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Abuse  ?? 2000s 21stcentury constrainedlocale dark download elevators energyweapons escape freebsd humanexperiments independentaim indoors leveleditor license-publicdomain lisplanguage monsters mutants outbreak powerarmor prisonbreak robots runandgun savepoints sdl teleport teleporters tilebased unusualprotagonist
BSDlabelminimizeminimize
Atomic Wasteland 2098  Magicsoft? 2090s 21stcentury 3rdmillennium 5.25disk castle city dragons energyweapons firearms future group merfolk mutants psychics robots subterranean suicide teleporting totalconversion uvl-confusable waterscooter "Spam! I need spam!" - Dragon
Apple II Elabelminimizeminimize
Duke Nukem Atomic Edition 3D Realms (icculus.org)? 1life 21stcentury airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs buildengine captives city city-losangeles-ca clingers cryogenicweapons destructibleitems difficulty doors download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamesrepublic gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet interspecificconflict invasion inventory jumping jumppack license-gpl licensechange lighthearted luna machineguns macho monsters moon mp-dm multibarrelguns mutants naturaldisasters redlightdistrict remotedetonators rockets ruins screenshake shotguns shrinker spacestation suidoids theatre thx-1138 titularcharacter walking
Linuxlabelminimizeminimize
Flying Revenge: Kill the Humans author? 1button insectprotagonist langinsignificant mutants naturalweapons
Linuxlabelminimizeminimize
Noah's Ark Matchbox (Source Research and Development)? africa alligators amphibians animateobjects antarctica asia australia bees birds bossbattles caterpillars censored cetaceans chiroptera cnidarians crabs crocodiles crocodilians dragons ducks eagles earth elderlyprotagonist europe fish flood frog giantanimals hedgehogs ichthyoids insects killerwhales lagomorphs livesnowman lobsters mice mollusk monsters mosquitoes motorboat mummies mutants ninja northamerica notnintendocontentguid ocean oceanworld octopus owls pandas parrots penguin plantcreatures prehistoric progressleft prototype rapidmovementplants rats scorpions skunks snails snakes southamerica spiders stonemen undead uvl-descriptionincomplete walruses A playable prototype of this game was created but its whereabouts are unknown.
[Zerothis]
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Stendhal ?? achievements amazons amoeboids angels anuroids apples archaicweapons arianne-engine axes barbarians bartering beavers beholders bludgeons bodyarmor books bows cannibalism captives cards carrots cattle centaurs cervids cheese cherries chickens chiroptera clergy crabs crocodiles crossbows currency cyclopes death demons dice download dragons dragons-western dwarves elementals elephants elites elves europeanfae exoticweapons fae femaleprotagonist fish fishing flowers forest foxes free2play fungus-mushrooms gargoyles garlic gems genderchoice ghosts giants gnomes goblins gold goldbars goldnuggets golems horses humans hydrae imps inventory java jewelry jinn keys knights knives kobolds leprechauns license-gpl lions magic magicrings maleprotagonist map marriage meleeweapons mice minotaurs mmog monsters mummies murinoids mutants mystics naga naturalweapons ninja nymphs ogres orcs outlaws pandas pegasus penguin pickaxe pigs polearms potions primates prospecting rangedweapons rats roses samurai scientists scrolls scythes sdl shopping skeletons snakes soldiers spears spectres spiders staves stealing subterranean swords thieves throwingstars thrownweapons tigers trading treants trolls undead unicorns ursines vampires walking weefolk werewolves witches wolves zombies
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Strife  author? aliens automap city elevators energyweapons facelessprotagonist fanport firearms firstpersonshooter guidedweapons healingitems inventory meleeweapons mercenaryprotagonist middleguns mindcontrol mutants noports postapocalypse premadeprotagonist rebellion robots rockets sentientartefact serious thermalweapons unknownpast unofficial uvl-confusable vavoomengine Through reverse-engineering efforts, Strife is able to run on the vavoom engine (which was modified to run Strife).
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SvStrife author? aliens automap city elevators energyweapons facelessprotagonist fanport firearms firstpersonshooter guidedweapons healingitems inventory meleeweapons mercenaryprotagonist middleguns mindcontrol mutants noports postapocalypse premadeprotagonist rebellion robots rockets sentientartefact serious thermalweapons unknownpast unofficial Another effort to reverse engineer Strife. Allowing this game to be run on modern systems despite a total lack of existence of source code from the original.
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Tap'n'Feed  MobiHand (Smartpix Games)? cattle demo dogs domesticcats download drm fallingblocks humans langinsignificant mutants playerprofiles primates robots ursines uvl-searchelp visualmatching Feed the right food to the right creature as they march onto the screen and before they reach the food tray.
[Zerothis]
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Melt-Down Atari Program Exchange1982 atomicage-theme difficulty ladders mice mutants powerplant score
Atari 400/800labelimageminimize
Attack of the Mutant Camels  Llamasoft1983 alone camels elimination giantanimals lighthearted lives mutants score scrollingshooter This was the first version of "Attack of the Mutant Camels"
[Zerothis]
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Attack of the Mutant Camels  HES1983 arenashooter camels cartridge mutants uvl-confusable C518 8k cartridge. Extremely rare.

