showing 1 - 50 of 55 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | language | platform | |
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Alien Shooter - Revisited | Sigma Team | 2009 | en | Windows | labelimageminimize | |
Alien Shooter | Big Fish Games;Sigma Team (Sigma Team) | 2002 | cz, en, de, pl, ru | Windows | labelimagesubject | |
Alien Shooter 2 - Reloaded | Sigma Team | 2009 | Achim Heidelauf (producer) Alexander Feodotov (level designer) Alexander Shuskov (game designer) Alexander Shuskov (level designer) Alexander Shuskov (3d artist) Alexander Shuskov (music) Alexander Shuskov (sound) Denis Kolobayev (music) Denis Kolobayev (sound) Denis Presnetsov (3d artist) Michael Murashov (producer) Natali Omelyanchuk (level designer) Nikolay Zmanovsky (music) Nikolay Zmanovsky (sound) Peter Zmanovsky (programmer) Vitaliy Maltsev (programmer) | en | Windows | labelimagesubject |
Alien Shooter: Fight For Life | Sigma Team | 2004 | en, de, pl, ru | Windows | labelminimizesubject | |
Alien Shooter: The Experiment | Sigma Team | 2004 | en, pl, ru | Windows | labelminimizesubject | |
Alien Shooter: Vengeance | cdv Software Entertainment;1C Company;Strategy First (Sigma Team) | 2007 | Achim Heidelauf (producer) Alexander Feodotov (level designer) Alexander Shuskov (game designer) Alexander Shuskov (level designer) Alexander Shuskov (3d artist) Alexander Shuskov (music) Alexander Shuskov (sound) Denis Kolobayev (music) Denis Kolobayev (sound) Denis Presnetsov (3d artist) Michael Murashov (producer) Natali Omelyanchuk (level designer) Nikolay Zmanovsky (music) Nikolay Zmanovsky (sound) Peter Zmanovsky (programmer) Vitaliy Maltsev (programmer) | en | Windows | labelimagesubject |
Aliens versus Predator: Extinction | Electronic Arts (Zono) | 2003 | en | Xbox | labelimagesubject | |
Aliens versus Predator: Extinction | Electronic Arts (Zono) | 2003 | en | PS2 | labelimagesubject | |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | en | Windows | labelimageminimize |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | en | Mac OS X | labelminimizeminimize |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art) Dan Tabar (author) Dan Tabar (data) Jason Boettcher (gui) | en | Linux | labelimagesubject |
Extinguished | Perpetual Pyramid | 2012 | Paul Paterson | en | Linux | labelminimizesubject |
Helldorado | Viva Media (Spellbound Entertainment) | 2009 | en | Windows | labelimagesubject | |
Intrusion 2 | vap games | 2012 | Aleksey Abramenko | en, ru | Windows | labelimagesubject |
Intrusion 2 | vap games | 2013 | Aleksey Abramenko | en, ru | Linux | labelminimizeminimize |
Myth: The Fallen Lords | Eidos (Bungie Software) | 1997 | en | Windows | labelminimizeminimize | |
Myth: The Fallen Lords | Eidos (Bungie Software) | 1997 | en | Mac OS Classic | labelminimizeminimize | |
Nekro | darkForge | 2015 | en | Windows | labelimagesubject | |
NPRQuake | ? | ? | Pandora | labelminimizeminimize | ||
OpenQuartz | Open Quartz Team | 2001 | en | Linux | labelminimizesubject | |
OpenQuartz | Open Quartz Team | ? | en | BeOS | labelminimizeminimize | |
OQPlus | author | ? | leilei | en | Linux | labelminimizeminimize |
OQPlus | ? | ? | leilei | en | BeOS | labelminimizeminimize |
Primal | SCE Europe;SCE America (SCE Studio Cambridge) | 2003 | 16 Volt (music) Andreas Katsulas (voice actor) Andrew Barnabas (music) Hudson Leick (voice actor) | en, fr, de, it, jp, sp | PS2 | labelimagesubject |
Quake | Activision (id Software) | 1996 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen (design) sound fx) sound) Tim Willits (level design) Trent Reznor (music) | en | MS-DOS | labelimageminimize |
