showing 14 games

name arrow_downwardpublisher(developer)yeartagsdescriptionplatform
Agent GDO - Invasion Flissoft2014 actionadventure disease earth edu-geography edu-lifeskills finiteresources geography logistics noir panglike patientzero publictransit resourceharvesting retro specialagentprotagonist timecompression ubuntu unity-engine "Agent GDO - Invasion" is the first part of a trilogy, the action of which happens before "Path of the Agent" events.

The task of the hero is to repulse the invasion of foreign forms of life which spread around our planet wreaking havoc. Apart from repelling the attack, the agent has to destroy the main camps of the enemy in order to abstain subsequent hordes from coming through interdimensional portals.

During his mission the agent will cross thousands of kilometers and will visit many places all over the world.

Apart from campaigns, you can also use arcade mode, in which the game is not limited by the number of creatures in the horde and attacks are constant. Only the best out of best can survive.

Players can share their results thanks to synchronization with the global list of results and contend for the title of the best agent by winning medals during the missions.

Trailer and more screens on the official page: http://pathoftheagent.com/agdoi

Availabled laso on other platforms.
[flisak]***This game is a prequel to Path of the Agent. It was produced after the PotA project was begun but is being release before PotA (presumably due to failure to secure full funding for PotA). It provides backstory as to how the state of the world came to be as it was in the beginning of PotA.
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Agent USA Scolastic2001 disease edu-geography edu-lifeskills eliteprotagonist facelessprotagonist fangame finiteresources genderneutral geography humanprotagonist investigatorprotagonist logistics namelessprotagonist northamerica patientzero premadeprotagonist publictransit resourceharvesting silentprotagonist specialagentprotagonist timecompression timezones titularcharacter usa visualbasic You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crytals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
Win3.1labelminimizesubject
Agent USA  Scholastic (Tom Snyder Productions)1984 1life commercial disease drm-pinhole earth edu-geography edu-lifeskills eliteprotagonist facelessprotagonist finiteresources flipscreens genderneutral geography humanprotagonist investigatorprotagonist joystick latemodernperiod license-proprietary logistics namelessprotagonist naturalistic northamerica patientzero premadeprotagonist publictransit resourceharvesting serious silentprotagonist specialagentprotagonist timecompression timezones titularcharacter usa walking You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crytals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
[Zerothis]
Apple II Elabelimagesubject
Agent USA  Scholastic (Tom Snyder Productions)1984 disease edu-geography edu-lifeskills eliteprotagonist facelessprotagonist finiteresources genderneutral geography humanprotagonist investigatorprotagonist joystick logistics namelessprotagonist northamerica patientzero premadeprotagonist publictransit resourceharvesting silentprotagonist specialagentprotagonist timecompression timezones titularcharacter usa You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crytals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
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Agent USA  Scholastic (Tom Snyder Productions)1985 bootloader disease display-cga display-cga-composite display-tga edu-geography edu-lifeskills eliteprotagonist facelessprotagonist finiteresources genderneutral geography humanprotagonist investigatorprotagonist keyboard logistics namelessprotagonist northamerica patientzero premadeprotagonist publictransit resourceharvesting silentprotagonist specialagentprotagonist spu-pcspeaker spu-tandy timecompression timezones titularcharacter usa This is a boot loading game that does not require an operating system be running on the computer (the disk provides its own). It only needs an 8088/8086 IBM-PC or compatible computer.

You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crystals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.***Not really a DOS game as it wasn't installed or required no O/S to be installed on the PC.

It's a so called "PC booter" game.
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Agent USA  Scholastic (Tom Snyder Productions)1984 5.25disk atari800 disease edu-geography edu-lifeskills eliteprotagonist facelessprotagonist finiteresources genderneutral geography humanprotagonist investigatorprotagonist logistics namelessprotagonist northamerica patientzero premadeprotagonist publictransit resourceharvesting silentprotagonist specialagentprotagonist timecompression timezones titularcharacter usa You play Agent USA as he attempts to eradicate the FuzzBomb epidemic. He must grow the only cure for the FuzzBomb, crystals, that replicate only when laid still outdoors. Since they cure the infected (FuzzBodies), they extremely valuable to the average citizen that does not want to be infected. They are likely to be stolen while replicating. If a citizen or Agent USA are holding crystals when touched by a FuzzBody, a crystal is destroyed rather getting the infection. Agent USA can block or push citizens to protect his crystal farm. Additionally, a FuzzBody is cured and becomes a normal citizen if they touch (and break) a crystal. Agent USA will be traveling the US via trains. Fuzzbodies will be spreading the infection in the mean time. And the original FuzzBomb is located in one of the infected cities. The ultimate goal is to find the source, the original FuzzBomb, and drop 100 crystals on it.