This is simply a sequel to grid runner and has no camels in it. It is a completely different game than the other version of "[game=#166519]Attack of the mutant camels[/game]" with giant camels in it.
[Zerothis]
Atari 400/800labelimagesubject
Caverns of Callisto Origin Systems1983 callisto caveflyer caveflying extraterrestrial fuel future jetpack lives moon mutants otherworld score subterranean
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Caverns of Callisto Origin Systems1983 callisto caveflyer caveflying extraterrestrial fuel future jetpack lives moon mutants otherworld score subterranean
Atari 400/800labelimageminimize
Astromilon Continental Software1984 alieninvasion aliens cassette fixedshooter lives mutants platformexclusive score suicideattackers
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Attack of the Mutant Camels Llamasoft;Mastertronic1984 camels cassette lives mutants score scrollingshooter uvl-confusable
[4]***
[4]***
[48]***There is another game called [game=#108014]Attack of the Mutant Camels[/game] that is actually the sequel to Gridrunner.
[Zerothis]
Atari 400/800labelimageminimize
Phaid Continental Software1984 alieninvasion cassette commercial fixedshooter joystick keyboard license-proprietary lives mutants otherworld platformexclusive platformreference score scoreoriented ufos
Memotech MTXlabelminimizeminimize
Revenge of the Mutant Camels Llamasoft1984 ♫balletegyptien animalprotagonist camels mutants score scrollingshooter
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Zorgon's Kingdom Romik1984 aliens bossbattles cassette contextactions deadlydecor deathpits digging ending energyweapons falldamage hard harmfultouch instantdeath joystick jumping keyboard ladders lives movingplatforms mutants nosaves objective-time octopus paniclike platformer robots unsymmetricmotion visiblelasers wallclimbing watercraft [b]hard[/b]
I admit not having played the game myself. This tag might not actually apply. I've decided to tag it because both professional and amateur reviewers commonly believe the game has only one level or sometimes two levels (but not universally, I found one reviewer, giving it an average score, who made it to level 3 and gave up further play). It in fact has 6 levels (the first level is replayed harder so one might say it has 5 levels). From its release to this very day, reviewers seem to fail to pass the first or second level. This alone is not enough. But there are also some owners of the game that don't believe in the other levels, even though the game's packaging advertises them.***
[15]
VIC-20labelimageminimize
Camp Eamon NEUC1985 1life basic bodyarmor captives cyclopes dogs eamonengine interactivefiction mutants nazis rescue saveanywhere wordinput [The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#106 - Camp Eamon by Bob Slemon


Reviewed by Tom Zuchowski



MAIN PGM Version: 5 Extra Commands: DRINK, UNLOCK, FREE, TYPE Deleted Commands: None Special Features: Hi-res map in intro Playing Time: 1-2 hours Reviewer Rating: 7.0 Average Rating: 7.0/2



Description: "A group of Nazi fanatics have made plans to invade the Main Hall. Not only have they captured many fine Adventurers, but in their last raid they took the burly Irishman captive. They also took the complete floor plans for the Main Hall. With those, they can invade any adventure they choose -- even this one.

