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namepublisher(developer)year arrow_downwarddescriptionplatform
Eternal War: Nightmares XrucifiX?There was a demo for this back in late 1990s, released as a Quake 1 total conversion (it also required a copy of Quake to work) when the Q1 modding was on full roll. As far as I could tell, the development had ceased for some reason.***This time you've been sent to help Kaleb, an trouble teen who slipped into insanity. You must enter his mind and battle the demons encamped there to restore Kaleb's insanity.***The target market for Eternal War will be adults specifically, we deal with a lot of heavy topics and keep real to the subject matter. Windowslabelimagesubject
Moonlight Labyrinth  Blue Sky!? Windowslabelminimizeminimize
The Dig LucasArts? Windowslabelminimizeminimize
Vault Of Souls author?At first glance this may look like your typical 'Zelda game' made using ZQuest. But, while being Zelda-like, and using Zelda-esk graphics, it is in fact a game with story, items, and RPG elements having little in common with the Zelda series. This is not completing 9 dungeons to find the Triforce and rescue Zelda. The protagonist doesn't believe in fairy tales. Currency and collected items are spent on ability upgrades (there will be grinding). There are 5 sub-screens and an entirely different save system (somewhat reminiscent of Ocarina of Time). And the enemies only look like the ones in Zelda games, the shoot bombs, arrow arrays, flame thrower jets, fly and jump around to places the player cannot go (and they're HARD). Enemies don't just walk around and shoot in the expected semi-random patternistic way, they know where the player is; not just for aiming, but for avoiding as well. While many Zelda games feature a great deal of 90 degree squareness, this game has very little. The world and level design features a great deal of organic and asymmetrical design. The player is not limited to shooting projectiles in 4 directions. Some can be fired in _any_ direction and some have a shaped area of effect, such as the flame thrower. But the biggest surprise is when the player defeats the final boss[spoiler=show surprise;close]the game suddenly changes modes and becomes a manic arena shooter. Ya, you beat the game for [b]another game[/b].[/spoiler] Linuxlabelimagesubject
Interactive Fiction: Six Micro Stories Adventure International1980 Apple II Elabelminimizeminimize
North Atlantic Convoy Raider Avalon Hill (Microcomputer Games)1981 Commodore PETlabelimageminimize
Black Hole Adventure Softside1981This is an unofficial adaptation of Disney's The Black Hole released on that film's 2 year anniversary. Disney's official computer game for the movie was [url=/game-217208]Space Probe: Math[/url] released on that film's 4 year anniversary. Guess which was more popular? Softside did not get sued.

Instead of 6 crew (as in the movie), the Palomino apparently only has the captain of the Palomino leaving to investigate Deep-Space One. The population of Deep-Space One does not differ from movie but the player's interaction with them is drastically altered to fit a suitable text-adventure plot. There are a multitude of "game over" options. The player can work toward escaping or two other plot resolutions.
Apple II Elabelminimizeminimize
Senkan Bismarck Gou  CSK Research Institute (Kiya Overseas Industry)1982 NEC PC6001labelminimizeminimize
Dunnet author1983This game could be added to the Emacs application, ostensibly referred to as a text editor, since its release. Since 1992 it comes with Emacs by default.

It can be played the the geekiest way by typing [code]emacs -batch -l dunnet[/code] at the command-line. Also Newbies might use the key sequence [code]M-x dunnet[/code] to start the game once Emacs is running.

