Ammo magazines & clips

Tools theme

Player is required to reload their weapon occasionally and possibly manage their stockpile of ammo magazines on top of that.

337
games
28
platforms

The first video game about Ammo magazines & clips was released in 1984.

Ubisoft, Capcom and Valve has published most of these games

THIS TAG SHOULD NO LONGER BE USED.

Instead, see the various reload/recharge tags. As they do not rely on being correct about what the things are reloaded with (be it clips, magazines, batteries, fuel canisters, etc.).
This is in contrast to games where no reloading is ever needed and the player can shoot until their whole ammo supply runs dry, no matter how large that supply is.

Realistic cases of ammo magazine usage should be considered paramount examples, removed clips are either completely discarded or remain as partially filled (giving the player a half-empty clip at some point later on when they reload instead of magically re-filled clips all the time).

Most other cases are for when the player is required to reload their weapon occasionally, often forcing them to seek cover while doing so, and possibly inventory management imposed by the number of magazines carried. Single-shot weapons (such as a crossbow) should not be considered as either.

Strategy games may be applicable if they simulate weapon reloading in a manner where the player has to take it into consideration in their approach to situations.

This is more interesting for old systems as most of them had no weapon reloading at all.

Parent group

Tool simulation

Platforms

Windows 145
X360 39
Linux 37
PS3 28
Mac OS X 26
Xbox 12
PS2 11
GameCube 5
PS 5
MS-DOS 5
Wii 3
PS4 2
Mac OS Classic 2
NES 2
PSP 2
3DO 1
BSD 1
Pandora 1
C16/Plus4 1
Dreamcast 1
Xbox One 1
GBA 1
WinCE 1
Mobile 1
Amiga AGA 1
N64 1
Internet Only 1
Android 1

By year

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