showing 29 games

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Bastard Bonds Bigfingers2016 Windowslabelminimizeminimize
Call of Cthulhu: Dark Corners of the Earth  Bethesda Softworks;Ubisoft Entertainment (Headfirst Productions)2006INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng, fre, ger)***The game is initially very much like survival horror, but "degenerates" sometime in the midpoint of the game to stealth FPS and later to plain FPS (although only because the enemies no longer have firearms and you don't have to watch out for them shooting at you anymore, the character is extremely frail [compared to other FPS games] and wouldn't survive such).

[spoiler]There may be some confusion on the true nature of the protagonist. But, if one bothers to understand the mythos, we can see that the Yith only swapped bodies with him. Explaining the sequence where he was in an alien body for a time, and the amnesiac time of his past. His consciousness had been swapped by the Yith, leaving his consciousness in the "original" body of the Yith who had taken over his. Some have proposed that the protagonist himself is Yith but this ignores how the Yith work (they swap minds across time and space, usually for purposes of study). The Yith either wiped his memory or the experience was too traumatic that caused the initial amnesia. As an additional note, the physical form of the Yith is actually not their original, simply what species they had taken over in force (supposedly not all can house their minds for prolonged periods of time).[/spoiler]***Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.

Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Instead, more intuitive methods are available for you to assess your condition, ammunition levels, and other relevant information. The combat within the game is extremely realistic, with a detailed damage and healing system that breaks down the healing process into conditions and treatments - rather than having the typical FPS 'health packs' lying around everywhere.

The game also allows you to stamp your own style onto the proceedings via an advanced AI system that can react to your method of play. Cthulhu enemies can roam freely around the environment - opening doors and tracking you down single-handedly or in groups. To stay alive you won't just be able to outshoot them, you'll need to outthink them as well.

You will have to keep your mental health in check as you are exposed to the increasingly shocking images of the Cthulhu Mythos. You will need to combat enemies using the environment, powerful and evil artifacts, Alien technology, or by fighting with weapons that are completely authentic for the period.

Set during the 1920s, Call of Cthulhu is based on the Cthulhu Mythos of HP Lovecraft, an American writer of fantasy and horror. Lovecraft's stories tell of unthinkable evil, psychic possession, and mythical worlds and his work has profoundly influenced numerous fantasy and science fiction writers, including Stephen King and Anne Rice.

The technology powering Call of Cthulhu has provided Headfirst with the means to present an incredibly detailed and accurate depiction of the sights and sounds of this unique 1920's New England setting. A diverse range of cutting edge special effects is utilized to ensure both unprecedented levels of realism and an exact portrayal of your mental degredation.

Key Features:
* Diverse array of levels from quaint towns to alien locations, including Deep One City
* Dynamic Sanity system resulting in hallucinations, panic attacks, vertigo, paranoia, and more!
* Incredibly detailed real-time graphics with atmospheric lighting and dynamic shadows
* Intelligent gameplay involving puzzle solving as well as combat and exploration
* 1920s weaponry and vehicles as well as evil artifacts and alien technology
* Lovecraft's famous monsters and locations
[Bethesda]
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CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
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CrossFire author2002 BSDlabelminimizeminimize
Dragon Age: Origins EA International (BioWare)2009As the spiritual successor to BioWare's "Baldur's Gate", one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare's return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay. Epic Party-Based Combat – Dragon Age: Origins introduces an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hordes of enemies and massive creatures. Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply "spell combos," a way of combining together different spells to create emergent unique effects. Players develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction. With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power. Players select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player's choice of Origin determines who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure. X360labelimagesubject
Dragon Age: Origins EA International (BioWare)2009As the spiritual successor to BioWare's "Baldur's Gate", one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare's return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay. Epic Party-Based Combat – Dragon Age: Origins introduces an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures. Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply "spell combos," a way of combining together different spells to create emergent unique effects. Players develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction. With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power. Players select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player's choice of Origin determines who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure. PS3labelimagesubject
Dragon Age: Origins EA International (BioWare)2009Un mundo muy detallado y con grandes diferencias según el personaje que escojas, se presenta como un RPG de grupo muy entretenido y variado.

