showing 1 - 50 of 77 gameschevron_right
name | publisher(developer) arrow_downward | year | description | platform | |
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Might and Magic III: Isles of Terra | ? | ? | FM Towns | labelminimizeminimize | |
Arcomage | 3DO (New World Computing) | 2000 | Arcomage was included as a minigame in M&M 7 and 8 prior to being released as stand-alone. | Windows | labelminimizeminimize |
Crusaders of Might and Magic | 3DO | 1999 | [b]Minimum:[/b] * Windows 95 * 166 MHz Pentium CPU w/ MMX * 32 MB RAM * 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote] | Windows | labelimageminimize |
Crusaders of Might and Magic | 3DO | 2000 | Crusaders of Might and Magic is a third-person perspective game that mixes elements of action, role-playing and adventure. In this epic quest, you'll need to jump and slash your way to succeed against scores of evil monsters. As you progress, you'll be able to improve your characters attributes, which will ultimately decide whether you succeed or fail. [R2D2-A] | PS | labelimagesubject |
Heroes Chronicles: Clash of the Dragons | 3DO (New World Computing) | 2000 | Windows | labelminimizeminimize | |
Heroes of Might and Magic II: The Succession Wars | 3DO (New World Computing) | 1996 | Having crushed his enemies, consolidated his power base and eliminated dissent at the end of Heroes of Might and Magic, Lord Ironfist settled down to rule the land of Enroth. After 25 years of peace, the land is again thrust into turmoil. Lord Ironfist is dead and the ensuing struggle for power between his sons, Archibald and Roland, has led to a state of civil war. Players must choose sides and gather their armies as they use all of their strategic wit and tactics to join in the battle for domination of the lands. Features: 66 monsters 9 terrain types Over 70 spells 4 primary skills Over 70 artifacts 14 secondary skills 74 structures to build 6 types of castles/heroes 40 campaign scenarios with unique 3D rendered sequences for each Up to 6 players via hot-seat(on one computer), modem, network, direct connect or internet*** [65]*** [58] | Windows | labelimagesubject |
Heroes of Might and Magic III | 3DO (New World Computing) | 1999 | Windows | labelimageminimize | |
Heroes of Might and Magic IV | 3DO (New World Computing) | 2002 | Windows | labelimageminimize | |
Heroes of Might and Magic IV: Winds of War | 3DO (New World Computing) | 2003 | Windows | labelimageminimize | |
Heroes of Might and Magic: Quest for the Dragon Bone Staff | 3DO (New World Computing) | 2001 | PS2 | labelimageminimize | |
Legends of Might and Magic | 3DO (New World Computing) | 2001 | Windows | labelimageminimize | |
Might and Magic IX | 3DO (New World Computing) | 2002 | "Writ of Fate" : working title.***Remotely connected to the storyline of the world of [url=/groups/info/enroth]Enroth[/url], but not set in it (it was destroyed).***[b]Minimum:[/b] * Windows 95, 98, ME, 2000, or XP * Pentium II 400 MHz * 64MB RAM * 16 MB VRAM * 1 GB HD space***It was just supposed to be a simple supply run from Chedian to Mendossus, but fate intervened with a storm powerful enough to leave you shipwrecked! Your adventure begins as you and your party find yourselves shipwrecked on the Isle of Ashes. Yet strangely, it is this unfortunate catastrophe that kept you and your party safe from the bloodthirsty Beldonian Horde that is now poised to invade your homeland of Chedian. Your destiny begins to unfold when you learn that you are the only chance for Chedian's survival, and that you must unite the six clans of the Chedian against the Beldonian Horde. The fate of your peaceful homeland rests in your hands! | Windows | labelimagesubject |
Might and Magic VI: The Mandate of Heaven | 3DO (New World Computing) | 1998 | From official site: "The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call? From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a sophisticated non-linear adventure system, Might and Magic VI® - The Mandate of Heaven brings to life the most fantastic, engrossing, and intense role-playing experience ever created." | Windows | labelimageminimize |
Might and Magic: Warriors of Might and Magic | 3DO (Climax) | 2000 | GBC | labelimageminimize | |
Shifters | 3DO | 2002 | Just beyond your own peaceful world is a universe ruled by chaos and unimaginable evil. The fabric of both universes has always kept your world safely protected from its reach?until now. Now, your world has begun to change. Bizarre deadly creatures of metal and flesh roam the lands, their origin a complete mystery to those who can survive their attacks. Battle all-new enemies, travel to new worlds, and develop your strengths. Use your power to shapeshift into 24 powerful forms in your quest through 3 distinct worlds. Only you can reverse the paradox and prevent the total destruction both worlds! [R2D2-A] | PS2 | labelimagesubject |
Warriors of Might and Magic | 3DO | 2001 | [100]*** [12]*** [32]***Become Alleron, a hero who must clear his name after being accused of witchcraft. Since it's set in the Might and Magic Universe, this game does have some elements of an RPG, but is really an action game at its heart. Even though your character will grow and become strong as the game goes on, so too will your enemies, keeping Warriors of Might and Magic very difficult from start to finish. | PS2 | labelimagesubject |
