Kamen Rider Black: Taiketsu Shadow Moon

a.k.a. 仮面ライダーBLACK 対決シャドームーン

published by Bandai in 1988-04-15, developed by Human, running on Famicom Disk System
type: platformer, beat 'em up
series: Kamen Rider
perspective: side view
player options: single player
languages: eng

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Personal review

After the unpleasant Kamen Rider Club: Gekitotsu Shocker Land I didn't expect much from the second Kamen Rider game for the Nintendo. Well, Kamen Rider Black turned out to be even worse. Below average graphics and sound and a very very frusrtrating and unintuitive control scheme. It seems they put in quite a lot of enemies known from the TV show, but the levels are boringly designed. Some stages you drive with your motiorbike - even in an underwater stage. I don't know if this is in the show as well, but it feels silly and weird. End of level boss fights are seen from a zoomed in perspective with bigger character sprites. In contrast to the first Kamen Rider game this is completely linear and has no distracting RPG elements.

# 2015-04-30 18:19:45

Technical specs

display: raster

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teran01

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Kamen Rider Black: Taiketsu Shadow Moon in-game screen.
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Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
Kamen Rider Black: Taiketsu Shadow Moon (Famicom Disk System)
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