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Age of Empires III  Microsoft (Ensemble Studios)2005Immerse yourself in the award-winning strategy experience. Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Command mighty European powers looking to explore new lands in the New World; or jump eastward to Asia and determine the outcome of its struggles for power.***Siguiendo la estela del Age of Empires II y del Age of Mythology, mezcla un manejo de unidades y de héroes similar al segundo con elementos de tecnologías y recursos mucho más estilo del primero, y muchos nuevos elementos como las rutas de comercio o los refuerzos de la patria.

7 de 10***Latest version 1.13 (as of ?)***[b]Minimum:[/b]
* 1.4 GHz Pentium IV CPU
* 256 MB RAM
* 64 MB VRAM***[url=http://www.uvlist.net/characters/info/1064]Bowser[/url], [url=/characters/info/3797]Buffy[/url], [game=#169915]Buttercup[/game], Frejole Negro, [url=http://www.uvlist.net/characters/info/2942]Indy[/url], [url=http://www.uvlist.net/characters/info/1700]Mario[/url], [url=http://www.uvlist.net/characters/info/747]Ripley[/url], [url=http://en.wikipedia.org/wiki/Saved_by_the_Bell#Samuel_.22Screech.22_Powers]Screech[/url], [url=http://en.wikipedia.org/wiki/Socks_%28cat%29]Socks[/url], Stormy the Wonder Dog, Sydney the Puppy, [url=http://www.uvlist.net/characters/info/7309]Tux the Conqueror[/url], and [game=#19435]Tyson[/game] are some of the of the random names of explorers' dogs.
[Zerothis]
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Age of Empires III: The Asian Dynasties  MacSoft (Ensemble Studios;Destineer)2008 Mac OS Xlabelimageminimize
Age of Empires III: The Asian Dynasties  Microsoft (Ensemble Studios)2007Latest version: 1.02 (as of ?) Windowslabelimageminimize
Age of Empires III: The WarChiefs  Microsoft Game Studios (Ensemble Studios)2006 Windowslabelimageminimize
Age of Wonders Take 2 Interactive;Gathering of Developers (Triumph Studios;Epic MegaGames)1999AGE OF WONDERS was a land of peace and serenity until the uninvited race- The Humans, arrived to destroy everything. Prepare to experience the awesome magic, mysterious secrets and ancient artifacts while exploring a shattered empire. Use magic spells and other items to overcome your enemies and choose between the forces of kight and darkness to determine the fate of Earth.***
[100]***
[84]***[b]widescreen[/b] - although the game properly displays on widescreen, everything starts to get a bit too small when going beyond the 1024x768 resolution, and videos and some other screens (such as character creation) have static sizes that don't stretch to match the new resolution (the game's graphics were designed for 640x480 resolution).
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Aliens versus Predator 2  MacPlay2003 Mac OS Xlabelminimizeminimize
Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Battlezone Activision1998[b]Minimum requirements:[/b]
* Windows 95
* 133 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* 2X CD-ROM drive
* 210 MB free HD space***Good remake of original arcade classic. Missions are good and has a great interface that sometimes becomes tedious. Overall, very good.
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Battlezone 98 Redux Rebellion (Big Boat Interactive)2016 Windowslabelminimizeminimize
Battlezone II: Combat Commander  Activision (Pandemic Studios)1999Latest version: 1.2 beta (as of ?)

Fan patches can be found here: http://www.bzuniverse.com/forum/***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 64 MB RAM
* 4 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* Pentium III CPU***You are the Commander.

Once archenemies, the U.S. and Russia have abandoned their space race in the face of a greater common threat: impending alien attack. Uniting to form the elite International Space Defense Force, these world powers have recruited you to lead a planet-to-planet drive to crush the alien invasion...before total devastation is unleashed on the human race. The solar system is at war. Take Command.

Command a Battalion
Face the front lines in first-person, calling in airstrikes and commanding futuristic customisable vehicles, including tanks, walkers and hoverbikes.

Battle and Build
Plot and plan using the terrain to your advantage on five completely 3-D planets. Form massive armies, construct bases, build factories and deploy your defences across an alien solar syystem via a powerful interface.

