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1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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Arkedo Series - 001 JUMP ! Microsoft (Arkedo Studio)2009 X360labelimageminimize
Arkedo Series - 001 JUMP ! Sanuk Games (Arkedo Studio)2011'JUMP!' is a platformer where your 8-bit hero must collect bombs before they blow up, while avoiding nasty little bats, 2-way powered crabs, sharp stalactites, spikes from hell, and a bunch of other oddities. PS3labelimagesubject
Block Smasher author2013Something of a breakout-like made with ZQuest. Nothing like a Zelda game. Steer left and right while moving at a constant speed up or down. Bounce off indestructible bricks or bricks not matching the current color of your ball. Destroy bricks for score. Destroy bricks matching your color by bouncing off of them. Pass through and destroy broken bricks matching your color. Hit star bricks to change your color. Avoid deadly bricks. Avoid changing color and hitting bricks in a sequence that prevents the level from being finished. Clear each level of all destructible bricks in the allotted time. Do it faster for higher score. Lives are unlimited but deaths are recorded. Try to die less.

Really just a simple little puzzle-lite breakout-like .

Includes 80 levels and comes with tile sets, scripts, and everything you need to modify it in ZQuest (to make you own levels). Warning, it supports your poor design choices.
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BS Zelda author2015A faithful recreation of BS Zelda. It's classic Zelda in four segments with time limits. In each segment, the player is given a goal to collect the items shown in the second subscreen. When the time is up, the checklist is compared to see how well the player did. Game is saved, then ends. Through the magic of remakes, and Zelda Classic, the player can then restart the game in the next segment. Two dungeons and triforces per segment. 8 levels only to defeat Ganon. Choose from 1 or 4 characters to play as.

This game strays far for technical feats within the Zelda Classic framework. First, it's a recreation of a Super Nintendo game. The time lime, saves between segments (automatically, there's no option to save when you want), re-purposing of maps.
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Budgie Kong ?? Apple II Elabelminimizeminimize
Classic NES: Donkey Kong  Nintendo2004Go head-to-head with an 800-lb gorilla all over again in the rerelease of Donkey Kong, part of the NES Classics series. As the story goes, Donkey Kong kidnaps a beautiful girl and Mario runs to the rescue. To reach the girl, however, Mario must avoid Donkey Kong's barrels, fireballs, and bouncing rivets. Two players can take turns competing for the girl, either on the same Game Boy Advance or with the help of a Game Boy Advance Game Link Cable.***
[12]***The Famicom Mini (Classic NES) series is a compilation of some of the most popular Famicom (NES) titles for the GBA.
[cjlee001]
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Classic NES: The Legend of Zelda  Nintendo2004The Famicom Mini (Classic NES) series is a compilation of some of the most popular Famicom (NES) titles for the GBA.
[cjlee001]
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Cloudberry Kingdom Pwnee Studios2014[media=youtube]zofPDATdR7M[/media] Linuxlabelminimizeminimize
Commander Cool 2 Orlyapps2015 Linuxlabelminimizeminimize
Donkey Kong Coleco1982 Intellivisionlabelimageminimize
Donkey Kong Coleco1982NO, It was created by Nintendo, who authorized Coleco to make reproductions under its license, in an entire legal framework that is absolutely registered, which is why Coleco always presented its version of Donkey Kong, under the Nintendo license.

It can be argued who manufactured the catridge, or ported the programming from one system to another, but in terms of creation and development, it is purely Nintendo's.