7 de 10***Initial impression was quite good. Just didn't last past going outside the initial Grey Warden camp, the forest (The Wilds) outside just seemed so rudimentary compared to anything prior. Advancing through the game seems to be only fun if you're interested in learning about the world (the lore) as it offers very little besides that.***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6GHz Core 2 Duo or 2.2 GHz Athlon 64
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon X850 GPU
* 16 GB HD space***Latest version: 1.02 (as of 2009-12-07)***As the spiritual successor to BioWare's "Baldur's Gate", one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare's return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay. Epic Party-Based Combat – Dragon Age: Origins introduces an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hordes of enemies and massive creatures. Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply "spell combos," a way of combining together different spells to create emergent unique effects. Players develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction. With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power. Players select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player's choice of Origin determines who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.***US 2009-11-03 on Steam, by Electronic Arts? (lang: eng, ...?)
EU 2009-11-05 on Steam, by Electronic Arts (lang: eng, spa, ita, cze, hun, fre, ger, pol, rus)
?? 2009-11-06 on Steam, by Electronic Arts? (lang: ??)***Working title: [i]Dragon Age[/i]

Spiritual successor to Baldur's Gate.
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Dragon Age: Origins Electronic Arts;GamersGate (TransGaming Technologies;Big Sandwich Games;HermitWorks Entertainment)2009 Mac OS Xlabelminimizeminimize
Duke Nukem Forever  Take-Two Interactive (Gearbox Software;Piranha Games;Triptych Games)2011Surfaced now and then between 1997-2010 or so, earning itself the status as the best known vaporware.***Un juego gamberro, soez y de acción y destrucción absurdas. Aunque arrastra algunos elementos metidos a calzador y tiene el grave error de incluir un sistema de escudo nada clásico, simpre es satisfactorio jugar a un juego de acción donde puedes esquivar las balas sin ser El Elegido.

Lo mejor las fases de canijo y el multijugador.

Aunque no es un mal juego, no está a la altura de su antecesor o del reciente juego 2D protagonizado por el Duke. Eso sí, da para muchas risas.

De todas formas: Hail to the king.

6 de 10***Contains references to at least the following games:
* Doom 3 (teleporting to hell remarks, and possibly the dead [doomed] space marine remark when you find Isaac's helmet)
* Dead Space (Isaac's helmet)
* Halo (Spartan power armor)
* Fallout New Vegas (defense of Hoover Dam and how the aliens can tap into it for limitless power or something)***[i]The King is Back![/i]

Cocked, loaded and ready for action, Duke delivers epic ass-kicking, massive weapons, giant explosions and pure unadulterated fun!

Put on your shades and step into the boots of Duke Nukem. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can’t stop this epic hero from accomplishing his goal: to save the world, save the babes and to be a bad-ass while doing it.

The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. With hours and hours of action, and a range of bodacious multiplayer modes, rest assured knowing the fun goes on and on.

[b]Story[/b]
Did the Alien bastards not learn their lesson the first time? Duke has been on hiatus for some time now, kicking back and franchising himself on the fame he gained from saving Earth from the first invasion. The Aliens have returned to Earth yet again, messing up Duke’s sweet routine of dirty leisure habits.

The Alien invaders are stealing Earth’s women, especially the hot ones! And they drank Duke’s beer. This. Won’t. Stand. As Duke battles his way through waves of aliens, the once beautiful gambling haven and Duke Nukem franchise chains are crumbling before his eyes. Time to bring the pain!

[b]Features[/b]
* Bust a Gut: Duke pulls no punches. Duke’s constant stream of hilarious one-liners throughout the game make this an out loud good time.
* World Interactivity: Spend as much time as you want shooting hoops, lifting weights, playing pinball, pool, air hockey, and slots.
* Scale & Variety: Packed with explosive FPS action, outlandish settings, driving, and puzzle solving — gamers will never tire of the endless FUN.
* Multiplayer Like No Other: Classic modes are re-made with a Duke twist. Shrink, squash, freeze and shatter your opponents, or just frag them with a rocket.***[b]2010-09-03[/b] — Take-Two has officially announced DNF to be in development by Gearbox.***[spoiler=Show 2010 gameplay;Hide][media=youtube]5pr3mT2TOo4[/media][/spoiler]
[spoiler=Show 2007-12-19 teaser trailer;Hide][media=youtube]cWuteFLUPSY[/media][/spoiler]
3D Realms was closed down in 2009-05 which made future of DNF unclear, but later Take-Two (who held the publishing rights and apparently the IP) announced they're going forward with the project under another developer.

