showing 17 games

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Deus Ex  Eidos (ION Storm)2002The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands, while drugs, disease, and pollution kill even more. The world's economics are close to collapse, and the gap between the insanely wealthy and the desperately poor has grown to the size of the Grand Canyon. Worst of all, believers of an age-old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes the conspiracy exists--no one but you. The adaptation of this role-playing adventure for the PlayStation2 retains all of the levels and missions of the PC original.***
[100]***
[12]***
[32]
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Deus Ex  Eidos Interactive (Ion Storm)20002007-03-29 on Steam; GOTY edition (lang: eng)***This GAME OF THE YEAR EDITION of the smash hit Deus Ex features an all-new multiplayer mode and a new head-to-head deathmatch mode. Also included is a software development kit, so you'll be able to create both single and multiplayer missions from scratch, as well as modify existing ones.

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

* Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving.
* Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
* A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
* Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
* Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
* Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes it.
[Valve - GOTY edition]***If there's a thing that doesn't make sense, then it's the early sound cutoff bug this game has on my system. After trying solutions that work in every other game, I found on a forum that switching to sw rendering and back to D3D fixes it temporarily, and it did, even OpenGL rendering didn't have it. But both of those had some other issues I didn't want so I kept looking. Until I switched off vsync, and behold, sound clipping is [i]gone[/i]. Fine and dandy with me, except it doesn't make slightest bit of [u]sense[/u]. Video card setting that releases the framerate synchronization with screen refresh and allows the game to render more frames [i]somehow[/i] allows the game to play the voice overs to the end. Other people have had similar issues with the game and all with different solutions, but those other solutions actually made sense.***Latest version: 1.112fm (as of 2001-04-28?), 1.4 for French

The 1.014f patch is the last that affected single-player.***[b]Minimum:[/b]
* Windows 95 or 98
* 300 Mhz Pentium II CPU
* 64 MB RAM
* 4X CD-ROM Drive
* 150 MB HD space

[b]Recommended:[/b]
* Athlon or Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 8X CD-ROM Drive
* 750 MB HD space
* EAX or A3D compliant audio card
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Deus Ex  Loki Games2000This is a proprietary game.
For any Linux with 2.2.x Kernel and glibc 2.1. Also needs 8MB video card, XFree86 3.3.5+ for higher for Glide or XFree86 4.x+ for OpenGL and an OSS compatible 16-bit Sound card.
[Zerothis]
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Deus Ex  Aspyr Media (Ion Storm)2000 Mac OS Xlabelminimizeminimize
Deus Ex: Invisible War  Eidos (Ion Storm)2003Fifteen years following the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from catastrophic depression.
As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or bio-mods), you are granted near superhuman powers.
Travel the globe, while uncovering fiendish plots of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins
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Deus Ex: Invisible War  Eidos (Ion Storm)2003[b]title mentioned[/b] - "... invisible weapon for an [b]invisible war[/b]"***2007-03-30 on Steam (lang: eng)***There are gameplay styles to suit ALL players. Action, shooting, adventure and stealth all play a part - how you play really is up to you.

Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions.

Multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences.

Use hi-tec weapons and bio-mod technology to develop your character and give them extraordinary powers; see through walls, run faster than cars, render yourself invisible to beat and evade your enemies.

Lose yourself in a totally absorbing and gripping gameplay experience - Deus Ex: Invisible War draws you into one person's mission whilst building a full, real and ever shifting and surprising environment.

An arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers are all at hand to take down the enemy.

A deeply simulated game world, where objects, physics, sounds, lights and shadows are all tools you can use to help you get through the levels - i.e. use shadows and footsteps to detect advancing guards.

