showing 38 games

name arrow_downwardpublisher(developer)yearauthor(s)platform
Anvil of Dawn New World Computing (DreamForge Intertainment)1995Amy Finkbeiner (additional 3d models)
Amy J. Hartman (voice actor)
Anthony Mollick (sounds)
Anthony Mollick (voice production)
Brian Busatti (artist)
C. Aaron Kreader (artist)
Chad Freeman (programmer)
Christopher Straka (designer)
Craig Mrusek (artist)
Dave Wells (artist)
David J. Fielding (voice actor)
David Kubalak (artist)
Dereck Walton (voice actor)
Doug Ceccarelli (3d artist)
encounter)
Eric Ranier Rice (3d coordinator)
Frank Schurter (lead artist)
Gene Kohler (artist)
Gina Preciado (voice actor)
Gregory A. Cunningham (3d artist)
James C. McMenamy (music)
James C. McMenamy (sounds)
Jane Yeager (art director)
Jason Johnson (3d artist)
Jeff Zehner (additional 3d models)
Jennifer Marburger (voice actor)
John Thiem (voice actor)
Kevin Delany (voice actor)
Kimberly A. Haines (3d artist)
Michael Nicholson (artist)
Nancy Janda (voice actor)
Paul J. Yeso Jr. (3d artist)
Randy Krakowski (additional 3d support)
Scott Passado (voice actor)
Scott Thewes (voice actor)
Stu Johnson (voice actor)
Ted Russell (voice actor)
Thomas Holmes (lead programmer)
Thomas Holmes (designer)
Tracy Smith (artist)
Vernon H Harmon II (programmer)
MS-DOSlabelimageminimize
Death Stranding 505 Games (Kojima Productions)2020 Windowslabelminimizeminimize
Death Stranding Sony Computer Entertainment (Kojima Productions)2019Hideo Kojima (director)
Hideo Kojima (writer)
Hitori Nojima (writer)
Yoji Shinkawa (artist)
PS4labelimagesubject
Divinity: Original Sin – Enhanced Edition  Larian Studios2015David Walgrave (producer)
Farhang Namdar (designer)
Kirill Pokrovsky (composer)
Swen Vincke (director)
Windowslabelminimizeminimize
Divinity: Original Sin – Enhanced Edition  Larian Studios2015David Walgrave (producer)
Farhang Namdar (designer)
Kirill Pokrovsky (composer)
Swen Vincke (director)
Mac OS Xlabelminimizeminimize
Divinity: Original Sin  Larian Studios;Daedalic Entertainment (Larian Studios)2014David Walgrave (producer)
Farhang Namdar (designer)
Kirill Pokrovsky (composer)
Swen Vincke (director)
Windowslabelimageminimize
Don't Starve Klei Entertainment2013 Windowslabelimagesubject
Don't Starve Klei Entertainment2013 Linuxlabelminimizesubject
Don't Starve - Reign of Giants Klei Entertainment2014 Linuxlabelminimizeminimize
Don't Starve Together Klei Entertainment2015 Linuxlabelminimizeminimize
Don't Starve Together Klei Entertainment2016 Windowslabelimagesubject
Don't Starve Together: A New Reign Klei Entertainment2016 Linuxlabelminimizeminimize
Don't Starve: Shipwrecked Klei Entertainment (Klei Entertainment;Capybara Games)2015 Linuxlabelminimizeminimize
DroidQuest author2000Thomas Foote
Linuxlabelimagesubject
Legend of Grimrock Almost Human Games2012 Windowslabelimagesubject
Legend of Grimrock Almost Human Games2012 Mac OS Xlabelminimizeminimize
Legend of Grimrock Almost Human Games2015 iOSlabelminimizeminimize
Legend of Grimrock Almost Human Games2012 Linuxlabelimageminimize
Legend of Grimrock II  Almost Human Games2014 Windowslabelimageminimize
Legend of Grimrock II  Almost Human Games2015 Mac OS Xlabelminimizeminimize
NEO Scavenger Blue Bottle Games2014 Windowslabelimagesubject
NEO Scavenger Blue Bottle Games2014 Mac OS Xlabelimageminimize
NEO Scavenger Blue Bottle Games2014 Linuxlabelimageminimize
Outward Deep Silver (Nine Dots Studio)2019 Windowslabelminimizeminimize
Project Zomboid The Indie Stone2013Afekay (concept art)
Will Porter (writing)
Zach Beever (music)
Windowslabelimagesubject
Space Station 13  author2003Exadv1
Windowslabelimageminimize
The Dead Linger Sandswept Studios2015 Windowslabelimageminimize
Ultima Underworld I: The Stygian Abyss ZIOSoft (ZIO Interactive;Floodgate Entertainment)2002Doug Church
Paul Neurath
WinCElabelminimizeminimize
Ultima Underworld II: Labyrinth of Worlds Electronic Arts (Origin)1994 FM Townslabelminimizeminimize
Ultima Underworld II: Labyrinth of Worlds  Electronic Arts Victor (Looking Glass Technologies)1995 NEC PC9801labelimageminimize
Ultima Underworld II: Labyrinth of Worlds  Origin (Looking Glass Technologies)1993Austin Grossman (lead writer)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Conversations)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Design Concept
Design Concept)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Wike (screen designs)
Dr. Cat (conversations)
End Game Cut Scenes
Fred Lim (programmer)
Glen Johnson (manual art)
Greg Travis (programmer)
Intro
James Dollar (textures)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Lead Programmer)
Mark Leblanc (programmer)
Micael Priest (creature art)
Objects
Paul Neurath (creative director)
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures
Tim Stellmach (lead designer)
Warren Spector (producer)
Whitney Caughlin (creature art)
MS-DOSlabelimageminimize
Ultima Underworld II: Labyrinth of Worlds  Electronic Arts (Looking Glass Technologies)2012Austin Grossman (lead writer)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Conversations)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Design Concept
Design Concept)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Wike (screen designs)
Dr. Cat (conversations)
End Game Cut Scenes
Fred Lim (programmer)
Glen Johnson (manual art)
Greg Travis (programmer)
Intro
James Dollar (textures)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Lead Programmer)
Mark Leblanc (programmer)
Micael Priest (creature art)
Objects
Paul Neurath (creative director)
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures
Tim Stellmach (lead designer)
Warren Spector (producer)
Whitney Caughlin (creature art)
Mac OS Xlabelminimizeminimize
Ultima Underworld: The Stygian Abyss Electronic Arts1993 FM Townslabelminimizeminimize
Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
MS-DOSlabelimagesubject
Ultima Underworld: The Stygian Abyss  Electronic Arts (Blue Sky Productions)2012Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
Mac OS Xlabelminimizeminimize
Ultima Underworld: The Stygian Abyss  Electronic Arts Victor (Blue Sky Productions)1993 NEC PC9801labelimageminimize
Ultima Underworld: The Stygian Abyss  Victor (Looking Glass Technologies)1997 PSlabelimageminimize
Ultima VIII: Pagan  Origin1994Richard Garriott
MS-DOSlabelimageminimize
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