Destroy Alien Scum
Take on morphing enemies with advanced tactics like choosing the correct weapon for a task, jumping, strafing and mine-laying. Instant action and strategy missions get you right into the solor or online battle fray.

Mix It Up in Multiplayer
Tackle multiplayer warfare, including Deathmatch and Cooperative mode where you'll split control of offence, defence and scrap collection.
[Box blurb]
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Blacklight: Tango Down  Ignition Entertainment (Zombie Studios)2010In Blacklight: Tango Down, experience the bleeding edge of advanced warfare. Participate in the "NetWar": a hyper-realistic battlefield letting you fight tomorrow’s conflicts with or against your friends in the gritty Blacklight universe. Make your stand across seven game modes with 12 different maps in intense online battles supporting up to 16 players. Or fight through four intense Black Ops missions co-operatively or alone; all the while gaining experience, collecting stats, and unlocking items. Earn new weapon attachments and items, improve your abilities, and engage your Hyper Reality Visor to locate enemies and take them out. Customize your character and weaponry from among thousands of combinations to become the soldier you always wanted to be.

* Groundbreaking content: 12 multiplayer maps across seven multiplayer game modes.
* Black Ops missions: Enhance your skills in four co-op missions with support for 1-4 players.
* Highly-customizable weapons and armor: Modify the way your firearms shoot, look, and feel among thousands of combinations.
* Rank up through 70 levels: Improve your abilities as you unlock tons of new items, camos, armor, and weapon attachments!
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Blood Frontier -2006 Mac OS Xlabelminimizeminimize
Blood Frontier -2006 Windowslabelminimizeminimize
Blood Frontier  author2006In the distant future, humanity has spread throughout the universe, to ends of the galaxy and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of modern inter-planetary society, however, appears to be the carrier of a mysterious techno-biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals.You, a machine intelligence, an android, remain unafflicted by this strange phenomenon and have been tasked with destroying the growing hordes of the infected, while, hopefully, locating and stopping the source of the epidemic. Linuxlabelimagesubject
Blood Frontier  ?2009 BSDlabelminimizeminimize
Bunnies BlackHoleSun Software2001This is a proprietary game.
Requires Linux kernel 2.4 with glibc 6, BeOS 5 or Mandrake 8.0 (for RPM version). Works with Pentium or PowerePC, 16MB RAM, 2MB video, 15MB hard drive space.
[Zerothis]
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Bunnies BlackHoleSun Software2001 BeOSlabelminimizeminimize
Burn 1C Company;Topware;Magnussoft (Destan Entertainment)2007 Windowslabelimageminimize
Chivalry: Medieval Warfare Torn Banner Studios2012A medio caballo entre un juego de acción más arcade y juegos de melee medieval "serios", brilla con luz propia por su fácil manejo desde el primer minuto, un tutorial muy bien realizado y la variedad de armas que dispone ante el jugador.

El Deadliest Warrior le añade tanto diversión como variedad al juego, al aumentar el número de equipamientos y tácticas distintas, y es ligeramente mejor que el juego original.
Buen juego. 7/10.
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Chivalry: Medieval Warfare Torn Banner Studios2014 Linuxlabelminimizeminimize
Combat Arms  Nexon;Nexon Europe (Doobic Studios)2008[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III CPU
* 256 MB RAM
* GeForce 2 MX GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 512 MB RAM
* GeForce FX 5600 GPU
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Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Command & Conquer: Generals Electronic Arts (EA Pacific)2003A new chapter in the Command & Conquer universe, set somewhere in the 2020s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.***
[100]***
[12]***Latest version: 1.08 (as of ?)
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Command & Conquer: Generals: Zero Hour  EA Games (EA Los Angeles)2003Latest version: 1.04 (as of 2005-03-15) Windowslabelimageminimize
Company of Heroes  THQ (Relic Entertainment)2006Delivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Beginning with the D-Day Invasion of Normandy, players lead squads of Allied soldiers into battle against the German war machine through some of the most pivotal battles of WWII. Through a rich single player campaign, players experience the cinematic intensity and bravery of ordinary soldiers thrust into extraordinary events.***
[100]***
[12]***Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601
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Company of Heroes: Opposing Fronts  THQ (Relic Entertainment)2007Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601***bundle - Bundled with Asus GeForce 8800 GT.***[b]Minimum requirements:[/b]
* CPU with SSE instruction set
* 512 MB RAM (1.1G without swap)
* 64 MB VRAM
* GPU with Shader Model 1.1 support
* 9 GB free HD space

