Alien Shooter: Vengeance
a.k.a. Alien Shooter 2
published by cdv Software Entertainment / 1C Company / Strategy First in 2007-02-05, developed by Sigma Team, running on Windows
type: action/reflex, shooter
series: Alien Shooter
setting: Future
perspective: bird's-eye
player options: LAN, single player
languages: eng
series: Alien Shooter
setting: Future
perspective: bird's-eye
player options: LAN, single player
languages: eng
3.6/5
Personal review
Official description
For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.
By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.
As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.
It didn't.
Sigma Team - # 2007-05-20 20:30:12 - official description - source
By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.
As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.
It didn't.
Sigma Team - # 2007-05-20 20:30:12 - official description - source
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Technical specs
software: Windows 98,
display: raster
Project team
level designer
Alexander Feodotov (level designer)Alexander Shuskov (level designer)Natali Omelyanchuk (level designer)audio
Alexander Shuskov (music)Alexander Shuskov (sound)Denis Kolobayev (music)Denis Kolobayev (sound)Nikolay Zmanovsky (music)Nikolay Zmanovsky (sound)Tags (92)
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External reviews (2) - average: 71%
Xref
Related games
sequel of
Alien Shooter (Windows)
similar to
Shadowgrounds (Windows)
was remade as
Alien Shooter 2 - Reloaded (Windows)
Alien Shooter (Windows)
similar to
Shadowgrounds (Windows)
was remade as
Alien Shooter 2 - Reloaded (Windows)
Contributors (3)
Sanguine
uvlbot-1
Ritchardo
uvlbot-1
Ritchardo
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