showing 1 - 50 of 238 gameschevron_leftchevron_right

name arrow_upwardpublisher(developer)yeardescriptionplatform
ZDoom ?? Pandoralabelminimizeminimize
xlander author? Unixlabelminimizeminimize
xlander author1992 Linuxlabelminimizeminimize
Wolfenstein: The New Order Bethesda Softworks (MachineGames)2014(Jugado hasta al psiquiátrico)

Buena mezcla de acción a raudales y sigilo.

Pros:
-Armas dobles.
-Adrenalínico como pocos.

Contras:
-La IA es mejorable.

7 de 10
Windowslabelimageminimize
Voyager Ocean1990
[87]***
[17]***
[37]
MS-DOSlabelimageminimize
Voyager Ocean1989 Atari STlabelimageminimize
Voyager Ocean1989 Amigalabelimageminimize
TRS-80 Lunar Lander TRS-80 Software Exchange1978 TRS-80labelminimizeminimize
Tranquility Base Peachtree1984Includes an early example of realistically depicted ISRU. Producing fuel from lunar regolith. Apple II Elabelminimizeminimize
Touchdown Usborne Publishing1982 C64labelimageminimize
Titan SoftSide1981 Apple II Elabelminimizeminimize
Tintin on the Moon  Infogrames1989 MS-DOSlabelimageminimize
Tintin on the Moon  Infogrames1989 Amigalabelimageminimize
Tintin on the Moon  Infogrames1989Review for GX4000
[52]***Reviewed for GX4000
[37]***
[36]***
[34]***Reviewed for GX 4000
[27]***Released on disk in 1989 and on cartridge for CPC+ / GX4000 in 1990.
Amstrad CPClabelimageminimize
Tintin on the Moon  Infogrames1989 Atari STlabelimageminimize
Tintin on the Moon  Infogrames1989 C64labelimageminimize
Tintin on the Moon  Infogrames (Probe Software)1989 ZX Spectrumlabelimageminimize
The Ultimate Doom  Aauthor (author)1995 Linuxlabelminimizeminimize
The Ultimate Doom  GT Interactive (id Software)1995[media=youtube]K0nlO87evhY[/media]***The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.

The demons came and the marines died. Except one. Your are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed.

Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
[?]***Comes on 5 3½ disks.***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* VGA GPU
* 4 MB RAM
* 20 MB free HD space
* Sound Blaster or AdLib SPU

[b]Recommended:[/b]
* 8 MB RAM***The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomongerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses from id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge?
[Box blurb]***Retail version of shareware [i][game=#19653]Doom[/game][/i] that included fourth episode: "Thy Flesh Consumed" which was not present in the registered version of the shareware release. The fourth episode is not considered canon either, as the story involved with it is intentionally ridiculous (avenging the murder of your white pet rabbit).
MS-DOSlabelimagesubject
The Ultimate Doom  Weird Science1997 Amiga AGAlabelimageminimize
The Red Odyssey  Macmillan Digital Publishing (Team Evolve)1998 Windowslabelminimizeminimize
The Lunar Lander with Color and Sound Effects ARESCO1979The Color board VP590 and The Simple Sound Board VP595 are required to plau. COSMAC VIPlabelminimizeminimize
Target Earth  NCS Masaya;DreamWorks (NCS Masaya)1990Enemy Chron cyborgs are attacking Earth and its space bases with lightning fury. Everyone you know and love is about to be captured and turned into cyborgs by Chron . . . unless you come to Earth's defense.
You are Rex, Commander of the Earth Defense League - ASSAULT SUIT UNIT. The Assault Suit is twelve feet of mechanized plated battle armor. Inside you control the most powerful weapons known to man. But . . . your enemy is half machine!
The story of Target Earth unfolds through eight separate missions of combat fun, action and excitement. From the battle for control of Jupiter's Ganymede Space Base to the final destruction of the Chron Flagship, each level confronts you with awesome challenges and discoveries.
Complete all eight missions and you will save Earth and uncover the true legacy of Chron. But fail and Earth will become a robotic nightmare. With Target Earth, the power to win is in your hands!***[b]censored[/b] — "scene where a comrade doesn't make it back to the ship (and burns up in the atmosphere) was removed" from the U.S. release.
Mega Drivelabelimagesubject
Survival Creative Computing1982 Apple II Elabelminimizeminimize
Super Lunar Lander UpTime1985 Apple II Elabelminimizeminimize
sundoom id Software1994id didn't skip too many platforms with DOOM. This official port is for the SPARC architecture. It shareware, you'll need a full version of DOOM (from another platform) to use it.
[Zerothis]
BSDlabelminimizesubject
Sun DQA DOOM id Software1994id didn't skip too many platforms with DOOM. This official port is the Solaris version. It's shareware, you'll need a full version of DOOM (from another platform) to use it.
[Zerothis]
Solarislabelminimizesubject
Suishou no Dragon  Square1986Suishou no Dragon is an early Famicom Disk System adventure game by Squaresoft. The game starts with you and two of your friends flying through space and being attacked by a mysterious crystal dragon. After the encounter your two friends disappear and it is your task to find out what happened and search for your friends. The game is controlled by several icons on the upper part of the screen. You can cycle through the icons with pressed down B button + D-Pad. That as well as pressing the Start button to cancel an action does not feel intuitive. The game is also really short once you know what to do. The story is not really interesting and the graphics are only average. The number of locations is of course limited which is at least understandable for a 1986 game with limited space on the disk. Except the title and end screens there is no ingame music. Only some beeps here and there.***Note: 龍 properly reads [code]ryū[/code], but the "furigana" beneath it reads [code]doragon[/code] 「ドラゴン」 (dragon) Famicom Disk Systemlabelimageminimize
Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
PS2labelimagesubject
Space Travel AT&T1969Source:

https://en.wikipedia.org/wiki/Space_Travel_(video_game)
https://www.arcade-history.com/?n=space-travel&page=detail&id=266068***[media=youtube]rMCsKxx2VKc[/media]***Simulates travel within our solar system to scale in 2D (everything is on a flat galactic plane). Orbits of the planets and moons are limited to being circular and are not calculated themselves. But the mass and scale of every item and the distances are simulated. Scale is synchronized to time, so if you zoom out, time runs faster. This helps pass the time for interplanetary distances. In fact you can zoom out enough to reach Pluto in a few seconds. Nothing past the edge of our solar system is simulated; so don't venture out of site. The player's ship trajectory and speed is fully calculated using the gravity of the center of the closest strongest attractor. This makes landing on some moons very interesting. Phobos' mass is so tiny compared to Mars', you actually have to go beneath the surface of Phobos in order to make it's center the closest strongest attractor. While surface contact is calculated collision damage is not. Acceleration is fixed, but like everything else, is scaled to the display. So acceleration always remains the same when measured in pixels per second per sec second. Rather than rotate the ship, the universe was rotated around it, as far as the display. Coordinates can be displayed and are based on the center the closest strongest attractor. If there is any object to this game, it would be traveling to, and landing on, every planet.

Controls:
Trust forward
Thrust Backward
Yaw left
Yaw right
Scale display up
Scale display down

Trivia:
This was the game that UNIX was created to run. Literally, Ken Thompson invented UNIX to run this game. Thus it is the first UNIX application and the first UNIX game.

There was a charge for using the [gametag=multics]Multics time-sharing system[/gametag] on the [gametag=ge-645]GE-645[/gametag] that AT&T owned. AT&T employees were apparently allowed to use 'company money' to cover this cost. Good thing too, because in 1969 this game cost $50–$75 dollars (not cents) per play (about $275–$412 in today's economy). See it in your currency at [url=http://www.xe.com]XE.com[/url].
[Zerothis]
DEC PDP-1labelimagesubject
Space Tactics Sega1980 Arcadelabelimageminimize
Space Ranger Audiogenic1986 BBClabelimageminimize
Space Math Learning Well (Methods & Solutions)1983 Apple II Elabelminimizeminimize
Space Flight Ziff-Davis1977 customlabelminimizeminimize
Space 1889 Empire Interactive (Paragon Software)1991 Amigalabelimageminimize
Space 1889 Paragon Software;Empire Interactive (Paragon Software)1990 MS-DOSlabelimageminimize
Space 1889 Paragon Software;Empire Interactive (Paragon Software)1990 Atari STlabelimageminimize
Shadowgrounds Survivor ? (Frozenbyte)2011 Mac OS Xlabelminimizeminimize
Shadowgrounds Survivor Meridian4;Techland;cdv Software Entertainment USA (Frozenbyte)2007Juego de acción cenital con todas las características del Shadowgrounds pero mucho más directo al grano que el anterior, y mejor elaborado.