[b]Recommended:[/b]
* 1 GB RAM (1.8G without swap)
* 256 MB VRAM
* GPU with Shader Model 2.0 support***Company of Heroes : Opposing Fronts is the next chapter in the groundbreaking real-time strategy franchise from critically acclaimed studio Relic Entertainment. This standalone game features two unique armies with full length campaigns. Players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought. Take command of the tenacious British 2nd Army in the vicious battle for Caen, France, or lead the German Panzer Elite as they struggle to repel the largest airborne invasion in history.

With two intensely cinematic campaigns, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, Company of Heroes: Opposing Fronts supports DirectX 10 and is fully compatible with the original Company of Heroes. Battle online with these two all-new armies and utilize full compatibility with the original Company of Heroes for a total of four playable armies - allowing players to wage the ultimate war for Fortress Europe.
FeaturesFeatures

* Bigger – Play as the British or Germans in two intensely cinematic campaigns.
* Better looking – DX10 support and significant upgrades to the Essence Engine.
* Smarter – Improved vehicle AI and path-finding.
* More Realistic – All new weather effects directly impact the battlefield.
[Relic]***Introduces two new armies, the British 2nd and the German Panzer Elite, both with their own all new campaigns, too.

British are slow-moving and highly defensive army and apparently has movable base unlike all the other armies, as well as tank airdrop and many other interesting and unique abilities.

Panzer Elite on the other hand is a low number force of, you know, elite forces who're more suited for rushing the enemy in Blitzkrieg tactics and specializes on vehicular combat more than any other army.

Apparently You won't need to have Opposing Fronts to play against their armies after a new patch is rolled out for the original game, although you won't be able to play _as_ either of the new armies if you don't get the expansion, nor likely are you able to play the two old armies if you don't have the original, but you can still play against those who either have only the expansion or only the original even if you only have the other.
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Conquest: Frontier Wars Ubi Soft (Fever Pitch Studios;Digital Anvil)2001Digital Anvil is uncredited, they handled the initial development until the project was moved to Fever Pitch but apparently Digital Anvil's work hadn't been scrapped in the process.***[spoiler=Intro video;Hide][media=youtube]rBknmWnEr1Y[/media][/spoiler][spoiler=Terran theme music;Hide][media=youtube]Xw7brsv99cA[/media][/spoiler]***Latest version: 1.01 (as of ?)***[b]missing images:[/b] title and in-game screens***[b]Minimum:[/b]
* Pentium II 350 MHz CPU
* Windows 95, 98, ME or 2000
* 64 MB RAM.
* 350 MB free HD space
* 8 MB VRAM
* 4X CD-ROM drive***Many have said Frontier Wars is Starcraft with fleets (a bit like how Battlefleet Gothic is to WH40k), so the similarities may be a bit too glaring for those who see it this way.***[b]Species:[/b]
* Terrans — all-rounded with perhaps the most powerful vessels
* Mantis — locust-like species with biological ships and orbital structures, mostly uses carrier vessels with massive numbers of fighter craft.
* Celareons — the high-tech energy-based species living inside machines that allow them to interact with the physical world, uses sweeping energy based weapons.***Your Fleet. Your Fate.

In the late 22nd century, the Terran race found means to explore the outer rim of the galaxy through a powerful cosmic phenomenon : wormholes. But what they encountered on the other side would thrust their species into interstellar chaos. Your goal as a commander in the Frontier Wars will be to explore and secure sector after sector of the galaxy.