"The Nazi camp is nearby and run by a Herr Hess. It is heavily guarded by both humans and dogs. You can not refuse. The life of every Eamon Adventurer is at stake. There are rumors of experiments going on there, something called --accelerated cloning."

You get a look at a rough map of the compound, and are on your way!



Comment: It's a real hi-res map, too. I'm not sure that it actually helps any, but it's a nice touch. This is a quasi-science fiction offering: the Nazis are not only invading neighboring adventures, but are cloning grotesque half-human mutants to help guard their compound. But it feels more like a contemporary Eamon setting to me than an SF one.

You will pick up plenty of companions as you rescue various denizens of other familiar Eamon adventures, and the bad guys don't hit all that hard. Bring some heavy artillery, at least a 3D8 weapon. The guards are well-armored and can take quite a beating before you wear them down.

Not only that, but Bob re-uses old, dead bad guys as "new" guards whenever you trip an alarm, so you will find yourself fighting most everyone twice before you win through. This gimmick works well to keep the database small, and would have played quite well if the monsters got new names when resurrected. They mostly have names like GUARD #22, so it wouldn't have been all that difficult to manage. But they are not renamed; it is a bit jarring to find yourself fighting people that you have already killed!

This being an older version 5 Eamon, Bob had to invent his own version of things like hidden doors and embedded artifacts. This extra coding was not always elegantly done, sometimes looking for the entire name of a monster or artifact. It is a very good idea in this adventure to always type the complete name of the artifact or monster, just to cover yourself. If you don't, you may not find everything that you need to complete the quest.

There is no "Attaboy/AwShucks" text at the end of the adventure to tell you how you did, so let me tell you what you should do to feel like you have completed the adventure successfully: pick up the maps and the plans, and rescue the burly Irishman. Bonus points for rescuing the Cyclops and killing Hess.

Here are a few hints to keep you from going astray: the corrugated metal box found in prison camps is called the COOLER. The vault is important. UNLOCK won't automatically show you what is beyond the locked door or inside the artifact.

Players of the DOS 3.3 and 40-col. ProDOS versions would do well to watch out for a dirty trick that Bob plays on you if you do a certain action without thinking about the consequences. It's a pretty funny trick, if you have done a recent game save. I won't spoil the surprise by telling you what it is; just trust me and do a save before trying anything unusual.

This one ranks in at about (6) for difficulty, if you remember to type full names and watch those room descriptions for clues.
Apple II Elabelminimizeminimize
Fury Firebird1986 mutants subterranean Directly from the manual:

The surface of the earth has been ravaged by thermonuclear war. As one of the survivors you are confined underground in a labyrinth of inter-connecting tunnels. Unfortunately these tunnels are infested with mutations which will kill you unless, destroyed. You are armed with a limited supply of dynamite with which to blow holes in the tunnel floor. The mutants being of restricted vision are killed by falling through the holes. The deeper you venture into the labyrinth, the stronger the strain of the mutants and the further they need to fall to be destroyed. You have a limited amount of energy with which to rebuild the holes if you find yourself trapped. Happy hunting!
C16/Plus4labelimageminimize
Roadwar 2000 SSI1986 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
C64labelimageminimize
Roadwar 2000 SSI1986 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
Apple II Elabelimageminimize
Psycho Soldier SNK1987 athena-series femaleprotagonist horizontalscreen lives lutris mame mutants postapocalypse psychicpowers psychics runandgun score snk3z80-hw
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Psycho Soldier Imagine (Source Software)1987 athena-series dualtone femaleprotagonist lives mutants postapocalypse psychicpowers psychics runandgun score My first arcade game, I did all the graphics for the game in around 2 1/2 months at the same time as both Bushido Warrier (a [game=Gauntlet]Gauntlet[/game] clone) and [game=Firetrap]Firetrap[/game]. We had an original arcade machine, which was fitted into a small suitcase- a great little game to play. Unfortunately, [company=Ocean]Ocean[/company] wanted it back when we finished the conversion...
[Ross Harris]
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Psycho Soldier Imagine1987 athena-series femaleprotagonist lives mutants postapocalypse psychicpowers psychics runandgun score
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Revenge II  Mastertronic (Llamasoft)1987 camels mutants score
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Roadwar 2000 SSI (Westwood Studios)1987 2000s 20thcentury 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
Atari STlabelimageminimize
Roadwar 2000 SSI1987 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
[52]***This is still one of my all time favourite games. You collect cars and raise an army and drive around fighting zork I like battles with whomeever you encounter. Y would really like to find an emulator for this sucker.. heh.
Apple IIGSlabelimageminimize
Roadwar 2000 SSI (Westwood Studios)1987 1990s 20thcentury 21stcentury combatmode dataexport display-cga display-cga-composite fuel future mutants northamerica postapocalypse roadwar-series war wargame
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Psycho Soldier Imagine1988 athena-series femaleprotagonist lives mutants postapocalypse psychicpowers psychics score
Amstrad CPClabelimageminimize
Revenge II  Mastertronic (Icon Design)1988 camels mutants score
Atari STlabelimageminimize
Revenge II  Mastertronic (Icon Design)1988 camels mutants score
Amigalabelimageminimize
Roadwar 2000 SSI (Westwood Studios)1988 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
Amigalabelimageminimize
Roadwar 2000 Starcraft1988 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
Sharp X1labelminimizeminimize
Kamen Rider Black: Taiketsu Shadow Moon  Bandai (Human)1988 birds bossbattles caterpillars crabs deadlywater deathpits domesticcats dragonflies fish forest insects kamenrider motorcycle mutants score sharks spiders superjump tvseries unarmedfighting underwater wasteland After the unpleasant [url=http://www.uvlist.net/game-172434-Kamen+Rider+Club+Gekitotsu+Shocker+Land]Kamen Rider Club: Gekitotsu Shocker Land[/url] I didn't expect much from the second Kamen Rider game for the Nintendo. Well, Kamen Rider Black turned out to be even worse. Below average graphics and sound and a very very frusrtrating and unintuitive control scheme. It seems they put in quite a lot of enemies known from the TV show, but the levels are boringly designed. Some stages you drive with your motiorbike - even in an underwater stage. I don't know if this is in the show as well, but it feels silly and weird. End of level boss fights are seen from a zoomed in perspective with bigger character sprites. In contrast to the first Kamen Rider game this is completely linear and has no distracting RPG elements.
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Blaster Master  Sunsoft;Hyundai (Sunsoft)1988 alienplanet bossbattles consoleclassix crabs falldamage frog ladders maleprotagonist metroidvania mutants nofalldamage pauseexploit platformer robots stereo underwaterdiving versionvariations [media=youtube]2STUx_9bkB4[/media]***
[64]***The New York sewers were never like this!You've fallen down a hidden manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape.And that's the easy part. Because the Masters of the Caverns lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for BlasterMaster.***
[37]***
[32]***
[29]***
[27]***In the original Metafight, Kane Gardner is a Metal Attacker who lands on Sophia III to pilot the Battle Tank in a vanguard against emperor Goez who has invaded the planet.
In the USA Blaster Master version, Jason Frudnick's pet frog escapes and finds a container of radioactive waste (in Jason's front yard, unexplained). The mutated frog grows to enormous proportion. While chasing the frog into a cave (In his front yard, previously unnoticed), Jason finds SOPHIA (Subatomic Omni-directional Probative Hyper-responsive Indomitable Abdicator, 3rd edition). Also referred to as "Sophia the 3rd" or is model number, Nora MA-01" or by full make and model "Sophia III Noras MA-01". He makes use of Nora to battle subterranean forces on his way to recapture his frog.