This is an edutainment game that introduces train scheduling, ticket buying, geography, time zones, and epidemic spread.
Atari 400/800labelimagesubject
Path of the Agent Flissoft2014 actionadventure alphafunding disease earth edu-geography edu-lifeskills finiteresources geography logistics noir patientzero publictransit resourceharvesting survivalhorror timecompression ubuntu unity-engine Shares a similar premise to Agent USA but deals with the darker aspects of an epidemic. The world is being infected and a lone agent must stop it. He will travel the world by various means (not just trains), seeking both the means to cure people and destroy the source of the epidemic. Linuxlabelminimizesubject
Plague Inc: Evolved Ndemic Creations2016 2010s 21stcentury 3rdmillennium alphafunding disease download latemodernperiod manualharvesting mp-cooperative mp-crossplatform mp-versus outbreaksimulation patientzero present steampowered ubuntu unity-engine Linuxlabelminimizeminimize
Prototype Activision (Radical Entertainment)2009 1life a113 acrobatics adv-limited adv-progress adv-xpdistr aimassist airdash alarmers amnesia antiheroprotagonist armyofone autosavepoints autumnal biogrowth bossbattles cannibalism challenges chargedattack chargedjump city city-newyork-ny cleargame coldopen collectibles comic conspiracy cpplanguage desperatepower detectors devouring difficulty directx9 disguising disposableweapons dodging download driving drm dvd earth endlessopposition enemyupgrade evilvsevil fallimpact firearms fistloads fullscreen geneticassimilation giantmonsters gliding gore grappling groundslamming groupmind healthdrops hiding hijacking homingboulders humanoidprotagonist humanweapon impulsegoo indicator-poi indicator-threat infravision intermissions island jumping lasso liveactors lua midairjumping minimap missionbased monsters mutablescenery-large mutants naturalweapons neuralthxsurround neutralnpcs newgameplus nochildren nofalldamage nonlinear noreloading northamerica npcspawning oneofakind openended openworld outbreak overheal parkour patientzero playerexposition powermimicry powerthrow protectioncomplex prototype-series quarantine quicktimeevent radar recurringopponent rockets rooftops save-opportunistic securom7 sequelhook sequence-defend serious shapeshifters shapeshifting shapeshifting-partial stealth superjump superpowers superstrength targetlock tasteofpower tentaclecreatures titanium-engine traffic trampling tutorial unarmedfighting uniqueprotagonist unlockable-difficulty unrestrictedviolence upgrades-abilities upgrades-health upgrades-permanent upgradesystem uvl-techlimitation vehicle-pontiacgrandam visionmodes walking wallclimbing wallclinging wallrunning walltraversal weaponupgrades weirdvision whips widescreen winvista winxp xp-deeds xp-drops xp-objects Anyone experiencing crashes that can't be traced down to anything real should try playing the game by limiting it to 1 CPU core, on systems with 4 or more cores some may have luck with limiting it to less than half of the cores.your.
... Personally this occurred as spurious crashes (in nvd3dum.dll which supposedly indicates bad GPU driver) until it finally became rather consistent when trying to protect the bloodtox tank.

The game is also one of the few games truly incompatible with 64 bit version of XP, so you're out of luck there (compatibility mode nor anything else will help you).***[spoiler=Show spoilers;Hide][b]Autopsy on fully clothed Alex[/b] : A Web of Intrigue video mentions that everything on Alex is actually part of his biomass, this also explains how he mimics people and their clothes repeatedly and discards them for his own form, and repeats this as often as he wants to. It also conveniently removes a nude scene and the source of his clothing during his escape.
[b]People running around on the streets while the infection spreads (not escaping)[/b] : the island is in quarantine, though the seemingly oblivious behaviour of the pedestrians few blocks away is not explained by this, nor why they don't hide indoors.
[b]Infection detectors not triggering for the soldiers themselves[/b] : presumably adjusted to ignore minor cases of infection, though apparently not mentioned anywhere. In truth, it's likely an oversight from the developers.[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.86 GHz Core 2 Duo or Athlon 64 X2 4000+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* 8 GB HD space

