolor steampowered stylized teleporters throwanything undefinedelements unknownpast unreliablenarrator videogames virtualglitching walking zoom Windowslabelimageminimize
Tomb Raider III: Adventures of Lara Croft  Eidos (Core Design)1998 actionadventure antarctica archeologistprotagonist city-london-uk earth england fanservice fantasticearth femaleprotagonist firearms inbuilttraps india invisibleplatforms jungle nevada oopitems present ruins secretfacility steampowered swimming tombraider tombraider-1st traps usa Aunque su mayor enfoque en la acción es un acierto, la exigencia de puzzles, plataformas y especialmente las inefables trampas lo convierten en un juego excesivamente duro de jugar, teniendo que guardar a cada paso por si las moscas.

5 de 10***Lara's adventures start in India, while she's searching for the Infada Stone, a local legendary artifact, located in the ruins of an ancient temple in the Jungle. While following Ganges and after having found the artifact she meets Dr.Willard, a Scottish scientist who appears to be quite friendly. He tells her that the Infada Stone is one of the four artifacts that were made of an ancient meteorite and hires her to find the rest three. The four artifacts are:The Infada Stone,The Element 115,The Ora Dagger and The Eye of Isis.

As we can see in the opening FMV, the meteorite was discovered by some British sailors who saw the four artifacts placed with it. The only survivor sold all the artifacts when he returned to England. Willard needs the material of the artifacts to do some experiments.

After Lara has found all four artifacts, she heads to Antarctica, where Willard is doing his research. The plot thickens when Lara discovers that the material of the artifacts may have bad consequences in evolution, when tested on humans. Willard steals her artifacts and a man chase begins.
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Tomb Raider III: Adventures of Lara Croft  Core Design2014 actionadventure archeologistprotagonist commercial earth fanservice fantasticearth femaleprotagonist invisibleplatforms license-proprietary oopitems opentombengine present ruins steampowered tombraider tombraider-1st Linuxlabelminimizeminimize
Tomb Raider III: Adventures of Lara Croft  Eidos (Core Design)1998 actionadventure antarctica archeologistprotagonist area51 asia asia-south britain city-london-uk earth fanservice fantasticearth femaleprotagonist india invisibleplatforms lostequipment lostresources northamerica oopitems present rating-elspa-15 rating-esrb-t ruins tombraider tombraider-1st She's back! Action heroine Lara Croft returns in this impressive action adventure game from Eidos. Once again, the world's most famous "grrrl gamer" must jump, swim, climb, and shoot her way through numerous challenges. There are five locations and 15 massive levels to explore, including the South Pacific, India, London, Antarctica, and Area 51. Unlike previous games in the series, this version lets you visit any of the gaming areas in any order that you prefer. This change enables beginning players to immediately appreciate the diverse gaming environments and designs of different levels that have captivated advanced gamers for the duration of the popular series.***Lara Croft is back in Tomb Raider 3, which revolves around raiding large trap-laden 3D tombs for treasures. If you've played the previous Tomb Raider games, you know what to expect: death pits, falling boulders, walls and ceilings that close in, and lots of running, jumping, and lever pulling.

This is a very difficult game in which a strategy guide is a necessity. New elements have been added such as the character's ability to sprint, crawl and use new vehicles. The game is absolutely huge, with over 15 levels, and is worth the time if you enjoy good puzzle/adventure games.
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