showing 1 - 50 of 97 gameschevron_right
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1st Quest Revamp | author | 2002 | Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda. This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge). | Linux | labelimagesubject |
Enclosure | Femo Duo Entertainment | ? | Tandy Coco | labelminimizeminimize | |
FEZ | Polytron | 2013 | Alegre y colorido, este juego es probablemente la aplicación más bucólica que jamás tendrá tu ordenador mas allá de los simuladores agrarios y los salvapantallas. Además presenta un interesante elemento de percepción espacial que lo acerca al género puzzle. Plataformas hecho al detalle, sin posibilidad de muerte, especialmente indicado para jóvenes y niños interiores. 9 de 10 | Windows | labelimageminimize |
FEZ | Polytron | 2013 | Mac OS X | labelminimizeminimize | |
Fragments of Power | author | ? | Almost a straight-up Zelda game. Complete 9 dungeons to save the girl. Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games). | Linux | labelimagesubject |
Full Bore | Whole Hog Games | 2013 | (Jugado hasta las profundidades) Un juego de exploración en formato de puzzle, con un mundo profundo, colorido y que logra ser a la vez oscuro y bonito. Pros: -Un mundo desconocido por explorar repleto de misterios. -Puzzles que retan al jugador, con la fustración compensada con el elemento de deshacer tus acciones. Además son muy variados, desde puzzles rápidos de tiempo limitado y coordinación de eventos hasta puzzles más lentos donde cada paso es clave. -La música lleva muy bien la acción y la atmósfera. Cons: -No tiene editor de niveles. 8 de 10***Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way. [Steam Store]***[media=youtube]EXhOyTD6Tik[/media] | Windows | labelimagesubject |
Full Bore | Whole Hog Games | 2013 | Linux | labelminimizeminimize | |
Full Bore Part 2 | Whole Hog Games | 2014 | Linux | labelminimizeminimize | |
Ganon's Claim | author | 2005 | Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. | Linux | labelimagesubject |
Ittle Dew | Ludosity | 2013 | Linux | labelminimizeminimize | |
Ittle Dew | Ludosity | 2013 | Mac OS X | labelminimizeminimize | |
Ittle Dew | Ludosity | 2013 | The title is wordplay on "it'll do". | Windows | labelimageminimize |
Ittle Dew | Ludosity | ? | Ouya | labelminimizeminimize | |
Ittle Dew 2 | Nicalis (Ludosity) | 2016 | Linux | labelminimizeminimize | |
ORiGiN | author | 2007 | An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. | Linux | labelimagesubject |
Prince of Persia | Microprose;Virgin;Playtronic (Motivetime) | 1992 | NES | labelimageminimize | |
Prince of Persia | NCS Masaya (Arsys Software) | 1992 | [64]*** [29]*** [32]*** [37]***Japanese version [29]*** [27]*** [27]***Tags: The introduction scene is shorter in the USA version causing the soundtrack to obviously become unsynchronized where the scene was cut. The full scene shows the hero being tortured and is featured in the Japanese version. The rest of the tags are common to the Apple ][ version and are detailed on that version's page. [Zerothis] | SNES | labelimagesubject |
Prince of Persia | Virgin;Broderbund;NCS Masaya (Ed Magnin & Associates) | 1990 | GB | labelimageminimize | |
Prince of Persia | Domark (Broderbund) | 1993 | Mega Drive | labelimageminimize | |
Prince of Persia | Domark (Broderbund) | 1992 | Master System | labelimageminimize | |
Prince of Persia | Brøderbund;Domark | 1990 | [63]*** [52]*** [37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play. | Amiga | labelimageminimize |
Prince of Persia | Hudson Soft;Riverhill Soft (Agenda) | 1991 | PC Engine CD | labelimageminimize | |
Prince of Persia | Brøderbund | 1990 | Atari ST | labelimageminimize | |
Prince of Persia | Domark | 1992 | Directly from the game box : "A multitude of secret passages, fantastic rooms, violent opponents and magic potions await you in your bid to foll the evil Grand Vizier Jaffar." | Game Gear | labelimageminimize |
Prince of Persia | Brøderbund | 1990 | [22]*** [63]*** [37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play. | MS-DOS | labelimageminimize |
