Reload
Activities theme
Tools need to be reloaded/recharged occasionally to continue operating.
4
games
4platforms
Alternate name: Recharge
The tags here refer mostly to clips and mags, however, they should be considered to refer to anything that holds the ammunition or equivalent, be it an actual magazine, clip, fuel canister, magic crystal, battery, or whatever.
This is a container group; its children are:
Active reload | Reloading can be sped up under certain circumstances, such as by repeatedly hitting reload button or hitting it at a specific time. | 2005 / 2018 | 30 games |
Magazine reloading | Besides reloading weapons, player has to reload the magazines that go into the weapons as well. (too short) | 2012 / 2017 | 10 games |
NPC reloading | NPCs need to reload their weapons as much as the player does, giving somewhat predictable pauses in their firing other than random stops as well as visible/audible feedback of it. | 2012 / 2015 | 5 games |
Reload: Assisted | Player requires another character (or player) to assist in the reloading process. (too short) | 1 game | |
Reload: Automatic | Character automatically begins reloading when the weapon runs out of ammo or when it is otherwise appropriate to do so. This may require attempt to shoot with the empty gun before it starts. | 1995 / 2019 | 206 games |
Reload: Chambering | Player must manually chamber individual rounds before firing rather than the whole process being automated like magazine swap. | 2006 / 2015 | 13 games |
Reload: Detrimental | Reloading weapons is detrimental in some manner in all situations besides removing the possibility to shoot with the weapon for a time, such as slowing down your movement speed or impairing visibility. | 2009 / 2010 | 2 games |
Reload: Forced | Reload process can't be interrupted by anything. (too short) | 0 game | |
Reload: Interrupt | Player can interrupt the reload process. (too short) | 2009 / 2011 | 2 games |
Ammo reload: Keep partial | Reloading a weapon before it is empty causes the partial clip/mag to be kept as is, causing some later reload to give only partially full clip/mag even if you have plenty of ammo left in total. | 2005 / 2012 | 4 games |
Ammo reload: Lossy | Reloading a weapon before it is empty causes the partial clip/mag (and remaining ammo in it) to be discarded. | 2000 / 2018 | 21 games |
Reload: Manual | Player must manually initiate reloading process. (too short) | 1984 / 2023 | 405 games |
Reload: No interrupt | Player can not interrupt reloading, but can still discard the weapon during it and select another weapon instead. | 2005 / 2016 | 10 games |
Reload: Opportunistic | Character automatically reloads weapons when they feel there's an opportunity to do so without prompt from the player. Not including when magazine or such runs out of ammo entirely. | 2007 / 2013 | 9 games |
Reload: Passive | Reloading happens even when the thing isn't held out, continuing as the player swaps to other weapons or tools. | 2012 / 2014 | 4 games |
Reload: Phased | Reload works in phases or is pauseable. In both cases reloading can be interrupted but is not reset/cancelled entirely but rather continues either exactly or nearly where you left off. | 1984 / 2012 | 2 games |
Ammo reload: Realistic | Upon reloading a weapon, the previous clip/mag is discarded or stored back as partial clip/mag instead of filling the current clip/mag with the number of missing bullets. | 1986 / 2014 | 19 games |
Ammo reload: Refill | Reloading a weapon with partially depleted magazine acts as if the partially depleted magazine is refilled from a stock rather than the magazine being swapped in any manner. | 2013 / 2014 | 3 games |
Reload: Slowed | Reloading can be slowed down under certain conditions, such as by walking/running or by failing active reload (slowed more than ignoring it does). | 2 games | |
Unloading | Player can remove the ammo loaded into a weapon, batteries from electronic devices, or otherwise remove similar components for use in something else. | 1994 / 2015 | 24 games |