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name arrow_downwardpublisher(developer)yearauthor(s)languageplatform
Alien Shooter - Revisited Sigma Team2009 enWindowslabelimageminimize
Alien Shooter  Big Fish Games;Sigma Team (Sigma Team)2002 cz, en, de, pl, ruWindowslabelimagesubject
Alien Shooter 2 - Reloaded Sigma Team2009Achim Heidelauf (producer)
Alexander Feodotov (level designer)
Alexander Shuskov (game designer)
Alexander Shuskov (level designer)
Alexander Shuskov (3d artist)
Alexander Shuskov (music)
Alexander Shuskov (sound)
Denis Kolobayev (music)
Denis Kolobayev (sound)
Denis Presnetsov (3d artist)
Michael Murashov (producer)
Natali Omelyanchuk (level designer)
Nikolay Zmanovsky (music)
Nikolay Zmanovsky (sound)
Peter Zmanovsky (programmer)
Vitaliy Maltsev (programmer)
enWindowslabelimagesubject
Alien Shooter: Fight For Life Sigma Team2004 en, de, pl, ruWindowslabelminimizesubject
Alien Shooter: The Experiment Sigma Team2004 en, pl, ruWindowslabelminimizesubject
Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007Achim Heidelauf (producer)
Alexander Feodotov (level designer)
Alexander Shuskov (game designer)
Alexander Shuskov (level designer)
Alexander Shuskov (3d artist)
Alexander Shuskov (music)
Alexander Shuskov (sound)
Denis Kolobayev (music)
Denis Kolobayev (sound)
Denis Presnetsov (3d artist)
Michael Murashov (producer)
Natali Omelyanchuk (level designer)
Nikolay Zmanovsky (music)
Nikolay Zmanovsky (sound)
Peter Zmanovsky (programmer)
Vitaliy Maltsev (programmer)
enWindowslabelimagesubject
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003 enXboxlabelimagesubject
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003 enPS2labelimagesubject
Cortex Command Data Realms2012Arne Niklas Jansson (art direction)
Arne Niklas Jansson (production)
Arne Niklas Jansson (game design)
Arne Niklas Jansson (tools programming)
Daniel Tabar (general)
Hubnester Industries (intro)
Jason Boettcher (gui library programming)
Jonas Rörling (intro)
Michael Watts (in-game music)
Nathaniel Sabanski (testing)
Nathaniel Sabanski (advice)
physics and tools programming; game design; art direction; project coordination)
Robert Stjärnström (intro)
theme and menu music)
theme and menu music)
theme and menu music)
enWindowslabelimageminimize
Cortex Command Data Realms2012Arne Niklas Jansson (art direction)
Arne Niklas Jansson (production)
Arne Niklas Jansson (game design)
Arne Niklas Jansson (tools programming)
Daniel Tabar (general)
Hubnester Industries (intro)
Jason Boettcher (gui library programming)
Jonas Rörling (intro)
Michael Watts (in-game music)
Nathaniel Sabanski (testing)
Nathaniel Sabanski (advice)
physics and tools programming; game design; art direction; project coordination)
Robert Stjärnström (intro)
theme and menu music)
theme and menu music)
theme and menu music)
enMac OS Xlabelminimizeminimize
Cortex Command Data Realms2012Arne Niklas Jansson (art)
Dan Tabar (author)
Dan Tabar (data)
Jason Boettcher (gui)
enLinuxlabelimagesubject
Extinguished Perpetual Pyramid2012Paul Paterson
enLinuxlabelminimizesubject
Helldorado Viva Media (Spellbound Entertainment)2009 enWindowslabelimagesubject
Intrusion 2 vap games2012Aleksey Abramenko
en, ruWindowslabelimagesubject
Intrusion 2 vap games2013Aleksey Abramenko
en, ruLinuxlabelminimizeminimize
Myth: The Fallen Lords Eidos (Bungie Software)1997 enWindowslabelminimizeminimize
Myth: The Fallen Lords Eidos (Bungie Software)1997 enMac OS Classiclabelminimizeminimize
Nekro darkForge2015 enWindowslabelimagesubject
NPRQuake  ?? Pandoralabelminimizeminimize
OpenQuartz Open Quartz Team2001 enLinuxlabelminimizesubject
OpenQuartz Open Quartz Team? enBeOSlabelminimizeminimize
OQPlus author?leilei
enLinuxlabelminimizeminimize
OQPlus ??leilei
enBeOSlabelminimizeminimize
Primal  SCE Europe;SCE America (SCE Studio Cambridge)200316 Volt (music)
Andreas Katsulas (voice actor)
Andrew Barnabas (music)
Hudson Leick (voice actor)
en, fr, de, it, jp, spPS2labelimagesubject
Quake  Activision (id Software)1996American McGee (level design)
John Carmack (lead programmer)
John Cash (coder)
John Romero (lead designer)
level design)
Sandy Petersen (design)
sound fx)
sound)
Tim Willits (level design)