"The difference is that manufacturing is more repetitive steps to have some product over and over again. Software Development is more about creating things almost new, each product is different for each custome"***The little man that you control in-game was originally named Jumpman and was latter renamed to the Mario that you know today. Mario was also a carpenter and latter changed jobs to a plummer.***[media=youtube]nI9WwdVb-_A[/media]***
[126]***
[48]***
[48]***There are 16K and 24K Digital Data Pack tape versions. Also available on 5¼ disk.
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Donkey Kong Ocean (Sentient Software)1986 ZX Spectrumlabelimageminimize
Donkey Kong Ocean1986This is the EU version. Not to be confused with the different US version by Atari from 1983. C64labelimageminimize
Donkey Kong Atari1983This is the US version. Not to be confused with the different EU version by Ocean from 1986. C64labelimageminimize
Donkey Kong Ocean (Sentient Software)1986It's devoloped by Nintendo and ported by Sentient Software (under license)***
[119]***
[4]***The princess in this version is especially beautiful ;-)
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Donkey Kong Atari1983Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company but marked the introduction of two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial-themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse, and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.***[media=youtube]rmypbmT3TkM[/media]***RX8031 16k cartridge. 3 common variations of this game exist. The ©1988 variation is a blue cartridge and was marketed as a XEGS game.
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Donkey Kong Ocean (Arcana Software Design)1986 Amstrad CPClabelimageminimize
Donkey Kong Atari (Atari;Nintendo)1984 Apple II Elabelimageminimize
Donkey Kong Nintendo1982DK-52
The first multiscreen Game & Watch.
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Donkey Kong Atari1983 TI99labelimageminimize
Donkey Kong Atari1983You are Mario, and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits!***[media=youtube]Lwra05JY83o[/media] MS-DOSlabelimagesubject
Donkey Kong author2007Unofficial conversion TRS-80labelminimizeminimize
Donkey Kong Atari1983RX8513
16k
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Donkey Kong Namco1982 customlabelminimizeminimize
Donkey Kong Bignonia1993Unofficial conversion. Amigalabelimageminimize
Donkey Kong Coleco1982 Coleco Adamlabelminimizeminimize
Donkey Kong  Coleco;Zellers;Star Game (Coleco)1982[media=youtube]1Py4AEKTi4A[/media]***
[126]***You are Mario and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to giver her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits.***Published by Coleco / Zellers / Star Game / CBS Electronics / Pet Boat

Coleco had gotten the rights to a guaranteed bestseller. They had 90 days before Christmas to take advantage of it. They went searching for an independent programmer with Atari VCS experience. At this point in history experience VCS programmers worked for Atari or they worked for Activision. It has been said there were only 7 VCS programmers in the world that didn't work for Atari, at that time, and 6 worked for Activision. They were able to track down Gary kitchen who had independently using his own resources, reverse engineered the VCS and several games in order know how it worked. He had developed one VCS game that US Games had published.

Coco a management apparently had reasoned that they had the hottest arcade game license and it would sell no matter what. The game didn't have to be good, just needed to turn on and not crash, people would buy it. Kitchen was able to become authorized to use a 4K cartridge rather than a 2K cartridge. he had never in fact worked with 4K cartridges but he knew that the 2K cartridge especially wouldn't cut it. He would have liked to have had a six or a cake cartridge and has stated that an 8K cartridge version would have had four full levels. With the 4K cartridge, and only 90 days, the game would only get two levels. And informed his bosses that do the game property would take 3 to 4 months and at least a 6K cartridge. They said thank you and send him back to work on the 4K cartridge. It has been said that Coleco had no other path to the VCS version of Donkey Kong. Kitchen has assured people that even if he had been given an 8K cartridge, the 90 day deadline still would have arrived at the game that he provided.

From a business point of view, Coleco expected to sell every copy they manufactured. They had little incentive to spend three to four times more money on the cartridge and still sell the same number of them. They had every disincentive to delay the game until after Christmas. They would have most definitely sold less copies of the game in that case.

Gary kitchen has expressed a desire to do an 8K version of Donkey Kong for the Atari VCS but adamantly states that he never will so long as he continues to work with Nintendo.