Starting the game will send the user into a typical text-adventure gaming world. But,[spoiler=open spoilers;close spilers]Users will discover during the course of the game that it actually takes place inside a virtual representation of the inner workings of a UNIX system.[/spoiler]
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Caesar's Travels Mirrorsoft (Chalksoft)1984 C64labelimageminimize
Caesar's Travels Mirrorsoft1985 Amstrad CPClabelimageminimize
Caesar's Travels Mirrorsoft1985 ZX Spectrumlabelimageminimize
Eis und Feuer: Teil I - Der Magier Eurogold;Nightridersoft1985 C64labelimageminimize
Portopia Renzoku Satsujin Jiken  Enix (Chunsoft)1985The first real adventure game for the NES (or any other console system) is a port from a popular game on Japanese homecomputer systems. Instead of typing in commands they changed the system to feature a command list in the rigt side of the screen which you could choose from. This control method set a standard among Japanese-style console adventure games. The game itself is only mildly interesting though. It doesn't have a save feature, neither via battery backup nor passwords. But that isn't really necessary, because the game is very short. The graphics of the few locations are not very detailed and in parts look like drawn by a six-year old kid. The game sold very well on the NES and paved the way for many successors with similar gameplay, but today the content feels rather shallow. The game didn't age very well. NESlabelimageminimize
Intrigue!  Spectrum Holobyte (Kinemation)1986 Apple II Elabelimageminimize
The Black Cauldron Sierra On-Line1986 Atari STlabelimageminimize
The Black Cauldron Sierra On-Line1986The game was released as PC Booter as well as standard DOS game. Newer versions of the game used newer versions of Sierra's AGI interpreter version. Game version 1.1 used AGI 1, game version 2.0 used AGI 2 and game version 2.10 used AGI 3.***
[83]
MS-DOSlabelimageminimize
The Black Cauldron  Sierra On-Line1986According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the Apple ][ version. Apple II Elabelimageminimize
Mighty Bomb Jack  Tecmo1986
[100]***Mighty Bomb Jack improves the single-screen platform action of the original [game=#24]Bomb Jack[/game] by featuring scrolling levels. The game plays generally very well, but is fully packed with sometimes very difficult to find secrets, secret rooms, different exits and so on. And you had to find a couple of hidden items to unlock the "best" ending.***Mighty Bomb Jack is an action/adventure game that was originally released for the Nintendo Entertainment System in 1987 by Tecmo. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family. Each level is split into two parts; an action zone and a Royal Palace room. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins, and Mighty Drinks. Mighty Coins allow Jack to change colors; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the game's timer.
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Out Run  Sega (AM2)1986The world's fastest car's high performance features are depicted on the screen in the most minute detail, with your machine's steering, speed and other movements authentically reproduced in the cockpit, thus allowing your whole body to actually experience the sensation of high-speed driving.
Every aspect of each course is unconventional to say the least, having been specially created to give you the most in scenic variety, realism and a host of exciting challenges. Every time you take a branch road, you find yourself totally immersed in a completely different setting.***BACKGROUND:
Recognised as being the most successful coin-op of the Eighties, Outrun took the Space Harrier 'Super-Scaler' technology and adapted it for use in a driving game.

Not surprisingly, the graphics amazed all who saw them, but the real innovation was the soundtrack which was based on Yu Suzuki's desire to get studio-quality music in videogames.

Innovation in the gameplay (such as decent power drift and opposing cars travelling at different speeds) coupled with sheer atmosphere made Outrun a deserved classic.

NAVIGATING THOSE TRACKS
The easiest routes to complete the game are two outermost tracks.

The two easiest routes are as follows:

Take a left out of Coconut Beach Boulevard and keep taking the left turn-offs which will take you through Gateway, Desert Drive, Wilderness Drive, and Vineyard Avenue before reaching your goal.

Take a right out of Coconut Beach Boulevard and keep taking the right-turns which will take you through Devils Canyon, Cloudy Mountain Pass, Seaside Town, and Lakeside, before reaching your goal.

THAT LOVELY MUSIC
The Outrun soundtrack has to be a collection of some of the most recognisable out of all videogame ditties. If you don't recognise the Outrun tunes, you'll be hard-pressed to convince others of your gaming knowledge.

There were four tunes in the Outrun score. These were:
Magical Sound Shower (in-game)
Splash Wave (in-game)
Passing Breeze (in-game)
Last Wave (high score board)

The Sega Sound Team recently produced some fantastic remixes of the above tracks which, if you liked the original arcade music, you will absolutely love. I am led to believe that the Japanese Sega Saturn release of Outrun featured these remixes, but you can get hold of them with relative ease as a fair few Napster users have them available for download.

HOME CONVERSIONS
Such was the popularity of Outrun, that it was converted to most major home computer and console formats including Sinclair Spectrum, Amstrad, Commodore 64, Atari ST and Amiga.

The most accurate conversion was released on the underrated Sega Saturn console. This was nigh-on arcade perfect, and a reason on its own to hunt down and pick up a second-hand machine and a copy of the game.

POINTS OF INTEREST
Depending on which finishing point you complete the game with, you are treated to a different and slightly amusing (if a little basic looking) animation sequence. Once the game ends, you enter your score as normal, but next to your final total a total laptime is also displayed.