Un mata-mata muy bien hecho.

6 de 10***[b]difficulty[/b] - mostly affects how swamped the player gets in the various holdouts. The highest difficulty gets a bit ridiculous.***2007-11-14 by Meridian4, on Steam (lang: eng, fre, spa)
PL 2007-11-18 by Techland***Also called [i]Shadowgrounds 2[/i] in some places, though never released under that title.***Shadowgrounds Survivor is a spin-off/sequel to the underground PC hit Shadowgrounds and will be available at retail outlets and online later this year.

Shadowgrounds Survivor tells the story of three survivors who join forces with the last remaining human resistance in the heated battle against the ongoing alien onslaught. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set!

• 3 playable characters, each with impressive new tactics
• RPG-like upgrade system for weapons and characters; including special attacks such as the all-engrossing Napalm Flame and the mighty Brute Slayer.
• New gameplay features such as the Sentry Turret and the powerful Mech!
• Campaign mode short of filler and full of action, running parallel to the Shadowgrounds story and expanding it to new locations, including snow and ice environments, gritty sewers and the suffering New Atlantis colony
• Survival mode where the player is pitted against hordes of alien monsters – the clock is ticking and they just keep on coming!
• New graphics enhancements, including raging snowstorm effects, new weapon effects and much more!
• Integrated physics that bring the world alive with hundreds of physics objects, taking the destruction to the next level
• New original soundtrack composed by praised Shadowgrounds composer Ari Pulkkinen
• On-disc Editor tools, sample missions and modding Wiki for easy modding; take part in the Shadowgrounds mod community and create mods for the Campaign or the Survival mode – or just enjoy the results of others!
[?]
Windowslabelimagesubject
Shadowgrounds ? (Frozenbyte)2011 Mac OS Xlabelminimizeminimize
Shadowgrounds Plan 1;Meridian4 (Frozenbyte)2005Juego de acción cenital.

Aunque su historia y jugabilidad son bastante corrientes, su control y cámara marcan la diferencia por su perfecto manejo. Además el hecho de la batería limitada hace usarla cuando es debido (no sólo cuando hay oscuridad) un elemento clave, trayendo reminiscencias del primer Half-Life.

De lo mejor de este tipo de juegos, aunque la secuela Shadowgrounds:Survivor es mejor.

6 de 10***[b]distorted vision[/b] - getting poisoned causes this***Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.

UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!

WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior – take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.

DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.

THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!

* Upgrade weaponry with powerful modifications.
* Face enormous monsters in boss battles.
* Destructible environment allows you to wreak havoc with your arsenal.
* Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.
* Fight side-by-side with NPC allies against the massive alien hordes.
* Check security cameras and computer logs to investigate alien origins.
* Realistic lighting with gameplay effects bring the aliens out of the shadows.
* Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.
[Valve]
Windowslabelimagesubject
SGI Doom id Software1994id didn't skip too many platforms with DOOM. The SGIX version shareware, you'll need a full version of DOOM (from another platform) to use it.
[Zerothis]
Unixlabelminimizesubject
Rover  author2008 TRS-80labelimageminimize
Rocket Ranger Pony Canyon1990 FM Townslabelminimizeminimize
Rocket Ranger Cinemaware1988 MS-DOSlabelimageminimize
Rocket Ranger Cinemaware1989 Apple IIGSlabelimageminimize
Rocket Ranger Cinemaware1988 Atari STlabelimageminimize
Rocket Ranger Cinemaware1988 C64labelimageminimize
Rocket Ranger Cinemaware;Mirrorsoft (Cinemaware)1988 Amigalabelimageminimize
Rocket Lander  IBM1982 MS-DOSlabelimageminimize
first_page chevron_left 1 of 5 chevron_right last_page
permalink