There are some aspects to this game which are notable achievements. There is no flicker which was a problem with a number of arcade games converted to the VCS platform. And preserves the slanted platforms. Many VCS conversions did not bother with slanted platforms from arcade games and simply redesigned the levels to have only horizontal platforms.***
[48]
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Donkey Kong  MGA?The fold-in-half Multiscreen game, now in keychain size. Game & Watchlabelminimizeminimize
Donkey Kong  MGA? Game & Watchlabelminimizeminimize
Donkey Kong  Atari (Nintendo EAD;International Technology Development Corporation)1988Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company but marked the introduction of two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial-themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse, and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.***A homebrew XM expansion hack exists for this game.
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Donkey Kong  Nelsonic (Tiger)?A normal sized wristwatch and a Donkey Kong game. I'm gonna go out on a limb and say it has a yellow band. Game & Watchlabelminimizeminimize
Donkey Kong  Nintendo (Nintendo EAD)1983[media=youtube]https://youtu.be/F1kcC4gxBFg[/media]***
[142]***
[22]***
[52]***One of the launch games for the Famicom/NES system in Japan. Considering the game's release date, it features great graphics and solid gameplay, which comes close to its arcade counterpart. The NES version only features three levels, instead of four as in the arcade version. Surely this game is a classic, although in my personal opinion the game and its three short levels become boring quite soon and doesn't reach the status of later games in which a certain plumber named Mario made his reappearance.***Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours.
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Donkey Kong  Nintendo (Intelligent Systems)1988Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours.***The "Donkey Kong" Famicom Disk System version could only be obtained via the Disk Writer method where you bought an empty disk and could copy a game for a small fee at certain copy stations. A regular version with box and manual was never available. You could order an extra foldout manual though. The game of course is identical to the Famicom version which appeared five years earlier in 1983. I think it lost a bit of its appeal over the time and the only reason to get it in 1988 was the lower price of Disk Writer games. Still playable but really short and there were many much better games around then. Famicom Disk Systemlabelimagesubject
Donkey Kong  Nintendo;Falcon (Nintendo)1981Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.

The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.

There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.***[media=youtube]aSsyM2-70Nk[/media]***Many official instruction exists:

1. Insert coin (s).
2. Select one or two players.
3. Controller moves Jumpman in 4 directions.
4. Jump button makes Jumpman jump.
5. If Jumpman reaches top, Donkey Kong takes the lady higher up, and structure changes shape.
6. When a certain structures have been cleared, Jumpman saves the lady.

This one is quote silly, as the controlled character sounds like the Kong instead of Jumpman (Mario)

- Rescue the lady by using the control lever!
- Drive the Kong into upper corner by clearing each difficult situation in limited time.
- You can get points when the Donkey jumps.
- When extra score is reached, you will have another man.
- If you finish early, the remaining time will be added as an extra bonus points.***The little man that you control in-game was originally named Jumpman and was latter renamed to the Mario that you know today. Mario was also a carpenter and latter changed jobs to a plummer.
[Airhead91]***First game designed by Shigeru Miyamoto, and Nintendo's first success. A masterpiece derived from Space Panic's platform ideas, this game also introduced Mario to the gaming scene (although he was originally known as Jumpman). Biggest game of 1981.
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Donkey Kong Classics  Nintendo (Nintendo EAD)1988What's more fun than a barrel of monkeys? A Donkey Kong double feature! In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong. In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double does of monkey business will have you rolling in the aisles!***'Donkey Kong' and 'Donkey Kong Jr.' on one cartridge. NESlabelimagesubject
Donkey Kong Jr. Namco1983 customlabelminimizeminimize
End of Time  author2010The author insists that this quest can not be completed without using version 2.10 of ZC. However, the Linux build of this version is not readily available through official channels. But, the custom Linux build of ZC used for Lost Isle is a 2.10 variant suitable for completing End of Time DX.***For hundreds of years peace has dominated in the land of Hyrule.
But recently, activity has been stirring in parts of the land.
Parts of the Underworld began to rupture into Hyrule, causing lava
flows and deformations. Evil monsters also, were sighted throughout
the land. Once again, Link decided to set out and destry the Evil.
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Fragments of Power author?Almost a straight-up Zelda game. Complete 9 dungeons to save the girl.
Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games).
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Ganon's Claim author2005Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. Linuxlabelimagesubject
Geepa's First Quest author2003The usual classic LoZ formula but with updated graphics and game mechanics. Gather 4 shards of the Triforce, defeat Ganon, rescue the damsel. Linuxlabelimagesubject
Knight-Rescue  Author2015Source:
https://github.com/droftware