* Large-Scale Fleet Battles : Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
* New Strategic Challenges : Enter an explosive new dimension of strategic possibilities with the supply line management system.
* Unequaled Artificial Intelligence : Command up to 6 AI fleet admirals who implement your orders, assess threats and react with organised tactics.
* Infinite Gameplay : build units, gather resources and fight against dozes of units, in a highly detailed 3D environment. Control 3 races each with its own technology, behaviour and strategy.
* A Variety of Intense Multiplayer Options : Play with up to 8 via LAN or 4 via Internet at ubisoft.com.
* User-friendly Interface : Allows access for the novice and experienced gamer alike.
[Box blurb]
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Counter-Strike 2D  Unreal Software2004 Windowslabelimageminimize
Counter-Strike 2D  Unreal Software2004[media=youtube]sFbvice4yFQ[/media] Linuxlabelminimizeminimize
Counter-Strike 2D  Unreal Software2004 Mac OS Xlabelminimizeminimize
CreepTD CreepTD.com2012 Linuxlabelminimizeminimize
Dawn of War – Dark Crusade  THQ (Relic Entertainment)2006The 2th expansion for Dawn of War, it fixes and improves the base game.

Pros:
-Fixed graphics and interface.
-Two new factions: Necrons and their powerful bases and teleport/resurrection powers, and the Tau Empire and their ranged supremacy.
-A tabletop-like campaign of skirmishes, less plot oriented but who lets the player to choose its favorite army to conquer the planet.

Cons:
-Camera is clunkier.
-Sometimes graphics downgrade to the point of making units and landscape blurry.

6 of 10***Latest version: retail***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Necrons[/i]
- [i]Tau[/i]
- Imperial Guard¹
- Eldar²
- Space Marines²
- Chaos Space Marines²
- Orks²

¹) Requires Winter Assault's CD-key and the expansion to be installed, the CD-Key alone does nothing, not even with registry editing to make it seem it was installed.
²) Requires Dawn of War's CD-key and similar limiations as ¹.
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.

* New playable races, each with individual features
* Brand new Single Player Campaign experience, playable by all seven races
* Non-linear game-play: conquer an entire planet in the way you choose
* Watch a unique, non-linear story unfold from your race's perspective
* Customise and manage a persistent army as you sweep across the planet
* Customise the appearance and abilities of your commander unit as he grows in power and influence
* Discover the dark secrets of a planet shrouded in mystery.
[Relic]***[[youtube:nodA5bxueyo]]***Stand-alone expansion to [game=#162150]Dawn of War[/game] and [game=#162151]Winter Assault[/game], but having DoW or WA unlocks the races that were introduced in them, otherwise the player is limited to play only as Necron and Tau which are the new races in this expansion. The computer plays with all the rest regardless of this unlocking.

The expansion took a different approach and instead of giving new campaigns to complete, the player was given a [game=Risk]Risk[/game]-style overworld which to conquer as the player sees fit and unique albeit short storyline for each of the races.
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Dawn of War – Soulstorm  THQ (Iron Lore Entertainment)20083rd and last expansion of Dawn of War.

Pros:
-Two new factions, both with an unique resource for special abilities, for a whooping 9 factions in total. Newcomers are Sisters of Battle, tanks with poweful healing abilities and moral protection, and Dark Eldars, powerful but fragile units and unmatched in movility and speed of contruction.
-A lot of maps to play.

Cons:
-Sometimes commanders' abilites override normal units' abilities (or viceversa), making very confusing and difficult to use them in combat.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Dark Eldar[/i]
- [i]Sisters of Battle[/i]
- Necrons¹
- Tau¹
- Imperial Guard²
- Eldar³
- Space Marines³
- Chaos Space Marines³
- Orks³

¹) Requires Dark Crusade's CD-key
²) Requires Winter Assault's CD-key
³) Requires Dawn of War's CD-key
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]faith[/b] - Sisters of Battle gain access to powerful abilities when the combined strength of their faith reaches certain state. The Tau may be seen as a less direct approach on this as their whole society is build around the concept of serving the Greater Good and belief that it will ultimately triumph over all.***Strategic warfare in the 41st Millennium takes to the skies as each army gains new air units to rain death from above. Every map, battle and strategy in Dawn of War has just been reinvented!