Unravel a dynamic and cinematic storyline that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events.
[Eidos]
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Gate 88 Queasy Games2004 Windowslabelimageminimize
Nexus – The Jupiter Incident Vivendi Universal;HD Interactive (Mithis Entertainment)2004I'm still surprised by this title and it is one of my all-time favourites (even among the favorites). The first (and still the only) tactical starship game I've played, and I haven't seen any others come up since or before. Realistic starship physics - no constant propulsion when they're moving, only acceleration and deceleration - which is amazingly rare in games even these days (and certainly not in the mainstream games). Unusual - if not exactly impressive - story despite its few lackluster elements. Even the graphics look [i]a lot[/i] better than in games made several years later, despite the fact it was made for inferior hardware that ran it quite well. All-in-all this is an undeservingly unappreciated among space simulation/strategy games with barely anyone even having heard of it.***[b]Minimum:[/b]
* Windows 98, 2000 or XP
* Pentium III 1 GHz CPU
* 128 MB RAM
* GeForce 2 GPU
* 1.4 GB HD space
* 64 Kbps modem for internet multiplayer***Among many others, Nexus was known at one point as [i]Imperium Galactica III: Genesis[/i], but no longer has any connections with that game series nor its [url=/groups/info/4Xstrategy]4X[/url] genre.***Immerse yourself in "Nexus - The Jupiter Incident", the latest surprise to hit the gaming world! Innovative and groundbreaking, it is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.

At the dawn of the 22nd century the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious megacorporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. It has now been 60 years since the terrible catastrophe that befell Noah's Ark, the first colony ship of mankind.
At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident". You are Marcus Cromwell, a young but already famous captain. With your legendary spaceship Stiletto you find yourself in the middle of the conflict.

"Nexus – The Jupiter Incident" is what we call a TFS: a Tactical Fleet Simulator. It's like nothing you've played before. The strong, elaborate story takes you from mission to mission and allows different approaches. It's up to you which tactics you choose to bring each mission to a good end. A reward system enables you to repair, upgrade and enhance your ships depending on the approach you chose. Mission briefings let you roam through an unbelievably accurate 3D animated star map system.

Are you ready to take on the challenge...?

FEATURES

* Epic campaign with 6 Episodes and more than 26 thrilling missions
* Powered by Mithis' unique Black Sun 3D engine
* Spectacular real-time battles with breathtaking motion picture quality
* Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
* Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
* NPCs and crew with improving skills
* 6 different alien species with race-specific tactics and 30 alien spaceships
* More than 50 unique characters and 90 different weapons and devices
* More than 50 capital ship types and 10 small ship types
* More than 350 planets, moons etc. in 10 solar systems
* Flexible starmap system: animated map objects, light flares, etc.
* Zoom in on every planet, moon, comet, asteroid field, etc. in a fully 3D environment
* Planet movement based on real physics

MULTIPLAYER:
* Internet and LAN
* Playable alien races with unique abilities
* Diverse missions
* Built-in voice-com support
* In-game browser through HD Interactive's authentication server
[?]
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Space Pirates and Zombies  MinMax Games2011Un juego de acción rápida y directa de naves, con toda una galaxia por explorar.
Destacable es lo fácil y rápido que es crear tus propias naves y la interfaz sencilla y eficaz que luce.
Lo malo del juego es que progresa muy lentamente.

Es un buen juego, especialmente en la parte de exploración y de combate.

6 de 10***At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.

Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.

As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.

Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:
* 33 ships to research, build, outfit and pilot.
* 70 unique components to discover and customize your fleet’s performance.
* Totally physics based combat system.
* Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
* Explore a persistent randomly generated galaxy containing hundreds of star systems.
* Freedom to explore the galaxy and take on challenges at your own pace.
* Aid, flee, or exploit the warring factions in each star system.
* The unique event system lets the player change the balance of power in any star system
* Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.
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Space Pirates and Zombies  MinMax Games2012 Linuxlabelminimizeminimize
Space Pirates and Zombies  MinMax Games2012 Mac OS Xlabelminimizeminimize
Space Station: Frontier Origin8 Technologies2011You are the Overseer of a deep space mining operation, scouring the farthest reaches of the Solar System for valuable resources.
It would be a peaceful job but for one thing: a vicious, mysterious alien race is violently contesting your claim to this territory.
Now, as you harvest precious energy, you must also fortify your station, build up your firepower and defend humanity's domain on this new frontier!