Despite the name, it is in no way a clone of Donkey Kong, rather it is inspired by it, and this, despite what the creator says; I ran it, and they don't look much alike***A clone of Donkey Kong made as part of SSAD assignment.(Akshat Tandon)

https://github.com/droftware
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Kong Megastar Games? Memotech MTXlabelminimizeminimize
Lara Croft and the Guardian of Light  Square Enix;Eidos Interactive (Crystal Dynamics)2010Un spin-off muy acertado de Lara Croft, basado en un manejo más sencillo y un enfoque mucho más fuerte en la acción frente a los puzzles y plataformas clásicos de la saga.

Muy buen juego, no te eches para atrás porque sea tan distinto a los demás juegos de esta aventurera.

7 de 10***[b]DLC packs:[/b]
* [url=/groups/info/legacyofkain]Legacy of Kain[/url] Character Pack
* All the Trappings - Challenge Pack 1
* Things that Go Boom - Challenge Pack 2
* Hazardous Reunion - Challenge Pack 3***Lara Croft and the Guardian of Light is an action/adventure game featuring Lara Croft. This brand extension combines the hallmarks of the Tomb Raider franchise including exploration & discovery, platforming, and puzzle solving combined with character progression, fun fast-paced combat, and elements of human cooperation and competition.

Key features:
* First downloadable only title from Crystal Dynamics, and first downloadable only Lara Croft game.
* A classic formula of puzzles, combat, exploration, and breathtaking visuals put through the lens of an isometric fast-paced gaming experience.
* A wide range of options for solving puzzles and traversing deadly environmental traps, offering players an unprecedented level of freedom to choose their own solutions and explore various paths through the dense jungles of Central America.
* Crystal Dynamics' proprietary engine delivers sprawling environments with no load-times and unbelievable vertical gameplay through tombs reaching deep into the Earth.
* Face off against a myriad of undead warriors brought to life by the evil Xolotl, including a number of boss battles that are not to be missed!
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Lara Croft and the Guardian of Light  Square Enix (Crystal Dynamics)2010 PS3labelimageminimize
Lara Croft and the Guardian of Light  Square Enix (Crystal Dynamics)2010Lara Croft and the Guardian of Light is the first ever co-op multiplayer action/adventure game featuring Lara Croft. This brand new adventure combines the hallmarks of the Tomb Raider franchise, including exploration and discovery, platforming, and puzzle solving combined with character progression, fun fast-paced combat, and elements of human cooperation and competition.***[media=youtube]84-AP0-3NXc[/media] X360labelimagesubject
Lara Croft and the Guardian of Light  Square Enix2012 Linuxlabelminimizeminimize
Maze  author2003A classic Zelda style game that removes the element of exploration. The Entire game takes place in a single castle connected to just 4 dungeons. A side-effect is seeing many major elements of the game long before Link has the ability to utilize them. Linuxlabelimagesubject
ORiGiN  author2007An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. Linuxlabelimagesubject
Randomizer Modern author2013If you liked all four quests of Zelda Classic, but wish it were harder and had more quests, and want the experience of playing it again without knowing where to find anything, then Randomizer Modern is your game.***Similar to the original Legend of Zelda except there are many more items from later games of the series (hammer, bombchu, boss room keys, etc) and the locations of items and dungeons from 5? quests are arranged randomly with each playthough. Additionally, enemy sets can vary each time they are generated for a room or screen. Even details of the overworld can vary in appearance. There are also harder enemies around. Linuxlabelimagesubject
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