Features:

* Take command of two new factions, the Sisters of Battle and the Dark Eldar, and fight with a new resource derived from the souls of the faithful and the fallen.
* Customize your hero's weapons, items and abilities as he grows in power and personalize your army's insignias, colours, banners and names. Earn and unlock achievements and medals as you prove your superiority online in 29 NEW multi-player maps. Includes all previous Dawn of War maps for a stunning 114 maps in total!
* Wage war across an entire solar system. Liberate, enslave, or destroy entire worlds as you unleash your army's fury on an interplanetary scale. Experience unique storylines, control your supply lines and lead any one of nine separate armies to victory in the largest Dawn of War campaign ever envisioned.
* Groundbreaking Hybrid Expansion design allows Soulstorm to be played alone, or combine it with Dawn of War, Winter Assault, and Dark Crusade to create the largest RTS ever!
[Relic]***This is very similar to what Dark Crusade was, except instead of single planet with large number of provinces to be conquered, you have multiple planets and only few provinces each. Each race also starts with an unique special power, like the Tau planetary cannon.

Like with Dark Crusade, you need the previous games to play as one of the other races than Dark Eldar or Sisters of Battle. You only need the CD-keys for this, no need for installing the games.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Stand-alone expansion that adds [i]Dark Eldar[/i] and [i]Sisters of Battle[/i] as new armies.

"Warhammer 40,000: [game=Dawn of War]Dawn of War[/game] - Soulstorm will be a standalone expansion, playable with or without previous iterations; and this time containing 2 new playable factions, one of which is the malicious Dark Eldar, bringing the grand total to 9.

The new chapter will feature an entire intergalactic campaign, spanning not just a planet, but an entire star system - building on the revolutionary meta-game from Dark Crusade. Soulstorm will also introduce air units, additional units for the existing 7 races, and multiplayer achievements to boot."
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Dawn of War – Winter Assault  THQ (Relic Entertainment)2005Similar to the base game, this expansions adds some new features and changes.

Pros:
-Two different campaigns: one for "order" armies and another for "chaos" hordes.
-A new faction who is extremly reliant in defense and slow but secure advancing.

Cons:
-Still carries issues with resolution and display.
-Removes some interesting upgrades of a few units for no logical reason.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Imperial Guard[/i]
- Eldar
- Space Marines
- Chaos Space Marines
- Orks

Necrons also appear in this but are unplayable and have only small subset of their troops.***Winter Assault is the expansion pack to the 2004's RTS Game of the Year, Warhammer 40,000: Dawn of War.

Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance.

The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance.

Features:

* Take command of a completely new race, the Imperial Guard, in 12 new single player missions.
* Battle against the Space Marine, Eldar, Ork and Chaos races, each with brand new units.
* Direct your troops in all out war across harsh new winter battlegrounds with enhanced urban terrain and additional interactive objects and structures.
* Revel in new and improved gameplay features including a new tech tree, hundreds of new animations and endless new strategies.
* Dominate 20 new multiplayer maps with advanced online features including observer mode, arranged team play and improved auto match.
[Relic]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.8 GHz Pentium III or equivalent CPU
* 256 MB RAM
* 32 MB VRAM
* 2.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
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Dawn of War  THQ (Relic Entertainment)2004A squad RTS who heavily relies in micromanagement and special abilities of the ample selection of units.

Pros:
-Squad upgrading and special units.
-Fast ranged and melee combat.
-Orks and their special tech tree and morale system.
-Customizable faction aesthetics.

Cons:
-Badly optimized for contemporary computers (specially for graphics and resolution)
-Crashes frequently.
-No map editor.
-Sometimes your units don't follow your orders about stances/modes.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- Eldar
- Space Marines
- Chaos Space Marines
- Orks***Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies, illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind, the complete extermination of their opposition. "Game of the Year" developer, Relic Entertainment, brings the world's most successful tabletop war game to the PC. Control one of four unique races in head-to-head or cooperative multiplayer action, where faith, skill, and strategy are requisites in ruling the universe.