Requires at least 800x600 resolution for the menu graphics to not be damnably blurry (though they're readable on lower).***US 2009-06-10 on DVD and Steam (lang: eng, fre, spa, ita)
INT 2009-06-13 on Steam***Actual title seems to be [code][PROTOTYPE][/code], in all caps and with the square brackets. UVL can't currently handle square brackets, so this is all we have now.
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Prototype Activision (Radical Entertainment)2009 a113 acrobatics adv-limited adv-progress adv-xpdistr aimassist airdash alarmers amnesia armyofone autosavepoints biogrowth bossbattles cannibalism challenges chargedattack chargedjump city city-newyork-ny coldopen collectibles comic conspiracy desperatepower detectors devouring disguising disposableweapons driving earth enemyupgrade evilvsevil fallimpact firearms fistloads geneticassimilation giantmonsters gliding gore grappling groundslamming groupmind healthdrops hiding hijacking homingboulders humanoidprotagonist humanweapon indicator-poi indicator-threat island jumping lasso liveactors midairjumping minimap monsters mutablescenery-large mutants naturalweapons neuralthxsurround neutralnpcs newgameplus nochildren nofalldamage nonlinear noreloading northamerica npcspawning oneofakind openworld outbreak overheal parkour patientzero powermimicry powerthrow protectioncomplex prototype-series quarantine quicktimeevent radar recurringopponent rockets rooftops save-opportunistic sequence-defend serious shapeshifters shapeshifting shapeshifting-partial stealth superjump superpowers superstrength targetlock tasteofpower tentaclecreatures titanium-engine traffic trampling tutorial unarmedfighting uniqueprotagonist unlockable-difficulty upgrades-abilities upgrades-health upgrades-permanent upgradesystem uvl-techlimitation vehicle-pontiacgrandam visionmodes walking wallclimbing wallclinging wallrunning walltraversal weaponupgrades weirdvision whips widescreen xp-deeds xp-drops xp-objects PS3labelimageminimize
Prototype Activision (Radical Entertainment)2009 a113 acrobatics adv-limited adv-progress adv-xpdistr aimassist airdash alarmers amnesia armyofone autosavepoints biogrowth bossbattles cannibalism challenges chargedattack chargedjump city city-newyork-ny coldopen collectibles comic conspiracy desperatepower detectors devouring disguising disposableweapons driving earth enemyupgrade evilvsevil fallimpact firearms fistloads geneticassimilation giantmonsters gliding gore grappling groundslamming groupmind healthdrops hiding hijacking homingboulders humanoidprotagonist humanweapon indicator-poi indicator-threat island jumping lasso liveactors midairjumping minimap monsters mutablescenery-large mutants naturalweapons neuralthxsurround neutralnpcs newgameplus nochildren nofalldamage nonlinear noreloading northamerica npcspawning oneofakind openworld outbreak overheal parkour patientzero powermimicry powerthrow protectioncomplex prototype-series quarantine quicktimeevent radar recurringopponent rockets rooftops save-opportunistic sequence-defend serious shapeshifters shapeshifting shapeshifting-partial stealth superjump superpowers superstrength targetlock tasteofpower tentaclecreatures titanium-engine traffic trampling tutorial unarmedfighting uniqueprotagonist unlockable-difficulty upgrades-abilities upgrades-health upgrades-permanent upgradesystem uvl-techlimitation vehicle-pontiacgrandam visionmodes walking wallclimbing wallclinging wallrunning walltraversal weaponupgrades weirdvision whips widescreen xp-deeds xp-drops xp-objects X360labelimageminimize
Solstice Chronicles: MIA Nkidu (Ironward )2017 2280s 23rdcentury abilitycooldown arenashooter assaultrifles burrowers crowdfunded difficulty endlessopposition energyweapons extraterrestrial fmod formerhumans future handguns machineguns mars megacorps militantprotagonist mode-survival mp-cooperative mutagen nplayers nuclearsolution outbreak patientzero powerarmor precisionrifles redsolstice-series robots rotaryguns shotguns steampowered submachineguns tobiieyetracker twinstickshooter universalammo unrealengine4 weaponexperience Windowslabelimageminimize
Trapped Dead Headup Games;Iceberg Interactive (Crenetic Studios)2011 activepause autosavepoints axes bleeding bludgeons capacity-slots city comiccutscenes cpplanguage criticalchance crossbows decoys disabledprotagonist doors earth elitemobs enemyhealthdisplay errorreporting facing femaleauthor firearms friendlyfire-optional grenades group group-subset handguns healingitems hiding hospital improvisedweapons inventory inventory-supplies itemglow levelselection library limitedcapacity limitedsupplies lua meleeweapons mp-campaign mp-cooperative naturalistic noautoattack noports northamerica overpenetration patientzero physx postmissionrestoration prison ragtaggang railyard raknet rating-pegi-18 reload-manual savepoints shotguns splatter ssao stamina stealth stealth-sight stealth-sound steampowered survivalhorror swords tasktracker tutorial undead unnecessarykilling usa walking zombieapocalypse zombies [Original Spanish]
Un juego de acción cenital con un control poco acertado y una permisa simple de matar zombies.

Bastante aburrido, de juego tiene poco, y es anodino en todo menos en las referencias al género de las películas zombie.

2 de 10

[English]
An overhead action game with some precise control and a simple postulate to kill zombies.

This pretty boring game is little bland and nothing but references to the zombie movie genre.

2 out of 10
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Trapped Dead: Lockdown Headup Games (Bigmoon Studios)2015 activepause autosavepoints axes bleeding bludgeons capacity-slots city comiccutscenes commercial cpplanguage criticalchance crossbows decoys disabledprotagonist doors download earth elitemobs enemyhealthdisplay facing femaleauthor firearms friendlyfire-optional grenades group group-subset handguns healingitems hiding hospital improvisedweapons indie inventory inventory-supplies itemglow levelselection library license-proprietary limitedcapacity limitedsupplies lua meleeweapons mp-campaign mp-cooperative naturalistic noautoattack noports northamerica overpenetration patientzero physx postmissionrestoration prison ragtaggang railyard raknet reload-manual savepoints shotguns splatter ssao stamina stealth stealth-sight stealth-sound steampowered survivalhorror swords tasktracker tutorial ubuntu undead unnecessarykilling usa walking zombieapocalypse zombies Linuxlabelminimizeminimize
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