As you go through a checkpoint, look out for a split-second graphical glitch. It's hard to notice, but it is there. This is even present on the Sega Saturn conversion which leads me to believe that the conversion may use the original arcade game ROMS.

Keep an eye out on the background featured on the high score board. You'll notice that there are a number of different background images used during a multiple gaming session.
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Super Star Force: Jikuureki no Himitsu  Tecmo1986"Super Star Force" mixes classical vertical-scrolling shooting action mixed with Zelda-like dungeon exploration parts. In order to defeat the endboss you have to collect "Time Stones" from dungeons which are hidden in different time zones. With your space fighter you fly through the different time zones and shoot lots of enemies. With shooting down enemies you earn time pieces which can be used as currency in shops to upgrade your ship/man and buy extra items that are needed in some parts of the game. Time pieces also work as life bar, each hit by enemies reduces your amount of time pieces. You also have to find clues how to open up some dungeons. Often you have to shoot a certain object in a past time zone to open up a dungeon or hint in a later time zone. I liked the game more than the very similar [game=#176988]Ginga Denshou: Galaxy Odyssey[/game] that was released at the same time for the Famicom Disk System. Super Star Force has ok graphics and plays well. Although sometimes it is rather difficult and without a walkthrough you will hardly find some of the secrets that are needed to finish the game. NESlabelimageminimize
Toki no Tabibito: Time Stranger  Kemco1986Toki no Tabibito: Time Stranger is a game based on an anime dealing with time traveling. You are a time cop fleeing into the past where you meet and talk with historically important Japanese persons. You talk to them by answering yes or no and thus influencing Japanese history. The game is short but has lots of replay value with different endings depending on your answers throughout the time zones. Enjoyable if you understand Japanese and Japanese history and you are interested in "what if" scenarios. Graphically with only a dozen or so pictures there is not much to speak of. NESlabelimageminimize
Maniac Mansion Lucasfilm Games1987Ever since the meteor landed, strange things have been sighted at Dr. Fred's old mansion.
Disembodied tentacles hopping around. Chainsaws in the kitchen. Plants with unusual appetites. And odd glow from the swimming pool.
And now, sweet Sandy the cheerleader is in Dr. Fred's clutches. So round up your pals, take a deep breath, and get ready for the weirdest, funniest adventure of your life.

- Just point 'n' click... no typing ever!
- High resolution graphics and great sound effects.
- Meet all sorts of zany characters***
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[17]***The first game to implement the "SCUMM" pharser for Lucasfilm-Lucasarts adventure games.
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Maniac Mansion Lucasfilm Games1987 Apple II Elabelimageminimize
Shadow Land  Namco1987 Arcadelabelimageminimize
The Black Cauldron Sierra On-Line1987 Apple IIGSlabelimageminimize
The Black Cauldron Sierra On-Line1987 Tandy Cocolabelimageminimize
The Black Cauldron Sierra On-Line1987 Amigalabelimageminimize
Intrigue! Spectrum Holobyte;Mirrorsoft (Kinemation)1988 C64labelimageminimize
King's Quest IV: The Perils of Rosella Sierra On-Line1988 Atari STlabelimageminimize
King's Quest IV: The Perils of Rosella Sierra On-Line1988King's Quest Collector's Edition published 1994, UPC:0-20626-83312-7, includes this version on the 1st CD.***
[52]
MS-DOSlabelimageminimize
King's Quest IV: The Perils of Rosella Sierra On-Line1988 Tandy Cocolabelimageminimize
Raimais  Taito1988 Arcadelabelimageminimize
Ripple Island  Sunsoft (Tokai Engineering)1988In a country where humans and animals live peacefully together, an evil being kidnaps the princess. Your task is of course to rescue the princess. The game is divided into areas. Each area (consisting of about 20 screens) has to be played through in order. In contrast to most other early console adventures, the game uses icons instead of a verb list. It is also centered more about finding objects inside the screen, which is the main problem with objects sometimes not very easily recognisable to be able to interact with. Graphics are very cute and fitting for the fairy tale scenario. Language is in Japanese only with no translation patch available yet. All in all a decent and a bit "different" adventure game for the Famicom.***Developers were self-compelled to amp up the animation and graphics of this game due to the talent of a new artist at Sunsoft that was creating the cover art for the boxes and labels of several of their games. NESlabelimageminimize
Yōkai Dōchūki  Namco1988
[49]***
[52]***A funny platform game. It's an arcade port with a slightly different level design. This game has a very 'Japanese style of humor' which I found quite amusing. Controls are only average though and it seemed that when you didn't hurry, some very nasty monsters appeared... making this game unnecessarily difficult.
PC Enginelabelimageminimize
Maniac Mansion Lucasfilm Games1988
[33]***
[49]***
[22]***
[1]***
[52]***Ever since the meteor landed, strange things have been sighted at Dr. Fred's old mansion.
Disembodied tentacles hopping around. Chainsaws in the kitchen. Plants with unusual appetites. And odd glow from the swimming pool.
And now, sweet Sandy the cheerleader is in Dr. Fred's clutches. So round up your pals, take a deep breath, and get ready for the weirdest, funniest adventure of your life.