In development since April 1997, its earned the nick name [i]Duke Nukem Taking Forever[/i]
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Duke Nukem Forever  Take-Two Interactive (Gearbox Software;Piranha Games;Triptych Games)2011 X360labelimageminimize
Duke Nukem Forever  Take-Two Interactive (Gearbox Software;Piranha Games;Triptych Games)2011 PS3labelimageminimize
Duke Nukem Forever  Take-Two Interactive (Gearbox Software;Piranha Games;Triptych Games)2011 Mac OS Xlabelimageminimize
E.T. Sinclair Use (Sinclair User)1983Someone actually though it was a good idea to clone the supposed 'worst game of all-time'. Pits and all! ZX Spectrumlabelminimizeminimize
E.T. the Extra-Terrestrial Atari;CCE (Atari)1982
[125]***If you ignore the expectation created by the success of the movie. If you consider this as an unfinished game (it is [i]barely[/i] finished). If you read the instruction book in detail. If you compare this to Atari 2600 games from 1977. If you consider it is not a sequel of another game and did not spawn a mediocre or bad series of sequels. If you consider that any game based on a movie will have a very hard time being decent on Atari 2600 hardware and only four directions and 1 button. If you consider most movie games suck. If you consider all the other carp games that 1982-83 threw at us. IT STILL SUCKS! But, it doesn't suck quite as bad as it's reputation. There are worse games for the 2600. Learn to avoid some of the glitch-like aspects of the game, take all the advice previously listed in this article, and your left with not all that terrible of a game. So it doesn't deserve a ½ star.

I certainly do not dismiss Howard Scott Warshaw's achievement of realizing such a complex game on the 2600 in just 5 weeks. The game essentially has 6 levels, 20 hidden areas, 3 polychromatic characters (E.T. of the 4 characters of the game is monochromatic), 5 polychromatic items, a space craft, and an easter egg with an additional 3 polychromatic items. Much more of everything compared to the average 2600 game. Makes me wonder what the game could have been if he'd had 6 months instead. But, that didn't happen. The game was released as-is in 5 weeks. I think what speaks most about the quality of the game was the fact that no previous Atari game experienced customer returns in numbers Atari bother to note.***
[48]***
[48]***One of the biggest commercial failures in the history of video games.

A botanist collecting plant samples from Earth is left behind when his ship must depart unexpectedly to avoid being captured by Earth scientists. He is called "E.T." by an Earth child who takes him in. E.T.'s uses a lot of energy to do most anything here on Earth. Gather 3 Reese's Pieces to restore E.T.'s energy. Collect 9 and call Elliot who will bring a piece of technology E.T. can use to make his communication device (to phone home). Unused Reese's Pieces result in bonus points when (if) E.T. departs Earth. There are 3 parts needed to make the phone home device which can also be found in wells (the pits). Earth scientists will try to capture E.T. and confine him for study. Earth's F.B.I. will try to confiscate E.T. communication device parts. The communication device will not work just anywhere. But, once activated in a suitable area, E.T. will have a limited amount of time to reach the landing site (in the forest) and rejoin his team in their space craft.

Dennis Debro created source code for the game through reverse engineering in 2006. In 2013 Neocomputer.org released a bug-fixed version and instructions on how owners can modify the ROM of the game to achieve the same result. Fixes include:
E.T.'s color is corrected.
Walk, Run, Hover, controls are not as difficult.
The edges of wells are more forgiving so falling in is not as easy.
Entering a screen over a well does not result in an instant fall.
E.T.'s Space craft can no longer crush Elliott (oops!)
The scoring now matches what the manual says.
The Easter Egg works more correctly
The Scientist-Only game variant is restored.
Feature addition: Switch to Color for fixes, switch to B&W for original version.

Tags:
There is a persistent, widely know, widely believed rumor that, on the night of September 28-29, 1983, Atari (for tax purposes) smuggled millions of unsold ET cartridges to an undisclosed location in the desert near Roswell, New Mexico using a fleet of semi-trailer dumpers. Once their, the Extra Terrestrials, were crushed, encased in cement and buried. This is supposedly one of Atari's drastic actions taken as a result of the 1984 market crash. Its just too silly to believe, A big cooperation covering up aliens in a secret location near Roswell for financial gain. No doubt whatsoever it is a humorous fabrication. OR... Maybe that's exactly what Atari wanted the IRS to believe ;)
On September 29, 1983, the Alamogordo Daily News of Alamogordo, New Mexico began publishing a whole series of articles describing a fleet of trucks that came late in the night from an Atari distribution center in El Paso, Texas. Eye witnesses accounts vary but report the destruction and burial of cartridges, systems, and/or controllers. It gets better, turns out the area where the supposed burials took place is a landfill protected by high security! When questioned as to why anyone would encase garbage in cement then bury it, an employee of the landfill, who wished to remain anonymous, told the reporter that they didn't want any kids or scavengers to dig up the creatures they'd buried! The surrounding populations centers could have cared less about Atari's finances, and what exactly they'd buried in the desert. They resented the fact that some big out of state corperation was coming to their corner of the united states to dump as many as 20 loads of trash. Local commissioner Guy Gallaway stated, "We don't want to be an industrial waste dump for El Paso." Local manager Jack Keating officially bolcked Atari from doing anything like this again in their area. Locals passed two laws, the Emergency Management Act, and the Emergency Management Task Force, against outside interests. Mayor Henry Pacelli commented that, "We do not want to see something like this happen again."
So, maybe, maybe not.