Prince of Persia | Domark;Revelation Software (Revelation Software) | 1991 | http://www.youtube.com/watch?v=Qc4Xoz75yHI don't think rom uses it though be a bit tricky in rom pity the bottom 16k write protect asic switch doesn't remove asic wait states instead of haing to turn the screen off/use rom/external ram***Chris White painstakingly recreated this game by watching the Amiga version. There was no digital transfer of code or data. Only when he was finished did he approach Domark about publishing it. despite the unsupported status of the SAM Coupé and tiny user base at the time, Domark published the game because their was no real work left to do in creating it. Tags: This game had a very unusual path to market and would never had been authorized if done the traditional way (it is indie). This game is not a direct product of roto-scoping in the sense that it was merely copied graphics that were a product of such. The rest of the tags are common to other versions of this game and are discussed in the Apple ][ version info page. [Zerothis] | SAM | labelimagesubject |
Prince of Persia | Brøderbund | 1989 | The source code (documented assembly language) was backed up to 3.5 disks and shelved by its creator in 1990. And then misplaced. After the search was long abandoned then unreadable disks were found. After a restoration effort, on April 7, 2012, Jordan Mechner published the source code on github. A vaguely stated licensed for "study, modification, running it, etc." was specified. This statement also emphasised that "Ubisoft alone has the right to make and distribute Prince of Persia games." But this source code actually remains licensed under its original license, which is fully proprietary, which by its by definition not legally available for study, modification, running, etc... So any body who studies, modifies, and/or then runs the code risks being sued, arrested, and/or jailed at some future date. Trademarks still apply (owned by UbiSoft), copyright is still in force, UbiSoft still retains exclusive license. Commercial use has not been expressly granted. In fact, no uses at all have been legally granted. The license fails to mention derivative works so copyright law is in effect for those. This means merely looking at the source code can taint (legally) any thing a developer ever does for the rest of their career and actually creating a derivative work would be illegal.***The original version. Trivia: Producer Jerry Bruckheimer expressed interest in creating a movie based on this game. In a 2007 interview he said "I guess it's the 8th or 9th Century, but that could change to. It might change a little bit, we're not sure yet. It'll definitely be a period film; we're not going to make it contemporary." In all fairness however, the reporter had lead him into this error by asking "Do you envision any challenges of trying to film in the mid ages? Is it the mid ages?" and there was also a writer's strike at the time. Tags: Mechner produced the unique animation style by studying reference footage of his brother preforming the character's acrobatics and roto-scoping said footage. The title and story strongly suggest this game takes place in the Achaemenid Empire, also popularly identified as the Persian Empire. This would 550 BC to 330 BC, well within classical antiquity; even likely with a liberal definition of the Persian Empire, (8th century BC to 651 AD). However, the game contains anachronisms such as the word "Sultan" and "Grand Vizier". Not surprising since it was influenced by Jordan Mechner's fascination with [i]A Thousand Nights and a Night[/i] tales which are themselves full of anachronisms. The player has 60 minutes (real-time limit) in which to rescue the princess (did). [Zerothis] | Apple II E | labelimageminimize |
Prince of Persia | Brøderbund (Presage) | 1992 | [52]*** [37] | Mac OS Classic | labelimageminimize |
Prince of Persia | ? (Domark) | 1993 | The official website for POP3D says this game was actually published. However, Viktor Varga says he never finished it. Its possible that another team finished another version. A fan eventually managed to do a [game=#205861]complete port[/game] of the Apple ][ version to C64. [Zerothis] | C64 | labelimagesubject |
Prince of Persia | author | 1993 | Has different modes depending on if you have an HP-48GX, HP-48GX/SX or other HP-4x calculator. | HP 48 | labelimageminimize |
Prince of Persia | author | 2011 | This is an unofficial port that began in the 2010s. When released, Jordan Mechner seemed quite happy about it. This version is unrelated to the unreleased? [game=#158883]Domark version[/game]. This is a cartridge game but it is not distributed as such. Players need to download it and transfer it to an C64 EasyFlash cartridge (or some other type of C64 RAM cartridge) or be content to use an emulator. | C64 | labelimageminimize |