Warriors of Might and Magic | 3DO | 2000 | WARRIORS OF MIGHT AND MAGIC on the PlayStation is a straight action game. Each player must take the role of a warrior, and then fight through every level, which is full of enemies residing in this land of fantasy. There are plenty of upgrades to attain, which help to make the warrior stronger, and warriors can also earn rewards for beating the huge bosses. WARRIORS OF MIGHT AND MAGIC doesn't offer particularly deep gameplay, but it does offer a lot for those seeking an action title.***Become Alleron, a hero who must clear his name after being accused of witchcraft. Since it's set in the Might and Magic Universe, this game does have some elements of an RPG, but is really an action game at its heart. Even though your character will grow and become strong as the game goes on, so too will your enemies, keeping Warriors of Might and Magic very difficult from start to finish. [R2D2-A] | PS | labelimagesubject |
Might and Magic VII: For Blood and Honor | 3DO;SoldOut Software (New World Computing) | 1999 | [b]missing images:[/b] title and in-game screens (including character/inventory screens)***From official site: "You will guide the actions of a group of four heroes -- armored swordsmen, daring thieves, gifted archers and wielders of arcane sorcery -- as they explore the land, sea and subterranean passages in search of treasure and glory. Your characters will begin their journey possessing only the most basic skills and equipment, and are barely deserving of the title "adventurer." As they continue, however, they will acquire personal abilities, enchanted artifacts, deadly weapons, and powerful knowledge, all of which they will need to face the greater challenges ahead -- to one day epitomize a true adventurer!" | Windows | labelimageminimize |
Might and Magic VIII: Day of The Destroyer | 3DO;Ubi Soft;SoldOut Software (New World Computing) | 2000 | [b]missing images:[/b] package, title, more in-game screens***The 8th Episode in the Award Winning Might and Magic Series. The Destroyer is again walking the land. The legendary Planeswalker Escaton has been seen in Jadame, and the very elements themselves have felt his presence. In the four corners of the world, gates to the planes of Fire, Air, Earth and Water have opened and denizens of those realms are sweeping across the lands, devastating all in their path. Lead a band of rugged adventurers on a most perilous mission to save the kingdoms from ruin or watch as the lands are devastated forever. * Explore the fantasy world of Jadame, a land of danger and intrigue. * Create custom characters from a variety of fantastic races and classes. * Combat dozens of formindable creatures as you strive to complete your quest. * Customize the pace of play for either novice or expert gamers. Might and Magic VIII: Day of the Destroyer is a follow-up to the award-winning best seller, Might and Magic VII: For Blood and Honour. [Box blurb]***From official site: "The world of Enroth has fallen out of balance with the rest of the cosmos. As a result, the gateways to the elemental planes have been opened on your world, freeing the forces of Earth, Air, Fire, and Water to wreak havoc throughout the land. You must form a party of up to five heroes to unite the human and monster races of the world in time to launch a joint campaign to close the gateways and save Enroth from planetary extinction. As a novice mercenary hired to guard Dark Elven merchant's trade caravan, your first concern will be to escape the doomed Dagger Wound Islands to the mainland of Jadame. Next, of course, you'll need to build up enough experience to elicit the help of others in the greatest adventure the world has ever seen. Allies may be hard to come by in this continent of divided monster kingdoms and tribes, but don't be too surprised to find that your closest allies may come in the most monstrous forms. For amongst the usual Knights and Clerics you might also find Trolls, Dragons, Dark Elves -- or any number of other unexpected races willing to follow you to the ends of the world -- or even further. As you build your party, gain experience and build up your arsenal of weapons, knowledge, artifacts and spells, you will also have your wits and resolve tested to their limits by the traps and puzzles set by your enemies, as well as by the elementals themselves. Good luck and Godspeed, young adventurer!" | Windows | labelimagesubject |
Might and Magic: Book One - Secret of the Inner Sanctum | American Sammy;Gakken (Gakken) | 1990 | Feel the Power, Experience the Magic. Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns, through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum! ADVENTURE! Daring exploits of heroism and sorcery will keep you riveted for hours! MIGHT! Choose from a variety of extraordinary personalities, and lead them on an adventure of a lifetime! DISCOVERY! Over 250 weapons and items, and more than 92 mystical spells to use in your search for the Inner Sanctum! DANGER! Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery! SURVIVAL! The Battery Back-up feature will save your party from extinction, and Auto-mapping will display and retrace every step of your journey!***The Japanese spelling [i]マイト・アンド・マジック[/i] simple means [i]Might and Magic[/i] This NES/FC version maintains the basic gameplay of the original 1980s computer game. But it graphically mimics other Might and Magic series games from the 1990s. | NES | labelimagesubject |