- Just point 'n' click... no typing ever!
- High resolution graphics and great sound effects.
- Meet all sorts of zany characters
MS-DOSlabelimagesubject
Dr. Jekyll & Mr. Hyde  Toho;Bandai (Advance Communication Company)1988"Dr. Jekyll and Mr. Hide" is often regarded to be one of the worst NES games ever. While I agree that it is really bad I must also admit that I have seen worse games. The concept of the game is unusual. You main task is to get Dr. Jekyll to his wedding. Once you die as Dr. Jekyll the game switches to Mr. Hide into a mirrored nightmarish version of the level. In the Mr. Hide part yo Neeu have to kill enough creatures to get enough power to switch back to Dr. Jekyll. The special thing or problem about this is the fact that once you reach the place with Mr. Hide where Dr. Jekyll died, he will die as well and the game is over. The concept does not work well but was worth a try. The graphics, especially the background graphics are also not too bad. What makes this game bad is the frustrating difficulty level, especially of the Dr. Jekyll part. Controls are bad and when you are hit you suffer a huge knockback. So playability stinks, but as I said at the beginning that was the case with quite some more NES games as well.***"Houma ga Toki" is used in official documentation.
[Zerothis]
NESlabelimageminimize
Yōkai Dōchūki  Namco1988 NESlabelimageminimize
Maniac Mansion  Jaleco1988マニアックマンション is transliteration of "maniac mansion" and literally reads [code]maniakku manshon[/code].***The Japanese Famicom version of Maniac Mansion was developed by Jaleco and while it is essentially Maniac Mansion it is not the same game as the port done by LucasFilm Games with some development also by Realtime Associates. The LucasFilm Games version is the one that was translated and published in every other region. The LucasFilm Games version uses battery backed save RAM. The Famicom version credits simple show Maniac Mansion Project Room as the creators and coordinated by Hiroyo Odachi. The LucasFilm Games version has a full list of credits. No people developed for both versions. These two game are as different as the different versions of Tetris for NES.

This version is not supported by ScummVM
NESlabelimageminimize
Yuu Maze  Taito (Daiei Seisakusho)1988 Famicom Disk Systemlabelimageminimize
King's Quest IV: The Perils of Rosella Sierra On-Line1989 Apple IIGSlabelimageminimize
Maniac Mansion Lucasfilm Games1989Ever since the meteor landed, strange things have been sighted at Dr. Fred's old mansion.
Disembodied tentacles hopping around. Chainsaws in the kitchen. Plants with unusual appetites. And odd glow from the swimming pool.
And now, sweet Sandy the cheerleader is in Dr. Fred's clutches. So round up your pals, take a deep breath, and get ready for the weirdest, funniest adventure of your life.

- Just point 'n' click... no typing ever!
- High resolution graphics and great sound effects.
- Meet all sorts of zany characters
Amigalabelimagesubject
Maniac Mansion Lucasfilm Games1989
[52]***Ever since the meteor landed, strange things have been sighted at Dr. Fred's old mansion.
Disembodied tentacles hopping around. Chainsaws in the kitchen. Plants with unusual appetites. And odd glow from the swimming pool.
And now, sweet Sandy the cheerleader is in Dr. Fred's clutches. So round up your pals, take a deep breath, and get ready for the weirdest, funniest adventure of your life.

