showing 26 - 75 of 126 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | platform | |
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Dead Space 2 | Electronic Arts (Visceral Games) | 2011 | Windows | labelimagesubject | |
Dead Space 2 | Electronic Arts (Visceral Games) | 2011 | X360 | labelimageminimize | |
Dead Space 2 | Electronic Arts (Visceral Games) | 2011 | PS3 | labelimageminimize | |
EA Replay | Electronic Arts (Electronic Arts Canada) | 2006 | PSP | labelimagesubject | |
Eldritch | Minor Key Games | 2013 | Windows | labelimagesubject | |
Eldritch | Minor Key Games | 2013 | David Pittman | Linux | labelminimizeminimize |
Eldritch | Minor Key Games | 2013 | Mac OS X | labelminimizeminimize | |
Eldritch: Mountains of Madness | Minor Key Games | 2014 | David Pittman | Linux | labelminimizeminimize |
Enemy Infestation | Ripcord Games (Clockworks Entertainment;Micro Forté) | 1998 | DJ Nicke (sounds) Ed Orman (lead scenario designer) Kieran Roberts (music) Simon Hayes (lead programmer) Simon Hayes (sounds) | Windows | labelimageminimize |
Evil Genius | Sierra Entertainment;Rebellion (Elixir Studios) | 2004 | James Hannigan (music) | Windows | labelimageminimize |
Freespace | Interplay (Volition) | 1998 | Windows | labelimageminimize | |
GoldenEye 007 | Nintendo (Rare) | 1997 | Adrian Smith (Artist) B. Jones (Artist) Duncan Botwood (Designer) Graeme Norgate (Composer) Grant Kirkhope (Composer) Karl Hilton (Artist) Ken Lobb (treehouse staff) Ken Lobb ('klobb' namesake) Mark Edmonds (Programmer) Martin Hollis (Director, Producer) Robin Beanland (Composer) Steve Ellis (Programmer) | N64 | labelimagesubject |
GoldenEye: Source | author | 2014 | Linux | labelminimizesubject | |
Haunting Ground | Capcom (Capcom Entertainment) | 2005 | PS2 | labelimagesubject | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | Amiga | labelimageminimize | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1990 | Atari ST | labelimageminimize | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | MS-DOS | labelimageminimize | |
Legend of Grimrock | Almost Human Games | 2012 | Windows | labelimagesubject | |
Legend of Grimrock | Almost Human Games | 2012 | Linux | labelimageminimize | |
NecroVisioN: Lost Company | 1C Company (The Farm 51) | 2010 | Windows | labelimagesubject | |
NyxQuest: Kindred Spirits | Over the Top Games | 2010 | Windows | labelimageminimize | |
NyxQuest: Kindred Spirits | Over the Top Games | 2010 | Mac OS X | labelminimizeminimize | |
NyxQuest: Kindred Spirits | Over the Top Games | 2009 | Wii | labelimagesubject | |
Painkiller | Dreamcatcher (People Can Fly) | 2004 | Windows | labelimageminimize | |
Power Lords! | Philips | 1983 | Ed Averett | Odyssey2 | labelimagesubject |
Red Faction | THQ (Volition) | 2001 | Windows | labelimageminimize | |
Resident Evil 3: Nemesis | Capcom | 2020 | PS4 | labelminimizeminimize | |
Resident Evil 3: Nemesis | Capcom | 2020 | Windows | labelminimizeminimize | |
Resident Evil 3: Nemesis | Capcom | 2020 | Xbox One | labelminimizeminimize | |
Resident Evil 3: Nemesis | Capcom | 1999 | PS | labelimagesubject | |
Resident Evil 3: Nemesis | Eidos;Capcom (Capcom Entertainment) | 2000 | Windows | labelimageminimize | |
Resident Evil 3: Nemesis | Capcom (Capcom Entertainment) | 2000 | Dreamcast | labelimagesubject | |
Resident Evil 6 | Capcom | 2013 | Windows | labelimageminimize | |
Resident Evil 7: Biohazard | Capcom | 2017 | Koshi Nakanishi (director) Masachika Kawata (producer) Richard Pearsey (writer) | Windows | labelimageminimize |
Resident Evil: Operation Raccoon City | Capcom (Slant Six Games) | 2012 | PS3 | labelimageminimize | |
Resident Evil: Operation Raccoon City | Capcom (Slant Six Games) | 2012 | X360 | labelminimizeminimize | |