Features:

* Cinematic quality melee and ranged combat that show battle in detail never before seen in a real-time strategy game.
* Improved resource model that focuses action on the frontline.
* Tactical features, such as cover, squad-based gameplay, morale and hero units, which promotes unit strategy over mass assaults while still allowing for large-scale battles.
* 4 unique races, each with their own unique strategies.
* Epic ‘Single Player Campaign' employing classic storytelling elements of treason and conspiracy.
* 2-8 player multiplayer via LAN or Internet providing endless re-playability.
* New multiplayer features, including customizable squad colors, banners, badges, insignia and names, and the ability to ally with other players
[Relic]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.8 GHz Pentium III or equivalent CPU
* 256 MB RAM
* 32 MB VRAM
* 2.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM***First game in the Dawn of War series, starting with only one campaign for the Blood Raven chapter of Space Marines. Other races included, but not playable in single-player, are Orks, Chaos Space Marines and the Eldar.
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Dawn of War II - Chaos Rising  THQ;Akella (Relic Entertainment)2010The 1st expansion of Dawn of War II, brings Chaos to the mix, along with a few additions.

Pros:
-New campaign, with corruption-redemption mechanics.
-New units for the pre-existing factions, with emphasis in magical units.

Cons:
-Still has strange cover orders.

6 of 10***Latest version: 2.2.0 (as of 2010-04-??)***[b]EAN-13[/b]: [code]4005209131155[/code]***Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

* [i]New Single Player Missions[/i] – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
* [i]New environment and Multiplayer Maps[/i] – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
* [i]Aspire to Glory[/i] – Build your existing squads up to level 30 and unlock even more devastating abilities
* [i]Chaos Corruption Mechanic[/i] – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
* [i]New Multiplayer Race[/i] – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
* [i]New Units[/i] – New units for the Space Marines, Ork, Eldar, and Tyranid armies in multiplayer.
* [i]2 New Last Stand Heroes[/i] – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant
[THQ / Relic]
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Dawn of War II  THQ (Relic Entertainment)2009It’s the 41st Millennium in the Sub-Sector Aurelia – a cluster of worlds on the edge of the galaxy – where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this sector of space, battling for the greatest of stakes – not only for control of Sub-Sector Aurelia – but the fate of each race.

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy. Also included is The Last Stand, a co-operative game mode featuring user controlled heroes fighting waves of enemies.***Deviating a lot from the first Dawn of War, this RTS plays more like a tactical-action (Commandos) than a strategy game (even with is touches of Command and Conquer)

Pros:
-Great controls, even to seem easy to use many units in the field.
-Equipment and leveling up: brings some roleplay elements in the development of your team.
-Tyranids.
-3 game modes: campaign (Space Marines cleansing places), coop defense (pick your hero and prepare to withstands waves of enemies) and multiplayer (a mix between a hero RTS and a MOBA)

Cons:
-Too many times soldiers adopt stupid covers (like being in the two sides of a trench)

6 of 10***DoW2 is perhaps best defined as tactical RPG than strategy RPG, with RPG elements mostly covering only how good your characters are doing their stuff and the otherwise equipment based system. There's no role-playing to speak of, though.***Tagline: "Your slavery to the False Emperor ends today!"***Latest version: 2.2.0 (as of 2010-04-??)

Version history:
* 1.3.2 (2009-05-14)***Although the devs/publishers touted a lot about new approach to RTS with the title, the only thing I noticed to be truly new (for the type of RTS DoW2 is) was that your troops couldn't be killed for real. Few units (4 squads total in this case) to somewhat non-linear tactical missions have been done before, although none before in my experience are so lenient on the matter. Your squads can't be killed since only the squad leader is actually important and he can only be knocked unconscious. If all squads become unconscious, emergency evac is pulled and the squads and their leaders are back to full strength as if nothing happened. You lose the turn in the overworld meta-game with a lost battle, but that's hardly anything new. The squad leaders gain experience and level up occasioally, which can be spent on very few areas of interest, and they can be given new equipment which most of the time just makes them more powerful, resilient and generally more efficient.