Trent Reznor (music)
enMS-DOSlabelimageminimize
Quake  MacSoft (Lion Entertainment)1997 enMac OS Classiclabelminimizeminimize
Quake: The Offering Pearson Software (id software;Hipnotic Software;Rogue Entertainment)1999 Linuxlabelminimizeminimize
Shadow Tactics: Blades of the Shogun Daedalic Entertainment (Mimimi Productions)2016 ch, en, fr, de, it, jp, kr, pl, ru, sp, otherWindowslabelimageminimize
Splinter Cell: Chaos Theory  Ubisoft (Ubisoft Montreal)2005Amon Tobin (music)
Jesper Kyd (music composer)
enXboxlabelimageminimize
Splinter Cell: Chaos Theory  Ubisoft (Ubisoft Montreal)2005Jesper Kyd (music composer)
enGameCubelabelimageminimize
Splinter Cell: Chaos Theory Ubisoft2005Jesper Kyd (music composer)
enWindowslabelimagesubject
Splinter Cell: Chaos Theory Ubisoft (Ubisoft Montreal)2005Amon Tobin (music)
Jesper Kyd (music composer)
enPS2labelimageminimize
The Masterplan Shark Punch2015 enMac OS Xlabelminimizeminimize
The Masterplan Shark Punch2015 enWindowslabelimageminimize
The Masterplan  Shark Punch2015 enLinuxlabelminimizeminimize
Thief Gold  Eidos (Looking Glass Studios)1999 en, deWindowslabelimagesubject
Thief II: The Metal Age  Eidos (Looking Glass Studios)2000 en, fr, deWindowslabelimageminimize
Thief: Deadly Shadows  Eidos (Ion Storm)2004Jordan Thomas
Randy Smith
ch, en, fr, de, it, plWindowslabelimagesubject
Thief: The Dark Project  Eidos (Looking Glass Studios)1998Stephen Russell (voice actor)
en, fr, de, otherWindowslabelimagesubject
Tomb Raider: Underworld  Eidos Interactive;Spike (Crystal Dynamics)2008 en, jpPS3labelimageminimize
Tomb Raider: Underworld  Eidos;Spike (Crystal Dynamics;Buzz Monkey Software)2008 en, jpWiilabelimagesubject
Tomb Raider: Underworld  Eidos Interactive;Spike (Crystal Dynamics)2008 en, jpX360labelimageminimize
Tomb Raider: Underworld  Eidos Interactive;Spike (Crystal Dynamics;Buzz Monkey Software)2008 en, jpPS2labelimageminimize
Tomb Raider: Underworld  Eidos Interactive (Crystal Dynamics)2008 en, fr, de, it, spWindowslabelimageminimize
X-COM: Terror from the Deep  Microprose1996 enPSlabelimageminimize
X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995Allister Brimble (sound effects design)
Amanda Roberts (maps)
Amanda Roberts (additional art)
Andrew Parton (sound)
Andrew Parton (design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
Bill Barna (programming)
Drew Northcott (graphics)
Drew Northcott (intro sequence)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Matthew Knott (maps)
Nick Cook (intro sequence)
Nick Cook (additional art)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Stephen Goss (intro sequence)
Terry Greer (additional art)
en, fr, de, ru, spMS-DOSlabelimagesubject
X-COM: Terror from the Deep  2K Games (Microprose Software)1999additional art)
additional art)
Allister Brimble (sound effects design)
Amanda Roberts (maps)
Andrew Parton (sound design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
art liaison
Bill Barna (programming)
Drew Northcott (graphics)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
intro sequence)
intro sequence)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
maps)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Nick Cook (intro sequence)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Terry Greer (additional art)
en, fr, de, spWindowslabelimagesubject
X-COM: Terror from the Deep  ?? en, fr, de, ru, sp3DOlabelminimizeminimize
X-COM: Terror from the Deep  ??Allister Brimble (sound effects design)
Amanda Roberts (maps)
Amanda Roberts (additional art)
Andrew Parton (sound)
Andrew Parton (design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
Bill Barna (programming)
Drew Northcott (graphics)
Drew Northcott (intro sequence)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Matthew Knott (maps)
Nick Cook (intro sequence)
Nick Cook (additional art)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Stephen Goss (intro sequence)
Terry Greer (additional art)
en, fr, de, ru, spPandoralabelminimizeminimize
X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999Julian Gollop
Nick Gollop
en, fr, de, spWindowslabelminimizeminimize
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