Resident Evil: Operation Raccoon City | Capcom (Slant Six Games) | 2012 | Windows | labelimageminimize | |
Rise of the Triad | 3D Realms (Apogee) | 1994 | Mac OS X | labelminimizeminimize | |
Rise of the Triad: Dark War | Apogee | 1994 | MS-DOS | labelimagesubject | |
Rise of the Triad: Dark War | Apogee | 2014 | Linux | labelminimizeminimize | |
Run Like Hell | Interplay;Capcom (Digital Mayhem) | 2002 | Andrew Klinzing (programmer) Brad Dodge (programmer) Brian Freyermuth (story) Brian Freyermuth (lead designer) Brian Freyermuth (lead level builder) Chad Freeman (programmer) Charles Cuevas (producer) Darren Lee (artist) Darren Walker (programmer) Dave Boulanger (programmer) Dave Finley (artist) Dave Matthews (lead artist) Donnie Cornwell (level builder) Henry Lee (level builder) Jacob R. Buchert III (creator) Joseph Cesario (artist) Khanh Nguyen (artist) Michael Braley (lead programmer) Michael Nicholson (artist) Rene Hakiki (development manager) Scott Holty (level builder) Shawn McCabe (programmer) Steve Gazda (level builder) Stone Perales (artist) Tyler Hinkle (artist) | PS2 | labelimagesubject |
Run Like Hell | Interplay (Digital Mayhem) | 2003 | Andrew Klinzing (programmer) Brad Dodge (programmer) Brian Freyermuth (story) Brian Freyermuth (lead designer) Brian Freyermuth (lead level builder) Chad Freeman (programmer) Charles Cuevas (producer) Darren Lee (artist) Darren Walker (programmer) Dave Boulanger (programmer) Dave Finley (artist) Dave Matthews (lead artist) Donnie Cornwell (level builder) Henry Lee (level builder) Jacob R. Buchert III (creator) Joseph Cesario (artist) Khanh Nguyen (artist) Michael Braley (lead programmer) Michael Nicholson (artist) Rene Hakiki (development manager) Scott Holty (level builder) Shawn McCabe (programmer) Steve Gazda (level builder) Stone Perales (artist) Tyler Hinkle (artist) | Xbox | labelminimizeminimize |
Secret of Evermore | Square | 1995 | Al Dumo (animator) Alan Weiss (concept producer) Alan Weiss (design team) Beau Folsom (lead background artist) Beau Folsom (design team) Bill Kristansen (scenario scripter) Brian Fehdrau (scenario scripter) Brian Fehdrau (tools programmer) Brian Fehdrau (dolly grip) Chris Budd (square soft team) Clayton Kauzlaric (animator) Clayton Kauzlaric (background artist) Dalen Abraham (scenario scripter) Damon Conklin (background artist) Daniel Dociu (design team) David House (animator) Doug Smith (executive producer) George Sinfield (design producer) George Sinfield (scenario scripter) George Sinfield (design team) Glenn Halseth (square soft team) Hans Piwenitzky (animator) Jackie Tietze (square soft team) James Gillis (scenario scripter) Jeff Petkau (scenario scripter) Junichi Yanigahara (square soft team) Kaeli Kreider (square soft team) Kelly Beloit (square soft team) Kevin Pun (background artist) Lynn Novak (square soft team) Mirko Freguia (square soft team) Paul Mazurek (scenario scripter) Peter Fries (animator) Rebecca Coffman (lead animator) Rich Silveira (square soft team) Rick Ryan (technical producer) Rick Ryan (scenario scripter) Rick Ryan (lead tools programmer) Stephen Magladry (scenario scripter) Stephen Magladry (tools programmer) Ted Woolsey (square soft team) Toshi Horii (square soft team) | SNES | labelimagesubject |
Silent Hill 2 | Konami | 2002 | Windows | labelminimizeminimize | |
Silent Hill 2 | Konami (Team Silent) | 2001 | PS2 | labelimagesubject | |
Silent Hill 2: Restless Dreams | Konami (Team Silent) | 2001 | Xbox | labelimagesubject | |
Silent Hill 3 | Konami (Konami Team Silent) | 2003 | PS2 | labelimagesubject | |
Silent Hill 3 | Konami (Konami Team Silent) | 2003 | Windows | labelminimizeminimize | |
Silent Hill 3 | author | 2016 | Linux | labelminimizeminimize | |
Spelunky | Microsoft Studios (Mossmouth) | 2012 | Andy Hull Derek Yu (designer) | X360 | labelimageminimize |