Prince of Persia | ? | ? | TI Calculators | labelminimizeminimize | |
Prince of Persia | ? | ? | Atari 400/800 | labelminimizeminimize | |
Prince of Persia | ? | ? | BBC | labelminimizeminimize | |
Prince of Persia | ? | ? | BK11M | labelminimizeminimize | |
Prince of Persia | ? | ? | C16/Plus4 | labelminimizeminimize | |
Prince of Persia | ? | ? | Enterprise | labelminimizeminimize | |
Prince of Persia | Brøderbund;Microïds (Brøderbund) | 1990 | Amstrad CPC | labelimageminimize | |
Prince of Persia | JVC (Brøderbund) | 1992 | Your beloved princess is being held hostage. To save her you must battle the most skillful swordsman on earth. As you travel, beware of the labyrinth of the exotic dangers and deathtraps. It's like an Arabian Nights movie come to life. Plunge into a deadly labyrinth of heart stopping action, challenging mazes and superb animation. Hundreds of movie clips were used to create animations so human they must be seen to be believed. Quick responsive controls and a plot filled with intrigue and surprising twists. | Mega-CD | labelimageminimize |
Prince of Persia | Riverhill Soft | 1992 | FM Towns | labelimageminimize | |
Prince of Persia 2: The Shadow and the Flames | Interprog (Brøderbund) | 1994 | FM Towns | labelminimizeminimize | |
Prince of Persia: Special Edition | Ubi Soft | 2003 | Released Tuesday, October 21, 2003 10:06:49am An eight minute graphically enhanced version of Prince of Persia in shockwavwe flash format with identical gameplay to the original. The official credits actually list the best times of the game designers as well as their jobs. The screenshot shown does not do it justice, crank up your flash player to at least 800x600 to see PoP like never before. | Flash | labelminimizeminimize |
SDLPoP | author | 2014 | The ubiquitous original Prince of Persia ported to SDL and modern systems with . This port is modable (total conversions). It also has the option of individually turning on or off, any feature, quirk, or bug that ever existed for any port of the game. Time limit can be set and optionally count cut-scene/music time. Adds force-feedback, haptic feedback. Sensible features like guards break your fall if you land on them, slamming into a wall will shake nearby loose tiles (so you don't have to step on them or jump up into them) and Iaido strikes (draw and strike in a single stroke). Finally, there are built-in cheats. You can, for example, play with more time, less time, or infinite time. A young foreign prince is in love with the Princess. This is a threat to Grand Visir Jaffar who illegally controls the throne in the Sultan's absence and intends to legitimize his rule through marriage. Jaffar kidnaps the foreign prince and locks him in the dungeon. In 1 hour, the Princess must marry the Jaffar or be killed. Play as the foreign prince. Solve puzzles, find items, find a sword, fight guards, escape and save the Princess. | Linux | labelimagesubject |
Secrets of Grindea | Pixel Ferrets | 2015 | Windows | labelminimizeminimize | |
Secrets of Grindea | Pixel Ferrets | 2016 | Linux | labelminimizeminimize | |
Serious Sam | Take 2 Interactive;Gathering of Developers (Croteam) | 2001 | Windows | labelimageminimize | |
Serious Sam | Take 2 Interactive (CroTeam) | 2002 | How will Sam kill off a deadly race of aliens that plan to exterminate the human race in the future? Well, he'll have to travel to the past, of course. Help Sam make his way back to ancient Egypt to extinguish the threat before it starts in this intense shooter. Nearly everything in sight is a potential threat in this paranoid thriller, so don't be afraid to use your guns liberally. The game's incredible 3D first-person perspective will impress you, as will the smooth gameplay, intuitive controls, and deadly AI.*** [32] | Xbox | labelimagesubject |
Serious Sam | author (Croteam) | 2003 | Linux | labelminimizeminimize | |
Serious Sam HD: The First Encounter | Devolver Digital (Croteam) | 2009 | Capitalizes on [url=/groups/info/mookrush]mook rushes[/url] that [url=/groups/info/popupnpcs]appear out of nowhere[/url]. | Windows | labelimageminimize |
Serious Sam HD: The Second Encounter | Devolver Digital (Croteam) | 2010 | Windows | labelimageminimize |