[spoiler=Easy kill;Close]On even numbered levels, a [b]ALL[/b] explosions can continue to do damage when the game is paused. Use this to freeze enemies on an explosion until all their life is drained. Timing is important, the target must actually be taking damage at the very moment of the pause. Be careful not to pause while Jason/Kane is taking damage, since he is susceptible to this glitch too[/spoiler]
[Zerothis]
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Roadwar 2000 Starcraft1988 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
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Roadwar 2000 Starcraft1988 21stcentury combatmode fuel future mutants northamerica postapocalypse roadwar-series war wargame
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8 Eyes  Seta;Taxan (Thinking Rabbit)1988 achillesheelfoes africa arabia birds bombs boomerangs bossbattles bossrush castle chiroptera consoleclassix demons ducks earth egypt enemyhealthdisplay energyweapons fish future germany ghosts giantinsects handguns heads india italy jumping knights knives magicaltechnology meleeweapons metroidvania movingplatforms mp-cooperative mutants newgameplus notnintendocontentguid postapocalypse potions savepassword score secrets skeletons spain swords technomagic thermalweapons thrownweapons undead walking After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or center, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the 8 Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!***
[49]***NES-8E-USA
エイト・アイズ literally reads `[code]eito aizu[/code]´.***Great Castlevania-type sleeper.
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Mutant Fortress Players1989 ingametitle lives mutants runandgun score
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Mutant Fortress  Players1989 lives mutants runandgun score spc-128k-enhanced
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Teenage Mutant Ninja Turtles  Konami1989 20thcentury bossbattles cartoon city earth horizontalscreen humanoidprotagonist konamitmnt-hw latemodernperiod mame meleeweapons mp-cooperative mutantprotagonist mutants ninja ninjaprotagonist northamerica nunchucks sai score staves swords teenprotagonist teens tmnt uvl-tiein walking
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The Lair of Mutants  author1989 1life basic eamonengine mutants permadeath [The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#35 - The Lair of Mutants - by Evan Hodson


Reviewed by Henry Haskell



MAIN PGM Version: 4 Extra Commands: DESTROY, WORSHIP Deleted Commands: none, no Save Special Features: Magical Amulet Playing Time: 60-90 min. Reviewer Rating: 7.0



Description: Five mutant brothers have created a huge underground lair in which they are preparing an enormous mutant army. A wizard hires you to go in and kill the brothers and destroy their equipment. You are his last hope; many others have disappeared in the lair before you. His only help for you is in the form of a magic amulet that you may use in times of need. If you make it out alive, you will be heartily rewarded for your accomplishments.



Comment: This adventure is quite long and tough, with few friends and much combat. Only a highly advanced warrior will live through it; FRESH SAM will work fine. I give it a 9 for difficulty.

Although the combat is grueling, it is gratifying to see the mutant brothers' empire collapse slowly as the result of your actions. The mutant brothers are skillfully painted in a hideously evil light; overall, The Lair of Mutants gives the appearance of a high-quality adventure, while still supplying bouts of tough, exciting combat.

I would recommend this to a warmonger with a free evening, because it has no save command. But don't be scared away from it, as it is one of the better adventures written with the old version 4 DDD.
Apple II Elabelminimizeminimize
Teenage Mutant Ninja Turtles  Konami;Palcom Software;Ultra Games (Konami)1989 20thcentury blacksheep bossbattles cartoon city city-newyork-ny comic consoleclassix earth latemodernperiod meleeweapons multiprotagonists mutants ninja ninjaprotagonist northamerica nunchucks platformer sai score sewers staves subterranean swords teenprotagonist teens thrownweapons tmnt underwater underwaterdiving walking wiivirtualconsole [media=youtube]https://youtu.be/MqwbYK8zHtM[/media]***
[169]***
[142]***
[36]***
[70]***
[103]***
[62]***
[49]***
[33]***
[66]***
[64]***
[63]***
[1]***
[52]***
[37]***
[27]***This game is notable for being nothing like the arcade game of the same name. This was quite a disappointment to many fans. A version of the arcade game would follow with Teenaged Mutant Ninja Turtles II: The Arcade game.