EDIT: It's all true! An archaeological dig in cooperation with the city of Alamogordo uncovered bran new games under cement at the bottom of the old land fill. However, only 10% of the approximately 728,000 cartridges in the land fill were ET cartridges. Many different unsold and [i]and returned[/i] games were found. 5 million ET carts were made, 1.5 million units were sold, but many were returned. 3.5 million were unsold. That means the ultimate fate of most of the world's ET carts are still unconfirmed. Oh, the carts were not initially buried under cement. This action was taken after some local children took some for themselves. But, after playing the game, they gave many away and put the rest back ("game sucked ... you couldn't finish it", reported one of them). It is notable, that these kids only found ET carts.
[Zerothis]
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God of War II  Sony Computer Entertainment (SCE Studios Santa Monica)2007
[12]***God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
In God of War II, players retake the role of Kratos. Armed with the deadly blades and blistering rage, players are aided by new breath-taking magic and new brutal combat moves. The journey takes them through vividly striking environments where they are faced with a labyrinth of challenging puzzles and mini-games intricately woven into the story.
The violent world of Greek mythology comes to life in gory detail as Kratos encounters new mythical characters, and compete in epic boss battles in his quest.
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Jurassic Park: The Game Telltale Games2011Depicted dinosaurs:
* Triceratops
* Tyrannosaurus Rex
* Troodon (Troodontidae)
* Tylosaurus (identified as only Mosasaur)
* Dilophosaurus
* Velociraptor
* Parasaurolophus
* Herrerasaurus
* Pteranodon (only seen flying about, never interacted with)
* Compy (Compsognathus)

Few others are seen depicted as paintings or drawings in maps or such, but not live ones.***Jurassic Park: The Game begins where the Barbasol can left off: The dinosaur embryos that Dennis Nedry attempted to smuggle from the park in the faux Barbasol can remain missing. A mysterious rival corporation brings in Nima, a professional smuggler with intimate knowledge of the park’s island setting, to retrieve the embryos.

When InGen learns of staff stranded on the island after the park’s collapse, they hire a group of mercenaries to launch a rescue operation. The team arrives amidst the chaos of dinosaurs running rampant, and begins to round up survivors committed to protecting the dinosaurs they created. As this group grows, it soon becomes clear that individuals have competing agendas – and the conflict between the humans becomes as dangerous as the rampant dinosaur threats on the island. The group must ultimately survive confrontations with T-Rex, Velociraptors and other dinosaurs in spectacular showdowns as they look for a way out. Along the way, a new mysterious nocturnal dinosaur threat emerges, stalking the group as they work their way across the island in hopes of escape.

Key features:
* An episodic adventure in five parts
* Set during the events of the first film.
* Story unfolds through a Steven Spielberg-inspired cinematic adventure crafted to stir mystery and tension while building to exciting climactic peaks.
* Survive confrontations with T-Rex, Velociraptors and other dinosaurs.
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Jurassic Park: The Game Telltale Games2011 X360labelimageminimize
Jurassic Park: The Game Telltale Games2011 PS3labelminimizeminimize
Jurassic Park: The Game Telltale Games2011 Mac OS Xlabelminimizeminimize
Kingdoms of Amalur: Reckoning EA Partners (38 Studios;Big Huge Games)2012The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