Features:
* Construct weaponry and mining tools using an intuitive tower defense style interface.
* Design and power vast networks of structures, then defend them against alien incursion!
* Earn upgrades and unlocks for your space station to increase its power and abilities!
* Enjoy the story-based campaign mode where you are humanity's last chance for survival.
* Play one of the freeform, endless modes and compete with other players worldwide using the online leaderboards.
* OpenFeint network for online scores and lots achievements to earn.
* Awesome music & sound effects by Earcom!
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Star Ruler Blind Mind Studios2010Note that although the game avoids [url=/groups/info/flatspace]flat space[/url], it does not actually [url=/groups/info/3dstrategy]take benefit[/url] from this in any manner as everything is on the galactic plane, including planet orbits, unless you move them off it manually. You CAN move spacecraft and even planets (with proper technology) up and down and such from it, but it has no notable gameplay effect other than giving more rooms for large number of spacecraft to come into range of something simultaneously (any formation that forms a wall), and it makes escort formation much more impressive even if not much more efficient.***Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.

Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.

Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.

Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.

Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!

Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with "out-of-the-box" developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!

A Masterpiece in Progress: As time wears on, new gameplay features, art, and GUI improvements will be added into the game through patches as time and money allows. Race Creation; Non-Player Factions; Terraforming; more Ship Sets; Deeper Diplomacy; Deep Planetary Invasion; these features and much, much more to come!

Key features:
* Vast, Procedurally Generated Galaxies
* Intricate Ship Design and Exciting Combat
* Unique Research System
* Easy to use interface, complex gameplay
* Engaging AI opponents
* Extensive modding support
* Multiplayer
* Original Soundtrack
* Much more to come!***[media=youtube]laf44lnrPww[/media]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 256 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.5 GHz dual-core CPU
* 1 GB RAM
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Star Ruler 2 Blind Mind Studios (Blind Mind Studios;Glacicle)2014 Linuxlabelminimizeminimize
Star Ruler 2 Blind Mind Studios (Blind Mind Studios;Glacicle)2014 Windowslabelimageminimize
Star Ruler 2: Wake Of The Heralds  Blind Mind Studios (Blind Mind Studios;Glacicle)2016 Linuxlabelminimizeminimize
Starsector  Fractal Softworks2013Unique-ish features:
* Flux - increased by having shields up, firing most weapons, shields getting hit, voluntarily increasing it, etc.
... only beneficial thing high flux currently has is that energy weapon damage is increased with it
... ship becomes disabled for a time when flux capacitors reach their limit
... flux can be vented, eliminating it completely, but this disables shields
* Missiles (e.g. Salamander MRM) that flank their targets to hit the target's engines.
* Player can transfer command staff to any other ship during combat (this sends a passenger shuttle flying between the ships), can be done safely outside of combat
* Player can delegate all control of the flagship to AI.***[i]The Domain of Man is no more. Their countless fleets and innumerable armies have been shattered and lost. The comforts of their civilization are a distant memory. Cut off from the Star Gate network and scattered in isolated pockets throughout the galaxy, humanity is trying to recover from the great Collapse.[/i]

The story of Starfarer concerns a sector mostly untouched by the calamity that spelled doom for the Domain. For over 200 cycles, humanity has been losing its grip on civilization, and struggling desperately to hang on to what is left.

It is a time of frequent conflict, rampant piracy, and unsteady allegiances; a time of great profit for the few traders able to ply the old trading routes; a time of great danger and greater opportunity.

What will you discover in the ongoing development of the world of Starfarer?
* Single player, gritty, dystopian sci-fi setting
* Classic top down gameplay style enhanced by modern technology
* A procedurally generated sector of the galaxy, seeded with well-known core worlds and factions
* Develop your character into a hot-shot pilot, a cagey admiral, an industrial magnate – or anything in between
* Outfit ships with your weapons of choice and add hull modifications to create crushing tactical combinations
* Explore hundreds of star systems to find habitable worlds, rich resource deposits, and lost technology
* Assemble a large, powerful fleet or a finely-tuned task force with hand-picked officers and crew
* Cripple core world supply lines to cause chaos and create easy prey for piracy or bolster the rule of law and try to reverse the sector’s descent into anarchy
* Impact the fate of the sector with your decisions and leave a permanent mark in the world
[alpha description]***[media=youtube]foklpwLu7v8[/media]
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