Also notable for being difficult. In particular, a long gap near then end of the game requires a jump of the maximum possible distance (pixel precise) that many players conclude is impossible until seeking outside help.
[Zerothis]***Cowabunga! Players take control of the turtles in a half shell and rescue reporter April O'Neil from the clutches of the evil Shredder. Battle against the Foot Ninja Clan as Leonardo, Michaelangelo, Donatello and Raphael with their trademark weapons and ninja abilities. Search through five stages and dozens of areas throughout the New York City sewers, rooftops and ultimately Shredder's Technodrome to save April. Players must scarf down some pizza to keep up their energy, as they'll need it to defeat Shredder. Turtle Power!
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Final Fantasy Legend  Square1989 combatmode consoleclassix finalfantasy mutants plantcreatures roses-black roses-other saga-series saveram
[100]***The Final Fantasy Legend takes you on a sensational voyage through four fastastic worlds: Land, Ocean, Space and Future City. You and your band of warriors seek to overpower Zombies, Goblins and dreadful monsters hidden along the way. Secret clues lead you to the exotic weapons and treasures you'll need to stay alive. Your Quest? To save Paradise from the evil Ashura Devils-they're wicked and treacherous!

It takes all the spirit and cunning you can muster to claim victory. Once you've started there's no turning back. Are you daring enough?***
[69]***
[37]***First RPG for the Game Boy. An overall good game with decent graphics, nice - but repetitive - music. The four worlds you visit during your journey to the top of a tower are not very big, but that doesn't mean that Final Fantasy Legend isn't a complex and full-grown RPG. Your party consists of up to four members, which can be from three different races - humans, mutants and monsters. All of them have a different way to improve their stats. Humans by buying them special potions, mutants automatically learn via monster fights and monsters become more powerful by eating meat from other slain enemies. In my eyes, there are some rather annoying gameplay elements that prevent this game to be a top game. Weapons only have a certain number of attack loads until they would be used up and you have to buy a new one. Inventory space is very limited and thus managing your items can be hard. Constant boring monster-grinding is a must to get enough gold for weapons, magic etc. You can save your game everywhere, but that can result in saving in the wrong place where death is imminent and you must start the game from the beginning, because there is only one save slot available.***A fantastic RPG about four warriors ascending a monster-filled tower to fight the evil archfiend Ashura and reach paradise.

The game has average graphics, but wonderful music and an incredible atmosphere and storyline that makes it one of the best Game Boy cartridges ever released - despite its age!
GBlabelimagesubject
Attack of the Mutant Camels Llamasoft1990 alone camels cancelled elimination gcengine giantanimals langinsignificant lighthearted lives mutants radar sourcecodeavailable The source code (undocumented binary image of assembly code) was made available via GitHub with the vague statement "The code is released with the kind permission of its original author - Jeff Minter". So it remains illegal to do anything with it, including view it, run it, or modify it. This is how copyright now works folks. Good night, and good luck.
Konixlabelimageminimize
Bad Blood Origin Systems1990 display-cga display-ega display-hgc display-mcga display-tga display-vga mutants postapocalypse spu-adlib spu-csm spu-gameblaster spu-iss spu-lapci spu-mt32 spu-pcspeaker spu-tandy wasteland
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Dan Dare III: The Escape Virgin Games (Probe Software)1990 comic dandare-series escape europeancomic jetpack mutants plasmaweapons
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Dan Dare III: The Escape Virgin Games (Probe Software)1990 comic dandare-series escape europeancomic jetpack mutants plasmaweapons runandgun
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