showing 38 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
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Anvil of Dawn | New World Computing (DreamForge Intertainment) | 1995 | Amy Finkbeiner (additional 3d models) Amy J. Hartman (voice actor) Anthony Mollick (sounds) Anthony Mollick (voice production) Brian Busatti (artist) C. Aaron Kreader (artist) Chad Freeman (programmer) Christopher Straka (designer) Craig Mrusek (artist) Dave Wells (artist) David J. Fielding (voice actor) David Kubalak (artist) Dereck Walton (voice actor) Doug Ceccarelli (3d artist) encounter) Eric Ranier Rice (3d coordinator) Frank Schurter (lead artist) Gene Kohler (artist) Gina Preciado (voice actor) Gregory A. Cunningham (3d artist) James C. McMenamy (music) James C. McMenamy (sounds) Jane Yeager (art director) Jason Johnson (3d artist) Jeff Zehner (additional 3d models) Jennifer Marburger (voice actor) John Thiem (voice actor) Kevin Delany (voice actor) Kimberly A. Haines (3d artist) Michael Nicholson (artist) Nancy Janda (voice actor) Paul J. Yeso Jr. (3d artist) Randy Krakowski (additional 3d support) Scott Passado (voice actor) Scott Thewes (voice actor) Stu Johnson (voice actor) Ted Russell (voice actor) Thomas Holmes (lead programmer) Thomas Holmes (designer) Tracy Smith (artist) Vernon H Harmon II (programmer) | MS-DOS | labelimageminimize |
Death Stranding | 505 Games (Kojima Productions) | 2020 | Windows | labelminimizeminimize | |
Death Stranding | Sony Computer Entertainment (Kojima Productions) | 2019 | Hideo Kojima (director) Hideo Kojima (writer) Hitori Nojima (writer) Yoji Shinkawa (artist) | PS4 | labelimagesubject |
Divinity: Original Sin – Enhanced Edition | Larian Studios | 2015 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Windows | labelminimizeminimize |
Divinity: Original Sin – Enhanced Edition | Larian Studios | 2015 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Mac OS X | labelminimizeminimize |
Divinity: Original Sin | Larian Studios;Daedalic Entertainment (Larian Studios) | 2014 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | Windows | labelimageminimize |
Don't Starve | Klei Entertainment | 2013 | Windows | labelimagesubject | |
Don't Starve | Klei Entertainment | 2013 | Linux | labelminimizesubject | |
Don't Starve - Reign of Giants | Klei Entertainment | 2014 | Linux | labelminimizeminimize | |
Don't Starve Together | Klei Entertainment | 2015 | Linux | labelminimizeminimize | |
Don't Starve Together | Klei Entertainment | 2016 | Windows | labelimagesubject | |
Don't Starve Together: A New Reign | Klei Entertainment | 2016 | Linux | labelminimizeminimize | |
Don't Starve: Shipwrecked | Klei Entertainment (Klei Entertainment;Capybara Games) | 2015 | Linux | labelminimizeminimize | |
DroidQuest | author | 2000 | Thomas Foote | Linux | labelimagesubject |
Legend of Grimrock | Almost Human Games | 2012 | Windows | labelimagesubject | |
Legend of Grimrock | Almost Human Games | 2012 | Mac OS X | labelminimizeminimize | |
Legend of Grimrock | Almost Human Games | 2015 | iOS | labelminimizeminimize | |
Legend of Grimrock | Almost Human Games | 2012 | Linux | labelimageminimize | |
Legend of Grimrock II | Almost Human Games | 2014 | Windows | labelimageminimize | |
Legend of Grimrock II | Almost Human Games | 2015 | Mac OS X | labelminimizeminimize | |
NEO Scavenger | Blue Bottle Games | 2014 | Windows | labelimagesubject | |
NEO Scavenger | Blue Bottle Games | 2014 | Mac OS X | labelimageminimize | |
NEO Scavenger | Blue Bottle Games | 2014 | Linux | labelimageminimize | |
Outward | Deep Silver (Nine Dots Studio) | 2019 | Windows | labelminimizeminimize | |
Project Zomboid | The Indie Stone | 2013 | Afekay (concept art) Will Porter (writing) Zach Beever (music) | Windows | labelimagesubject |
Space Station 13 | author | 2003 | Exadv1 | Windows | labelimageminimize |
The Dead Linger | Sandswept Studios | 2015 | Windows | labelimageminimize | |
Ultima Underworld I: The Stygian Abyss | ZIOSoft (ZIO Interactive;Floodgate Entertainment) | 2002 | Doug Church Paul Neurath | WinCE | labelminimizeminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Origin) | 1994 | FM Towns | labelminimizeminimize | |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts Victor (Looking Glass Technologies) | 1995 | NEC PC9801 | labelimageminimize | |
Ultima Underworld II: Labyrinth of Worlds | Origin (Looking Glass Technologies) | 1993 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimageminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Looking Glass Technologies) | 2012 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Electronic Arts | 1993 | FM Towns | labelminimizeminimize | |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimagesubject |
Ultima Underworld: The Stygian Abyss | Electronic Arts (Blue Sky Productions) | 2012 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Electronic Arts Victor (Blue Sky Productions) | 1993 | NEC PC9801 | labelimageminimize | |
Ultima Underworld: The Stygian Abyss | Victor (Looking Glass Technologies) | 1997 | PS | labelimageminimize | |
Ultima VIII: Pagan | Origin | 1994 | Richard Garriott | MS-DOS | labelimageminimize |