Each map has several teleport beacons scattered around where squads can be re-inforced, 2 secondary objectives which can be completed, and the primary objective. These are invariably(?) placed at the 4 corners of the tactical map. You can perform multiple attacks on single turn if you perform sufficiently well in a battle, but this is usually unlikely on harder difficulty settings. Each map also holds a boss at the primary objective location who usually has 200 times (and more) as much health as the more regular units from the tougher end. On harder difficulty settings these become rather dreary as you spend most of the time resuscitating unconscious squad leaders and doing round-trips to teleport beacons for re-inforcements than actually fighting the bosses.

In conclusion, the base tactical gameplay is interesting like in any other tactical game, but all value is lost from the fact that you can practically never lose and success in missions is purely based on how well you manage to keep at least one squad conscious long enough to get the others back up, beyond that, all your great tactical plans are pointless except to reduce the number of times you need to get the squads back up.***2009-01-19 gone gold
2009-01-21 closed beta with Soulstorm owners started
2009-01-28 public beta
2009-04-15 single-player demo released

The betas are used to produce a day 1 patch if necessary for the actual release slated for 2009-02-19.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Pentium IV 3.2 GHz CPU or any Dual Core CPU
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* GeForce 6600 GT or Radeon X1600 GPU
* 5.5 GB HD space
* 1.5 GB swap file

[b]Recommended:[/b]
* Athlon 64 X2 4400+ or any Core 2 Duo CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GT or Radeon X1900 GPU***[b]Factions:[/b]
* Space Marines
* Orks
* Eldar
* Tyranids
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Disciples II: Dark Prophecy  Strategy First;Stardock (Strategy First)2002 Windowslabelimageminimize
Dstroy author2006 Linuxlabelminimizeminimize
Earth 2160 Midway;Zuxxez Entertainment;TopWare Interactive (Reality Pump)2005[b]Factions:[/b]
* UCS (United Civilized States) - a heavily robotic faction with emphasis on mechs.
* ED (Eurasian Dynasty) - tanks and choppers
* LC (Lunar Corporation) - hover tanks, jetpack infantry and very sci-fi weaponry
* Morphidian Aliens - biotechnological shapeshifting aliens***[b]missing images:[/b] title, vehicle designing screen, more in-game screens of different factions
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Frozen Synapse Mode 7 Games2011Un juego de estrategia/acción por turnos, donde debes planificar tus acciones no sólo en función de lo que tu quieres hacer, sino también pensando en las acciones del rival.

Muy mental (aunque demolerlo todo a bazocazos es sencillo y eficaz), desgraciadamente no hay tanta gente para jugar partidas como antaño.
Lo cual es curioso, ya que debido a su planteamiento tu envías/recibes una partida y recibir la respuesta/contestarla días más tarde con su/tu estrategia, para ver el resultado de vuestras acciones y seguir (si ambos permanecéis mínimamente vivos)

Original como el sólo, el único defecto que le veo es que su campaña es excesivamente exigente (su curva de dificultad hace de su tutorial un infierno y de su campaña una quimera, se aprende más jugando en multijugador)

Un interesante enfoque en los juegos de acción por turnos.

6 de 10***A semi-abstract, semi-cyberspace tactical squad-based combat strategy with ability to give surprisingly complex commands to your troops at about decisecond precision.

Each turn is about 5 seconds of action where you need to plan your moves in a way that avoids unnecessarily loss of life by scanning surroundings, controlling facing, designating targets to focus or ignore, etc. and since actions can cross the timeline between turns, you can easily end up with a turn starting where you have a rocket a millimeter way from your trooper's face with no solution available to save them.

Each singleplayer mission takes place on randomly generated map that is generated again if you restart that mission, disallowing you to grind same level over and over again to win it by brute forcing your tactics (as in, the challenges if not the goals are different on each try).

Multiplayer at the time of writing only has 1-vs-1 battles against human players.***Frozen Synapse is the ultimate tactical game on PC and Mac.

It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface. Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously. Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.