Might and Magic III: Isles of Terra | CSK (New World Computing;CRI) | 1993 | Mega-CD | labelimageminimize | |
Might and Magic: Gates to Another World | Electronic Arts (New World Computing) | 1991 | Mega Drive | labelimageminimize | |
Might and Magic III: Isles of Terra | FCI (New World Computing) | 1993 | Mega Drive | labelimageminimize | |
Might and Magic III: Isles of Terra | FCI | 1994 | SNES | labelimageminimize | |
Might and Magic III: Isles of Terra | Hudson | 1993 | PC Engine CD | labelimageminimize | |
Heroes of Might and Magic III: The Restoration of Erathia | Loki (New World Computing) | 1999 | This is a proprietary game. For any Linux with 2.2.x kernel. Also needs 800x600x16 video card, XFree86 3.2.0+ and /dev/dsp sound device or Enlightenment Sound Daemon (ESD). Demo available. [Zerothis] | Linux | labelimagesubject |
Might and Magic II: Gates to Another World | Lozc | 1993 | SNES | labelimageminimize | |
Might and Magic | NEC | 1992 | PC Engine CD | labelimageminimize | |
Heroes of Might and Magic | New World Computing | 1995 | Heroes of Might and Magic is a turn-based strategy game in which the player takes on the role of one of four different heroes: the warlock, sorceress, barbarian, or knight. As the hero the player must build up his or her castle by adding different buildings to earn different units to strengthen the hero's army with. Units include dragons, cyclopes, phoenixes, paladins, and many more fantasy creatures. Buildings and units cost money and resources. Buildings can also be upgraded to unlock new unit types. Another aspect of the game is exploring the world and discovering treasures, spells, mines to gather resources, nomad camps, magic lamps, ultimate artifacts, and more. The game uses a top down map in which the player can move his heroes a number of spaces each turn. Whenever the player encounters an enemy hero or castle a battle is shown in a close-up view. During battles all the player's units are shown as stacks. The player can move these stacks around on a hexagonal grid. Different units have different movement and attack capabilities requiring different strategies to use and overcome. The goal is to defeat all opponents by conquering their castles and defeating their heroes in battle. The player must also defend his own castles from enemy attacks. The player's heroes can collect spells to use in battle and can boost the units under their command, but they otherwise don't have a presence on the battlefields. The heroes collect experience points in typical RPG manner which boosts their stats. In addition, items can be collected for additional bonuses.*** [22]***A year later they released a Win95 version of the game. The game itself remained unchanged, but it included the DOS-classic 'King's Bounty', CD-Audio and less bugs. | MS-DOS | labelimagesubject |
Heroes of Might and Magic | New World Computing | 1996 | Mac OS Classic | labelimageminimize | |
Heroes of Might and Magic II: The Succession Wars | New World Computing | 1997 | Mac OS Classic | labelimageminimize | |
Heroes of Might and Magic IV: The Gathering Storm | New World Computing (3DO) | 2002 | Windows | labelimageminimize | |
Might and Magic II: Gates to Another World | New World Computing | 1988 | Apple II E | labelimageminimize | |
Might and Magic II: Gates to Another World | New World Computing | 1989 | C64 | labelimageminimize | |
Might and Magic II: Gates to Another World | New World Computing | 1988 | MS-DOS | labelimageminimize | |
Might and Magic II: Gates to Another World | New World Computing (Inside Out Software) | 1990 | Amiga | labelimageminimize | |
Might and Magic II: Gates to Another World | New World Computing (Binary One) | 1990 | Might and Magic I & II published 1992 UPC:0-22718-04164-9 | Mac OS Classic | labelimageminimize |
Might and Magic III: Isles of Terra | New World Computing | 1991 | MS-DOS | labelimageminimize | |
Might and Magic III: Isles of Terra | New World Computing | 1993 | Mac OS Classic | labelimageminimize | |
Might and Magic: Book One - Secret of the Inner Sanctum | New World Computing | 1987 | t Might and Magic: Book One - Secret of the Inner Sanctum published 1987 Might and Magic I & II published 1992 UPC:0-22718-04164-9 | Mac OS Classic | labelimageminimize |
Might and Magic: Book One - Secret of the Inner Sanctum | New World Computing | 1986 | Apple II E | labelimageminimize | |
Might and Magic: Book One - Secret of the Inner Sanctum | New World Computing | 1987 | MS-DOS | labelimageminimize | |
Might and Magic: Book One - Secret of the Inner Sanctum | New World Computing | 1987 | C64 | labelimageminimize | |
Might and Magic: Clouds of Xeen | New World Computing | 1992 | MS-DOS | labelimageminimize | |
Might and Magic: Darkside of Xeen | New World Computing | 1993 | MS-DOS | labelimageminimize | |
Swords of Xeen | New World Computing | 1993 | Might and Magic "5 and 1/2", made by fans, published by NWC on "Might and Magic Trilogy" CD. | MS-DOS | labelimageminimize |
Might and Magic III: Isles of Terra | New World Computing;U.S. Gold;Softgold (New World Computing) | 1992 | Amiga | labelimageminimize | |
Might and Magic II: Gates to Another World | Starcraft | 1988 | NEC PC9801 | labelimageminimize | |
Might and Magic II: Gates to Another World | Starcraft | 1989 | MICRO 7 - FM7 | labelminimizeminimize | |
Might and Magic II: Gates to Another World | Starcraft | 1989 | MSX2 | labelimageminimize |