Quake | MacSoft (Lion Entertainment) | 1997 | en | Mac OS Classic | labelminimizeminimize | |
Quake: The Offering | Pearson Software (id software;Hipnotic Software;Rogue Entertainment) | 1999 | Linux | labelminimizeminimize | ||
Shadow Tactics: Blades of the Shogun | Daedalic Entertainment (Mimimi Productions) | 2016 | ch, en, fr, de, it, jp, kr, pl, ru, sp, other | Windows | labelimageminimize | |
Splinter Cell: Chaos Theory | Ubisoft (Ubisoft Montreal) | 2005 | Amon Tobin (music) Jesper Kyd (music composer) | en | Xbox | labelimageminimize |
Splinter Cell: Chaos Theory | Ubisoft (Ubisoft Montreal) | 2005 | Jesper Kyd (music composer) | en | GameCube | labelimageminimize |
Splinter Cell: Chaos Theory | Ubisoft | 2005 | Jesper Kyd (music composer) | en | Windows | labelimagesubject |
Splinter Cell: Chaos Theory | Ubisoft (Ubisoft Montreal) | 2005 | Amon Tobin (music) Jesper Kyd (music composer) | en | PS2 | labelimageminimize |
The Masterplan | Shark Punch | 2015 | en | Mac OS X | labelminimizeminimize | |
The Masterplan | Shark Punch | 2015 | en | Windows | labelimageminimize | |
The Masterplan | Shark Punch | 2015 | en | Linux | labelminimizeminimize | |
Thief Gold | Eidos (Looking Glass Studios) | 1999 | en, de | Windows | labelimagesubject | |
Thief II: The Metal Age | Eidos (Looking Glass Studios) | 2000 | en, fr, de | Windows | labelimageminimize | |
Thief: Deadly Shadows | Eidos (Ion Storm) | 2004 | Jordan Thomas Randy Smith | ch, en, fr, de, it, pl | Windows | labelimagesubject |
Thief: The Dark Project | Eidos (Looking Glass Studios) | 1998 | Stephen Russell (voice actor) | en, fr, de, other | Windows | labelimagesubject |
Tomb Raider: Underworld | Eidos Interactive;Spike (Crystal Dynamics) | 2008 | en, jp | PS3 | labelimageminimize | |
Tomb Raider: Underworld | Eidos;Spike (Crystal Dynamics;Buzz Monkey Software) | 2008 | en, jp | Wii | labelimagesubject | |
Tomb Raider: Underworld | Eidos Interactive;Spike (Crystal Dynamics) | 2008 | en, jp | X360 | labelimageminimize | |
Tomb Raider: Underworld | Eidos Interactive;Spike (Crystal Dynamics;Buzz Monkey Software) | 2008 | en, jp | PS2 | labelimageminimize | |
Tomb Raider: Underworld | Eidos Interactive (Crystal Dynamics) | 2008 | en, fr, de, it, sp | Windows | labelimageminimize | |
X-COM: Terror from the Deep | Microprose | 1996 | en | PS | labelimageminimize | |
X-COM: Terror from the Deep | Paul Hibbard & Pete Moreland (Microprose Software) | 1995 | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | en, fr, de, ru, sp | MS-DOS | labelimagesubject |
X-COM: Terror from the Deep | 2K Games (Microprose Software) | 1999 | additional art) additional art) Allister Brimble (sound effects design) Amanda Roberts (maps) Andrew Parton (sound design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) art liaison Bill Barna (programming) Drew Northcott (graphics) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) intro sequence) intro sequence) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) maps) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Nick Cook (intro sequence) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Terry Greer (additional art) | en, fr, de, sp | Windows | labelimagesubject |
X-COM: Terror from the Deep | ? | ? | en, fr, de, ru, sp | 3DO | labelminimizeminimize | |
X-COM: Terror from the Deep | ? | ? | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | en, fr, de, ru, sp | Pandora | labelminimizeminimize |
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | Julian Gollop Nick Gollop | en, fr, de, sp | Windows | labelminimizeminimize |