Key features:
* Get a FREE full copy of the game for a friend with every purchase
* 5 challenging multiplayer modes, including the innovative bidding-based "Secure" and "Hostage Rescue"
* 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
* Powerful Skirmish Generator
* Facebook, Twitter and YouTube integration
* 15 Steam Achievements
* Integrated IRC chat as well as various community features
* Random generation combined with hand-crafted content means that levels and maps are different every time
* Critically-acclaimed electronica soundtrack by musician nervous_testpilot***[media=youtube]aXbsSLeINhg[/media]
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Frozen Synapse Mode 7 Games2011 Mac OS Xlabelminimizeminimize
Frozen Synapse Mode 7 Games2011 Linuxlabelminimizeminimize
Frozen Synapse Mode 7 Games20132013-06 beta version made available via Humble Bundle Androidlabelminimizeminimize
Gang Garrison 2  author2008[b]mp-undefined[/b] - Generator, essentially mutual [url=/groups/info/mp-assault]assault[/url] mode where both teams are attacking and trying to destroy the other team's generator.***Originally conceived for the 2008 TIGSource.com 'Bootleg Demake' competition, Gang Garrison 2 is a free multiplayer 'demake' of Valve's Team Fortress 2 started by mrfredman and MedO with many developers later adding new features. With all 9 classes, many different TF2-inspired environments, and fast-paced, team-based, multiplayer gameplay represented, GG2 is the premier TF2 tribute/parody/alternative.

Gang Garrison 2 presents the player with 9 unique classes to use in frenetic, cooperative multiplayer action in a stylish and unique 8-bit style. Battle with your friends or others you encounter online through a whole range of vibrant maps; TF2 maps reimagined in 2D as well as a multitude of maps with all sorts of different looks and settings, all of which have been dreamed up and constructed by members of our community. We've made a huge effort to provide simple, bugfree custom map support, so that anyone with a paint application can put together a map and test it themselves with our Garrison Builder utility. We also gladly encourage Gang Garrison modifications; many successful mods have been incorporated into the game as new features.

While this game has come a long way, it is still a work in progress and many impressive new features are being planned such as new gametypes and alternate weapons. Because this game continues to grow only because of the devotion and hard work of our community, we invite you to come and participate in the future of this game. We are always looking for talented people to join the forum, contribute art, content, ideas, and modifications, and maybe even help us behind the scenes on new official versions. We hope you'll stop by and have a look at our game; it is the imagination and spirit of our players that makes it so fun.
[-]
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Guldans Rache: 850 Level für Warcraft II S.A.D.1996 MS-DOSlabelminimizeminimize
Heroes RealTech VR (RealTech VR;Olympus)1998For 1-2 players simultaneously. MS-DOSlabelimageminimize
Heroes of Might and Magic  New World Computing1995Heroes of Might and Magic is a turn-based strategy game in which the player takes on the role of one of four different heroes: the warlock, sorceress, barbarian, or knight. As the hero the player must build up his or her castle by adding different buildings to earn different units to strengthen the hero's army with. Units include dragons, cyclopes, phoenixes, paladins, and many more fantasy creatures. Buildings and units cost money and resources. Buildings can also be upgraded to unlock new unit types.

Another aspect of the game is exploring the world and discovering treasures, spells, mines to gather resources, nomad camps, magic lamps, ultimate artifacts, and more. The game uses a top down map in which the player can move his heroes a number of spaces each turn. Whenever the player encounters an enemy hero or castle a battle is shown in a close-up view.

During battles all the player's units are shown as stacks. The player can move these stacks around on a hexagonal grid. Different units have different movement and attack capabilities requiring different strategies to use and overcome.

The goal is to defeat all opponents by conquering their castles and defeating their heroes in battle. The player must also defend his own castles from enemy attacks. The player's heroes can collect spells to use in battle and can boost the units under their command, but they otherwise don't have a presence on the battlefields. The heroes collect experience points in typical RPG manner which boosts their stats. In addition, items can be collected for additional bonuses.***
[22]***A year later they released a Win95 version of the game. The game itself remained unchanged, but it included the DOS-classic 'King's Bounty', CD-Audio and less bugs.
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Heroes of Might and Magic  New World Computing1996 Mac OS Classiclabelimageminimize
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