Key Features:
* A Massive World to Explore, Filled with Epic Fiction and Rich Storytelling
* Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
* Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
* Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
* Intense Action Combat
* Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
* Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
* Choose Your Destiny With Customizable Classes
* Build the character you’ve always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
* Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.
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Leisure Suit Larry 7: Love for Sail!  Sierra1996his game in the popular comic adult adventure series featured more fleshed-out, cartoon style graphics and full voice acting. It was the sixth installment (due to the fourth game never being completed. It was the last Larry game created by Al Lowe. After many of the Larry games had gained a reputation for not actually featuring all that much raunchy content when analysed, this installment included some much more risque elements. It was the first game since the third to pick up immediately where its predecessor left off; typically, it features Larry getting dumped by the woman who represented the ultimate goal of Larry 6, Shamara. The formula was much the same as the previous games: the "twist" was that Larry was a passenger on a cruise ship populated by parodies of famous people. Various other pop icons were parodied in the background, such as the Archie Comics gang playing nude volleyball, various incarnations of James Bond in the ship's casino, a Sierra staffer dressed as Sailor Moon, and porn icon Ron Jeremy walking around naked. The plot revolves around Larry's attempt at winning a weekly contest held on the ship by Captain Thygh, a gorgeous blonde. The player must come up with a variety of ways to cheat in each of Larry's assigned competitions so that he can get the highest score and win the contest. Among Larry's chosen competitions are a cooking contest, a "best dressed" contest, a game of horseshoes, bowling, the sexual prowess contest and others. It was also the first Larry game to include a full-fledged minigame: by collecting hidden red-and-white-striped dildos, the player could unlock high quality pin-up desktop wallpapers of the ladies in the game. Players could also "appear" in the game by placing voice samples of selected dialogue and a digitized photo in a particular directory (the default was Al Lowe).***
[84]***
[65]***
[58]
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Muryaden Bytlejuice1989tldr; This game is by kids, and not for kids.

This game seems to be a particularly mean spirited satirical parody of Ultima IV. It is directed a Americans RPGs and Americans. But, the authors seem to have number of mistaken beliefs. Such as all American RPGs are like Ultima IV in their concerned about moral behavior. And that all American RPGs preach puritanism. There seems to be some Conan the Barbarian influences with this game. Perhaps there was some serious RPG they set out to make, but it was lost as the developed process. Rather than a serious story with interesting characters, the authors apparently try to make their point with perversion and toilet humor. I think the authors were hormone crazed teenagers.

I don't know enough French to call this article a review. Nor have I delved into the game. I may not be correct in my assessment of the game.
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Shadow Warrior  Devolver Digital (Flying Wild Hog)2013 Windowslabelimageminimize
Shadow Warrior  Devolver Digital (Flying Wild Hog)2014 Linuxlabelminimizeminimize
Shadow Warrior  Devolver Digital (Flying Wild Hog)2014 Mac OS Xlabelminimizeminimize
The Legend of Zelda: Twilight Princess Nintendo (EAD Software Development Group 3)2006Nintendo EAD/Nintendo won the 7th annual (2007) Game developers Choice Awards - Best Writing. Kyogoku Aya, Nate Bihldorff, and Mitsuhiro Takano were designated in the nomination.
Nintendo EAD was also nominated for Best Game. Eiji Aonuma, Satoru Iwata, and Shigeru Miyamoto were designated in the nomination.
[Zerothis]***When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero – and the animal – within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
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The Legend of Zelda: Twilight Princess  Nintendo (EAD Software Development Group 3)2006When an evil shadow stretches from the heart of Hyrule to its peaceful borderlands, a young farm boy named Link must awaken the hero ... and the animal ... within. When Link travels to the darkened land of Hyrule, he transforms into a wolf and must scour the land with the help of a mysterious being named Midna. Ride into battle against troops of foul creatures, using an incredible horseback combat system, then take on massive bosses that must be seen to be believed. Many puzzles stand between Link and the fulfillment of his quest, so players must sharpen their wits as they hunt for weapons and items. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness. As he does, he’ll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he’ll have to use his wolf abilities and Midna’s magic to bring light to the land.***Better than the Wii version.
[Zerothis]***Nintendo EAD/Nintendo won the 7th annual (2007) Game developers Choice Awards - Best Writing. Kyogoku Aya, Nate Bihldorff, and Mitsuhiro Takano were designated in the nomination.
Nintendo EAD was also nominated for Best Game. Eiji Aonuma, Satoru Iwata, and Shigeru Miyamoto were designated in the nomination.

This game was not offered in many markets and delayed in others due to the fear that it would hinder sales of the Wii.
[Zerothis]***This gritty, sweeping adventure will set a new standard for video games with vast lands, stunning visuals and amazing new game play that allows you to control Link, whether he travels on foot, on horseback or on all fours - as a wolf.
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The Legend of Zelda: Twilight Princess HD  Nintendo (Nintendo EPD;Tantalus)2016 Wii Ulabelimageminimize
Zeno Clash II  Atlus USA (ACE Team)2013Una gran mejora sobre el primer juego, este juego de acción cuerpo a cuerpo de estética daliesca mejora con creces jugado en cooperativo, presentando unos combates mucho más multitudinarios.

Además el tutorial es un ejemplo magistral de como presentar una secuela a un jugador novel.

8 de 10
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