- Just point 'n' click... no typing ever!
- High resolution graphics and great sound effects.
- Meet all sorts of zany characters
Atari STlabelimagesubject
King's Quest IV: The Perils of Rosella Sierra On-Line1990 Amigalabelimageminimize
King's Quest IV: The Perils of Rosella Sierra On-Line1990This game is aware if it is running on a IIc+ in 4mhz mode and will run better. Apple II Elabelimageminimize
Wing Commander Origin Systems1990
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[17]***[b]Addons:[/b]
- The Secret Missions 1
- The Secret Missions 2: Crusade

A CD-ROM version including the original game plus the two scenario disks was released in 1992.***CD-ROM version
[22]***
[63]***Review of the add-on "Wing Commander: The Secret Missions 2".
[52]***Review for add-on "The Secret Missions".
[52]***
[52]***Review of the add-on "Wing Commander: The Secret Missions 2".
[37]***
[37]***You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deepspace dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!

- Thrill to the dynamic soundtrack that senses the action on-screen and alters the pacing, tempo and mood of the music to match!
- Advance in rank while piloting one of four unique Terran spacefighters against a deadly array of enemy ships.
- See the action from all angles using Wing Commander's player-controlled camera.
- Count on your wingman, a skilled pilot, thanks to the advanced Wing Commander artificial intelligence system, but don't get cocky: the enemy flies intelligently too!
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Heart of China Sierra On-Line (Dynamix)1991 MS-DOSlabelimageminimize
Heart of China Sierra On-Line (Dynamix)1991 Amigalabelimageminimize
Heart of China Sierra On-Line (Dynamix)1991 Mac OS Classiclabelimageminimize
Streets of Rage  Sega;Tec Toy;Samsung (AM7;H.I.C.)1991[media=youtube]https://youtu.be/p7-xlFDtfPE[/media]***
[22]***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[64]***Included in Sega Mega Drive Classic Collection (Steam version)***Un beat'em up entretenido, de controles sencillos pero realmente complicado por lo escurridizo de los enemigos.
Merece la pena usar el especial para ver a un policía con un lanzamisiles.

6 de 10***
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[27]***Also included in Mega Games 6 Vol. 3 (aka Mega 6 Vol. 3), released in 1995 in Europe and published by Sega, rated ELSPA-3, that included [game=#10306]Super Monaco GP[/game], [game=#10455]Sega Soccer[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10281]Streets of Rage[/game], [game=#10161]Revenge of Shinobi[/game] and [game=#9667]Columns[/game].

Also included in Mega Games 6 (aka m6 or Mega Games 6 Vol. 1), released in Europe in 1995 and published by Sega, rated ELSPA-3, that included [game=#10455]World Cup Italia '90[/game], [game=#10298]Super Hang-On[/game], [game=#9667]Columns[/game], [game=#10281]Streets of Rage[/game], [game=#10161]The Revenge of Shinobi[/game] and [game=#9832]Golden Axe[/game].

Also included in Mega Games 2, released in Europe in 1993 and published by Sega, that included [game=#10281]Streets of Rage[/game], [game=#10161]The Revenge of Shinobi[/game] and [game=#9832]Golden Axe[/game].

Also included in Sega Top Ten, released in Brazil and published by Tec Toy, that included [game=#10455]World Cup Soccer[/game], [game=#10298]Super Hang-On[/game], [game=#9667]Shapes and Columns[/game], [game=#10281]Streets of Rage[/game], [game=#9832]Golden Axe[/game], [game=#20418]Sonic the Hedgehog[/game], [game=#10203]Shadow Dancer[/game], [game=#9802]Flicky[/game], [game=#10306]Super Monaco GP[/game] and [game=#9628]California Games[/game].***A top secret crime organization has taken over what used to be a happy, peaceful metropolis and now no one is safe. Rampant crime and violence are commonplace after the syndicate bought off government officials and the majority of the police force with lucrative bribes. Frustrated by the corruption on their force, a group of young officers quits with a plan to take back the city in their own way. With special hand-to-hand combat abilities, Adam Hunter, Axel Stone and Blaze Fielding step onto the Streets of Rage to risk it all to save their city, even if it means putting their lives on the line.
[Sega]***The city was once a happy, peaceful place...until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become a center of violence and crime where no one is safe. Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They've decided to put their lives on the line and take back their city through their special hand-to-hand combat abilities. They are willing to risk anything, even their lives, on the Streets of Rage.***Both Japanese (Bare Knuckle) and US/European version on same cartridge
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